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- Subject: v17i043: nethack31 - display oriented dungeons & dragons (Ver. 3.1), Patch1b/31
- Newsgroups: comp.sources.games
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: izchak@linc.cis.upenn.edu (Izchak Miller)
- Posting-number: Volume 17, Issue 43
- Archive-name: nethack31/Patch1b
- Patch-To: nethack31: Volume 16, Issue 1-116
- Environment: Amiga, Atari, Mac, MS-DOS, Windows-NT, OS2, Unix, VMS, X11
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 2 (of 31)."
- # Contents: patches01a
- # Wrapped by billr@saab on Fri Mar 5 10:50:41 1993
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'patches01a' -a "${1}" != "-c" ; then
- echo shar: Renaming existing file \"'patches01a'\" to \"'patches01a.orig'\"
- mv -f 'patches01a' 'patches01a.orig'
- fi
- echo shar: Extracting \"'patches01a'\" \(56557 characters\)
- sed "s/^X//" >'patches01a' <<'END_OF_FILE'
- X*** /tmp/da07997 Thu Feb 25 10:22:03 1993
- X--- src/allmain.c Thu Feb 11 12:11:02 1993
- X***************
- X*** 30,39 ****
- X monstr_init(); /* monster strengths */
- X objects_init();
- X
- X- #ifdef MULDGN
- X- quest_init(); /* set up dynamic quest data */
- X- #endif
- X-
- X (void) encumber_msg(); /* in case they auto-picked up something */
- X
- X for(;;) {
- X--- 30,35 ----
- X***************
- X*** 47,56 ****
- X--- 43,58 ----
- X
- X didmove = flags.move;
- X if(flags.move) { /* actual time passed */
- X+ #ifdef POLYSELF
- X+ int oldmtimedone;
- X+ #endif
- X int wtcap;
- X
- X if (u.utotype) deferred_goto();
- X wtcap = encumber_msg();
- X+ #ifdef POLYSELF
- X+ oldmtimedone = u.mtimedone;
- X+ #endif
- X
- X #ifdef SOUNDS
- X dosounds();
- X***************
- X*** 201,206 ****
- X--- 203,212 ----
- X else if (Underwater)
- X under_water(0);
- X
- X+ #ifdef POLYSELF
- X+ if ((oldmtimedone && !u.mtimedone) ||
- X+ (!oldmtimedone && u.mtimedone)) moverate = 0;
- X+ #endif
- X }
- X if(multi < 0) {
- X if(!++multi){
- X***************
- X*** 358,363 ****
- X--- 364,370 ----
- X */
- X display_nhwindow(WIN_STATUS, FALSE);
- X display_nhwindow(WIN_MESSAGE, FALSE);
- X+ clear_glyph_buffer();
- X display_nhwindow(WIN_MAP, FALSE);
- X }
- X
- X***************
- X*** 385,390 ****
- X--- 392,398 ----
- X #endif
- X #ifdef MULDGN
- X load_qtlist(); /* load up the quest text info */
- X+ quest_init();
- X if(flags.legacy && moves == 1) com_pager(1);
- X #endif
- X mklev();
- X*** /tmp/da08013 Thu Feb 25 10:22:07 1993
- X--- src/apply.c Wed Feb 24 13:10:43 1993
- X***************
- X*** 1,4 ****
- X! /* SCCS Id: @(#)apply.c 3.1 92/12/10 */
- X /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
- X /* NetHack may be freely redistributed. See license for details. */
- X
- X--- 1,4 ----
- X! /* SCCS Id: @(#)apply.c 3.1 93/02/19 */
- X /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
- X /* NetHack may be freely redistributed. See license for details. */
- X
- X***************
- X*** 7,15 ****
- X
- X #ifdef OVLB
- X
- X! static const char NEARDATA tools[] = { TOOL_CLASS, 0 };
- X
- X! static boolean NEARDATA did_dig_msg;
- X
- X #ifdef TOURIST
- X static int FDECL(use_camera, (struct obj *));
- X--- 7,15 ----
- X
- X #ifdef OVLB
- X
- X! static NEARDATA const char tools[] = { TOOL_CLASS, 0 };
- X
- X! static NEARDATA boolean did_dig_msg;
- X
- X #ifdef TOURIST
- X static int FDECL(use_camera, (struct obj *));
- X***************
- X*** 47,53 ****
- X register struct monst *mtmp;
- X
- X if(Underwater) {
- X! pline("Using your camera underwater voids the warranty.");
- X return(0);
- X }
- X if(!getdir(NULL)) return(0);
- X--- 47,53 ----
- X register struct monst *mtmp;
- X
- X if(Underwater) {
- X! pline("Using your camera underwater would void the warranty.");
- X return(0);
- X }
- X if(!getdir(NULL)) return(0);
- X***************
- X*** 71,80 ****
- X if(cansee(mtmp->mx,mtmp->my))
- X pline("The flash awakens %s.", mon_nam(mtmp)); /* a3 */
- X } else if (mtmp->data->mlet != S_LIGHT)
- X! if((mtmp->mcansee && haseyes(mtmp->data))
- X! || mtmp->mblinded) {
- X register int tmp = distu(mtmp->mx,mtmp->my);
- X- register int tmp2;
- X
- X if(cansee(mtmp->mx,mtmp->my))
- X pline("%s is blinded by the flash!", Monnam(mtmp));
- X--- 71,78 ----
- X if(cansee(mtmp->mx,mtmp->my))
- X pline("The flash awakens %s.", mon_nam(mtmp)); /* a3 */
- X } else if (mtmp->data->mlet != S_LIGHT)
- X! if(mtmp->mcansee && haseyes(mtmp->data)) {
- X register int tmp = distu(mtmp->mx,mtmp->my);
- X
- X if(cansee(mtmp->mx,mtmp->my))
- X pline("%s is blinded by the flash!", Monnam(mtmp));
- X***************
- X*** 92,101 ****
- X if(tmp < 3) {
- X mtmp->mblinded = 0;
- X } else {
- X! tmp2 = mtmp->mblinded;
- X! tmp2 += rnd(1 + 50/tmp);
- X! if(tmp2 > 127) tmp2 = 127;
- X! mtmp->mblinded = tmp2;
- X }
- X }
- X }
- X--- 90,96 ----
- X if(tmp < 3) {
- X mtmp->mblinded = 0;
- X } else {
- X! mtmp->mblinded = rnd(1 + 50/tmp);
- X }
- X }
- X }
- X***************
- X*** 111,117 ****
- X You("have no free %s!", body_part(HAND));
- X return 0;
- X } else if (obj->owornmask) {
- X! You("can't use it while you're wearing it!");
- X return 0;
- X } else if (obj->cursed) {
- X long old;
- X--- 106,112 ----
- X You("have no free %s!", body_part(HAND));
- X return 0;
- X } else if (obj->owornmask) {
- X! You("cannot use it while you're wearing it!");
- X return 0;
- X } else if (obj->cursed) {
- X long old;
- X***************
- X*** 119,126 ****
- X case 2:
- X old = Glib;
- X Glib += rn1(10, 3);
- X! Your("%s are %s!", makeplural(body_part(HAND)),
- X! (old ? "filthier than ever" : "now slimy"));
- X return 1;
- X case 1:
- X if (!Blindfolded) {
- X--- 114,121 ----
- X case 2:
- X old = Glib;
- X Glib += rn1(10, 3);
- X! Your("%s %s!", makeplural(body_part(HAND)),
- X! (old ? "are filthier than ever" : "get slimy"));
- X return 1;
- X case 1:
- X if (!Blindfolded) {
- X***************
- X*** 131,140 ****
- X make_blinded(Blinded + (long)u.ucreamed - old, TRUE);
- X } else {
- X if (ublindf->cursed) {
- X! You("pushed your blindfold %s.",
- X rn2(2) ? "cock-eyed" : "crooked");
- X } else {
- X! You("pushed your blindfold off.");
- X Blindf_off(ublindf);
- X dropx(ublindf);
- X }
- X--- 126,135 ----
- X make_blinded(Blinded + (long)u.ucreamed - old, TRUE);
- X } else {
- X if (ublindf->cursed) {
- X! You("push your blindfold %s.",
- X rn2(2) ? "cock-eyed" : "crooked");
- X } else {
- X! You("push your blindfold off.");
- X Blindf_off(ublindf);
- X dropx(ublindf);
- X }
- X***************
- X*** 169,175 ****
- X return 0;
- X }
- X
- X! static char hollow_str[] = "hear a hollow sound! This must be a secret %s!";
- X
- X /* Strictly speaking it makes no sense for usage of a stethoscope to
- X not take any time; however, unless it did, the stethoscope would be
- X--- 164,170 ----
- X return 0;
- X }
- X
- X! static char hollow_str[] = "hear a hollow sound. This must be a secret %s!";
- X
- X /* Strictly speaking it makes no sense for usage of a stethoscope to
- X not take any time; however, unless it did, the stethoscope would be
- X***************
- X*** 183,189 ****
- X register int rx, ry;
- X
- X if(!freehand()) {
- X! You("have no free %s!", body_part(HAND));
- X return;
- X }
- X if (!getdir(NULL)) return;
- X--- 178,184 ----
- X register int rx, ry;
- X
- X if(!freehand()) {
- X! You("have no free %s.", body_part(HAND));
- X return;
- X }
- X if (!getdir(NULL)) return;
- X***************
- X*** 194,200 ****
- X if (Underwater)
- X You("hear faint splashing.");
- X else if (u.dz < 0 || Levitation)
- X! You("can't reach the %s!", u.dz<0 ? "ceiling" : "floor");
- X else if (Is_stronghold(&u.uz))
- X You("hear the crackling of hellfire.");
- X else
- X--- 189,195 ----
- X if (Underwater)
- X You("hear faint splashing.");
- X else if (u.dz < 0 || Levitation)
- X! You("can't reach the %s.", u.dz<0 ? "ceiling" : "floor");
- X else if (Is_stronghold(&u.uz))
- X You("hear the crackling of hellfire.");
- X else
- X***************
- X*** 338,344 ****
- X int spotmon;
- X
- X if(!obj->leashmon && number_leashed() >= MAXLEASHED) {
- X! You("can't leash additional pets.");
- X return;
- X }
- X
- X--- 333,339 ----
- X int spotmon;
- X
- X if(!obj->leashmon && number_leashed() >= MAXLEASHED) {
- X! You("cannot leash any more pets.");
- X return;
- X }
- X
- X***************
- X*** 353,359 ****
- X }
- X
- X if(!(mtmp = m_at(x, y))) {
- X! pline("There is no creature here.");
- X return;
- X }
- X
- X--- 348,354 ----
- X }
- X
- X if(!(mtmp = m_at(x, y))) {
- X! pline("There is no creature there.");
- X return;
- X }
- X
- X***************
- X*** 361,375 ****
- X
- X if(!mtmp->mtame) {
- X if(!spotmon)
- X! pline("There is no creature here.");
- X else
- X! pline("%s is not %s!", Monnam(mtmp), (!obj->leashmon) ?
