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- Path: uunet!news.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v16i044: nethack31 - display oriented dungeons & dragons (Ver. 3.1), Part36/108
- Message-ID: <4338@master.CNA.TEK.COM>
- Date: 30 Jan 93 01:11:56 GMT
- Sender: news@master.CNA.TEK.COM
- Lines: 1953
- Approved: billr@saab.CNA.TEK.COM
- Xref: uunet comp.sources.games:1593
-
- Submitted-by: izchak@linc.cis.upenn.edu (Izchak Miller)
- Posting-number: Volume 16, Issue 44
- Archive-name: nethack31/Part36
- Supersedes: nethack3p9: Volume 10, Issue 46-102
- Environment: Amiga, Atari, Mac, MS-DOS, OS2, Unix, VMS, X11
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 36 (of 108)."
- # Contents: dat/Arch.des dat/quest.tx1
- # Wrapped by billr@saab on Wed Jan 27 16:09:00 1993
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'dat/Arch.des' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'dat/Arch.des'\"
- else
- echo shar: Extracting \"'dat/Arch.des'\" \(15276 characters\)
- sed "s/^X//" >'dat/Arch.des' <<'END_OF_FILE'
- X# SCCS Id: @(#)Arch.des 3.1 91/12/13
- X# Copyright (c) 1989 by Jean-Christophe Collet
- X# Copyright (c) 1991 by M. Stephenson
- X# NetHack may be freely redistributed. See license for details.
- X#
- X# The "start" level for the quest.
- X#
- X# Here you meet your (besieged) class leader, Lord Carnarvon
- X# and receive your quest assignment.
- X#
- XMAZE: "A-start",' '
- XFLAGS: noteleport,hardfloor
- XGEOMETRY:center,center
- XMAP
- X............................................................................
- X............................................................................
- X............................................................................
- X............................................................................
- X....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.................
- X....................}-------------------------------------}.................
- X....................}|..S......+.................+.......|}.................
- X....................}-S---------------+----------|.......|}.................
- X....................}|.|...............|.......+.|.......|}.................
- X....................}|.|...............---------.---------}.................
- X....................}|.S.\.............+.................+..................
- X....................}|.|...............---------.---------}.................
- X....................}|.|...............|.......+.|.......|}.................
- X....................}-S---------------+----------|.......|}.................
- X....................}|..S......+.................+.......|}.................
- X....................}-------------------------------------}.................
- X....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.................
- X............................................................................
- X............................................................................
- X............................................................................
- XENDMAP
- X# Random Monsters
- XRANDOM_MONSTERS: 'S', 'M'
- X# Dungeon Description
- XREGION:(00,00,75,19),lit,"ordinary"
- XREGION: (22,06,23,06),unlit,"ordinary"
- XREGION: (25,06,30,06),unlit,"ordinary"
- XREGION: (32,06,48,06),unlit,"ordinary"
- XREGION: (50,06,56,08),lit,"ordinary"
- XREGION: (40,08,46,08),unlit,"ordinary"
- XREGION: (22,08,22,12),unlit,"ordinary"
- XREGION: (24,08,38,12),unlit,"ordinary"
- XREGION: (48,08,48,08),lit,"ordinary"
- XREGION: (40,10,56,10),lit,"ordinary"
- XREGION: (48,12,48,12),lit,"ordinary"
- XREGION: (40,12,46,12),unlit,"ordinary"
- XREGION: (50,12,56,14),lit,"ordinary"
- XREGION: (22,14,23,14),unlit,"ordinary"
- XREGION: (25,14,30,14),unlit,"ordinary"
- XREGION: (32,14,48,14),unlit,"ordinary"
- X# Stairs
- XSTAIR:(55,07),down
- X# Portal arrival point
- XBRANCH:(63,06,63,06),(0,0,0,0)
- X# Doors
- XDOOR:closed,(22,07)
- XDOOR:closed,(38,07)
- XDOOR:locked,(47,08)
- XDOOR:locked,(23,10)
- XDOOR:locked,(39,10)
- XDOOR:locked,(57,10)
- XDOOR:locked,(47,12)
- XDOOR:closed,(22,13)
- XDOOR:closed,(38,13)
- XDOOR:locked,(24,14)
- XDOOR:closed,(31,14)
- XDOOR:locked,(49,14)
- X# Lord Carnarvon
- XMONSTER:'@',"Lord Carnarvon",(25,10)
- X# The treasure of Lord Carnarvon
- XOBJECT:'(',"chest",(25,10)
- X# student guards for the audience chamber
- XMONSTER:'@',"student",(26,09)
- XMONSTER:'@',"student",(27,09)
- XMONSTER:'@',"student",(28,09)
- XMONSTER:'@',"student",(26,10)
- XMONSTER:'@',"student",(28,10)
- XMONSTER:'@',"student",(26,11)
- XMONSTER:'@',"student",(27,11)
- XMONSTER:'@',"student",(28,11)
- X# city watch guards in the antechambers
- XMONSTER:'@',"watchman",(50,06)
- XMONSTER:'@',"watchman",(50,14)
- X# Eels in the moat
- XMONSTER:';',"giant eel",(20,10)
- XMONSTER:';',"giant eel",(45,04)
- XMONSTER:';',"giant eel",(33,16)
- X# Non diggable walls
- XNON_DIGGABLE:(00,00,75,19)
- X# Random traps
- XTRAP:random,random
- XTRAP:random,random
- XTRAP:random,random
- XTRAP:random,random
- XTRAP:random,random
- XTRAP:random,random
- X# Monsters on siege duty.
- XMONSTER: 'S',random,(60,09)
- XMONSTER: 'M',random,(60,10)
- XMONSTER: 'S',random,(60,11)
- XMONSTER: 'S',random,(60,12)
- XMONSTER: 'M',random,(60,13)
- XMONSTER: 'S',random,(61,10)
- XMONSTER: 'S',random,(61,11)
- XMONSTER: 'S',random,(61,12)
- XMONSTER: 'S',random,(30,03)
- XMONSTER: 'M',random,(20,17)
- XMONSTER: 'S',random,(67,02)
- XMONSTER: 'S',random,(10,19)
- X
- X#
- X# The "locate" level for the quest.
- X#
- X# Here you have to find the Entrance to the Tomb of Amon Ra to go
- X# further towards your assigned quest.
- X#
- X
- XMAZE: "A-locate",' '
- XFLAGS: hardfloor
- XGEOMETRY:center,center
- XMAP
- X............................................................................
- X............................................................................
- X............................................................................
- X........................-------------------------------.....................
- X........................|....|.S......................|.....................
- X........................|....|.|.|+------------------.|.....................
- X........................|....|.|.|.|.........|......|.|.....................
