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- Subject: v17i058: nethack31 - display oriented dungeons & dragons (Ver. 3.1), Patch1q/31
- Newsgroups: comp.sources.games
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: izchak@linc.cis.upenn.edu (Izchak Miller)
- Posting-number: Volume 17, Issue 58
- Archive-name: nethack31/Patch1q
- Patch-To: nethack31: Volume 16, Issue 1-116
- Environment: Amiga, Atari, Mac, MS-DOS, Windows-NT, OS2, Unix, VMS, X11
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 17 (of 31)."
- # Contents: patches01l
- # Wrapped by billr@saab on Fri Mar 5 10:50:46 1993
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'patches01l' -a "${1}" != "-c" ; then
- echo shar: Renaming existing file \"'patches01l'\" to \"'patches01l.orig'\"
- mv -f 'patches01l' 'patches01l.orig'
- fi
- echo shar: Extracting \"'patches01l'\" \(52174 characters\)
- sed "s/^X//" >'patches01l' <<'END_OF_FILE'
- X*** /tmp/da07141 Thu Feb 25 10:18:25 1993
- X--- dat/Healer.des Mon Feb 8 13:58:20 1993
- X***************
- X*** 1,6 ****
- X! # SCCS Id: @(#)Healer.des 3.1 93/01/23
- X # Copyright (c) 1989 by Jean-Christophe Collet
- X! # Copyright (c) 1991 by M. Stephenson
- X # NetHack may be freely redistributed. See license for details.
- X #
- X # The "start" level for the quest.
- X--- 1,6 ----
- X! # SCCS Id: @(#)Healer.des 3.1 93/02/06
- X # Copyright (c) 1989 by Jean-Christophe Collet
- X! # Copyright (c) 1991, 1993 by M. Stephenson, P. Winner
- X # NetHack may be freely redistributed. See license for details.
- X #
- X # The "start" level for the quest.
- X***************
- X*** 21,27 ****
- X PPPP........PPPPP.........-----------------------........PP...PPPPPPP.....PP
- X PPP............PPPPP....--|.|......S..........S.|--.....PPPP.PPPPPPP.......P
- X PPPP..........PPPPP.....|.S.|......-----------|S|.|......PPPPPP.PPP.......PP
- X! PPPPPP......PPPPPP......|.|.|......|...|......|.|.|.....PPPPPP...PP.......PP
- X PPPPPPPPPPPPPPPPPPP.....+.|.|......S.\.S......|.|.+......PPPPPP.PPPP.......P
- X PPP...PPPPP...PPPP......|.|.|......|...|......|.|.|.......PPPPPPPPPPP.....PP
- X PP.....PPP.....PPP......|.|S|-----------......|.S.|......PPPPPPPPPPPPPPPPPPP
- X--- 21,27 ----
- X PPPP........PPPPP.........-----------------------........PP...PPPPPPP.....PP
- X PPP............PPPPP....--|.|......S..........S.|--.....PPPP.PPPPPPP.......P
- X PPPP..........PPPPP.....|.S.|......-----------|S|.|......PPPPPP.PPP.......PP
- X! PPPPPP......PPPPPP......|.|.|...\..|...|......|.|.|.....PPPPPP...PP.......PP
- X PPPPPPPPPPPPPPPPPPP.....+.|.|......S.\.S......|.|.+......PPPPPP.PPPP.......P
- X PPP...PPPPP...PPPP......|.|.|......|...|......|.|.|.......PPPPPPPPPPP.....PP
- X PP.....PPP.....PPP......|.|S|-----------......|.S.|......PPPPPPPPPPPPPPPPPPP
- X***************
- X*** 34,40 ****
- X PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
- X ENDMAP
- X # Random Monsters
- X! RANDOM_MONSTERS: 'r', ';', 'D'
- X # Dungeon Description
- X REGION:(00,00,75,19),lit,"ordinary"
- X # Stairs
- X--- 34,40 ----
- X PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
- X ENDMAP
- X # Random Monsters
- X! RANDOM_MONSTERS: 'r', ';', 'D', 'S'
- X # Dungeon Description
- X REGION:(00,00,75,19),lit,"ordinary"
- X # Stairs
- X***************
- X*** 41,46 ****
- X--- 41,48 ----
- X STAIR:(37,9),down
- X # Portal arrival point
- X BRANCH:(04,12,04,12),(0,0,0,0)
- X+ # altar for the Temple
- X+ ALTAR:(32,09),neutral,altar
- X # Doors
- X DOOR:locked,(24,10)
- X DOOR:closed,(26,08)
- X***************
- X*** 59,72 ****
- X # The treasure of Hippocrates
- X OBJECT:'(',"chest",(37,10)
- X # intern guards for the audience chamber
- X! MONSTER:'@',"intern",(29,08)
- X! MONSTER:'@',"intern",(29,09)
- X! MONSTER:'@',"intern",(29,10)
- X! MONSTER:'@',"intern",(29,11)
- X! MONSTER:'@',"intern",(40,09)
- X! MONSTER:'@',"intern",(40,10)
- X! MONSTER:'@',"intern",(40,11)
- X! MONSTER:'@',"intern",(40,13)
- X # Non diggable walls
- X NON_DIGGABLE:(00,00,75,19)
- X # Random traps
- X--- 61,74 ----
- X # The treasure of Hippocrates
- X OBJECT:'(',"chest",(37,10)
- X # intern guards for the audience chamber
- X! MONSTER:'@',"attendant",(29,08)
- X! MONSTER:'@',"attendant",(29,09)
- X! MONSTER:'@',"attendant",(29,10)
- X! MONSTER:'@',"attendant",(29,11)
- X! MONSTER:'@',"attendant",(40,09)
- X! MONSTER:'@',"attendant",(40,10)
- X! MONSTER:'@',"attendant",(40,11)
- X! MONSTER:'@',"attendant",(40,13)
- X # Non diggable walls
- X NON_DIGGABLE:(00,00,75,19)
- X # Random traps
- X***************
- X*** 94,100 ****
- X MONSTER: 'D',random,random,hostile
- X MONSTER: 'D',random,random,hostile
- X MONSTER: 'D',random,random,hostile
- X!
- X #
- X # The "locate" level for the quest.
- X #
- X--- 96,106 ----
- X MONSTER: 'D',random,random,hostile
- X MONSTER: 'D',random,random,hostile
- X MONSTER: 'D',random,random,hostile
- X! MONSTER: 'S',random,random,hostile
- X! MONSTER: 'S',random,random,hostile
- X! MONSTER: 'S',random,random,hostile
- X! MONSTER: 'S',random,random,hostile
- X! MONSTER: 'S',random,random,hostile
- X #
- X # The "locate" level for the quest.
- X #
- X***************
- X*** 166,180 ****
- X MONSTER:'r',"rabid rat",random
- X MONSTER:'r',"rabid rat",random
- X MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X MONSTER:'r',random,random,hostile
- X MONSTER:';',"giant eel",random
- X MONSTER:';',"giant eel",random
- X--- 172,177 ----
- X***************
- X*** 191,196 ****
- X--- 188,202 ----
- X MONSTER: 'D',random,random,hostile
- X MONSTER: 'D',random,random,hostile
- X MONSTER: 'D',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X
- X #
- X # The "goal" level for the quest.
- X***************
- X*** 219,225 ****
- X PPP..................................PPP.
- X ENDMAP
- X # Random Monsters
- X! RANDOM_MONSTERS: 'r', ';', 'D'
- X # Dungeon Description
- X REGION:(00,00,40,11),lit,"ordinary"
- X # Stairs
- X--- 225,231 ----
- X PPP..................................PPP.