- X! "leashable" : "leashed");
- X return;
- X }
- X if(!obj->leashmon) {
- X if(mtmp->mleashed) {
- X! pline("This %s is already leashed!",
- X spotmon ? l_monnam(mtmp) : "monster");
- X return;
- X }
- X--- 356,370 ----
- X
- X if(!mtmp->mtame) {
- X if(!spotmon)
- X! pline("There is no creature there.");
- X else
- X! pline("%s %s leashed!", Monnam(mtmp), (!obj->leashmon) ?
- X! "cannot be" : "is not");
- X return;
- X }
- X if(!obj->leashmon) {
- X if(mtmp->mleashed) {
- X! pline("This %s is already leashed.",
- X spotmon ? l_monnam(mtmp) : "monster");
- X return;
- X }
- X***************
- X*** 381,391 ****
- X return;
- X }
- X if(obj->leashmon != (int)mtmp->m_id) {
- X! pline("This leash is not attached to that creature!");
- X return;
- X } else {
- X if(obj->cursed) {
- X! pline("The leash wouldn't come off!");
- X return;
- X }
- X mtmp->mleashed = 0;
- X--- 376,387 ----
- X return;
- X }
- X if(obj->leashmon != (int)mtmp->m_id) {
- X! pline("This leash is not attached to that creature.");
- X return;
- X } else {
- X if(obj->cursed) {
- X! pline("The leash would not come off!");
- X! obj->bknown = TRUE;
- X return;
- X }
- X mtmp->mleashed = 0;
- X***************
- X*** 469,475 ****
- X Monnam(mtmp));
- X } else {
- X if(um_dist(mtmp->mx, mtmp->my, 5)) {
- X! pline("%s's leash snaps loose!",Monnam(mtmp));
- X m_unleash(mtmp);
- X } else {
- X if(um_dist(mtmp->mx, mtmp->my, 3)) {
- X--- 465,472 ----
- X Monnam(mtmp));
- X } else {
- X if(um_dist(mtmp->mx, mtmp->my, 5)) {
- X! pline("%s leash snaps loose!",
- X! s_suffix(Monnam(mtmp)));
- X m_unleash(mtmp);
- X } else {
- X if(um_dist(mtmp->mx, mtmp->my, 3)) {
- X***************
- X*** 615,629 ****
- X if(On_stairs(u.ux, u.uy)) {
- X if(u.ux == xdnladder || u.ux == xupladder)
- X pline("The ladder resists your effort.");
- X! else pline("The stairs here are too hard to dig in.");
- X return(0);
- X }
- X if(IS_THRONE(levl[u.ux][u.uy].typ)) {
- X! pline("The throne here is too hard to break apart.");
- X return (0);
- X }
- X if(IS_ALTAR(levl[u.ux][u.uy].typ)) {
- X! pline("The altar here is too hard to break apart.");
- X return (0);
- X }
- X if(t_at(dpx, dpy) && !Can_dig_down(&u.uz)) {
- X--- 612,626 ----
- X if(On_stairs(u.ux, u.uy)) {
- X if(u.ux == xdnladder || u.ux == xupladder)
- X pline("The ladder resists your effort.");
- X! else pline("The stairs are too hard to dig in.");
- X return(0);
- X }
- X if(IS_THRONE(levl[u.ux][u.uy].typ)) {
- X! pline("The throne is too hard to break apart.");
- X return (0);
- X }
- X if(IS_ALTAR(levl[u.ux][u.uy].typ)) {
- X! pline("The altar is too hard to break apart.");
- X return (0);
- X }
- X if(t_at(dpx, dpy) && !Can_dig_down(&u.uz)) {
- X***************
- X*** 631,637 ****
- X return(0);
- X }
- X if(sobj_at(BOULDER, dpx, dpy)) {
- X! pline("There is not enough room here to dig.");
- X return(0);
- X }
- X if(Is_airlevel(&u.uz)) {
- X--- 628,634 ----
- X return(0);
- X }
- X if(sobj_at(BOULDER, dpx, dpy)) {
- X! pline("There isn't enough room to dig here.");
- X return(0);
- X }
- X if(Is_airlevel(&u.uz)) {
- X***************
- X*** 694,700 ****
- X ttmp = maketrap(dpx,dpy,PIT);
- X ttmp->tseen = 1;
- X if(Invisible) newsym(ttmp->tx,ttmp->ty);
- X! You("have dug a pit.");
- X u.utrap = rn1(4,2);
- X u.utraptype = TT_PIT;
- X vision_full_recalc = 1; /* vision limits change */
- X--- 691,697 ----
- X ttmp = maketrap(dpx,dpy,PIT);
- X ttmp->tseen = 1;
- X if(Invisible) newsym(ttmp->tx,ttmp->ty);
- X! You("dig a pit.");
- X u.utrap = rn1(4,2);
- X u.utraptype = TT_PIT;
- X vision_full_recalc = 1; /* vision limits change */
- X***************
- X*** 730,740 ****
- X }
- X }
- X lev->typ = CORR;
- X! digtxt = "You succeeded in cutting away some rock.";
- X } else if(IS_WALL(lev->typ)) {
- X if(shopedge) {
- X add_damage(dpx, dpy, 10L * ACURRSTR);
- X! dmgtxt = "dig into";
- X }
- X if (level.flags.is_maze_lev) {
- X lev->typ = ROOM;
- X--- 727,737 ----
- X }
- X }
- X lev->typ = CORR;
- X! digtxt = "You succeed in cutting away some rock.";
- X } else if(IS_WALL(lev->typ)) {
- X if(shopedge) {
- X add_damage(dpx, dpy, 10L * ACURRSTR);
- X! dmgtxt = "damage";
- X }
- X if (level.flags.is_maze_lev) {
- X lev->typ = ROOM;
- X***************
- X*** 744,757 ****
- X lev->typ = DOOR;
- X lev->doormask = D_NODOOR;
- X }
- X! digtxt = "You just made an opening in the wall.";
- X } else if(lev->typ == SDOOR) {
- X lev->typ = DOOR;
- X! digtxt = "You just broke through a secret door.";
- X if(!(lev->doormask & D_TRAPPED))
- X lev->doormask = D_BROKEN;
- X } else if(closed_door(dpx, dpy)) {
- X! digtxt = "You just broke a hole through the door.";
- X if(shopedge) {
- X add_damage(dpx, dpy, 400L);
- X dmgtxt = "break";
- X--- 741,754 ----
- X lev->typ = DOOR;
- X lev->doormask = D_NODOOR;
- X }
- X! digtxt = "You make an opening in the wall.";
- X } else if(lev->typ == SDOOR) {
- X lev->typ = DOOR;
- X! digtxt = "You break through a secret door!";
- X if(!(lev->doormask & D_TRAPPED))
- X lev->doormask = D_BROKEN;
- X } else if(closed_door(dpx, dpy)) {
- X! digtxt = "You break through the door.";
- X if(shopedge) {
- X add_damage(dpx, dpy, 400L);
- X dmgtxt = "break";
- X***************
- X*** 780,786 ****
- X mtmp = makemon(&mons[PM_XORN], dpx, dpy);
- X break;
- X }
- X! if(mtmp) pline("The debris of your dig comes alive!");
- X }
- X if(IS_DOOR(lev->typ) && (lev->doormask & D_TRAPPED)) {
- X b_trapped("door");
- X--- 777,783 ----
- X mtmp = makemon(&mons[PM_XORN], dpx, dpy);
- X break;
- X }
- X! if(mtmp) pline("The debris from your digging comes to life!");
- X }
- X if(IS_DOOR(lev->typ) && (lev->doormask & D_TRAPPED)) {
- X b_trapped("door");
- X***************
- X*** 844,850 ****
- X boolean nohole = !Can_dig_down(&u.uz);
- X
- X if(ttmp && nohole) {
- X! pline("The floor here seems too hard to dig in.");
- X } else {
- X d_level newlevel;
- X
- X--- 841,847 ----
- X boolean nohole = !Can_dig_down(&u.uz);
- X
- X if(ttmp && nohole) {
- X! pline("The floor here is too hard to dig in.");
- X } else {
- X d_level newlevel;
- X
- X***************
- X*** 852,857 ****
- X--- 849,855 ----
- X pline(
- X "The %s sloshes furiously for a moment, then subsides.",
- X is_lava(u.ux, u.uy) ? "lava" : "water");
- X+ wake_nearby(); /* splashing */
- X return;
- X }
- X if (lev->typ == DRAWBRIDGE_DOWN) {
- X***************
- X*** 904,910 ****
- X * destroy the drawbridge. The following is
- X * a cop-out. --dlc
- X */
- X! pline("The floor here seems too hard to dig in.");
- X return;
- X }
- X }
- X--- 902,908 ----
- X * destroy the drawbridge. The following is
- X * a cop-out. --dlc
- X */
- X! pline("The floor here is too hard to dig in.");
- X return;
- X }
- X }
- X***************
- X*** 911,916 ****
- X--- 909,915 ----
- X
- X lev->drawbridgemask &= DB_DIR;
- X if(typ == LAVAPOOL) lev->drawbridgemask |= DB_LAVA;
- X+ liquid_flow:
- X newsym(u.ux,u.uy);
- X
- X pline("As you dig a pit, it fills with %s!",
- X***************
- X*** 927,937 ****
- X }
- X return;
- X } else if (lev->typ == ICE) {
- X! /* assume we can remove most of the ice by drilling
- X! * without melting it or allowing neighboring water
- X! * to flow in.