- X........................|....|.|.|.|.........|......|.|.....................
- X........................|---+-.|.|.|..---....+......|.|.....................
- X........................|....|.|.|.---|.|....|......|.|.....................
- X........................|....S.|.|.+..S.|--S-----S--|.|.....................
- X........................|....|.|.|.---|.|....|......+.|.....................
- X........................|---+-.|.|.|..---....|.------.|.....................
- X........................|....|.|.|.|.........|.|....+.|.....................
- X........................|....|.|.|.|.........|+|....|-|.....................
- X........................|....|.|.|------------+------.S.....................
- X........................|....|.S......................|.....................
- X........................-------------------------------.....................
- X............................................................................
- X............................................................................
- XENDMAP
- X# Random Monsters
- XRANDOM_MONSTERS: 'S', 'M'
- X# Dungeon Description
- XREGION:(00,00,75,19),lit,"ordinary"
- XREGION:(25,04,28,07),lit,"temple"
- XREGION:(25,09,28,11),unlit,"ordinary"
- XREGION:(25,13,28,16),lit,"temple"
- XREGION:(30,04,30,16),lit,"ordinary"
- XREGION:(32,04,32,16),unlit,"ordinary"
- XREGION:(33,04,53,04),unlit,"ordinary",unfilled,true
- XREGION:(36,10,37,10),unlit,"ordinary"
- XREGION:(39,09,39,11),unlit,"ordinary"
- XREGION:(36,06,42,08),unlit,"ordinary",unfilled,true
- XREGION:(36,12,42,14),unlit,"ordinary",unfilled,true
- XREGION:(46,06,51,09),unlit,"ordinary"
- XREGION:(46,11,49,11),unlit,"ordinary",unfilled,true
- XREGION:(48,13,51,14),unlit,"ordinary"
- X# Doors
- XDOOR:closed,(31,04)
- XDOOR:closed,(28,08)
- XDOOR:locked,(29,10)
- XDOOR:closed,(28,12)
- XDOOR:closed,(31,16)
- XDOOR:locked,(34,05)
- XDOOR:locked,(35,10)
- XDOOR:locked,(38,10)
- XDOOR:closed,(43,10)
- XDOOR:closed,(45,08)
- XDOOR:locked,(46,14)
- XDOOR:locked,(46,15)
- XDOOR:locked,(49,10)
- XDOOR:locked,(52,11)
- XDOOR:closed,(52,13)
- XDOOR:closed,(54,15)
- X# Stairs
- XSTAIR:(03,17),up
- XSTAIR:(39,10),down
- X# Altars - two types. Both are unattended.
- XALTAR:(26,05),chaos,altar
- XALTAR:(26,15),law,altar
- X# Non diggable walls
- XNON_DIGGABLE:(00,00,75,19)
- X# Objects
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- X# Random traps
- XTRAP:"spiked pit",(24,02)
- XTRAP:"spiked pit",(37,00)
- XTRAP:"spiked pit",(23,05)
- XTRAP:"spiked pit",(26,19)
- XTRAP:"spiked pit",(55,10)
- XTRAP:"spiked pit",(55,08)
- XTRAP:"pit",(51,01)
- XTRAP:"pit",(23,18)
- XTRAP:"pit",(31,18)
- XTRAP:"pit",(48,19)
- XTRAP:"pit",(55,15)
- XTRAP:"magic",(60,04)
- XTRAP:"statue",(72,07)
- XTRAP:"statue",random
- XTRAP:"statue",random
- XTRAP:"anti magic",(64,12)
- XTRAP:"sleep gas",random
- XTRAP:"sleep gas",random
- XTRAP:"dart",random
- XTRAP:"dart",random
- XTRAP:"dart",random
- X# Random monsters.
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'M',random,random
- XMONSTER:'M',"human mummy",random
- XMONSTER:'M',"human mummy",random
- XMONSTER:'M',"human mummy",random
- XMONSTER:'M',"human mummy",random
- XMONSTER:'M',"human mummy",random
- XMONSTER:'M',"human mummy",random
- XMONSTER:'M',"human mummy",random
- XMONSTER:'M',random,random
- X
- X#
- X# The "goal" level for the quest.
- X#
- X# Here you meet Minion of Huhetol your nemesis monster. You have to
- X# defeat Minion of Huhetol in combat to gain the artifact you have
- X# been assigned to retrieve.
- X#
- X
- XMAZE: "A-goal", ' '
- XGEOMETRY:center,center
- XMAP
- X
- X ---------
- X |..|.|..|
- X -----------|..S.S..|-----------
- X |.|........|+-|.|-+|........|.|
- X |.S........S..|.|..S........S.|
- X |.|........|..|.|..|........|.|
- X ------------------+------------------
- X |..|..........|.......|..........|..|
- X |..|..........+.......|..........S..|
- X |..S..........|.......+..........|..|
- X |..|..........|.......|..........|..|
- X ------------------+------------------
- X |.|........|..|.|..|........|.|
- X |.S........S..|.|..S........S.|
- X |.|........|+-|.|-+|........|.|
- X -----------|..S.S..|-----------
- X |..|.|..|
- X ---------
- X
- XENDMAP
- X# Random Monsters
- XRANDOM_MONSTERS: 'S', 'M'
- X# Dungeon Description
- XREGION:(00,00,75,19),lit,"ordinary"
- XREGION:(35,02,36,03),unlit,"ordinary"
- XREGION:(40,02,41,03),unlit,"ordinary"
- XREGION:(24,04,24,06),unlit,"ordinary"
- XREGION:(26,04,33,06),lit,"ordinary"
- XREGION:(38,02,38,06),unlit,"ordinary"
- XREGION:(43,04,50,06),lit,"ordinary"
- XREGION:(52,04,52,06),unlit,"ordinary"
- XREGION:(35,05,36,06),unlit,"ordinary"
- XREGION:(40,05,41,06),unlit,"ordinary"
- XREGION:(21,08,22,11),unlit,"ordinary"
- XREGION:(24,08,33,11),lit,"ordinary"
- XREGION:(35,08,41,11),unlit,"ordinary"
- XREGION:(43,08,52,11),lit,"ordinary"
- XREGION:(54,08,55,11),unlit,"ordinary"
- XREGION:(24,13,24,15),unlit,"ordinary"
- XREGION:(26,13,33,15),unlit,"ordinary"
- XREGION:(35,13,36,14),unlit,"ordinary"
- XREGION:(35,16,36,17),unlit,"ordinary"
- XREGION:(38,13,38,17),unlit,"ordinary"
- XREGION:(40,13,41,14),unlit,"ordinary"
- XREGION:(40,16,41,17),unlit,"ordinary"
- XREGION:(43,13,50,15),unlit,"temple"
- XREGION:(52,13,52,15),unlit,"ordinary"
- X# Stairs
- XSTAIR:(38,10),up
- X# Non diggable walls
- XNON_DIGGABLE:(00,00,75,19)
- X# The altar of Set. Unattended.