- X ENDMAP
- X # Random Monsters
- X! RANDOM_MONSTERS: 'r', ';', 'D', 'S'
- X # Dungeon Description
- X REGION:(00,00,40,11),lit,"ordinary"
- X # Stairs
- X***************
- X*** 255,273 ****
- X MONSTER:'r',"rabid rat",random
- X MONSTER:'r',"rabid rat",random
- X MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X- MONSTER:'r',"rabid rat",random
- X MONSTER:'r',random,random,hostile
- X MONSTER:'r',random,random,hostile
- X MONSTER:';',"giant eel",random
- X--- 261,266 ----
- X***************
- X*** 284,289 ****
- X--- 277,292 ----
- X MONSTER: 'D',random,random,hostile
- X MONSTER: 'D',random,random,hostile
- X MONSTER: 'D',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X
- X #
- X # The "fill" levels for the quest.
- X***************
- X*** 298,304 ****
- X INIT_MAP: '.' , 'P' , false , true , lit , false
- X NOMAP
- X # Random Monsters
- X! RANDOM_MONSTERS: 'r', ';', 'D'
- X #
- X STAIR: random, up
- X STAIR: random, down
- X--- 301,307 ----
- X INIT_MAP: '.' , 'P' , false , true , lit , false
- X NOMAP
- X # Random Monsters
- X! RANDOM_MONSTERS: 'r', ';', 'D', 'S'
- X #
- X STAIR: random, up
- X STAIR: random, down
- X***************
- X*** 313,321 ****
- X OBJECT: random, random, random
- X #
- X MONSTER: 'r', "rabid rat", random
- X- MONSTER: 'r', "rabid rat", random
- X- MONSTER: 'r', "rabid rat", random
- X- MONSTER: 'r', "rabid rat", random
- X MONSTER: 'r', random, random,hostile
- X MONSTER: 'r', random, random,hostile
- X MONSTER: ';', "giant eel", random
- X--- 316,321 ----
- X***************
- X*** 325,330 ****
- X--- 325,333 ----
- X MONSTER: 'D',random,random,hostile
- X MONSTER: 'D',random,random,hostile
- X MONSTER: 'D',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X #
- X TRAP: random, random
- X TRAP: random, random
- X***************
- X*** 335,341 ****
- X INIT_MAP: '.' , 'P' , false , true , lit , false
- X NOMAP
- X # Random Monsters
- X! RANDOM_MONSTERS: 'r', ';', 'D'
- X #
- X STAIR: random, up
- X STAIR: random, down
- X--- 338,344 ----
- X INIT_MAP: '.' , 'P' , false , true , lit , false
- X NOMAP
- X # Random Monsters
- X! RANDOM_MONSTERS: 'r', ';', 'D', 'S'
- X #
- X STAIR: random, up
- X STAIR: random, down
- X***************
- X*** 354,362 ****
- X #
- X MONSTER: 'r', "rabid rat", random
- X MONSTER: 'r', "rabid rat", random
- X- MONSTER: 'r', "rabid rat", random
- X- MONSTER: 'r', "rabid rat", random
- X- MONSTER: 'r', "rabid rat", random
- X MONSTER: 'r', random, random,hostile
- X MONSTER: 'r', random, random,hostile
- X MONSTER: ';', "giant eel", random
- X--- 357,362 ----
- X***************
- X*** 370,375 ****
- X--- 370,378 ----
- X MONSTER: 'D',random,random,hostile
- X MONSTER: 'D',random,random,hostile
- X MONSTER: 'D',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X+ MONSTER: 'S',random,random,hostile
- X #
- X TRAP: random, random
- X TRAP: random, random
- X*** /tmp/da07173 Thu Feb 25 10:18:33 1993
- X--- dat/Samurai.des Fri Feb 5 14:02:42 1993
- X***************
- X*** 78,84 ****
- X # Monsters on siege duty.
- X MONSTER: '@',"ronin",(64,00),hostile
- X MONSTER: 'd',"wolf",(65,01)
- X! MONSTER: '@',"ronin",(66,02),hostile
- X MONSTER: '@',"ronin",(69,05),hostile
- X MONSTER: '@',"ronin",(69,06),hostile
- X MONSTER: 'd',"wolf",(69,07)
- X--- 78,84 ----
- X # Monsters on siege duty.
- X MONSTER: '@',"ronin",(64,00),hostile
- X MONSTER: 'd',"wolf",(65,01)
- X! MONSTER: '@',"ronin",(67,02),hostile
- X MONSTER: '@',"ronin",(69,05),hostile
- X MONSTER: '@',"ronin",(69,06),hostile
- X MONSTER: 'd',"wolf",(69,07)
- X*** /tmp/da07221 Thu Feb 25 10:18:46 1993
- X--- dat/cmdhelp Sat Jan 30 14:27:20 1993
- X***************
- X*** 83,88 ****
- X--- 83,90 ----
- X . Rest one move while doing nothing
- X Rest one move while doing nothing (if rest_on_space option is on)
- X : Look at what is on the floor
- X+ ; Show what type of thing a map symbol on the level corresponds to
- X+ , Pick up things at the current location
- X @ Toggle the pickup option on/off
- X ) Show the weapon currently wielded
- X [ Show the armor currently worn
- X*** /tmp/da07229 Thu Feb 25 10:18:47 1993
- X--- dat/data.base Tue Feb 23 15:12:05 1993
- X***************
- X*** 1,4 ****
- X! # NetHack data file - version 3.1a
- X # The demons are all listed first because makedefs used to have to give
- X # them special handling for #ifndef INFERNO; it doesn't matter any more.
- X balrog
- X--- 1,4 ----
- X! # NetHack data file - version 3.1
- X # The demons are all listed first because makedefs used to have to give
- X # them special handling for #ifndef INFERNO; it doesn't matter any more.
- X balrog
- X***************
- X*** 426,432 ****
- X sasquatch
- X An ape-like humanoid native to densely forested mountains,
- X the sasquatch is also known as "bigfoot". Normally benign
- X! are rarely seen, this creature is reputed to be a relative
- X of the ferocious yeti.
- X snickersnee
- X Ah, never shall I forget the cry,
- X--- 426,432 ----
- X sasquatch
- X An ape-like humanoid native to densely forested mountains,
- X the sasquatch is also known as "bigfoot". Normally benign
- X! and rarely seen, this creature is reputed to be a relative
- X of the ferocious yeti.
- X snickersnee
- X Ah, never shall I forget the cry,
- X***************
- X*** 503,509 ****
- X than any normal man's, he grew weary of lesser mortals; and
- X so, spurning all human company, he forsook the dwellings of
- X men and went to live in the depths of the Earth. He took
- X! with him the mystical artifact, the Amulet of Yendor, which
- X is said to hold great power indeed. Many have sought to find
- X the wizard and his treasure, but none have found him and
- X lived to tell the tale. Woe be to the incautious adventurer
- X--- 503,509 ----
- X than any normal man's, he grew weary of lesser mortals; and
- X so, spurning all human company, he forsook the dwellings of
- X men and went to live in the depths of the Earth. He took
- X! with him the dreadful artifact, the Book of the Dead, which
- X is said to hold great power indeed. Many have sought to find
- X the wizard and his treasure, but none have found him and
- X lived to tell the tale. Woe be to the incautious adventurer
- X*** /tmp/da07237 Thu Feb 25 10:18:50 1993
- X--- dat/dungeon.def Tue Feb 16 16:21:41 1993
- X***************
- X*** 106,113 ****
- X DESCRIPTION: mazelike
- X ALIGNMENT: unaligned
- X ENTRY: -1
- X! LEVEL: "astral" "Z" @ (1, 0)
- X! LEVEL: "water" "W" @ (2, 0)
- X! LEVEL: "fire" "F" @ (3, 0)
- X! LEVEL: "air" "A" @ (4, 0)
- X! LEVEL: "earth" "E" @ (5, 0)
- X--- 106,113 ----
- X DESCRIPTION: mazelike
- X ALIGNMENT: unaligned
- X ENTRY: -1
- X! LEVEL: "astral" "none" @ (1, 0)
- X! LEVEL: "water" "none" @ (2, 0)
- X! LEVEL: "fire" "none" @ (3, 0)
- X! LEVEL: "air" "none" @ (4, 0)
- X! LEVEL: "earth" "none" @ (5, 0)
- X*** /tmp/da07245 Thu Feb 25 10:18:52 1993
- X--- dat/endgame.des Tue Feb 16 16:10:41 1993
- X***************
- X*** 454,460 ****
- X
- X
- X MAZE:"astral",' '
- X! FLAGS: noteleport,hardfloor,shortsighted
- X MESSAGE: "You arrive on the Astral Plane!"