- X! */
- X! lev->typ = ROOM;
- X } else if (IS_FOUNTAIN(lev->typ)) {
- X dogushforth(FALSE);
- X dryup(u.ux,u.uy);
- X--- 926,943 ----
- X }
- X return;
- X } else if (lev->typ == ICE) {
- X! schar typ = fillholetyp(u.ux,u.uy);
- X!
- X! if(typ == ROOM) {
- X! if(nohole) {
- X! /* can't make a trapdoor, so make a pit */
- X! ttmp = maketrap(u.ux, u.uy, PIT);
- X! } else
- X! ttmp = maketrap(u.ux, u.uy, TRAPDOOR);
- X! } else {
- X! lev->typ = typ;
- X! goto liquid_flow;
- X! }
- X } else if (IS_FOUNTAIN(lev->typ)) {
- X dogushforth(FALSE);
- X dryup(u.ux,u.uy);
- X***************
- X*** 943,952 ****
- X #endif
- X /* the following two are here for the wand of digging */
- X } else if(IS_THRONE(levl[u.ux][u.uy].typ)) {
- X! pline("The throne here is too hard to break apart.");
- X return;
- X } else if(IS_ALTAR(levl[u.ux][u.uy].typ)) {
- X! pline("The altar here is too hard to break apart.");
- X return;
- X } else if(ttmp) {
- X ttmp->ttyp = TRAPDOOR;
- X--- 949,958 ----
- X #endif
- X /* the following two are here for the wand of digging */
- X } else if(IS_THRONE(levl[u.ux][u.uy].typ)) {
- X! pline("The throne is too hard to break apart.");
- X return;
- X } else if(IS_ALTAR(levl[u.ux][u.uy].typ)) {
- X! pline("The altar is too hard to break apart.");
- X return;
- X } else if(ttmp) {
- X ttmp->ttyp = TRAPDOOR;
- X***************
- X*** 958,964 ****
- X ttmp->tseen = 1;
- X if(Invisible) newsym(ttmp->tx,ttmp->ty);
- X if(ttmp->ttyp == PIT) {
- X! You("have dug a pit.");
- X if(!Levitation) {
- X u.utrap = rn1(4,2);
- X u.utraptype = TT_PIT;
- X--- 964,970 ----
- X ttmp->tseen = 1;
- X if(Invisible) newsym(ttmp->tx,ttmp->ty);
- X if(ttmp->ttyp == PIT) {
- X! You("dig a pit.");
- X if(!Levitation) {
- X u.utrap = rn1(4,2);
- X u.utraptype = TT_PIT;
- X***************
- X*** 967,973 ****
- X u.utrap = 0;
- X return;
- X }
- X! pline("You've made a hole in the floor.");
- X
- X /* floor objects get a chance of falling down.
- X * the case where the hero does NOT fall down
- X--- 973,979 ----
- X u.utrap = 0;
- X return;
- X }
- X! pline("You dig a hole through the floor.");
- X
- X /* floor objects get a chance of falling down.
- X * the case where the hero does NOT fall down
- X***************
- X*** 1072,1078 ****
- X if(Levitation)
- X You("don't have enough leverage.");
- X else
- X! You("cannot reach the ceiling.");
- X } else if(!u.dx && !u.dy && !u.dz) {
- X char buf[BUFSZ];
- X int dam;
- X--- 1078,1084 ----
- X if(Levitation)
- X You("don't have enough leverage.");
- X else
- X! You("can't reach the ceiling.");
- X } else if(!u.dx && !u.dy && !u.dz) {
- X char buf[BUFSZ];
- X int dam;
- X***************
- X*** 1079,1087 ****
- X
- X dam = rnd(2) + dbon() + obj->spe;
- X if (dam <= 0) dam = 1;
- X! You("hit yourself with your own pick-axe.");
- X /* self_pronoun() won't work twice in a sentence */
- X! Strcpy(buf, self_pronoun("killed %sself with %%s own pick-axe",
- X "him"));
- X losehp(dam, self_pronoun(buf, "his"), NO_KILLER_PREFIX);
- X flags.botl=1;
- X--- 1085,1093 ----
- X
- X dam = rnd(2) + dbon() + obj->spe;
- X if (dam <= 0) dam = 1;
- X! You("hit yourself with your pick-axe.");
- X /* self_pronoun() won't work twice in a sentence */
- X! Strcpy(buf, self_pronoun("killed %sself with %%s pick-axe",
- X "him"));
- X losehp(dam, self_pronoun(buf, "his"), NO_KILLER_PREFIX);
- X flags.botl=1;
- X***************
- X*** 1135,1141 ****
- X /* it must be air -- water checked above */
- X You("swing your %s through thin air.", aobjnam(obj, NULL));
- X } else if(Levitation) {
- X! You("cannot reach the floor.");
- X } else if (is_pool(u.ux, u.uy)) {
- X /* Monsters which swim also happen not to be able to dig */
- X You("cannot stay underwater long enough.");
- X--- 1141,1147 ----
- X /* it must be air -- water checked above */
- X You("swing your %s through thin air.", aobjnam(obj, NULL));
- X } else if(Levitation) {
- X! You("can't reach the floor.");
- X } else if (is_pool(u.ux, u.uy)) {
- X /* Monsters which swim also happen not to be able to dig */
- X You("cannot stay underwater long enough.");
- X***************
- X*** 1181,1191 ****
- X #ifdef POLYSELF
- X if(u.umonnum == PM_FLOATING_EYE) {
- X pline(Hallucination ?
- X! "Yow! The mirror stared back at you!" :
- X "Yikes! You've frozen yourself!");
- X nomul(-rnd((MAXULEV+6) - (int)u.ulevel));
- X } else if (u.usym == S_VAMPIRE)
- X! You("don't seem to reflect anything.");
- X else if(u.umonnum == PM_UMBER_HULK) {
- X pline("Huh? That doesn't look like you!");
- X make_confused(HConfusion + d(3,4),FALSE);
- X--- 1187,1197 ----
- X #ifdef POLYSELF
- X if(u.umonnum == PM_FLOATING_EYE) {
- X pline(Hallucination ?
- X! "Yow! The mirror stares back!" :
- X "Yikes! You've frozen yourself!");
- X nomul(-rnd((MAXULEV+6) - (int)u.ulevel));
- X } else if (u.usym == S_VAMPIRE)
- X! You("don't have a reflection.");
- X else if(u.umonnum == PM_UMBER_HULK) {
- X pline("Huh? That doesn't look like you!");
- X make_confused(HConfusion + d(3,4),FALSE);
- X***************
- X*** 1215,1221 ****
- X return 1;
- X }
- X if(Underwater) {
- X! You("offer the fish a chance to do some makeup.");
- X return 1;
- X }
- X if(u.dz) {
- X--- 1221,1229 ----
- X return 1;
- X }
- X if(Underwater) {
- X! You(Hallucination ?
- X! "give the fish a chance to fix their makeup." :
- X! "reflect the murky water.");
- X return 1;
- X }
- X if(u.dz) {
- X***************
- X*** 1232,1246 ****
- X mlet = mtmp->data->mlet;
- X if(mtmp->msleep) {
- X if (vis)
- X! pline ("%s is tired and doesn't look at your mirror.",
- X Monnam(mtmp));
- X } else if (!mtmp->mcansee) {
- X if (vis)
- X! pline("%s can't see anything at the moment.", Monnam(mtmp));
- X /* some monsters do special things */
- X } else if (mlet == S_VAMPIRE || mlet == S_GHOST) {
- X if (vis)
- X! pline ("%s doesn't seem to reflect anything.", Monnam(mtmp));
- X } else if(!mtmp->mcan && mtmp->data == &mons[PM_MEDUSA]) {
- X if (vis)
- X pline("%s is turned to stone!", Monnam(mtmp));
- X--- 1240,1254 ----
- X mlet = mtmp->data->mlet;
- X if(mtmp->msleep) {
- X if (vis)
- X! pline ("%s is too tired to look at your mirror.",
- X Monnam(mtmp));
- X } else if (!mtmp->mcansee) {
- X if (vis)
- X! pline("%s can't see anything right now.", Monnam(mtmp));
- X /* some monsters do special things */
- X } else if (mlet == S_VAMPIRE || mlet == S_GHOST) {
- X if (vis)
- X! pline ("%s doesn't have a reflection.", Monnam(mtmp));
- X } else if(!mtmp->mcan && mtmp->data == &mons[PM_MEDUSA]) {
- X if (vis)
- X pline("%s is turned to stone!", Monnam(mtmp));
- X***************
- X*** 1254,1260 ****
- X * but Medusa and umber hulks can.