- XALTAR:(50,14),chaos,altar
- X# Objects
- XOBJECT:'(',"crystal ball",(50,14),blessed,0,"The Orb of Detection"
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- XOBJECT:random,random,random
- X# Random traps
- XTRAP:random,random
- XTRAP:random,random
- XTRAP:random,random
- XTRAP:random,random
- XTRAP:random,random
- XTRAP:random,random
- X# Random monsters.
- XMONSTER:'&',"Minion of Huhetol",(50,14)
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'S',random,random
- XMONSTER:'M',"human mummy",random
- XMONSTER:'M',"human mummy",random
- XMONSTER:'M',"human mummy",random
- XMONSTER:'M',"human mummy",random
- XMONSTER:'M',"human mummy",random
- XMONSTER:'M',"human mummy",random
- XMONSTER:'M',"human mummy",random
- XMONSTER:'M',"human mummy",random
- XMONSTER:'M',random,random
- X
- X#
- X# The "fill" levels for the quest.
- X#
- X# These levels are used to fill out any levels not occupied by specific
- X# levels as defined above. "filla" is the upper filler, between the
- X# start and locate levels, and "fillb" the lower between the locate
- X# and goal levels.
- X#
- X
- XLEVEL: "A-filla"
- X# Random Monsters
- XRANDOM_MONSTERS: 'S', 'M'
- X#
- XROOM: "ordinary" , random, random, random, random
- XSTAIR: random, up
- XOBJECT: random,random,random
- XMONSTER: 'S', random, random
- X
- XROOM: "ordinary" , random, random, random, random
- XOBJECT: random, random, random
- XOBJECT: random,random,random
- XMONSTER: 'S', random, random
- X
- XROOM: "ordinary" , random, random, random, random
- XOBJECT: random, random, random
- XTRAP: random, random
- XOBJECT: random,random,random
- XMONSTER: 'S', random, random
- X
- XROOM: "ordinary" , random, random, random, random
- XSTAIR: random, down
- XOBJECT: random, random, random
- XTRAP: random, random
- XMONSTER: 'S', random, random
- XMONSTER: 'M', "human mummy", random
- X
- XROOM: "ordinary" , random, random, random, random
- XOBJECT: random, random, random
- XOBJECT: random, random, random
- XTRAP: random, random
- XMONSTER: 'S', random, random
- X
- XROOM: "ordinary" , random, random, random, random
- XOBJECT: random, random, random
- XTRAP: random, random
- XMONSTER: 'S', random, random
- X
- XRANDOM_CORRIDORS
- X
- XLEVEL: "A-fillb"
- X# Random Monsters
- XRANDOM_MONSTERS: 'S', 'M'
- X#
- XROOM: "ordinary" , random, random, random, random
- XSTAIR: random, up
- XOBJECT: random,random,random
- XMONSTER: 'M', random, random
- X
- XROOM: "ordinary" , random, random, random, random
- XOBJECT: random, random, random
- XOBJECT: random,random,random
- XMONSTER: 'M', random, random
- X
- XROOM: "ordinary" , random, random, random, random
- XOBJECT: random, random, random
- XTRAP: random, random
- XOBJECT: random,random,random
- XMONSTER: 'M', random, random
- X
- XROOM: "ordinary" , random, random, random, random
- XSTAIR: random, down
- XOBJECT: random, random, random
- XTRAP: random, random
- XMONSTER: 'S', random, random
- XMONSTER: 'M', "human mummy", random
- X
- XROOM: "ordinary" , random, random, random, random
- XOBJECT: random, random, random
- XOBJECT: random, random, random
- XTRAP: random, random
- XMONSTER: 'S', random, random
- X
- XROOM: "ordinary" , random, random, random, random
- XOBJECT: random, random, random
- XTRAP: random, random
- XMONSTER: 'S', random, random
- X
- XRANDOM_CORRIDORS
- END_OF_FILE
- if test 15276 -ne `wc -c <'dat/Arch.des'`; then
- echo shar: \"'dat/Arch.des'\" unpacked with wrong size!
- fi
- # end of 'dat/Arch.des'
- fi
- if test -f 'dat/quest.tx1' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'dat/quest.tx1'\"
- else
- echo shar: Extracting \"'dat/quest.tx1'\" \(40057 characters\)
- sed "s/^X//" >'dat/quest.tx1' <<'END_OF_FILE'
- X# SCCS Id: @(#)quest.txt 3.1 92/10/17
- X# Copyright (c) 1991 by M. Stephenson
- X# NetHack may be freely redistributed. See license for details.
- X#
- X# The quest text file for NetHack 3.1 (MULDGN version).
- X#
- X# These are the "standard" message numbers from qtext.h. All class
- X# dialogue must have at least these entries.
- X#
- X# QT_FIRSTTIME 1
- X# QT_NEXTTIME 2
- X# QT_OTHERTIME 3
- X#
- X# QT_GUARDTALK 5 /* 5 random things for guards to say */
- X#
- X# QT_FIRSTLEADER 10
- X# QT_NEXTLEADER 11
- X# QT_OTHERLEADER 12
- X# QT_LASTLEADER 13
- X# QT_BADLEVEL 14
- X# QT_BADALIGN 15
- X# QT_ASSIGNQUEST 16
- X#
- X# QT_ENCOURAGE 20 /* 1-10 random encouragement messages */
- X#
- X# QT_FIRSTLOCATE 30
- X# QT_NEXTLOCATE 31
- X#
- X# QT_FIRSTACQUIRE 40
- X# QT_NEXTACQUIRE 41
- X#
- X# QT_FIRSTNEMESIS 50
- X# QT_NEXTNEMESIS 51
- X# QT_OTHERNEMESIS 52
- X# QT_NEMWANTSIT 53 /* you somehow got the artifact */
- X#
- X# QT_DISCOURAGE 60 /* 1-10 random maledictive messages */
- X#
- X# QT_GOTIT 70
- X#
- X# QT_KILLEDNEM 80
- X# QT_OFFEREDIT 81
- X#
- X# QT_POSTHANKS 90
- X# QT_HASAMULET 91
- X#
- X#
- X# Archeologist
- X#
- X%Cc A 00001
- XYou are suddenly in familiar surroundings. The buildings in the distance
- Xappear to be those of your old alma mater, but something is wrong. It looks
- Xas if there has been a riot recently, or %H has
- Xbeen under siege.
- X
- XAll of the windows are boarded up, and there are objects scattered around
- Xthe entrance.
- X
- XStrange forbidding shapes seem to be moving in the distance.