- X MESSAGE: "Here the High Temples of the aligned gods are located."
- X MESSAGE: "You sense alarm, hostility, and excitement in the air!"
- X--- 454,460 ----
- X
- X
- X MAZE:"astral",' '
- X! FLAGS: noteleport,hardfloor,nommap,shortsighted
- X MESSAGE: "You arrive on the Astral Plane!"
- X MESSAGE: "Here the High Temples of the aligned gods are located."
- X MESSAGE: "You sense alarm, hostility, and excitement in the air!"
- X*** /tmp/da07253 Thu Feb 25 10:18:54 1993
- X--- dat/gehennom.des Tue Feb 16 16:10:44 1993
- X***************
- X*** 5,11 ****
- X #
- X
- X MAZE: "valley", ' '
- X! FLAGS: hardfloor
- X GEOMETRY:center,center
- X MAP
- X ----------------------------------------------------------------------------
- X--- 5,11 ----
- X #
- X
- X MAZE: "valley", ' '
- X! FLAGS: noteleport,hardfloor,nommap
- X GEOMETRY:center,center
- X MAP
- X ----------------------------------------------------------------------------
- X***************
- X*** 256,262 ****
- X .|....|....|....|--...-+-------|.............
- X .|....|....|....|..............+.............
- X .|.........|....|..............|....|........
- X! .--+-...-+----+--....-------...--------.+----
- X .....................|.....|.................
- X .....................|.....|.................
- X .--+----....-+---....|.....|...----------+---
- X--- 256,262 ----
- X .|....|....|....|--...-+-------|.............
- X .|....|....|....|..............+.............
- X .|.........|....|..............|....|........
- X! .--+-...-+----+--....-------...--------.-+---
- X .....................|.....|.................
- X .....................|.....|.................
- X .--+----....-+---....|.....|...----------+---
- X***************
- X*** 307,313 ****
- X DOOR:nodoor,(03,05)
- X DOOR:closed,(09,05)
- X DOOR:closed,(14,05)
- X! DOOR:closed,(40,05)
- X DOOR:open,(03,08)
- X DOOR:nodoor,(13,08)
- X DOOR:open,(41,08)
- X--- 307,313 ----
- X DOOR:nodoor,(03,05)
- X DOOR:closed,(09,05)
- X DOOR:closed,(14,05)
- X! DOOR:closed,(41,05)
- X DOOR:open,(03,08)
- X DOOR:nodoor,(13,08)
- X DOOR:open,(41,08)
- X***************
- X*** 528,534 ****
- X # The Sanctum Level
- X #
- X MAZE:"sanctum", ' '
- X! FLAGS: noteleport,hardfloor
- X GEOMETRY:center,center
- X MAP
- X ----------------------------------------------------------------------------
- X--- 528,534 ----
- X # The Sanctum Level
- X #
- X MAZE:"sanctum", ' '
- X! FLAGS: noteleport,hardfloor,nommap
- X GEOMETRY:center,center
- X MAP
- X ----------------------------------------------------------------------------
- X*** /tmp/da07261 Thu Feb 25 10:18:56 1993
- X--- dat/help Thu Feb 18 10:54:34 1993
- X***************
- X*** 44,52 ****
- X ` A boulder or statue.
- X A to Z, a to z, and several others: Monsters.
- X
- X! You can find out what a character represents by typing
- X! '/' followed by the character, as in "/A", which will
- X! tell you that 'A' is an Ape.
- X
- X
- X y k u 7 8 9 Move commands:
- X--- 44,53 ----
- X ` A boulder or statue.
- X A to Z, a to z, and several others: Monsters.
- X
- X! You can find out what a symbol represents by typing
- X! '/' and following the directions to move the cursor
- X! to the symbol in question. For instance, a 'd' may
- X! turn out to be a dog.
- X
- X
- X y k u 7 8 9 Move commands:
- X***************
- X*** 63,70 ****
- X Commands:
- X NetHack knows the following commands:
- X ? Help menu.
- X! / (followed by any symbol): tell what this symbol represents.
- X! You may choose to specify a location or give a symbol argument.
- X & Tell what a command does.
- X < Go up a staircase (if you are standing on it).
- X > Go down a staircase (if you are standing on it).
- X--- 64,71 ----
- X Commands:
- X NetHack knows the following commands:
- X ? Help menu.
- X! / Tell what a symbol represents. You may choose to specify
- X! a location or give a symbol argument.
- X & Tell what a command does.
- X < Go up a staircase (if you are standing on it).
- X > Go down a staircase (if you are standing on it).
- X*** /tmp/da07269 Thu Feb 25 10:18:58 1993
- X--- dat/hh Thu Feb 18 16:59:38 1993
- X***************
- X*** 68,74 ****
- X : look look at what is here
- X ; farlook look at what is somewhere else by selecting a map symbol
- X
- X! Keyboards that have a meta key can also use these extended commands:
- X
- X M-a adjust adjust inventory letters
- X M-c chat talk to someone
- X--- 68,75 ----
- X : look look at what is here
- X ; farlook look at what is somewhere else by selecting a map symbol
- X
- X! Keyboards that have a meta key can also use these extended commands
- X! via the meta modifier instead of the # prefix:
- X
- X M-a adjust adjust inventory letters
- X M-c chat talk to someone
- X***************
- X*** 88,94 ****
- X M-v version print compile time options for this version
- X M-w wipe wipe off your face
- X
- X! If the "number_pad" option is on, these additional commands are available:
- X
- X n followed by number of times to repeat the next command
- X j jump jump to another location
- X--- 89,95 ----
- X M-v version print compile time options for this version
- X M-w wipe wipe off your face
- X
- X! If the "number_pad" option is on, these additional variants are available:
- X
- X n followed by number of times to repeat the next command
- X j jump jump to another location
- X*** /tmp/da07309 Thu Feb 25 10:19:08 1993
- X--- dat/mines.des Wed Feb 24 22:41:47 1993
- X***************
- X*** 1,4 ****
- X! # SCCS Id: @(#)mines.des 3.1 91/06/24
- X # Copyright (c) 1989 by Jean-Christophe Collet
- X # Copyright (c) 1991 by M. Stephenson
- X # NetHack may be freely redistributed. See license for details.
- X--- 1,4 ----
- X! # SCCS Id: @(#)mines.des 3.1 93/02/23
- X # Copyright (c) 1989 by Jean-Christophe Collet
- X # Copyright (c) 1991 by M. Stephenson
- X # NetHack may be freely redistributed. See license for details.