- X */
- X if (vis)
- X! pline("%s is frozen by its reflection.",Monnam(mtmp));
- X else You("hear something stop moving.");
- X mtmp->mcanmove = 0;
- X if ( (int) mtmp->mfrozen + tmp > 127)
- X--- 1262,1268 ----
- X * but Medusa and umber hulks can.
- X */
- X if (vis)
- X! pline("%s is frozen by its reflection.", Monnam(mtmp));
- X else You("hear something stop moving.");
- X mtmp->mcanmove = 0;
- X if ( (int) mtmp->mfrozen + tmp > 127)
- X***************
- X*** 1262,1274 ****
- X else mtmp->mfrozen += tmp;
- X } else if(!mtmp->mcan && mtmp->data == &mons[PM_UMBER_HULK]) {
- X if (vis)
- X! pline ("%s has confused itself!", Monnam(mtmp));
- X mtmp->mconf = 1;
- X } else if(!mtmp->mcan && !mtmp->minvis && (mlet == S_NYMPH
- X || mtmp->data==&mons[PM_SUCCUBUS])) {
- X if (vis) {
- X! pline ("%s looks beautiful in your mirror.",Monnam(mtmp));
- X! pline ("She decides to take it!");
- X } else pline ("It steals your mirror!");
- X setnotworn(obj); /* in case mirror was wielded */
- X freeinv(obj);
- X--- 1270,1282 ----
- X else mtmp->mfrozen += tmp;
- X } else if(!mtmp->mcan && mtmp->data == &mons[PM_UMBER_HULK]) {
- X if (vis)
- X! pline ("%s confuses itself!", Monnam(mtmp));
- X mtmp->mconf = 1;
- X } else if(!mtmp->mcan && !mtmp->minvis && (mlet == S_NYMPH
- X || mtmp->data==&mons[PM_SUCCUBUS])) {
- X if (vis) {
- X! pline ("%s admires herself in your mirror.", Monnam(mtmp));
- X! pline ("She takes it!");
- X } else pline ("It steals your mirror!");
- X setnotworn(obj); /* in case mirror was wielded */
- X freeinv(obj);
- X***************
- X*** 1286,1298 ****
- X ;
- X else if ((mtmp->minvis && !perceives(mtmp->data))
- X || !haseyes(mtmp->data))
- X! pline("%s doesn't seem to be aware of its reflection.",
- X Monnam(mtmp));
- X else
- X! pline("%s doesn't seem to mind %s reflection.",
- X! Monnam(mtmp),
- X! humanoid(mtmp->data) ? (mtmp->female ? "her" : "his")
- X! : "its");
- X }
- X return 1;
- X }
- X--- 1294,1304 ----
- X ;
- X else if ((mtmp->minvis && !perceives(mtmp->data))
- X || !haseyes(mtmp->data))
- X! pline("%s doesn't seem to notice its reflection.",
- X Monnam(mtmp));
- X else
- X! pline("%s ignores %s reflection.",
- X! Monnam(mtmp), his[pronoun_gender(mtmp)]);
- X }
- X return 1;
- X }
- X***************
- X*** 1304,1310 ****
- X You("ring %s.", the(xname(obj)));
- X
- X if(Underwater) {
- X! pline("But it sounds kind of muffled.");
- X return;
- X }
- X if(obj->otyp == BELL) {
- X--- 1310,1319 ----
- X You("ring %s.", the(xname(obj)));
- X
- X if(Underwater) {
- X! #ifdef AMIGA
- X! amii_speaker( obj, "AwDwGwEwDhEhAqDqFwGw", AMII_MUFFLED_VOLUME );
- X! #endif
- X! pline("But the sound is muffled.");
- X return;
- X }
- X if(obj->otyp == BELL) {
- X***************
- X*** 1312,1317 ****
- X--- 1321,1329 ----
- X pline(nothing_happens);
- X return;
- X }
- X+ #ifdef AMIGA
- X+ amii_speaker( obj, "awdwgwewdhehaqdqfwgw", AMII_MUFFLED_VOLUME );
- X+ #endif
- X if(obj->cursed && !rn2(3)) {
- X register struct monst *mtmp;
- X
- X***************
- X*** 1339,1346 ****
- X }
- X if(invocation_pos(u.ux, u.uy) &&
- X !On_stairs(u.ux, u.uy) && !u.uswallow) {
- X! pline("%s emits an unnerving high-pitched sound...",
- X! The(xname(obj)));
- X obj->age = moves;
- X if(obj->spe > 0) obj->spe--;
- X wake_nearby();
- X--- 1351,1360 ----
- X }
- X if(invocation_pos(u.ux, u.uy) &&
- X !On_stairs(u.ux, u.uy) && !u.uswallow) {
- X! pline("%s issues an unsettling shrill sound...", The(xname(obj)));
- X! #ifdef AMIGA
- X! amii_speaker( obj, "aefeaefeaefeaefeaefe", AMII_LOUDER_VOLUME );
- X! #endif
- X obj->age = moves;
- X if(obj->spe > 0) obj->spe--;
- X wake_nearby();
- X***************
- X*** 1351,1356 ****
- X--- 1365,1373 ----
- X if(obj->spe > 0) {
- X register int cnt = openit();
- X if(cnt == -1) return; /* was swallowed */
- X+ #ifdef AMIGA
- X+ amii_speaker( obj, "awawawDwEwCw", AMII_SOFT_VOLUME );
- X+ #endif
- X switch(cnt) {
- X case 0: pline(nothing_happens); break;
- X case 1: pline("Something opens..."); break;
- X***************
- X*** 1360,1365 ****
- X--- 1377,1385 ----
- X obj->spe--;
- X } else pline(nothing_happens);
- X } else { /* uncursed */
- X+ #ifdef AMIGA
- X+ amii_speaker( obj, "AeFeaeFeAefegW", AMII_OKAY_VOLUME );
- X+ #endif
- X if(obj->spe > 0) {
- X register int cnt = findit();
- X if(cnt == 0) pline(nothing_happens);
- X***************
- X*** 1377,1387 ****
- X register struct obj *obj;
- X {
- X if(Underwater) {
- X! You("can't make fire under water.");
- X return;
- X }
- X if(obj->lamplit) {
- X! You("snuff the candle%s out.", obj->spe > 1 ? "s" : "");
- X obj->lamplit = 0;
- X check_lamps();
- X return;
- X--- 1397,1407 ----
- X register struct obj *obj;
- X {
- X if(Underwater) {
- X! You("cannot make fire under water.");
- X return;
- X }
- X if(obj->lamplit) {
- X! You("snuff the candle%s.", obj->spe > 1 ? "s" : "");
- X obj->lamplit = 0;
- X check_lamps();
- X return;
- X***************
- X*** 1391,1397 ****
- X return;
- X }
- X if(u.uswallow || obj->cursed) {
- X! pline("The candle%s flicker%s on for a moment, then die%s.",
- X obj->spe > 1 ? "s" : "",
- X obj->spe > 1 ? "" : "s",
- X obj->spe > 1 ? "" : "s");
- X--- 1411,1417 ----
- X return;
- X }
- X if(u.uswallow || obj->cursed) {
- X! pline("The candle%s flicker%s for a moment, then die%s.",
- X obj->spe > 1 ? "s" : "",
- X obj->spe > 1 ? "" : "s",
- X obj->spe > 1 ? "" : "s");
- X***************
- X*** 1403,1409 ****
- X obj->spe,
- X obj->spe > 1 ? "s" : "",
- X the(xname(obj)));
- X! pline("%s lit. %s emits a dim light.",
- X obj->spe == 1 ? "It is" : "They are", The(xname(obj)));
- X } else {
- X pline("%s's candles burn%s", The(xname(obj)),
- X--- 1423,1430 ----
- X obj->spe,
- X obj->spe > 1 ? "s" : "",
- X the(xname(obj)));
- X! if (!Blind)
- X! pline("%s lit. %s shines dimly.",
- X obj->spe == 1 ? "It is" : "They are", The(xname(obj)));
- X } else {
- X pline("%s's candles burn%s", The(xname(obj)),
- X***************
- X*** 1414,1421 ****
- X (obj->spe > 1 ? "s are" : " is"));
- X obj->age /= 2;
- X } else {
- X! if(obj->spe == 7)
- X! pline("%s glows with a strange light!", The(xname(obj)));
- X obj->known = 1;
- X }
- X obj->lamplit = 1;
- X--- 1435,1446 ----
- X (obj->spe > 1 ? "s are" : " is"));
- X obj->age /= 2;
- X } else {
- X! if(obj->spe == 7) {
- X! if (Blind)
- X! pline("%s radiates a strange warmth!", The(xname(obj)));
- X! else
- X! pline("%s glows with a strange light!", The(xname(obj)));
- X! }
- X obj->known = 1;
- X }
- X obj->lamplit = 1;
- X***************
- X*** 1472,1478 ****
- X (needed > 1L && obj->quan > 1L) ? "s" : "",
- X (needed > 1L && obj->quan > 1L) ? "" : "s");
- X if(obj->unpaid)
- X! You("use %s, you bought %s!",
- X (needed > 1L && obj->quan > 1L) ? "them" : "it",
- X (needed > 1L && obj->quan > 1L) ? "them" : "it");
- X if(!otmp->spe || otmp->age > obj->age)
- X--- 1497,1503 ----
- X (needed > 1L && obj->quan > 1L) ? "s" : "",
- X (needed > 1L && obj->quan > 1L) ? "" : "s");
- X if(obj->unpaid)
- X! verbalize("You burn %s, you bought %s!",
- X (needed > 1L && obj->quan > 1L) ? "them" : "it",
- X (needed > 1L && obj->quan > 1L) ? "them" : "it");
- X if(!otmp->spe || otmp->age > obj->age)
- X***************
- X*** 1513,1521 ****
- X if ((candle || otmp->otyp == CANDELABRUM_OF_INVOCATION) &&
- X otmp->lamplit) {
- X register boolean many = candle ? otmp->quan > 1L : otmp->spe > 1;
- X! pline("The %scandle%s flame%s extinguished.",
- X! (candle ? "" : "candelabrum's "),
- X! (many ? "s'" : "'s"), (many ? "s are" : " is"));