- X%E
- X%Cp A 00002
- XOnce again, you are back at %H.
- X%E
- X%Cp A 00003
- XYou are back at %H.
- XYou have an odd feeling this may be the last time you ever come here.
- X%E
- X%Cp A 00005
- XMan, the dig this year was a real bust!
- X%E
- X%Cp A 00006
- XHey man, have you got any potions of hallucination for sale?
- X%E
- X%Cp A 00007
- XDid you see the artifact %l brought back from the last dig?
- X%E
- X%Cp A 00008
- XSo what species do *you* think we evolved from?
- X%E
- X%Cp A 00009
- XSo you're %l's prize pupil! I don't know what he sees in you.
- X%E
- X%Cc A 00010
- XFinally you have returned, %p. You were always
- Xmy most promising student. Allow me to see if you are ready for the
- Xmost difficult task of your career.
- X%E
- X%Cp A 00011
- XAgain, %p, you stand before me.
- XLet me see if you have gained experience in the interim.
- X%E
- X%Cp A 00012
- XOnce more, %p, you have returned from the field.
- XAre you finally ready for the task that must be accomplished?
- X%E
- X%Cc A 00013
- X%p, you have failed us. All of my careful training has been in
- Xvain. Begone! Your tenure at this college has been revoked!
- X
- XYou are a disgrace to the profession!
- X%E
- X%Cc A 00014
- X%p, you are yet too inexperienced to undertake such a demanding
- Xquest. A mere %r could not possibly face the rigors demanded and
- Xsurvive. Go forth, and come here again when your adventures have further
- Xtaught you.
- X%E
- X%Cc A 00015
- X%p! I've heard that you've been using sloppy techniques. Your
- Xresults lately can hardly be called suitable for a %r!
- X
- XHow could you have strayed from the %a path? Go from here, and come
- Xback only when you have purified yourself.
- X%E
- X%Cc A 00016
- XGrave times have befallen the college, for a %n has
- Xstolen %o. Without it, the board of directors of
- Xthe university will soon have no choice but to revoke our research grants.
- X
- XYou must locate the entrance to %i. Within it,
- Xyou will find the %n.
- X
- XYou must the defeat the %n and return %o
- Xto me.
- X
- XOnly in this way will we be able to prevent the budget cuts that could
- Xclose this college.
- X
- XMay the wisdom of %d be your guide.
- X%E
- X%Cp A 00020
- XBeware, for the %n is powerful and cunning.
- X%E
- X%Cp A 00021
- XTo locate the entrance to %i, you must pass
- Xmany traps.
- X%E
- X%Cp A 00022
- XA %n may be vulnerable to attacks by magical cold.
- X%E
- X%Cp A 00023
- XCall upon %d when you encounter the %n.
- X%E
- X%Cp A 00024
- XYou must destroy the %n. It will pursue you otherwise.
- X%E
- X%Cp A 00025
- X%o is a mighty talisman. With it you
- Xcan destroy the %n.
- X%E
- X%Cp A 00026
- XGo forth with the blessings of %d.
- X%E
- X%Cp A 00027
- XI will have my %gP watch for your return.
- X%E
- X%Cp A 00028
- XRemember not to stray from the true %a path.
- X%E
- X%Cp A 00029
- XYou may be able to sense %o when you are near.
- X%E
- X%Cp A 00030
- XYou have the feeling that you will soon find the entrance to
- X%i.
- X%E
- X%Cp A 00031
- XOnce again, you are near the entrance to %i.
- X%E
- X%Cp A 00040
- XYou sense the presence of %o.
- X%E
- X%Cp A 00041
- XThe familiar presence of %o is in the ether.
- X%E
- X%Cc A 00050
- XSo, %p, you think that you can succeed in recovering
- X%o, when your teacher, %l, has already failed.
- X
- XCome, try your best! I shall destroy you, and gnaw on your bones.
- X%E
- X%Cc A 00051
- XAgain you try to best me, eh %p? Well, you shall fail again.
- X
- XYou shall never recover %o.
- X
- XI shall bear your soul to the Plane of Origins for my master's pleasure.
- X%E
- X%Cp A 00052
- XYou persist yet %p! Good. Now, you shall die!
- X%E
- X%Cp A 00053
- XI shall have %o from you, %p, then feast
- Xupon your entrails!
- X%E
- X%Cp A 00060
- XTry your best, %p. You cannot defeat me.
- X%E
- X%Cp A 00061
- XI shall rend the flesh from your body whilst you still breathe!
- X%E
- X%Cp A 00062
- XFirst you, %p, then I shall destroy your mentor, %l.
- X%E
- X%Cp A 00063
- XTiring yet, %p? I draw my power from my master and cannot
- Xfalter!
- X%E
- X%Cp A 00064
- XI shall rend thy soul from thy body and consume it!
- X%E
- X%Cp A 00065
- XYou are far too %a -- it weakens you. You shall die in this place.
- X%E
- X%Cp A 00066
- X%d has forsaken you! You are lost now!
- X%E
- X%Cp A 00067
- XA mere %r cannot hope to defeat me!
- X%E
- X%Cp A 00068
- XIf you are the best %l can send, I have nothing to fear.
- X%E
- X%Cp A 00069
- XDie %c! I shall exhibit your carcass as a trophy.
- X%E
- X%Cc A 00070
- XThe power of %o flows through your body! You feel
- Xas if you could now take on the Wizard of Yendor himself and win, but
- Xyou know you must return %o to %l.
- X%E
- X%Cp A 00080
- XThe body of the %n dissipates in a cloud of noxious fumes.
- X%E
- X%Cc A 00081
- X%l touches %o briefly, gazes into it,
- Xthen smiles at you and says:
- X
- X"Well done, %p. You have defeated the %n and
- Xrecovered %o. But I fear that it shall never be safe
- Xhere.
- X
- XPlease take %o with you. You, %p, can
- Xguard it now far better than I.
- X
- XMay the blessings of %d follow you and guard you."
- X%E
- X%Cc A 00090
- XWelcome back, %p. Have you progressed with your quest to
- Xregain the Amulet of Yendor for %d?
- X%E
- X%Cc A 00091
- XCongratulations, %p. I wondered if anyone could prevail against
- Xthe Wizard and the minions of Moloch. Now, you must embark on one
- Xfinal adventure.
- X
- XTake the Amulet, and find your way onto the astral plane.
- XThere you must find the altar of %d and sacrifice the
- XAmulet on that altar to fulfill your destiny.
- X
- XRemember, your path now should always be upwards.
- X%E
- X#
- X# Barbarian
- X#
- X%Cc B 00001
- XWarily you scan your surroundings, all of your senses alert for signs
- Xof possible danger. Off in the distance, you can see the familiar shapes
- Xof %H.