- X***************
- X*** 51,68 ****
- X SUBROOM: "temple", lit, (15,9), (4,4), "town"
- X DOOR: false, closed, north, random
- X ALTAR:(02,02),align[0],shrine
- X- OBJECT: random,random,random
- X MONSTER: 'G', "gnomish wizard", random
- X MONSTER: 'G', "gnomish wizard", random
- X
- X SUBROOM: "ordinary", unlit, (19,2), (2,3), "town"
- X DOOR: false, locked, west, random
- X- OBJECT: random,random,random
- X MONSTER: 'G', "gnome", random
- X
- X SUBROOM: "ordinary", lit, (22,10), (2,3), "town"
- X DOOR: false, locked, west, random
- X- OBJECT: random,random,random
- X
- X SUBROOM: "ordinary", lit, (26,2), (3,3), "town"
- X DOOR: false, closed, south, random
- X--- 51,65 ----
- X***************
- X*** 73,94 ****
- X
- X ROOM: "ordinary" , random, random, random, random
- X STAIR: random, up
- X- OBJECT: random,random,random
- X
- X ROOM: "ordinary" , random, random, random, random
- X STAIR: random, down
- X- OBJECT: random, random, random
- X TRAP: random, random
- X MONSTER: 'G', "gnome", random
- X MONSTER: 'G', "gnome", random
- X
- X ROOM: "ordinary" , random, random, random, random
- X- OBJECT: random, random, random
- X- OBJECT: random, random, random
- X MONSTER: 'h', "dwarf", random
- X
- X ROOM: "ordinary" , random, random, random, random
- X- OBJECT: random, random, random
- X TRAP: random, random
- X MONSTER: 'G', "gnome", random
- X
- X--- 70,86 ----
- X***************
- X*** 157,164 ****
- X OBJECT:random,random,random
- X OBJECT:random,random,random
- X OBJECT:random,random,random
- X- OBJECT:random,random,random
- X- OBJECT:random,random,random
- X # Random traps
- X TRAP:random,random
- X TRAP:random,random
- X--- 149,154 ----
- X***************
- X*** 206,229 ****
- X OBJECT: '*', random, random
- X OBJECT: '*', random, random
- X OBJECT: '*', random, random
- X- OBJECT: '*', random, random
- X- OBJECT: '*', random, random
- X- OBJECT: '*', random, random
- X OBJECT: '(', random, random
- X- OBJECT: '!', random, random
- X- OBJECT: '?', random, random
- X- OBJECT: random, random, random
- X- OBJECT: random, random, random
- X- OBJECT: random, random, random
- X- OBJECT: random, random, random
- X- OBJECT: random, random, random
- X- OBJECT: random, random, random
- X- OBJECT: random, random, random
- X- OBJECT: random, random, random
- X- OBJECT: random, random, random
- X- OBJECT: random, random, random
- X- OBJECT: random, random, random
- X- OBJECT: random, random, random
- X OBJECT: random, random, random
- X OBJECT: random, random, random
- X OBJECT: random, random, random
- X--- 196,202 ----
- X*** /tmp/da07341 Thu Feb 25 10:19:16 1993
- X--- dat/quest.txt Thu Feb 25 09:02:58 1993
- X***************
- X*** 107,119 ****
- X %E
- X %Cc A 00015
- X %p! I've heard that you've been using sloppy techniques. Your
- X! results lately can hardly be called suitable for a %r!
- X
- X How could you have strayed from the %a path? Go from here, and come
- X back only when you have purified yourself.
- X %E
- X %Cc A 00016
- X! Grave times have befallen the college, for a %n has
- X stolen %o. Without it, the board of directors of
- X the university will soon have no choice but to revoke our research grants.
- X
- X--- 107,119 ----
- X %E
- X %Cc A 00015
- X %p! I've heard that you've been using sloppy techniques. Your
- X! results lately can hardly be called suitable for %ra!
- X
- X How could you have strayed from the %a path? Go from here, and come
- X back only when you have purified yourself.
- X %E
- X %Cc A 00016
- X! Grave times have befallen the college, for %na has
- X stolen %o. Without it, the board of directors of
- X the university will soon have no choice but to revoke our research grants.
- X
- X***************
- X*** 136,142 ****
- X many traps.
- X %E
- X %Cp A 00022
- X! A %n may be vulnerable to attacks by magical cold.
- X %E
- X %Cp A 00023
- X Call upon %d when you encounter the %n.
- X--- 136,142 ----
- X many traps.
- X %E
- X %Cp A 00022
- X! %nA may be vulnerable to attacks by magical cold.
- X %E
- X %Cp A 00023
- X Call upon %d when you encounter the %n.
- X***************
- X*** 145,151 ****
- X You must destroy the %n. It will pursue you otherwise.
- X %E
- X %Cp A 00025
- X! %o is a mighty talisman. With it you
- X can destroy the %n.
- X %E
- X %Cp A 00026
- X--- 145,151 ----
- X You must destroy the %n. It will pursue you otherwise.
- X %E
- X %Cp A 00025
- X! %oC is a mighty talisman. With it you
- X can destroy the %n.
- X %E
- X %Cp A 00026
- X***************
- X*** 322,328 ****
- X %E
- X %Cc B 00014
- X %p, I fear that you are as yet too inexperienced to face
- X! %n. Only a %R with the help of %d could ever hope to
- X defeat him.
- X %E
- X %Cp B 00015
- X--- 322,328 ----
- X %E
- X %Cc B 00014
- X %p, I fear that you are as yet too inexperienced to face
- X! %n. Only %Ra with the help of %d could ever hope to
- X defeat him.
- X %E
- X %Cp B 00015
- X***************
- X*** 349,355 ****
- X
- X If %n can bend %o to his will, he will become
- X almost indestructible. He will then be able to enslave the minds of
- X! men across the world. You are the only hope. The Gods smile upon you,
- X and with %d behind you, you alone can defeat %n.
- X
- X You must go to %i. From there, you can track down
- X--- 349,355 ----
- X
- X If %n can bend %o to his will, he will become
- X almost indestructible. He will then be able to enslave the minds of
- X! men across the world. You are the only hope. The gods smile upon you,
- X and with %d behind you, you alone can defeat %n.
- X
- X You must go to %i. From there, you can track down
- X***************
- X*** 417,423 ****
- X You return yet again, %c! Are you prepared for death now?
- X %E
- X %Cp B 00053
- X! I shall have %o back, you pitiful excuse for a %c.
- X And your life as well.
- X %E
- X %Cp B 00060
- X--- 417,423 ----
- X You return yet again, %c! Are you prepared for death now?
- X %E
- X %Cp B 00053
- X! I shall have %o back, you pitiful excuse for %ca.
- X And your life as well.
- X %E
- X %Cp B 00060
- X***************
- X*** 424,430 ****
- X My pets will dine on your carcass tonight!
- X %E
- X %Cp B 00061
- X! You are a sorry excuse for a %r.
- X %E
- X %Cp B 00062
- X Run while you can, %c. My next spell will be your last.
- X--- 424,430 ----
- X My pets will dine on your carcass tonight!
- X %E
- X %Cp B 00061
- X! You are a sorry excuse for %ra.
- X %E
- X %Cp B 00062
- X Run while you can, %c. My next spell will be your last.
- X***************
- X*** 565,571 ****
- X Alas, %p, you are as yet too inexperienced to embark upon such
- X a difficult quest as that I propose to give you.
- X
- X! A %r could not possibly survive the rigors demanded to find
- X %i, never mind to confront the %n herself.
- X
- X Adventure some more, and you will learn the skills you will require.
- X--- 565,571 ----
- X Alas, %p, you are as yet too inexperienced to embark upon such
- X a difficult quest as that I propose to give you.