- X otmp->lamplit = 0;
- X check_lamps();
- X return(TRUE);
- X--- 1538,1547 ----
- X if ((candle || otmp->otyp == CANDELABRUM_OF_INVOCATION) &&
- X otmp->lamplit) {
- X register boolean many = candle ? otmp->quan > 1L : otmp->spe > 1;
- X! if (!Blind)
- X! pline("The %scandle%s flame%s extinguished.",
- X! (candle ? "" : "candelabrum's "),
- X! (many ? "s'" : "'s"), (many ? "s are" : " is"));
- X otmp->lamplit = 0;
- X check_lamps();
- X return(TRUE);
- X***************
- X*** 1530,1536 ****
- X if(obj->lamplit) {
- X if(obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP ||
- X obj->otyp == BRASS_LANTERN) {
- X! Your("lamp is now off.");
- X obj->lamplit = 0;
- X check_lamps();
- X return(TRUE);
- X--- 1556,1562 ----
- X if(obj->lamplit) {
- X if(obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP ||
- X obj->otyp == BRASS_LANTERN) {
- X! if (!Blind) Your("lamp is now off.");
- X obj->lamplit = 0;
- X check_lamps();
- X return(TRUE);
- X***************
- X*** 1567,1573 ****
- X return;
- X }
- X if(obj->cursed && !rn2(2))
- X! pline("%s flicker%s on for a moment, then die%s.",
- X The(xname(obj)),
- X obj->quan > 1L ? "" : "s",
- X obj->quan > 1L ? "" : "s");
- X--- 1593,1599 ----
- X return;
- X }
- X if(obj->cursed && !rn2(2))
- X! pline("%s flicker%s for a moment, then die%s.",
- X The(xname(obj)),
- X obj->quan > 1L ? "" : "s",
- X obj->quan > 1L ? "" : "s");
- X***************
- X*** 1586,1592 ****
- X if (obj->unpaid && Is_candle(obj) &&
- X obj->age == 20L * (long)objects[obj->otyp].oc_cost) {
- X const char *it_them = obj->quan > 1L ? "them" : "it";
- X! You("use %s, you've bought %s!", it_them, it_them);
- X bill_dummy_object(obj);
- X }
- X }
- X--- 1612,1618 ----
- X if (obj->unpaid && Is_candle(obj) &&
- X obj->age == 20L * (long)objects[obj->otyp].oc_cost) {
- X const char *it_them = obj->quan > 1L ? "them" : "it";
- X! verbalize("You burn %s, you bought %s!", it_them, it_them);
- X bill_dummy_object(obj);
- X }
- X }
- X***************
- X*** 1613,1619 ****
- X }
- X }
- X
- X! static const char NEARDATA cuddly[] = { TOOL_CLASS, 0 };
- X
- X int
- X dorub()
- X--- 1639,1645 ----
- X }
- X }
- X
- X! static NEARDATA const char cuddly[] = { TOOL_CLASS, 0 };
- X
- X int
- X dorub()
- X***************
- X*** 1683,1694 ****
- X You("cannot trample %s!", mon_nam(mtmp));
- X return 0;
- X } else if (!isok(cc.x, cc.y) ||
- X #ifdef POLYSELF
- X! (IS_ROCK(levl[cc.x][cc.y].typ) && !passes_walls(uasmon)) ||
- X! #else
- X! IS_ROCK(levl[cc.x][cc.y].typ) ||
- X #endif
- X! sobj_at(BOULDER, cc.x, cc.x) ) {
- X You("cannot jump there!");
- X return 0;
- X } else {
- X--- 1709,1720 ----
- X You("cannot trample %s!", mon_nam(mtmp));
- X return 0;
- X } else if (!isok(cc.x, cc.y) ||
- X+ ((IS_ROCK(levl[cc.x][cc.y].typ) ||
- X+ sobj_at(BOULDER, cc.x, cc.y) || closed_door(cc.x, cc.y))
- X #ifdef POLYSELF
- X! && !(passes_walls(uasmon) && may_passwall(cc.x, cc.y))
- X #endif
- X! )) {
- X You("cannot jump there!");
- X return 0;
- X } else {
- X***************
- X*** 1696,1702 ****
- X switch(u.utraptype) {
- X case TT_BEARTRAP: {
- X register long side = rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
- X! You("rip yourself out of the bear trap! Ouch!");
- X losehp(rnd(10), "jumping out of a bear trap", KILLED_BY);
- X set_wounded_legs(side, rn1(1000,500));
- X break;
- X--- 1722,1728 ----
- X switch(u.utraptype) {
- X case TT_BEARTRAP: {
- X register long side = rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
- X! You("rip yourself free of the bear trap! Ouch!");
- X losehp(rnd(10), "jumping out of a bear trap", KILLED_BY);
- X set_wounded_legs(side, rn1(1000,500));
- X break;
- X***************
- X*** 1713,1719 ****
- X u.utrap = 0;
- X return 1;
- X case TT_INFLOOR:
- X! You("strain your %s, but are still stuck in the floor.",
- X makeplural(body_part(LEG)));
- X set_wounded_legs(LEFT_SIDE, rn1(10, 11));
- X set_wounded_legs(RIGHT_SIDE, rn1(10, 11));
- X--- 1739,1745 ----
- X u.utrap = 0;
- X return 1;
- X case TT_INFLOOR:
- X! You("strain your %s, but you're still stuck in the floor.",
- X makeplural(body_part(LEG)));
- X set_wounded_legs(LEFT_SIDE, rn1(10, 11));
- X set_wounded_legs(RIGHT_SIDE, rn1(10, 11));
- X***************
- X*** 1747,1753 ****
- X && !resists_ston(uasmon)
- X #endif
- X && !uarmg) {
- X! pline("Tinning a cockatrice corpse without gloves was not a very wise move...");
- X #if defined(POLYSELF)
- X /* this will have to change if more monsters can poly */
- X if(!(poly_when_stoned(uasmon) && polymon(PM_STONE_GOLEM)))
- X--- 1773,1779 ----
- X && !resists_ston(uasmon)
- X #endif
- X && !uarmg) {
- X! pline("Tinning a cockatrice without wearing gloves is a fatal mistake...");
- X #if defined(POLYSELF)
- X /* this will have to change if more monsters can poly */
- X if(!(poly_when_stoned(uasmon) && polymon(PM_STONE_GOLEM)))
- X***************
- X*** 1759,1773 ****
- X done(STONING);
- X }
- X }
- X- if (mons[corpse->corpsenm].cnutrit == 0) {
- X- You("can't tin something that insubstantial!");
- X- return;
- X- }
- X if (is_rider(&mons[corpse->corpsenm])) {
- X revive_corpse(corpse, 0, FALSE);
- X! verbalize("Yes.... But War does not preserve its enemies...");
- X return;
- X }
- X if(can = mksobj(TIN, FALSE, FALSE)) {
- X can->corpsenm = corpse->corpsenm;
- X can->cursed = obj->cursed;
- X--- 1785,1799 ----
- X done(STONING);
- X }
- X }
- X if (is_rider(&mons[corpse->corpsenm])) {
- X revive_corpse(corpse, 0, FALSE);
- X! verbalize("Yes... But War does not preserve its enemies...");
- X return;
- X }
- X+ if (mons[corpse->corpsenm].cnutrit == 0) {
- X+ pline("That's too insubstantial to tin.");
- X+ return;
- X+ }
- X if(can = mksobj(TIN, FALSE, FALSE)) {
- X can->corpsenm = corpse->corpsenm;
- X can->cursed = obj->cursed;
- X***************
- X*** 1775,1784 ****
- X can->owt = weight(can);
- X can->known = 1;
- X can->spe = -1; /* Mark tinned tins. No spinach allowed... */
- X can = hold_another_object(can, "You make, but cannot pick up, %s.",
- X doname(can), (const char *)0);
- X- if (carried(corpse)) useup(corpse);
- X- else useupf(corpse);
- X } else impossible("Tinning failed.");
- X }
- X
- X--- 1801,1822 ----
- X can->owt = weight(can);
- X can->known = 1;
- X can->spe = -1; /* Mark tinned tins. No spinach allowed... */
- X+ if (carried(corpse)) {
- X+ if(corpse->unpaid) {
- X+ verbalize("You tin it, you bought it!");
- X+ bill_dummy_object(corpse);
- X+ }
- X+ useup(corpse);
- X+ } else {
- X+ if(costly_spot(corpse->ox, corpse->oy) &&
- X+ !corpse->no_charge) {
- X+ verbalize("You tin it, you bought it!");
- X+ bill_dummy_object(corpse);
- X+ }
- X+ useupf(corpse);
- X+ }
- X can = hold_another_object(can, "You make, but cannot pick up, %s.",
- X doname(can), (const char *)0);
- X } else impossible("Tinning failed.");
- X }
- X
- X***************
- X*** 1874,1893 ****
- X }
- X x = u.ux + u.dx; y = u.uy + u.dy;
- X if (!isok(x,y)) {
- X! You("can't seem to put the figurine there.");
- X return;
- X }
- X! if (IS_ROCK(levl[x][y].typ) && !passes_walls(&mons[obj->corpsenm])) {
- X! You("can't place a figurine in solid rock!");
- X return;
- X }
- X if (sobj_at(BOULDER,x,y) && !passes_walls(&mons[obj->corpsenm])
- X && !throws_rocks(&mons[obj->corpsenm])) {
- X! You("can't fit the figurine on the boulder.");
- X return;
- X }
- X You("%s and it transforms.",
- X! (u.dx||u.dy) ? "set the figurine besides you" :
- X (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)) ?