- X
- XBut why, you think, should %l be there?
- X
- XSuddenly, the hairs on your neck stand on end as you detect the aura of
- Xevil magic in the air.
- X
- XWithout thought, you ready your weapon, and mutter under your breath:
- X
- X "By %d, there will be blood spilt today."
- X%E
- X%Cp B 00002
- XOnce again, you near %H. You know that %l
- Xwill be waiting.
- X%E
- X%Cp B 00003
- XAgain, and you think possibly for the last time, you approach
- X%H.
- X%E
- X%Cp B 00005
- XThe battles here have been good -- our enemies' blood soaks the soil!
- X%E
- X%Cp B 00006
- XRemember that glory is crushing your enemies beneath your feet!
- X%E
- X%Cp B 00007
- XThere has been little treasure to loot, since the horde arrived.
- X%E
- X%Cp B 00008
- XThe horde is mighty in numbers, but they have little courage.
- X%E
- X%Cp B 00009
- X%l is a strange one, but he has helped defend us.
- X%E
- X%Cc B 00010
- XAh, %p. You have returned at last. The world is in dire
- Xneed of your help. There is a great quest you must undertake.
- X
- XBut first, I must see if you are ready to take on such a challenge.
- X%E
- X%Cp B 00011
- X%p, you are back. Are you ready now for the challenge?
- X%E
- X%Cp B 00012
- XAgain, you stand before me, %p. Surely you have prepared yourself.
- X%E
- X%Cc B 00013
- XPah! You have betrayed the gods, %p. You will never attain
- Xthe glory which you aspire to. Your failure to follow the true path has
- Xclosed this future to you.
- X
- XI will protect these people as best I can, but soon %n will overcome
- Xme and destroy all who once called you %s. Now begone!
- X%E
- X%Cc B 00014
- X%p, I fear that you are as yet too inexperienced to face
- X%n. Only a %R with the help of %d could ever hope to
- Xdefeat him.
- X%E
- X%Cp B 00015
- X%p! You have wandered from the path of the %a!
- XIf you attempt to overcome %n in this state, he will surely
- Xenslave your soul. Your only hope, and ours, lies in your purification.
- XGo forth, and return when you feel ready.
- X%E
- X%Cc B 00016
- XThe world is in great need of your assistance, %p.
- X
- XAbout six months ago, I learned that a mysterious sorcerer, known
- Xas %n, had begun to gather a large group of cutthroats and brigands
- Xabout him.
- X
- XAt about the same time, these people you once rode with "liberated" a
- Xpotent magical talisman, %o, from a Turanian caravan.
- X
- X%n and his Black Horde swept down upon %i and defeated
- Xthe people there, driving them out into the desert. He has taken
- X%o, and seeks to bend it to his will. I detected the
- Xsubtle changes in the currents of fate, and joined these people.
- XThen I sent forth a summons for you.
- X
- XIf %n can bend %o to his will, he will become
- Xalmost indestructible. He will then be able to enslave the minds of
- Xmen across the world. You are the only hope. The Gods smile upon you,
- Xand with %d behind you, you alone can defeat %n.
- X
- XYou must go to %i. From there, you can track down
- X%n, defeat him, and return %o to us. Only
- Xthen will the world be safe.
- X%E
- X%Cp B 00020
- X%n is strong in the dark arts, but not immune to cold steel.
- X%E
- X%Cp B 00021
- XRemember that %n is a great sorcerer. He lived in the time
- Xof Atlantis.
- X%E
- X%Cp B 00022
- XIf you fail, %p, I will not be able to protect these people long.
- X%E
- X%Cp B 00023
- XTo enter %i, you must be very stealthy. The horde will be on
- Xguard.
- X%E
- X%Cp B 00024
- XCall upon %d in your time of need.
- X%E
- X%Cp B 00025
- XMay %d protect you, and guide your steps.
- X%E
- X%Cp B 00026
- XIf you can lay hands upon %o, wear it for protection.
- X%E
- X%Cp B 00027
- XI cannot stand against %n's sorcery. But %d will help you.
- X%E
- X%Cp B 00028
- XDo not fear %n. I know you can defeat him.
- X%E
- X%Cp B 00029
- XYou have a great road to travel, %p, but only after you defeat
- X%n.
- X%E
- X%Cc B 00030
- XThe scent of water comes to you in the desert breeze. You know that
- Xyou have located %i.
- X%E
- X%Cp B 00031
- XYet again you have a chance to infiltrate %i.
- X%E
- X%Cc B 00040
- XThe hairs on the nape of your neck lift as you sense an energy in the
- Xvery air around you. You fight down a primordial panic that seeks to
- Xmake you turn and run. This is surely the lair of %n.
- X%E
- X%Cp B 00041
- XYet again you feel the air around you heavy with malevolent magical energy.
- X%E
- X%Cc B 00050
- XSo. This is what that second rate sorcerer %l sends to do his bidding.
- XI have slain many before you. You shall give me little sport.
- X
- XPrepare to die, %c.
- X%E
- X%Cp B 00051
- XI have wasted too much time on you already. Now, you shall die.
- X%E
- X%Cp B 00052
- XYou return yet again, %c! Are you prepared for death now?
- X%E
- X%Cp B 00053
- XI shall have %o back, you pitiful excuse for a %c.
- XAnd your life as well.
- X%E
- X%Cp B 00060
- XMy pets will dine on your carcass tonight!
- X%E
- X%Cp B 00061
- XYou are a sorry excuse for a %r.
- X%E
- X%Cp B 00062
- XRun while you can, %c. My next spell will be your last.
- X%E
- X%Cp B 00063
- XI shall use your very skin to bind my next grimoire.
- X%E
- X%Cp B 00064
- X%d cannot protect you now. Here, you die.
- X%E
- X%Cp B 00065
- XYour %a nature makes you weak. You cannot defeat me.
- X%E
- X%Cp B 00066
- XCome, %c. I shall kill you, then unleash the horde on your tribe.
- X%E
- X%Cp B 00067
- XOnce you are dead, my horde shall finish off %l, and your tribe.
- X%E
- X%Cp B 00068
- XFight, %c, or are you afraid of the mighty %n?
- X%E
- X%Cp B 00069
- XYou have failed, %c. Now, my victory is complete.
- X%E
- X%Cc B 00070
- XAs you pick up %o, you feel the power of it
- Xflowing through your hands. It seems to be in two or more places
- Xat once, even though you are holding it.
- X%E
- X%Cp B 00080
- X%n falls to the ground, and utters a last curse at you. Then his
- Xbody fades slowly, seemingly dispersing into the air around you. You
- Xslowly become aware that the overpowering aura of magic in the air has
- Xbegun to fade.