- X
- X! %rA could not possibly survive the rigors demanded to find
- X %i, never mind to confront the %n herself.
- X
- X Adventure some more, and you will learn the skills you will require.
- X***************
- X*** 615,621 ****
- X Concentrate on %o.
- X %E
- X %Cp C 00025
- X! %o is the only object that the %n truly fears.
- X %E
- X %Cp C 00026
- X Do not be fooled by the %n's size. She is fast, and it is
- X--- 615,621 ----
- X Concentrate on %o.
- X %E
- X %Cp C 00025
- X! %oC is the only object that the %n truly fears.
- X %E
- X %Cp C 00026
- X Do not be fooled by the %n's size. She is fast, and it is
- X***************
- X*** 684,690 ****
- X Your mentor, the %l has failed. You are nothing to fear.
- X %E
- X %Cp C 00065
- X! You shall die here, %c. A %r cannot hope to defeat me.
- X %E
- X %Cp C 00066
- X You, a mere %r challenge the might of the %n? Hah!
- X--- 684,690 ----
- X Your mentor, the %l has failed. You are nothing to fear.
- X %E
- X %Cp C 00065
- X! You shall die here, %c. %rA cannot hope to defeat me.
- X %E
- X %Cp C 00066
- X You, a mere %r challenge the might of the %n? Hah!
- X***************
- X*** 789,795 ****
- X %E
- X %Cc E 00014
- X %p, you are yet too inexperienced to withstand the demands of that
- X! which we need you to do. A %R might just be able to do this thing.
- X
- X Return to us when you have learned more, my %S.
- X %E
- X--- 789,795 ----
- X %E
- X %Cc E 00014
- X %p, you are yet too inexperienced to withstand the demands of that
- X! which we need you to do. %RA might just be able to do this thing.
- X
- X Return to us when you have learned more, my %S.
- X %E
- X***************
- X*** 861,867 ****
- X You descend into the outer regions of %i. You can hear
- X scuffling sounds in the corridors, and vague mumblings in the distance.
- X
- X! You remember that a %g once told you that there were many secret
- X passageways in this complex.
- X %E
- X %Cp E 00031
- X--- 861,867 ----
- X You descend into the outer regions of %i. You can hear
- X scuffling sounds in the corridors, and vague mumblings in the distance.
- X
- X! You remember that %ga once told you that there were many secret
- X passageways in this complex.
- X %E
- X %Cp E 00031
- X***************
- X*** 911,920 ****
- X %d has abandoned you, %c. You are doomed.
- X %E
- X %Cp E 00066
- X! A %r? %l sends a mere %r against me? Hah!
- X %E
- X %Cp E 00067
- X! %l has failed, %c. %o will never leave here.
- X %E
- X %Cp E 00068
- X You really think you can defeat me, eh %c? You are wrong!
- X--- 911,920 ----
- X %d has abandoned you, %c. You are doomed.
- X %E
- X %Cp E 00066
- X! %rA? %l sends a mere %r against me? Hah!
- X %E
- X %Cp E 00067
- X! %l has failed, %c. %oC will never leave here.
- X %E
- X %Cp E 00068
- X You really think you can defeat me, eh %c? You are wrong!
- X***************
- X*** 972,979 ****
- X of fresh funeral pyres tells you that something is amiss with the healing
- X powers that used to practice here.
- X
- X! No %gP are tending the materia medica gardens, and where are the
- X common folk who used to come for the cures?
- X %E
- X %Cp H 00002
- X After your last experience you expected to be here, but you certainly
- X--- 972,983 ----
- X of fresh funeral pyres tells you that something is amiss with the healing
- X powers that used to practice here.
- X
- X! No rhizotomists are tending the materia medica gardens, and where are the
- X common folk who used to come for the cures?
- X+
- X+ You know that you must quickly make your way to the collegium, and
- X+ %l's iatreion, and find out what has happened in your
- X+ absence.
- X %E
- X %Cp H 00002
- X After your last experience you expected to be here, but you certainly
- X***************
- X*** 984,990 ****
- X Again, you %x %H in the distance.
- X
- X The smell of death and disease permeates the air. You do not have
- X! to be a %R to know that the %n is on the verge of victory.
- X %E
- X %Cp H 00005
- X Did you read that new treatise on the therapeutic use of leeches?
- X--- 988,994 ----
- X Again, you %x %H in the distance.
- X
- X The smell of death and disease permeates the air. You do not have
- X! to be %Ra to know that the %n is on the verge of victory.
- X %E
- X %Cp H 00005
- X Did you read that new treatise on the therapeutic use of leeches?
- X***************
- X*** 1036,1042 ****
- X vetenary, and alchemy before I can send you on this quest with good
- X conscience.
- X
- X! Return when you wear a %R's caduceus.
- X %E
- X %Cc H 00015
- X You have learned much of the remedies that benefit, but you must also
- X--- 1040,1046 ----
- X vetenary, and alchemy before I can send you on this quest with good
- X conscience.
- X
- X! Return when you wear %Ra's caduceus.
- X %E
- X %Cc H 00015
- X You have learned much of the remedies that benefit, but you must also
- X***************
- X*** 1078,1084 ****
- X Bring with you antidotes for poisons.
- X %E
- X %Cp H 00024
- X! Remember this, %n can not use %o
- X to harm you, it has only healing powers.
- X %E
- X %Cp H 00025
- X--- 1082,1088 ----
- X Bring with you antidotes for poisons.
- X %E
- X %Cp H 00024
- X! Remember this, %n cannot use %o
- X to harm you, it has only healing powers.
- X %E
- X %Cp H 00025
- X***************
- X*** 1251,1275 ****
- X Once again, thou standeth before us, %p. Art thou ready now?
- X %E
- X %Cp K 00013
- X Verily, %p, thou hast done well. That thou hast survived thus
- X far is a credit to thy valor, but thou art yet unprepared for
- X! the demands required as Our Champion. A %r, no matter how
- X pure, could never hope to defeat the foul %n.
- X
- X Journey forth from this place, and hone thy skills. Return to
- X Our presence when thou hast attained the noble title of %R.
- X %E
- X! %Cp K 00014
- X Thou dishonoureth us, %p! Thou hast strayed from the path of
- X chivalry! Go from our presence and do penance. Only when thou art again
- X pure may thou return hence.
- X %E
- X- %Cp K 00015
- X- Thou disgraceth this noble court with thine impure presence. We have been
- X- lenient with thee, but no more. Thy name shalt be spoken no more. We
- X- hereby strip thee of thy title, thy lands, and thy standing as a %c.
- X- Begone from our sight!
- X- %E
- X %Cc K 00016
- X Ah, %p. Thou art truly ready, as no %c before thee hath
- X been. Hear now Our words:
- X--- 1255,1279 ----
- X Once again, thou standeth before us, %p. Art thou ready now?
- X %E
- X %Cp K 00013
- X+ Thou disgraceth this noble court with thine impure presence. We have been
- X+ lenient with thee, but no more. Thy name shalt be spoken no more. We
- X+ hereby strip thee of thy title, thy lands, and thy standing as %ca.
- X+ Begone from our sight!
- X+ %E
- X+ %Cp K 00014
- X Verily, %p, thou hast done well. That thou hast survived thus
- X far is a credit to thy valor, but thou art yet unprepared for
- X! the demands required as Our Champion. %rA, no matter how
- X pure, could never hope to defeat the foul %n.
- X
- X Journey forth from this place, and hone thy skills. Return to
- X Our presence when thou hast attained the noble title of %R.
