home *** CD-ROM | disk | FTP | other *** search
-
-
- ATTENTION REGISTERED WGT USER!
-
- The long-awaited version 3.0 has now been released! We are accepting
- orders for the MASSIVE upgrade to our Turbo C++ library and utilities. Sadly,
- the Turbo Pascal support has been very weak, and we have been forced to cancel
- production. However, this devotes our total attention to the further
- development of the C version.
-
- We wish to thank several of our registered users for their help in
- bringing success to our business. Thanks to Steven Salter (INDIANA), for his
- continuous onslaught of code and suggestions, without which we'd get very
- bored. Thanks to Vu Truong (CALIFORNIA) for the creation of the first full-
- fledged game, STELCON 2469, made with WGT systems. Thanks to Felix Wu (ONTARIO)
- for the FLI playing documentation which allowed us to provide support in
- version 3. Thanks to Steven Racki (ONTARIO) for being the FIRST registered
- user of our products. And thanks to Michael Prunner (AUSTRIA) for being our
- first overseas registered user.
-
- Well, I should advertise the improvements in version 3 to get everyone
- interested. I'm sure it won't take much to get world-wide attention with the
- new Map Maker and 4-directional scrolling features. Here are some of the facts:
-
- Map Maker - Create game worlds with 16*16 pixel bitmaps (tiles)
- - Map dimensions up to 200*200 tiles (higher in future!)
- - Allows placement of sprites over background to set initial
- positions in game
- - 'Paint' your map in EDIT mode like a drawing program
- - Assign each of (up to) 200 tiles a unique type value
- (each value can represent a physical property in a program)
- - Allows up to 500 sprites on each map!
-
- Sprite Creator - All bugs causing lock-ups have been fixed
- - Added capability to copy block of sprites to another location
- - PCX and CEL support improved
- - accompanying utility GIF2BLK provides further conversions
- - has become the standard for other programmers to beat
-
- Turbo C++ system- custom fonts may be loaded and displayed
- - drop down menu system
- - flip, warp, and FAST resize block (source for resize incl.)
- - FLI playing routines (flexible, can resize while playing,
- can animate sprites over FLI, etc.)
- - 4 directional scrolling of game worlds in window on screen
- (window from 2*2 tiles to 17*10, frame rate varies with size)
- - WGTLIB executable packs any given files into one large file
- with password protection, your program will automatically
- load from this file with the addition of only two lines of
- source code!
-
- In the future - Extended control over maps (transparent maps with picture
- in background, can play FLI in background while map scrolls
- in front!)
- - we are considering creation of two-player mode for maps
- which puts two small windows on the screen and allows two
- players to play in same game (independent map control will
- allow players to be in different areas at same time)
- - EMS support, sound playing routines, etc
-
-
-
-
-
-
-
-
-
-
-
- WGT plans to move forward at a rapid pace following this release. We
- hope that a wide interest in the product will allow new ideas to arise, and
- thus product enhancement. We have been asked many times if we intend to add
- mode X support, and we regret to inform you that there will be no action taken
- on this avenue. Our system was designed for speed and flexibility in one mode
- only. Mode X uses an entirely different approach to pixel placement, and would
- require a complete rewrite of the current code.
-
- A final note, no shipments will be made until November 21, 1992. We
- accept orders before that date, but will not cash any cheques until then. Feel
- free to write to us concerning any questions you may have.
-
- Thanks again, and good luck in 1993!
-
-
-
-
-
- Barry Egerter Chris Egerter
-
-
-
-
-
- *********** PROGRAMMING CONTEST ANNOUNCEMENT ***********
-
-
- We are now running a programming contest open to all registered
- users of WGT systems. The idea of the contest is to create a quality
- program of any sort (game, utility, etc) using WGT. We are doing
- this to generate further interest in our product, as well as
- offer a reward to those who produce with it. All submissions should
- be sent to our mailing address on, or before December 31, 1993.
- Judging will take place until February. The winner will be announced
- on February 1, 1994. They will be notified by mail, as well as a
- public message broadcast through E-mail on PC-networks and
- Internet.
-
- Submissions will be judged based on concept, design, effectiveness,
- completeness, documentation, bugs, and overall rating. We are not
- going to judge based on the type of program, but rather the
- professional result.
-
- The first prize is $80.00 in cash. This would be a full refund of
- money invested in WGT if you registered everything for version 3.
-
- The second prize is a lifetime of free upgrades for all WGT products.
-
- All programs must, in some screen during execution, mention WGT
- and our mailing address. We ask also, that we be given the right to
- promote our systems by distribution of the shareware version of your
- product with our future releases. We will fully support your efforts
- by helping to advertise your final product. When a potential customer
- asks about WGT, we want to refer them to your software.
-
- As far as code goes, we don't want source. We will judge only the
- final product. You may combine our system with other libraries
- (eg. sound, memory, disk storage, screen output, etc).
-
-