- X%E
- X%Cc B 00081
- XWhen %l sees %o, he smiles, and says:
- X
- X Well done, %p. You have saved the world from certain doom.
- X What, now, should be done with %o?
- X
- X These people, brave as they are, cannot hope to guard it from
- X other sorcerers who will detect it, as surely as %n did.
- X
- X Take %o with you, %p. It will guard you in
- X your adventures, and you can best guard it. You embark on a
- X quest far greater than you realize.
- X
- X Remember me, %p, and return when you have triumphed. I
- X will tell you then of what you must do. You will understand when the
- X time comes.
- X%E
- X%Cp B 00090
- XTell us, %p, have you fared well on your great quest?
- X%E
- X%Cc B 00091
- XThis is wondrous, %p. I feared that you could not possibly
- Xsucceed in your quest, but here you are in possession of the Amulet
- Xof Yendor!
- X
- XI have studied the texts of the magi constantly since you left. In
- Xthe Book of Skelos, I found this:
- X
- X %d will cause a child to be sent into the world. This child is to
- X be made strong by trial of battle and magic, for %d has willed it so.
- X It is said that the child of %d will recover the Amulet of Yendor
- X that was stolen from the Creator at the beginning of time.
- X
- XAs you now possess the amulet, %p, I suspect that the Book
- Xspeaks of you.
- X
- X The child of %d will take the Amulet, and travel to the Astral
- X Plane, where the Great Temple of %d is to be found. The Amulet
- X will be sacrificed to %d, there on His altar. Then the child will
- X stand by %d as champion of all %cP for eternity.
- X
- XThis is all I know, %p. I hope it will help you.
- X%E
- X#
- X# Cave(wo)man
- X#
- X%Cc C 00001
- XYou descend through a barely familiar stairwell that you remember
- Xthe %l showing you when you embarked upon your vision quest.
- X
- XYou arrive back at %H, but something seems
- Xwrong here. The usual smoke and glowing light of the fires of the
- Xouter caves are absent, and an uneasy quiet fills the damp air.
- X%E
- X%Cp C 00002
- XOnce again, you arrive back at %H.
- X%E
- X%Cp C 00003
- XFor some reason, you think that this may be the last time you will
- Xenter %H.
- X%E
- X%Cp C 00005
- XWe have not been able to gather as much food since the Giants sealed
- Xoff our access to the outer world.
- X%E
- X%Cp C 00006
- XSince the %n sent her minions, we have been constantly fighting.
- X%E
- X%Cp C 00007
- XI have heard your vision quest was successful. Is this so?
- X%E
- X%Cp C 00008
- XSo, tell me, %p, how have you fared?
- X%E
- X%Cp C 00009
- XThe %l grows old. We know not who will guide us after he ascends.
- X%E
- X%Cc C 00010
- XYou have returned from your vision quest, %p. Thank %d.
- X
- XWe are in dire need of your help, my %S.
- X
- XBut first, I must see if you are yet capable of the quest I would
- Xask you to undertake.
- X%E
- X%Cp C 00011
- XAgain, you return to us, %p. Let me see if you are ready now.
- X%E
- X%Cp C 00012
- XAh, %p. Are you finally ready?
- X%E
- X%Cc C 00013
- X%p! You have sealed our fate. You seem unable to reform yourself,
- Xso I must select another to take your place.
- X
- XBegone from %H! You have betrayed us by choosing
- Xthe path of the %C over the true path of the %L.
- X
- XYou no longer live in our eyes.
- X%E
- X%Cc C 00014
- XAlas, %p, you are as yet too inexperienced to embark upon such
- Xa difficult quest as that I propose to give you.
- X
- XA %r could not possibly survive the rigors demanded to find
- X%i, never mind to confront the %n herself.
- X
- XAdventure some more, and you will learn the skills you will require.
- X%d decrees it.
- X%E
- X%Cc C 00015
- X%p! You have deviated from my teachings. You no longer follow
- Xthe path of the %a as you should. I banish you from these caves, to
- Xgo forth and purify yourself. Then, you might be able to accomplish this
- Xquest.
- X%E
- X%Cc C 00016
- XYou are indeed ready now, %p. I shall tell you a tale of
- Xgreat suffering among your people:
- X
- XShortly after you left on your vision quest, the caves were invaded by
- Xthe creatures sent against us by the %n.
- X
- XShe, herself, could not attack us due to her great size, but her minions
- Xhave harassed us ever since. In the first attacks, many died, and the
- Xminions of the %n managed to steal %o.
- XThey took it to %i and there, none of our
- X%g warriors have been able to go.
- X
- XYou must find %i, and within it wrest
- X%o from the %n. She guards it as
- Xjealously as she guards all treasures she attains. But with it,
- Xwe can make our caves safe once more.
- X
- XPlease, %p, recover %o for us, and return it here.
- X%E
- X%Cp C 00020
- XThe %n is immune to her own breath weapons.
- XYou should use magic upon her that she does not use herself.
- X%E
- X%Cp C 00021
- XWhen you encounter the %n, call upon %d for assistance.
- X%E
- X%Cp C 00022
- XThere will be nowhere to hide inside the %n's inner sanctum.
- X%E
- X%Cp C 00023
- XYour best chance with the %n will be to keep moving.
- X%E
- X%Cp C 00024
- XDo not be distracted by the great treasures in the %n's lair.
- XConcentrate on %o.
- X%E
- X%Cp C 00025
- X%o is the only object that the %n truly fears.
- X%E
- X%Cp C 00026
- XDo not be fooled by the %n's size. She is fast, and it is
- Xrumored that she uses magic.
- X%E
- X%Cp C 00027
- XI would send a party of %gP with you, but we will need all
- Xof our strength to defend ourselves.
- X%E
- X%Cp C 00028
- XRemember, be %a at all times. This is your strength.
- X%E
- X%Cp C 00029
- XIf only we had an amulet of reflection, this would not have happened.
- X%E
- X%Cc C 00030
- XYou %x many large claw marks on the ground. The tunnels ahead
- Xof you are larger than most of those in any cave complex you have
- Xever been in before.
- X
- XYour nose detects the smell of carrion from within, and bones litter
- Xthe sides of the tunnels.
- X%E
- X%Cp C 00031
- XOnce again, you approach %i.
- X%E
- X%Cc C 00040
- XYou find yourself in a large cavern, with neatly polished walls, that
- Xnevertheless show signs of being scorched by fire.
- X
- XBones litter the floor, and there are objects scattered everywhere.
- XThe air is close with the stench of sulphurous fumes.
- X
- XThe %n is clearly visible, but she seems to be asleep.
- X%E
- X%Cp C 00041
- XOnce again, you find yourself in the lair of the %n.