- X %E
- X! %Cp K 00015
- X Thou dishonoureth us, %p! Thou hast strayed from the path of
- X chivalry! Go from our presence and do penance. Only when thou art again
- X pure may thou return hence.
- X %E
- X %Cc K 00016
- X Ah, %p. Thou art truly ready, as no %c before thee hath
- X been. Hear now Our words:
- X***************
- X*** 1473,1481 ****
- X Once more, %p, you stand within the sanctum. Are you ready now?
- X %E
- X %Cc P 00013
- X! You are a heretic, %p! How can you, a %r, deviate so from the
- X teachings of %d? Begone from this temple. You are no longer
- X! a %s to this order. We will pray to %d for other assistance,
- X as you have failed us utterly.
- X %E
- X %Cc P 00014
- X--- 1477,1485 ----
- X Once more, %p, you stand within the sanctum. Are you ready now?
- X %E
- X %Cc P 00013
- X! You are a heretic, %p! How can you, %ra, deviate so from the
- X teachings of %d? Begone from this temple. You are no longer
- X! %sa to this order. We will pray to %d for other assistance,
- X as you have failed us utterly.
- X %E
- X %Cc P 00014
- X***************
- X*** 1611,1617 ****
- X %Cc P 00070
- X As you pick up %o, you feel the essence of
- X %d fill your soul. You know now why %n stole it from
- X! %H, for with it, a %c of %d could
- X easily defeat his plans.
- X
- X You sense a message from %d. Though not verbal, you
- X--- 1615,1621 ----
- X %Cc P 00070
- X As you pick up %o, you feel the essence of
- X %d fill your soul. You know now why %n stole it from
- X! %H, for with it, %ca of %d could
- X easily defeat his plans.
- X
- X You sense a message from %d. Though not verbal, you
- X***************
- X*** 1710,1716 ****
- X %E
- X %Cc R 00014
- X In the time that you've been gone you've only been able to master the
- X! arts of a %r? I've trained ten times again as many %Rp
- X in that time. Maybe I should send one of them, no? Where would that
- X leave you, %p? Oh yeah, I remember, I was going to kill you!
- X %E
- X--- 1714,1720 ----
- X %E
- X %Cc R 00014
- X In the time that you've been gone you've only been able to master the
- X! arts of %ra? I've trained ten times again as many %Rp
- X in that time. Maybe I should send one of them, no? Where would that
- X leave you, %p? Oh yeah, I remember, I was going to kill you!
- X %E
- X***************
- X*** 1787,1793 ****
- X We meet again. Please reconsider your actions.
- X %E
- X %Cp R 00052
- X! Surely, %p, you have learned that you can not trust any bargains
- X that the %l has made. I can show you how to continue on
- X your quest without having to run into him again.
- X %E
- X--- 1791,1797 ----
- X We meet again. Please reconsider your actions.
- X %E
- X %Cp R 00052
- X! Surely, %p, you have learned that you cannot trust any bargains
- X that the %l has made. I can show you how to continue on
- X your quest without having to run into him again.
- X %E
- X***************
- X*** 1830,1836 ****
- X %E
- X %Cc R 00070
- X As you pick up %o, the hairs on the back of your
- X! neck fall out. At once you you realize why the %n was
- X willing to die to keep it out of the %l's hands. Somehow
- X you know that you must do likewise.
- X %E
- X--- 1834,1840 ----
- X %E
- X %Cc R 00070
- X As you pick up %o, the hairs on the back of your
- X! neck fall out. At once you realize why the %n was
- X willing to die to keep it out of the %l's hands. Somehow
- X you know that you must do likewise.
- X %E
- X***************
- X*** 1927,1938 ****
- X %E
- X %Cp S 00014
- X %p-san, you have learned well and honored your family.
- X! I require the skills of a %R in order to defeat %n.
- X Go and seek out teachers. Learn what they have learned. When you
- X are ready, return to me.
- X %E
- X %Cp S 00015
- X! %p-san, you are no better than eta!
- X
- X You have skills, but until you can call upon the bushido to know when and
- X how to use them you are not samurai. When you can think %A and
- X--- 1931,1942 ----
- X %E
- X %Cp S 00014
- X %p-san, you have learned well and honored your family.
- X! I require the skills of %Ra in order to defeat %n.
- X Go and seek out teachers. Learn what they have learned. When you
- X are ready, return to me.
- X %E
- X %Cp S 00015
- X! %p-san, you would do better to join the kyokaku.
- X
- X You have skills, but until you can call upon the bushido to know when and
- X how to use them you are not samurai. When you can think %A and
- X***************
- X*** 1939,1945 ****
- X act %A then return.
- X %E
- X %Cc S 00016
- X! Tomo %p-san, indeed you are ready. I can now tell you what
- X it is that I require of you.
- X
- X The daimyo, %n, has betrayed us. He has stolen from us
- X--- 1943,1949 ----
- X act %A then return.
- X %E
- X %Cc S 00016
- X! Domo %p-san, indeed you are ready. I can now tell you what
- X it is that I require of you.
- X
- X The daimyo, %n, has betrayed us. He has stolen from us
- X***************
- X*** 1946,1952 ****
- X %o and taken it to his donjon deep within
- X %i.
- X
- X! If I can not show the emperor %o when he comes
- X for the festival he will know that I have failed in my duty, and
- X request that I commit seppuku.
- X
- X--- 1950,1956 ----
- X %o and taken it to his donjon deep within
- X %i.
- X
- X! If I cannot show the emperor %o when he comes
- X for the festival he will know that I have failed in my duty, and
- X request that I commit seppuku.
- X
- X***************
- X*** 2023,2035 ****
- X %H.
- X %E
- X %Cp S 00060
- X! %l may not know eta when he sees one, but I do!
- X %E
- X %Cp S 00061
- X There is no honor for me in your death.
- X %E
- X %Cp S 00062
- X! You know that I can not resash my swords until they have killed.
- X %E
- X %Cp S 00063
- X Your presence only compounds the dishonor of %l in not coming himself.
- X--- 2027,2039 ----
- X %H.
- X %E
- X %Cp S 00060
- X! Ahh, I finally meet the daimyo of the kyokaku!
- X %E
- X %Cp S 00061
- X There is no honor for me in your death.
- X %E
- X %Cp S 00062
- X! You know that I cannot resash my swords until they have killed.
- X %E
- X %Cp S 00063
- X Your presence only compounds the dishonor of %l in not coming himself.
- X***************
- X*** 2209,2215 ****
- X You must hurry, %p!
- X %E
- X %Cp T 00027
- X! You are like a %S to me, %p. Do not let me down.
- X %E
- X %Cp T 00028
- X If you are %a at all times you may succeed, %p.
- X--- 2213,2219 ----
- X You must hurry, %p!
- X %E
- X %Cp T 00027
- X! You are like %Sa to me, %p. Do not let me down.
- X %E
- X %Cp T 00028
- X If you are %a at all times you may succeed, %p.
- X***************
- X*** 2236,2242 ****
- X So, %p, %l thinks that you can wrest
- X %o from me!
- X
- X! It only proves how desperate he has become that he sends a %r to
- X try and defeat me. When this day is over, I will have you enslaved
- X in the mines where you will rue the day that you ever entered
- X %i.
- X--- 2240,2246 ----
- X So, %p, %l thinks that you can wrest
- X %o from me!
- X
- X! It only proves how desperate he has become that he sends %ra to
- X try and defeat me. When this day is over, I will have you enslaved
- X in the mines where you will rue the day that you ever entered
- X %i.
- X***************
- X*** 2279,2285 ****
- X I only wish that %l had a more worthy %r to send against me.
- X %E
- X %Cp T 00066
- X! With %o in my possession you can not
- X hope to defeat me.