- X "release the figurine" :
- X (u.dz < 0 ?
- X--- 1912,1932 ----
- X }
- X x = u.ux + u.dx; y = u.uy + u.dy;
- X if (!isok(x,y)) {
- X! You("cannot put the figurine there.");
- X return;
- X }
- X! if (IS_ROCK(levl[x][y].typ) &&
- X! !(passes_walls(&mons[obj->corpsenm]) && may_passwall(x,y))) {
- X! You("cannot place a figurine in solid rock!");
- X return;
- X }
- X if (sobj_at(BOULDER,x,y) && !passes_walls(&mons[obj->corpsenm])
- X && !throws_rocks(&mons[obj->corpsenm])) {
- X! You("cannot fit the figurine on the boulder.");
- X return;
- X }
- X You("%s and it transforms.",
- X! (u.dx||u.dy) ? "set the figurine beside you" :
- X (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)) ?
- X "release the figurine" :
- X (u.dz < 0 ?
- X***************
- X*** 1897,1902 ****
- X--- 1936,1943 ----
- X useup(obj);
- X }
- X
- X+ static NEARDATA const char lubricables[] = { ALL_CLASSES, ALLOW_NONE, 0 };
- X+
- X static void
- X use_grease(obj)
- X struct obj *obj;
- X***************
- X*** 1903,1923 ****
- X {
- X struct obj *otmp;
- X
- X if (obj->spe > 0) {
- X! char allow_all[2];
- X! if (obj->cursed && !rn2(2)) {
- X! pline("The %s slips from your fingers!",xname(obj));
- X dropx(obj);
- X! obj->spe -= 1;
- X return;
- X }
- X! allow_all[0] = ALL_CLASSES; allow_all[1] = '\0';
- X! otmp = getobj(allow_all,"grease");
- X! if (otmp) {
- X! You("cover your %s with a thick layer of grease.",xname(otmp));
- X otmp->greased = 1;
- X! obj->spe -= 1;
- X }
- X }
- X }
- X
- X--- 1944,1979 ----
- X {
- X struct obj *otmp;
- X
- X+ if (Glib) {
- X+ dropx(obj);
- X+ pline("%s slips from your %s.", The(xname(obj)),
- X+ makeplural(body_part(FINGER)));
- X+ return;
- X+ }
- X+
- X if (obj->spe > 0) {
- X! if ((obj->cursed || Fumbling) && !rn2(2)) {
- X! obj->spe--;
- X dropx(obj);
- X! pline("%s slips from your %s.", The(xname(obj)),
- X! makeplural(body_part(FINGER)));
- X return;
- X }
- X! otmp = getobj(lubricables, "grease");
- X! if (!otmp) return;
- X! obj->spe--;
- X! if (otmp != &zeroobj) {
- X! You("cover your %s with a thick layer of grease.",
- X! xname(otmp));
- X otmp->greased = 1;
- X! } else {
- X! Glib += rnd(15);
- X! You("coat your %s with grease.",
- X! makeplural(body_part(FINGER)));
- X }
- X+ } else {
- X+ pline("%s %s empty.", The(xname(obj)),
- X+ obj->known ? "is" : "seems to be");
- X }
- X }
- X
- X***************
- X*** 1940,1947 ****
- X else Blindf_off(obj);
- X }
- X else if (!ublindf) Blindf_on(obj);
- X! else You("are already %s", ublindf->otyp == TOWEL ?
- X! "covered by a towel." : "wearing a blindfold!");
- X break;
- X case LARGE_BOX:
- X case CHEST:
- X--- 1996,2003 ----
- X else Blindf_off(obj);
- X }
- X else if (!ublindf) Blindf_on(obj);
- X! else You("are already %s.", ublindf->otyp == TOWEL ?
- X! "covered by a towel" : "wearing a blindfold");
- X break;
- X case LARGE_BOX:
- X case CHEST:
- X***************
- X*** 1955,1961 ****
- X if(obj->spe > 0) {
- X register int cnt = 1;
- X
- X! obj->spe -= 1;
- X if(!rn2(23)) cnt += rn2(7) + 1;
- X while(cnt--)
- X (void) makemon((struct permonst *) 0, u.ux, u.uy);
- X--- 2011,2017 ----
- X if(obj->spe > 0) {
- X register int cnt = 1;
- X
- X! obj->spe--;
- X if(!rn2(23)) cnt += rn2(7) + 1;
- X while(cnt--)
- X (void) makemon((struct permonst *) 0, u.ux, u.uy);
- X***************
- X*** 2057,2075 ****
- X case DRUM_OF_EARTHQUAKE:
- X res = do_play_instrument(obj);
- X break;
- X! case HORN_OF_PLENTY:
- X if (obj->spe > 0) {
- X struct obj *otmp;
- X const char *what;
- X
- X! #ifdef MAC
- X! char melody [ 3 ] = { 0 , 0 , 0 } ;
- X! melody [ 0 ] = rn2 ( 8 ) + 'A' ;
- X! melody [ 1 ] = rn2 ( 8 ) + 'A' ;
- X! mac_speaker ( obj , & melody ) ;
- X! #endif
- X!
- X! obj->spe -= 1;
- X if (!rn2(13)) {
- X otmp = mkobj(POTION_CLASS, FALSE);
- X if (objects[otmp->otyp].oc_magic) do {
- X--- 2113,2124 ----
- X case DRUM_OF_EARTHQUAKE:
- X res = do_play_instrument(obj);
- X break;
- X! case HORN_OF_PLENTY: /* not a musical instrument */
- X if (obj->spe > 0) {
- X struct obj *otmp;
- X const char *what;
- X
- X! obj->spe--;
- X if (!rn2(13)) {
- X otmp = mkobj(POTION_CLASS, FALSE);
- X if (objects[otmp->otyp].oc_magic) do {
- X***************
- X*** 2086,2092 ****
- X otmp->blessed = obj->blessed;
- X otmp->cursed = obj->cursed;
- X otmp->owt = weight(otmp);
- X! otmp = hold_another_object(otmp, u.uswallow ?
- X "Oops! %s away from you!" :
- X "Oops! %s to the floor!",
- X The(aobjnam(otmp, "slip")),
- X--- 2135,2143 ----
- X otmp->blessed = obj->blessed;
- X otmp->cursed = obj->cursed;
- X otmp->owt = weight(otmp);
- X! otmp = hold_another_object(otmp,
- X! (u.uswallow || Is_airlevel(&u.uz) ||
- X! u.uinwater || Is_waterlevel(&u.uz)) ?
- X "Oops! %s away from you!" :
- X "Oops! %s to the floor!",
- X The(aobjnam(otmp, "slip")),
- X*** /tmp/da08021 Thu Feb 25 10:22:11 1993
- X--- src/artifact.c Tue Feb 23 15:12:12 1993
- X***************
- X*** 1,4 ****
- X! /* SCCS Id: @(#)artifact.c 3.1 93/01/17 */
- X /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
- X /* NetHack may be freely redistributed. See license for details. */
- X
- X--- 1,4 ----
- X! /* SCCS Id: @(#)artifact.c 3.1 93/02/17 */
- X /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
- X /* NetHack may be freely redistributed. See license for details. */
- X
- X***************
- X*** 192,197 ****
- X--- 192,213 ----
- X return a;
- X }
- X
- X+ /*
- X+ * This function is used to un-create an artifact. Normally, when an artifact
- X+ * is destroyed, it cannot be re-created by any means. However, if you call
- X+ * this function _before_ destroying the object, then the artifact can be
- X+ * re-created later on. Currently used only by the wish code.