- X%E
- X%Cc C 00050
- XSo, human, you seek to invade the lair of the %n.
- XOnly my meals are allowed down here. Prepare to be eaten!
- X%E
- X%Cp C 00051
- XSo, again you face me, %c. No human has ever before escaped me.
- XNow I shall kill you.
- X%E
- X%Cp C 00052
- XYou are getting annoying, %c. Prepare to die.
- X%E
- X%Cp C 00053
- XI'll have %o from you, %c. You shall die.
- X%E
- X%Cp C 00060
- XYou are weak, %c. No challenge for the Mother of all Dragons.
- X%E
- X%Cp C 00061
- XI grow hungry, human. You look like a nice appetizer!
- X%E
- X%Cp C 00062
- XJoin me for lunch? You're the main course, %c.
- X%E
- X%Cp C 00063
- XWith %o, I am invincible! You cannot succeed.
- X%E
- X%Cp C 00064
- XYour mentor, the %l has failed. You are nothing to fear.
- X%E
- X%Cp C 00065
- XYou shall die here, %c. A %r cannot hope to defeat me.
- X%E
- X%Cp C 00066
- XYou, a mere %r challenge the might of the %n? Hah!
- X%E
- X%Cp C 00067
- XI am the Mother of all Dragons! You cannot hope to defeat me.
- X%E
- X%Cp C 00068
- XMy claws are sharp now. I shall rip you to shreds!
- X%E
- X%Cp C 00069
- X%d has deserted you, %c. This is my domain.
- X%E
- X%Cc C 00070
- XAs you pick up %o it seems heavy at first, but as you
- Xhold it strength flows into your arms.
- X
- XYou suddenly feel full of power, as if nothing could possibly stand
- Xin your path.
- X%E
- X%Cp C 00080
- XThe %n sinks to the ground, her heads flailing about.
- XAs she dies, a cloud of noxious fumes billows about her.
- X%E
- X%Cc C 00081
- XThe %l glimpses %o in your possession.
- XHe smiles and says:
- X
- X You have done it! We are saved. But I fear that %o
- X will always be a target for %C forces who will want it for their
- X own.
- X
- X To prevent further trouble, I would like you, %p,
- X to take %o away with you. It will help you as you
- X quest for the Amulet of Yendor.
- X%E
- X%Cp C 00090
- X%p! Welcome back.
- XHow goes your quest to recover the Amulet for %d?
- X%E
- X%Cc C 00091
- XYou have been successful, I see, %p.
- X
- XNow that the Amulet of Yendor is yours, here is what you must do:
- X
- XJourney upwards to the open air. The Amulet you carry will then
- Xtake you into the Astral Planes, where the Great Temple of %d
- Xcasts its influence throughout our world.
- X
- XSacrifice the Amulet on the altar. Thus shall %d become supreme!
- X%E
- X#
- X# Elf
- X#
- X%Cc E 00001
- XYou arrive in familiar surroundings. In the distance, you %x the
- Xgreat stone Circle, the place of worship to %d.
- X
- XSomething is wrong, though. Surrounding the circle are orcs!
- XAnd they've noticed you!
- X%E
- X%Cp E 00002
- XOnce again, you stand before %H.
- X%E
- X%Cp E 00003
- XYou have the oddest feeling that this may be the last time you
- Xare to enter %H.
- X%E
- X%Cp E 00005
- X%p! I have not seen you in many cycles. How do you fare?
- X%E
- X%Cp E 00006
- XThe %n continues to threaten the circle. But we hold fast.
- X%E
- X%Cp E 00007
- X%l is growing weak. The magic required to defend the circle drains us.
- X%E
- X%Cp E 00008
- XRemember %i is hard to enter. Seek the secret
- Xpassageways.
- X%E
- X%Cp E 00009
- XWe must regain %o. Without it we will be overrun.
- X%E
- X%Cc E 00010
- X%p! You have returned! Thank %d.
- X
- XWe have great need of you. But first, I must see if you have the
- Xrequired abilities to take on this responsibility.
- X%E
- X%Cp E 00011
- XOnce again, %p, you stand in our midst. Are you ready now?
- X%E
- X%Cp E 00012
- XAh, you are here again, %p. Allow me to determine your readiness...
- X%E
- X%Cc E 00013
- X%p! You have doomed us all. You fairly radiate %L influences
- Xand weaken the power we have raised in this circle as a result!
- X
- XBegone! We renounce your %shood with us! You are an outcast now!
- X%E
- X%Cc E 00014
- X%p, you are yet too inexperienced to withstand the demands of that
- Xwhich we need you to do. A %R might just be able to do this thing.
- X
- XReturn to us when you have learned more, my %S.
- X%E
- X%Cc E 00015
- XYou have strayed, %p! You know that %d requires that
- Xwe maintain a pure devotion to things %a!
- X
- XYou must go from us. Return when you have purified yourself.
- X%E
- X%Cc E 00016
- XYou are indeed ready, %p. I shall tell you what has transpired,
- Xand why we so desperately need your help:
- X
- XA short time ago, the Uruk-hai tribes of the mountains to the east
- Xinvaded and enslaved the Goblin tribes in this area. The local
- X%n is now only a figurehead, and serves the Uruk-hai Overlord.
- X
- XDuring our last gathering of worship here, we were beset by hordes of
- Xorcs and goblins, as you witnessed. In the first onslaught a group,
- Xheaded by the %n himself, managed to breach the circle and
- Xsteal %o.
- X
- XSince then, we have been besieged. We do not know how much longer
- Xwe will be able to maintain our magical barriers.
- X
- XIf we are to survive, you, %p, must infiltrate
- X%i. There, you will find a pathway down, to the
- Xunderground castle of the %n. He has always coveted
- X%o, and will surely keep it on his person,
- Xuntil he delivers it to the Uruk-hai Overlord.
- X
- XRecover %o for us, %p! Only then will
- Xthe circle of %d be safe.
- X%E
- X%Cp E 00020
- XIt is rumored that the Uruk-hai have a pact with the Hill Ogres.
- X%E
- X%Cp E 00021
- XThe %n is strong, but not very smart.
- X%E
- X%Cp E 00022
- XUse %o, when you find it. It will help you survive
- Xto reach us.
- X%E
- X%Cp E 00023
- XRemember, let %d be your guide.
- X%E
- X%Cp E 00024
- XCall upon %d when you face the %n.
- XThe very act of doing so will infuriate him, and give you advantage.
- X%E
- X%Cp E 00025
- XThough the %n is as %C as we, he and his kind have always
- Xhated us.
- X%E
- X%Cp E 00026
- XWe cannot hold the circle much longer, %p. Hurry!
- X%E
- X%Cp E 00027
- XTo infiltrate %i, you must be very stealthy.