- X %E
- X %Cp T 00067
- X--- 2283,2289 ----
- X I only wish that %l had a more worthy %r to send against me.
- X %E
- X %Cp T 00066
- X! With %o in my possession you cannot
- X hope to defeat me.
- X %E
- X %Cp T 00067
- X***************
- X*** 2389,2395 ****
- X I see you and %n fighting, %p. But you are not prepared and
- X shall die at %n's hand if you proceed. No. This will not do.
- X Go back out into the world, and grow more experienced at the ways of
- X! war. Only when you have returned a %R will you be able to defeat
- X %n.
- X %E
- X %Cc V 00015
- X--- 2393,2399 ----
- X I see you and %n fighting, %p. But you are not prepared and
- X shall die at %n's hand if you proceed. No. This will not do.
- X Go back out into the world, and grow more experienced at the ways of
- X! war. Only when you have returned %Ra will you be able to defeat
- X %n.
- X %E
- X %Cc V 00015
- X***************
- X*** 2468,2474 ****
- X Once again, you stand in sight of %n's lair.
- X %E
- X %Cc V 00050
- X! So! The %l has finally sent a %c to challenge me!
- X
- X I thought that mastering %o would enable me to challenge %d,
- X but it has shown me that first I must kill you!
- X--- 2472,2478 ----
- X Once again, you stand in sight of %n's lair.
- X %E
- X %Cc V 00050
- X! So! The %l has finally sent %ca to challenge me!
- X
- X I thought that mastering %o would enable me to challenge %d,
- X but it has shown me that first I must kill you!
- X***************
- X*** 2507,2513 ****
- X Some instrument of %d you are, %p. You are a weakling!
- X %E
- X %Cp V 00067
- X! Never have I seen a %c so clumsy in battle.
- X %E
- X %Cp V 00068
- X You die now, little %s.
- X--- 2511,2517 ----
- X Some instrument of %d you are, %p. You are a weakling!
- X %E
- X %Cp V 00067
- X! Never have I seen %ca so clumsy in battle.
- X %E
- X %Cp V 00068
- X You die now, little %s.
- X***************
- X*** 2610,2618 ****
- X %E
- X %Cc W 00014
- X Alas, %p, you have not yet shown your proficiency as a worthy
- X! spellcaster. As a %r, you would surely be overcome in the challenge
- X ahead. Go, now, expand your horizons, and return when you have attained
- X! renown as a %R.
- X %E
- X %Cc W 00015
- X You amaze me, %p! How many times did I tell you that Balance
- X--- 2614,2622 ----
- X %E
- X %Cc W 00014
- X Alas, %p, you have not yet shown your proficiency as a worthy
- X! spellcaster. As %ra, you would surely be overcome in the challenge
- X ahead. Go, now, expand your horizons, and return when you have attained
- X! renown as %Ra.
- X %E
- X %Cc W 00015
- X You amaze me, %p! How many times did I tell you that Balance
- X***************
- X*** 2662,2668 ****
- X You must utterly destroy the %n. He will pursue you otherwise.
- X %E
- X %Cp W 00025
- X! %o is a mighty artifact. With it you can
- X destroy the %n.
- X %E
- X %Cp W 00026
- X--- 2666,2672 ----
- X You must utterly destroy the %n. He will pursue you otherwise.
- X %E
- X %Cp W 00025
- X! %oC is a mighty artifact. With it you can
- X destroy the %n.
- X %E
- X %Cp W 00026
- X***************
- X*** 2801,2807 ****
- X Under World, where he now lurks, and bides his time.
- X
- X Your god %d seeks to possess the Amulet, and with it
- X! to gain his deserved ascendance over the other gods.
- X
- X You, a newly trained %r, have been heralded
- X from birth as the instrument of %d. You are destined
- X--- 2805,2811 ----
- X Under World, where he now lurks, and bides his time.
- X
- X Your god %d seeks to possess the Amulet, and with it
- X! to gain deserved ascendance over the other gods.
- X
- X You, a newly trained %r, have been heralded
- X from birth as the instrument of %d. You are destined
- X***************
- X*** 2937,2942 ****
- X--- 2941,2949 ----
- X %L: return("lawful");
- X %x: return((Blind) ? "sense" : "see");
- X %%: return(percent_sign);
- X+ a suffix: return an(root);
- X+ A suffix: return An(root);
- X+ C suffix: return capitalized(root);
- X p suffix: return makeplural(root);
- X P suffix: return makeplural(capitalized(root));
- X %E
- X*** /tmp/da07349 Thu Feb 25 10:19:23 1993
- X--- dat/rumors.fal Mon Feb 8 14:09:29 1993
- X***************
- X*** 47,52 ****
- X--- 47,53 ----
- X Didn't you forget to pay?
- X Didn't your mother tell you not to eat food off the floor?
- X Direct a direct hit on your direct opponent, directing in the right direction.
- X+ Do you want to make more money? Sure, we all do! Join the Fort Ludios guard!
- X Don't eat too much: you might start hiccoughing!
- X Don't play hack at your work; your boss might hit you!
- X Don't tell a soul you found a secret door, otherwise it isn't a secret anymore.
- X***************
- X*** 87,93 ****
- X Kicking the terminal doesn't hurt the monsters.
- X Killer bees keep appearing till you kill their queen.
- X Killer bunnies can be tamed with carrots only.
- X! Latest news? Put 'rec.games.hack' in your .newsrc!
- X Learn how to spell. Play NetHack!
- X Leprechauns hide their gold in a secret room.
- X Let your fingers do the walking on the yulkjhnb keys.
- X--- 88,94 ----
- X Kicking the terminal doesn't hurt the monsters.
- X Killer bees keep appearing till you kill their queen.
- X Killer bunnies can be tamed with carrots only.
- X! Latest news? Put `rec.games.hack' in your .newsrc!
- X Learn how to spell. Play NetHack!
- X Leprechauns hide their gold in a secret room.
- X Let your fingers do the walking on the yulkjhnb keys.
- X***************
- X*** 136,141 ****
- X--- 137,144 ----
- X Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
- X Running is good for your legs.
- X Screw up your courage! You've screwed up everything else.
- X+ Scrolls fading? It's not the heat, it's the humidity.
- X+ Seepage? Leaky pipes? Rising damp? Summon the plumber!
- X Segmentation fault (core dumped).
- X Shopkeepers sometimes die from old age.
- X Some mazes (especially small ones) have no solutions, says man 6 maze.
- X***************
- X*** 145,150 ****
- X--- 148,154 ----
- X Spare your scrolls of make-edible until it's really necessary!
- X Suddenly, the dungeon will collapse...
- X Taming a mail daemon may cause a system security violation.
- X+ The crowd was so tough, the Stooges won't play the Dungeon anymore, nyuk nyuk.
- X The leprechauns hide their treasure in a small hidden room.
- X The longer the wand the better.
- X The use of dynamite is dangerous.
- X***************
- X*** 178,184 ****
- X They say that a hacker named Mary once lost a white sheep in the mazes.
- X They say that a helm of brilliance is not to be taken lightly.
- X They say that a hot dog and a hell hound are the same thing.
- X! They say that a lamp named Aladdin contains a djinni with 3 wishes.
- X They say that a large dog named Lassie will lead you to the amulet.
- X They say that a long sword is not a light sword.
- X They say that a manes won't mince words with you.
- X--- 182,188 ----
- X They say that a hacker named Mary once lost a white sheep in the mazes.
- X They say that a helm of brilliance is not to be taken lightly.
- X They say that a hot dog and a hell hound are the same thing.