- X+ */
- X+ void
- X+ artifact_unexist(otmp)
- X+ register struct obj *otmp;
- X+ {
- X+ if (otmp->oartifact && artiexist[otmp->oartifact])
- X+ artiexist[otmp->oartifact] = 0;
- X+ else
- X+ impossible("Destroying non-existing artifact?!");
- X+ }
- X+
- X #endif /* OVLB */
- X #ifdef OVL0
- X
- X***************
- X*** 401,407 ****
- X char buf[BUFSZ];
- X
- X if (!yours) return 0;
- X! You("feel a blast of power flow from %s!", the(xname(obj)));
- X dmg = d((Antimagic ? 2 : 4) , ((oart->spfx & SPFX_INTEL) ? 10 : 4));
- X Sprintf(buf, "touching %s", oart->name);
- X losehp(dmg, buf, KILLED_BY);
- X--- 417,423 ----
- X char buf[BUFSZ];
- X
- X if (!yours) return 0;
- X! pline("You are blasted by %s power!", s_suffix(the(xname(obj))));
- X dmg = d((Antimagic ? 2 : 4) , ((oart->spfx & SPFX_INTEL) ? 10 : 4));
- X Sprintf(buf, "touching %s", oart->name);
- X losehp(dmg, buf, KILLED_BY);
- X***************
- X*** 410,416 ****
- X
- X /* can pick it up unless you're totally non-synch'd with the artifact */
- X if(badclass && badalign && (oart->spfx & SPFX_INTEL)) {
- X! if (yours) pline("%s refuses to be held by you!", The(xname(obj)));
- X return 0;
- X }
- X
- X--- 426,432 ----
- X
- X /* can pick it up unless you're totally non-synch'd with the artifact */
- X if(badclass && badalign && (oart->spfx & SPFX_INTEL)) {
- X! if (yours) pline("%s evades your grasp!", The(xname(obj)));
- X return 0;
- X }
- X
- X***************
- X*** 550,556 ****
- X }
- X if (attacks(AD_COLD, otmp)) {
- X if (realizes_damage) {
- X! pline("The chilling blade freezes %s!", hittee);
- X return TRUE;
- X }
- X }
- X--- 566,572 ----
- X }
- X if (attacks(AD_COLD, otmp)) {
- X if (realizes_damage) {
- X! pline("The ice-cold blade freezes %s!", hittee);
- X return TRUE;
- X }
- X }
- X***************
- X*** 558,564 ****
- X if (realizes_damage) {
- X if(youattack && otmp != uwep)
- X pline("%s hits %s!", The(xname(otmp)), hittee);
- X! pline("A bolt of lightning zaps %s!", hittee);
- X return TRUE;
- X }
- X }
- X--- 574,580 ----
- X if (realizes_damage) {
- X if(youattack && otmp != uwep)
- X pline("%s hits %s!", The(xname(otmp)), hittee);
- X! pline("Lightning strikes %s!", hittee);
- X return TRUE;
- X }
- X }
- X***************
- X*** 723,729 ****
- X }
- X } else if (youdefend && !MB_RESISTED_ATTACK
- X && (attack_index == MB_INDEX_PURGE)) {
- X! You("lose some magical energy!");
- X if (u.uenmax > 0) u.uenmax--;
- X if (u.uen > 0) u.uen--;
- X flags.botl = 1;
- X--- 739,745 ----
- X }
- X } else if (youdefend && !MB_RESISTED_ATTACK
- X && (attack_index == MB_INDEX_PURGE)) {
- X! You("lose magical energy!");
- X if (u.uenmax > 0) u.uenmax--;
- X if (u.uen > 0) u.uen--;
- X flags.botl = 1;
- X***************
- X*** 800,809 ****
- X if (!youdefend) {
- X if (!has_head(mdef->data) || notonhead) {
- X if (youattack)
- X! pline("Somehow you miss %s wildly.",
- X mon_nam(mdef));
- X else if (vis)
- X! pline("Somehow %s misses wildly.",
- X mon_nam(magr));
- X *dmgptr = 0;
- X return (youattack || vis);
- X--- 816,825 ----
- X if (!youdefend) {
- X if (!has_head(mdef->data) || notonhead) {
- X if (youattack)
- X! pline("Somehow, you miss %s wildly.",
- X mon_nam(mdef));
- X else if (vis)
- X! pline("Somehow, %s misses wildly.",
- X mon_nam(magr));
- X *dmgptr = 0;
- X return (youattack || vis);
- X***************
- X*** 817,823 ****
- X } else {
- X #ifdef POLYSELF
- X if (!has_head(uasmon)) {
- X! pline("Somehow %s misses you wildly.",
- X mon_nam(magr));
- X *dmgptr = 0;
- X return TRUE;
- X--- 833,839 ----
- X } else {
- X #ifdef POLYSELF
- X if (!has_head(uasmon)) {
- X! pline("Somehow, %s misses you wildly.",
- X mon_nam(magr));
- X *dmgptr = 0;
- X return TRUE;
- X***************
- X*** 884,890 ****
- X }
- X
- X static const char recharge_type[] = { ALLOW_COUNT, ALL_CLASSES, 0 };
- X! static const char NEARDATA invoke_types[] =
- X { ALL_CLASSES, WEAPON_CLASS, ARMOR_CLASS, RING_CLASS, AMULET_CLASS,
- X TOOL_CLASS, 0 };
- X
- X--- 900,906 ----
- X }
- X
- X static const char recharge_type[] = { ALLOW_COUNT, ALL_CLASSES, 0 };
- X! static NEARDATA const char invoke_types[] =
- X { ALL_CLASSES, WEAPON_CLASS, ARMOR_CLASS, RING_CLASS, AMULET_CLASS,
- X TOOL_CLASS, 0 };
- X
- X***************
- X*** 1021,1027 ****
- X You("feel very disoriented for a moment.");
- X } else {
- X if(!Blind) You("are surrounded by a shimmering sphere!");
- X! else You("momentarily feel weightless.");
- X goto_level(&newlev, FALSE, FALSE, FALSE);
- X }
- X break;
- X--- 1037,1043 ----
- X You("feel very disoriented for a moment.");
- X } else {
- X if(!Blind) You("are surrounded by a shimmering sphere!");
- X! else You("feel weightless for a moment.");
- X goto_level(&newlev, FALSE, FALSE, FALSE);
- X }
- X break;
- X***************
- X*** 1048,1060 ****
- X nothing_special:
- X /* you had the property from some other source too */
- X if (carried(obj))
- X! You("feel a surge of power, but notice no effect.");
- X return 1;
- X }
- X switch(oart->inv_prop) {
- X case CONFLICT:
- X if(on) You("feel like a rabble-rouser.");
- X! else You("feel the tension decrease in your vicinity.");
- X break;
- X case LEVITATION:
- X if(on) float_up();
- X--- 1064,1076 ----
- X nothing_special:
- X /* you had the property from some other source too */
- X if (carried(obj))
- X! You("feel a surge of power, but nothing seems to happen.");
- X return 1;
- X }
- X switch(oart->inv_prop) {
- X case CONFLICT:
- X if(on) You("feel like a rabble-rouser.");
- X! else You("feel the tension decrease around you.");
- X break;
- X case LEVITATION:
- X if(on) float_up();
- X*** /tmp/da08029 Thu Feb 25 10:22:14 1993
- X--- src/attrib.c Thu Feb 18 10:58:23 1993
- X***************
- X*** 1,4 ****
- X! /* SCCS Id: @(#)attrib.c 3.1 92/10/26 */
- X /* Copyright 1988, 1989, 1990, 1992, M. Stephenson */
- X /* NetHack may be freely redistributed. See license for details. */
- X
- X--- 1,4 ----
- X! /* SCCS Id: @(#)attrib.c 3.1 93/02/17 */
- X /* Copyright 1988, 1989, 1990, 1992, M. Stephenson */
- X /* NetHack may be freely redistributed. See license for details. */
- X
- X***************
- X*** 156,162 ****
- X { A_NEUTRAL, 0 }, 12, 10, 14, 1, 0 };
- X
- X static long next_check = 600L; /* arbitrary first setting */
- X! static const struct clattr NEARDATA *NDECL(clx);
- X static void NDECL(init_align);
- X static void NDECL(exerper);
- X
- X--- 156,162 ----
- X { A_NEUTRAL, 0 }, 12, 10, 14, 1, 0 };
- X
- X static long next_check = 600L; /* arbitrary first setting */
- X! static NEARDATA const struct clattr *NDECL(clx);
- X static void NDECL(init_align);
- X static void NDECL(exerper);
- X
- X***************
- X*** 449,455 ****
- X break;
- X case A_WIS: You((mod_val >0) ?
- X "must have been very observant." :
- X! "must not have been paying attention.");
- X break;
- X case A_DEX: You((mod_val >0) ?
- X "must have been working on your reflexes." :
- X--- 449,455 ----
- X break;
- X case A_WIS: You((mod_val >0) ?
- X "must have been very observant." :
- X! "haven't been paying attention.");
- X break;
- X case A_DEX: You((mod_val >0) ?
- X "must have been working on your reflexes." :
- X***************
- X*** 457,463 ****
- X break;
- X case A_CON: You((mod_val >0) ?
- X "must be leading a healthy life-style." :
- X! "must not have been watching your health.");
- X break;
- X }
- X }
- X--- 457,463 ----
- X break;
- X case A_CON: You((mod_val >0) ?
- X "must be leading a healthy life-style." :
- X! "haven't been watching your health.");
- X break;
- X }
- X }
- X*** /tmp/da08037 Thu Feb 25 10:22:16 1993
- X--- src/ball.c Thu Feb 18 10:58:25 1993
- X***************
- X*** 1,4 ****
- X! /* SCCS Id: @(#)ball.c 3.1 92/11/04 */
- X /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
- X /* NetHack may be freely redistributed. See license for details. */
- X
- X--- 1,4 ----
- X! /* SCCS Id: @(#)ball.c 3.1 93/02/17 */
- X /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
- X /* NetHack may be freely redistributed. See license for details. */
- X
- X***************
- X*** 367,386 ****
- X
- X if ((is_pool(uchain->ox, uchain->oy) &&
- X (levl[uchain->ox][uchain->oy].typ == POOL ||
- X! !is_pool(uball->ox, uball->oy) ||
- X levl[uball->ox][uball->oy].typ == POOL))
- X! || ((t = t_at(uchain->ox, uchain->oy)) &&
- X (t->ttyp == PIT ||
- X t->ttyp == SPIKED_PIT ||
- X t->ttyp == TRAPDOOR)) ) {
- X
- X if (Levitation) {
- X! You("feel a tug from your iron ball.");
- X if (t) t->tseen = 1;
- X } else {
- X struct monst *victim;
- X
- X! You("are jerked back by your iron ball!");
- X if (victim = m_at(uchain->ox, uchain->oy)) {
- X int tmp;
- X
- X--- 367,386 ----
- X
- X if ((is_pool(uchain->ox, uchain->oy) &&
- X (levl[uchain->ox][uchain->oy].typ == POOL ||
- X! !is_pool(uball->ox, uball->oy) ||
- X levl[uball->ox][uball->oy].typ == POOL))
- X! || ((t = t_at(uchain->ox, uchain->oy)) &&
- X (t->ttyp == PIT ||
- X t->ttyp == SPIKED_PIT ||
- X t->ttyp == TRAPDOOR)) ) {
- X
- X if (Levitation) {
- X! You("feel a tug from the iron ball.");
- X if (t) t->tseen = 1;
- X } else {
- X struct monst *victim;
- X
- X! You("are jerked back by the iron ball!");
- X if (victim = m_at(uchain->ox, uchain->oy)) {
- X int tmp;
- X
- X***************
- X*** 556,562 ****
- X
- X if (forward) {
- X if(rn2(6)) {
- X! You("get dragged downstairs by the iron ball.");
- X losehp(rnd(6), "dragged downstairs by an iron ball",
- X NO_KILLER_PREFIX);
- X litter();
- X--- 556,562 ----
- X
- X if (forward) {
- X if(rn2(6)) {
- X! pline("The iron ball drags you downstairs!");
- X losehp(rnd(6), "dragged downstairs by an iron ball",
- X NO_KILLER_PREFIX);
- X litter();
- X***************
- X*** 569,575 ****
- X dragchance -= 2;
- X }
- X if( (int) dragchance >= rnd(6)) {
- X! You("get dragged downstairs by the iron ball.");
- X losehp(rnd(3), "dragged downstairs by an iron ball",
- X NO_KILLER_PREFIX);
- X exercise(A_STR, FALSE);
- X--- 569,575 ----
- X dragchance -= 2;
- X }
- X if( (int) dragchance >= rnd(6)) {
- X! pline("The iron ball drags you downstairs!");
- X losehp(rnd(3), "dragged downstairs by an iron ball",
- X NO_KILLER_PREFIX);
- X exercise(A_STR, FALSE);
- X*** /tmp/da08045 Thu Feb 25 10:22:19 1993
- X--- src/bones.c Thu Feb 18 11:17:46 1993
- X***************
- X*** 165,171 ****
- X
- X if(ledger_no(&u.uz) <= 0 || ledger_no(&u.uz) > maxledgerno()) return;
- X if(no_bones_level(&u.uz)) return; /* no bones for specific levels */
- X! if(!rn2(1 + (depth(&u.uz)>>2)) /* fewer ghosts on low levels */
- X #ifdef WIZARD
- X && !wizard
- X #endif
- X--- 165,178 ----
- X
- X if(ledger_no(&u.uz) <= 0 || ledger_no(&u.uz) > maxledgerno()) return;
- X if(no_bones_level(&u.uz)) return; /* no bones for specific levels */
- X! if(!Is_branchlev(&u.uz)) {
- X! /* no bones on non-branches with portals */
- X! for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
- X! if (ttmp->ttyp == MAGIC_PORTAL) return;
- X! }
- X!
- X! if(depth(&u.uz) <= 0 || /* bulletproofing for endgame */
- X! !rn2(1 + (depth(&u.uz)>>2)) /* fewer ghosts on low levels */
- X #ifdef WIZARD
- X && !wizard
- X #endif
- X***************
- X*** 259,265 ****
- X if(mtmp->mtame) mtmp->mtame = mtmp->mpeaceful = 0;
- X }
- X for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap) {
- X- if(ttmp->ttyp == MAGIC_PORTAL) deltrap(ttmp);
- X ttmp->tseen = 0;
- X }
- X resetobjs(fobj,FALSE);
- X--- 266,271 ----
- X*** /tmp/da08053 Thu Feb 25 10:22:21 1993
- X--- src/botl.c Fri Feb 19 11:01:43 1993
- X***************
- X*** 30,36 ****
- X #ifndef OVLB
- X STATIC_DCL int mrank_sz;
- X #else /* OVLB */
- X! STATIC_OVL int NEARDATA mrank_sz = 0; /* loaded by max_rank_sz (from u_init) */
- X #endif /* OVLB */
- X
- X struct rank_title {
- X--- 30,36 ----
- X #ifndef OVLB
- X STATIC_DCL int mrank_sz;
- X #else /* OVLB */
- X! STATIC_OVL NEARDATA int mrank_sz = 0; /* loaded by max_rank_sz (from u_init) */
- X #endif /* OVLB */
- X
- X struct rank_title {
- X***************
- X*** 99,111 ****
- X {"Elentar", "Elentari"} /* Star-king, -queen (Q.) */
- X } },
- X { 'H',0, PM_HEALER, {
- X! {"Barber", "Midwife"},
- X! {"Leech", 0},
- X {"Embalmer", 0},
- X {"Dresser", 0},
- X! {"Bone Setter", 0},
- X {"Herbalist", 0},
- X! {"Apothecary", 0},
- X {"Physician", 0},
- X {"Chirurgeon", 0}
- X } },
- X--- 99,111 ----
- X {"Elentar", "Elentari"} /* Star-king, -queen (Q.) */
- X } },
- X { 'H',0, PM_HEALER, {
- X! {"Rhizotomist", 0},
- X! {"Empiric", 0},
- X {"Embalmer", 0},
- X {"Dresser", 0},
- X! {"Medici ossium", 0},
- X {"Herbalist", 0},
- X! {"Magister", 0},
- X {"Physician", 0},
- X {"Chirurgeon", 0}
- X } },
- X***************
- X*** 286,291 ****
- X--- 286,305 ----
- X #endif /* OVLB */
- X #ifdef OVL0
- X
- X+ #ifdef SCORE_ON_BOTL
- X+ long
- X+ botl_score()
- X+ {
- X+ int deepest = deepest_lev_reached(FALSE);
- X+ long ugold = u.ugold + hidden_gold();
- X+
- X+ if ((ugold -= u.ugold0) < 0L) ugold = 0L;
- X+ return ugold + u.urexp + (long)(50 * (deepest - 1))
- X+ + (long)(deepest > 30 ? 10000 :
- X+ deepest > 20 ? 1000*(deepest - 20) : 0);
- X+ }
- X+ #endif
- X+
- X static void
- X bot1()
- X {
- X***************
- X*** 335,350 ****
- X Sprintf(nb = eos(nb), (u.ualign.type == A_CHAOTIC) ? " Chaotic" :
- X (u.ualign.type == A_NEUTRAL) ? " Neutral" : " Lawful");
- X #ifdef SCORE_ON_BOTL
- X! if (flags.showscore) {
- X! int deepest = deepest_lev_reached(FALSE);
- X! long ugold = u.ugold + hidden_gold();
- X!
- X! if ((ugold -= u.ugold0) < 0L) ugold = 0L;
- X! Sprintf(nb = eos(nb), " S:%ld",
- X! ugold + u.urexp + (long)(50 * (deepest - 1))
- X! + (long)(deepest > 30 ? 10000 :
- X! deepest > 20 ? 1000*(deepest - 20) : 0));
- X! }
- X #endif
- X curs(WIN_STATUS, 1, 0);
- X putstr(WIN_STATUS, 0, newbot1);
- X--- 349,356 ----
- X Sprintf(nb = eos(nb), (u.ualign.type == A_CHAOTIC) ? " Chaotic" :
- X (u.ualign.type == A_NEUTRAL) ? " Neutral" : " Lawful");
- X #ifdef SCORE_ON_BOTL
- X! if (flags.showscore)
- X! Sprintf(nb = eos(nb), " S:%ld", botl_score());
- X #endif
- X curs(WIN_STATUS, 1, 0);
- X putstr(WIN_STATUS, 0, newbot1);
- X
- END_OF_FILE
- if test 56557 -ne `wc -c <'patches01a'`; then
- echo shar: \"'patches01a'\" unpacked with wrong size!
- fi
- # end of 'patches01a'
- echo shar: End of archive 2 \(of 31\).
- cp /dev/null ark2isdone
- MISSING=""
- for I in 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 31 archives.
- echo "Now execute 'patchit.sh'"
- rm -f ark[1-9]isdone ark[1-9][0-9]isdone
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-