- X! They say that a lamp named Aladdin's Lamp contains a djinni with 3 wishes.
- X They say that a large dog named Lassie will lead you to the amulet.
- X They say that a long sword is not a light sword.
- X They say that a manes won't mince words with you.
- X***************
- X*** 189,194 ****
- X--- 193,199 ----
- X They say that a potion of yogurt is a cancelled potion of sickness.
- X They say that a purple worm is not a baby purple dragon.
- X They say that a quivering blob tastes different than a gelatinous cube.
- X+ They say that a runed broadsword named Stormbringer attracts vortices.
- X They say that a scroll of summoning has other names.
- X They say that a shaman can bestow blessings but usually doesn't.
- X They say that a shaman will bless you for an eye of newt and wing of bat.
- X***************
- X*** 198,204 ****
- X They say that a stethoscope is no good if you can only hear your heartbeat.
- X They say that a succubus named Suzy will sometimes warn you of danger.
- X They say that a wand of cancellation is not like a wand of polymorph.
- X- They say that a wide sword named Stormbringer attracts vortices.
- X They say that a wood golem named Pinocchio would be easy to control.
- X They say that after killing a dragon its time for a change of scenery.
- X They say that an amulet of strangulation is worse than ring around the collar.
- X--- 203,208 ----
- X***************
- X*** 227,232 ****
- X--- 231,237 ----
- X They say that fortune cookies are food for thought.
- X They say that gold is only wasted on a pet dragon.
- X They say that good things come to those that wait.
- X+ They say that greased objects will slip out of monsters' hands.
- X They say that if you can't spell then you'll wish you had a spell book.
- X They say that if you live by the sword, you'll die by the sword.
- X They say that if you play like a monster you'll have a better game.
- X***************
- X*** 275,282 ****
- X They say that shopkeepers never carry more than 20 gold pieces, at night.
- X They say that shopkeepers never sell blessed potions of invisibility.
- X They say that soldiers wear kid gloves and silly helmets.
- X They say that some monsters may kiss your boots to stop your drum playing.
- X- They say that someone said that the stooges once played here, nyuck, nyuck.
- X They say that sometimes you can be the hit of the party when playing a horn.
- X They say that the NetHack gods generally welcome your sacrifices.
- X They say that the Three Rings are named Vilya, Nenya and Narya.
- X--- 280,288 ----
- X They say that shopkeepers never carry more than 20 gold pieces, at night.
- X They say that shopkeepers never sell blessed potions of invisibility.
- X They say that soldiers wear kid gloves and silly helmets.
- X+ They say that some Kops are on the take.
- X+ They say that some guards' palms can be greased.
- X They say that some monsters may kiss your boots to stop your drum playing.
- X They say that sometimes you can be the hit of the party when playing a horn.
- X They say that the NetHack gods generally welcome your sacrifices.
- X They say that the Three Rings are named Vilya, Nenya and Narya.
- X***************
- X*** 296,302 ****
- X They say that there was a time when cursed holy water wasn't water.
- X They say that there's no point in crying over a gray ooze.
- X They say that there's only hope left after you've opened Pandora's box.
- X! They say that trapdoors should always be marked 'Caution: Trap Door'.
- X They say that using an amulet of change isn't a difficult operation.
- X They say that water walking boots are better if you are fast like Hermes.
- X They say that when you wear a circular amulet you might resemble a troll.
- X--- 302,308 ----
- X They say that there was a time when cursed holy water wasn't water.
- X They say that there's no point in crying over a gray ooze.
- X They say that there's only hope left after you've opened Pandora's box.
- X! They say that trapdoors should always be marked `Caution: Trap Door'.
- X They say that using an amulet of change isn't a difficult operation.
- X They say that water walking boots are better if you are fast like Hermes.
- X They say that when you wear a circular amulet you might resemble a troll.
- X***************
- X*** 337,343 ****
- X Unfortunately, this message was left intentionally blank.
- X Using a morning star in the evening has no effect.
- X Want a hint? Zap a wand of make invisible on your weapon!
- X! Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon.
- X Warning: fortune reading can be hazardous to your health.
- X We have new ways of detecting treachery...
- X What a pity, you cannot read it!
- X--- 343,349 ----
- X Unfortunately, this message was left intentionally blank.
- X Using a morning star in the evening has no effect.
- X Want a hint? Zap a wand of make invisible on your weapon!
- X! Wanted: shopkeepers. Send a scroll of mail to Mage of Yendor/Level 35/Dungeon.
- X Warning: fortune reading can be hazardous to your health.
- X We have new ways of detecting treachery...
- X What a pity, you cannot read it!
- X*** /tmp/da07357 Thu Feb 25 10:19:25 1993
- X--- dat/rumors.tru Mon Feb 8 14:09:46 1993
- X***************
- X*** 71,77 ****
- X If you are being punished, it's done with a deadly weapon.
- X If you kill the Wizard, you get promoted to demi-god.
- X If you need a wand of digging, kindly ask the minotaur.
- X- If you want a sex change, you must get it before the game.
- X If you want to hit, use a dagger.
- X If you want to rob a shop, train your dog.
- X If you're lost, try buying a map next time you're in a shop.
- X--- 71,76 ----
- X*** /tmp/da07381 Thu Feb 25 10:19:31 1993
- X--- dat/yendor.des Wed Feb 17 09:52:40 1993
- X***************
- X*** 38,43 ****
- X--- 38,48 ----
- X NON_DIGGABLE:(11,00,21,00)
- X NON_DIGGABLE:(11,10,27,12)
- X NON_DIGGABLE:(21,00,27,10)
- X+ # Non passable walls
- X+ NON_PASSWALL:(00,00,11,12)
- X+ NON_PASSWALL:(11,00,21,00)
- X+ NON_PASSWALL:(11,10,27,12)
- X+ NON_PASSWALL:(21,00,27,10)
- X # The wizard and his guards
- X MONSTER:'@',"Wizard of Yendor",(16,05),asleep
- X MONSTER:'d',"hell hound",(15,05)
- X***************
- X*** 112,117 ****
- X--- 117,127 ----
- X LADDER:(14,11),down
- X # Non diggable walls everywhere
- X NON_DIGGABLE:(00,00,27,12)
- X+ #
- X+ NON_PASSWALL:(00,00,06,12)
- X+ NON_PASSWALL:(06,00,27,02)
- X+ NON_PASSWALL:(16,02,27,12)
- X+ NON_PASSWALL:(06,12,16,12)
- X # Random traps.
- X TRAP:"spiked pit",random
- X TRAP:"sleep gas",random
- X***************
- X*** 164,169 ****
- X--- 174,185 ----
- X NON_DIGGABLE:(06,00,27,02)
- X NON_DIGGABLE:(16,02,27,12)
- X NON_DIGGABLE:(06,12,16,12)
- X+ #
- X+ NON_PASSWALL:(00,00,06,12)
- X+ NON_PASSWALL:(06,00,27,02)
- X+ NON_PASSWALL:(16,02,27,12)
- X+ NON_PASSWALL:(06,12,16,12)
- X+ #
- X MONSTER:'L',random,(10,07)
- X MONSTER:'V',"vampire lord",(12,07)
- X # Some surrounding horrors
- X
- END_OF_FILE
- if test 52174 -ne `wc -c <'patches01l'`; then
- echo shar: \"'patches01l'\" unpacked with wrong size!
- fi
- # end of 'patches01l'
- echo shar: End of archive 17 \(of 31\).
- cp /dev/null ark17isdone
- MISSING=""
- for I in 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 31 archives.
- echo "Now execute 'patchit.sh'"
- rm -f ark[1-9]isdone ark[1-9][0-9]isdone
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-