- X%E
- X%Cp E 00028
- XRemember that the %n is a braggart. Trust not what he says.
- X%E
- X%Cp E 00029
- XYou can triumph, %p, if you trust in %d.
- X%E
- X%Cc E 00030
- XYou descend into the outer regions of %i. You can hear
- Xscuffling sounds in the corridors, and vague mumblings in the distance.
- X
- XYou remember that a %g once told you that there were many secret
- Xpassageways in this complex.
- X%E
- X%Cp E 00031
- XOnce again, you descend into %i.
- X%E
- X%Cc E 00040
- XYou descend into a weird place, in which roughly cut cave-like walls
- Xjoin with smooth, finished ones, as if someone was in the midst of
- Xfinishing off the construction of a subterranean complex.
- X
- XOff in the distance, you hear the sounds of a large, raucous gathering.
- X%E
- X%Cp E 00041
- XOnce again, you enter the distorted castle of the %n.
- X%E
- X%Cc E 00050
- XSo, %c. %l has sent you to recover %o.
- X
- XWell, I shall keep that bauble. It pleases me. You, %c, shall die.
- X%E
- X%Cp E 00051
- XBack again, eh? Well, a mere %r is no threat to me! Die, %c!
- X%E
- X%Cp E 00052
- XYou haven't learned your lesson, %c. You can't kill me! You shall die now.
- X%E
- X%Cp E 00053
- XI shall have %o from you, %r. Then I shall
- Xkill you.
- X%E
- X%Cp E 00060
- XYour %d is nothing, %c. You are mine now!
- X%E
- X%Cp E 00061
- XRun away little %c! You can never hope to defeat the %n!
- X%E
- X%Cp E 00062
- XMy Uruk-hai servants will rip you to shreds!
- X%E
- X%Cp E 00063
- XI shall display your head as a trophy. What do you think about that wall?
- X%E
- X%Cp E 00064
- XI shall break your %l's circle, and destroy all the %gP!
- X%E
- X%Cp E 00065
- X%d has abandoned you, %c. You are doomed.
- X%E
- X%Cp E 00066
- XA %r? %l sends a mere %r against me? Hah!
- X%E
- X%Cp E 00067
- X%l has failed, %c. %o will never leave here.
- X%E
- X%Cp E 00068
- XYou really think you can defeat me, eh %c? You are wrong!
- X%E
- X%Cp E 00069
- XYou weaken, %c. I shall kill you now.
- X%E
- X%Cc E 00070
- XAs you pick up %o, it seems to glow, and a warmth
- Xfills you completely. You realize that its power is what has protected
- Xyour %sp against their enemies for so long.
- X
- XYou must now return it to %l without delay -- their lives depend
- Xon your speed.
- X%E
- X%Cc E 00080
- XThe %n collapses to the ground, cursing you and %l, then says:
- X
- X You have defeated me, %r! But I curse you one final time, with my
- X dying breath! You shall die before you leave my castle!
- X%E
- X%Cc E 00081
- X%p! You have succeeded! I feared it was not possible!
- X
- XYour aura proclaims that you possess %o!
- X
- XI fear, now, that the Uruk-hai will select yet another %n.
- XThis will take some time, but if you can recover the Amulet of Yendor
- Xfor %d before that happens, we will be eternally safe.
- X
- XTake %o with you. It will aid in your quest for
- Xthe Amulet.
- X%E
- X%Cp E 00090
- XWelcome, %p. How have you fared on your quest for the Amulet
- Xof Yendor?
- X%E
- X%Cc E 00091
- XI am amazed, %p! You have recovered the Amulet of Yendor!
- XNow attend to me, and I will tell you what must be done:
- X
- XThe Amulet has within it magic, the capability to transport you to
- Xthe Astral Plane, where the primary circle of %d resides.
- X
- XTo activate this magic, you must travel upwards as far as you can.
- XWhen you reach the temple, sacrifice the Amulet to %d.
- X
- XThus will you fulfill your destiny.
- X%E
- X#
- X# Healer
- X#
- X%Cc H 00001
- XWhat sorcery has brought you back to %H? The smell
- Xof fresh funeral pyres tells you that something is amiss with the healing
- Xpowers that used to practice here.
- X
- XNo %gP are tending the materia medica gardens, and where are the
- Xcommon folk who used to come for the cures?
- X%E
- X%Cp H 00002
- XAfter your last experience you expected to be here, but you certainly
- Xdid not expect to see things so much worse. This time you must
- Xsucceed.
- X%E
- X%Cp H 00003
- XAgain, you %x %H in the distance.
- X
- XThe smell of death and disease permeates the air. You do not have
- Xto be a %R to know that the %n is on the verge of victory.
- X%E
- X%Cp H 00005
- XDid you read that new treatise on the therapeutic use of leeches?
- X%E
- X%Cp H 00006
- XPaint a red caduceus on your shield and monsters won't hit you.
- X%E
- X%Cp H 00007
- XI passed handwriting so they are demoting me a rank.
- X%E
- X%Cp H 00008
- XI've heard that even %l has not been able to cure Chiron.
- X%E
- X%Cp H 00009
- XWe think the %n has used his alchemists, and %o,
- Xto unleash a new disease we call 'the cold' on Gehennom.
- X%E
- X%Cc H 00010
- XFeebly, %l raises his head to look at you.
- X
- XIt is good to see you again, %p. I see the concern in your
- Xeyes, but do not worry for me. I am not ready for Hades yet. We have
- Xexhausted much of our healing powers holding off the %n.
- XI need your fresh strength to carry on our work.
- X
- XCome closer and let me lay hands on you, and determine if you have
- Xthe skills necessary to accomplish this mission.
- X%E
- X%Cp H 00011
- XAgain you return to me, %p. I sense that each trip back
- Xthe pleurisy and maladies of our land begin to infect you. Let us
- Xhope and pray to %d that you become ready for your task before
- Xyou fall victim to the bad humors.
- X%E
- X%Cp H 00012
- XChiron has fallen, Hermes has fallen, what else must I tell you to
- Ximpress upon you the importance of your mission! I hope that you
- Xhave come prepared this time.
- X%E
- X%Cc H 00013
- XYou have failed us, %p. You are a quack! A charlatan!
- X
- XHades will be happy to hear that you are once again practicing your
- Xarts on the unsuspecting.
- X%E
- X%Cc H 00014
- XAlas, %p, you are yet too inexperienced to deal with the rigors
- Xof such a task. You must be able to draw on the knowledge of botany,
- Xvetenary, and alchemy before I can send you on this quest with good
- Xconscience.
- X
- XReturn when you wear a %R's caduceus.
- X%E
- X%Cc H 00015
- XYou have learned much of the remedies that benefit, but you must also
- Xknow which physic for which ail. That is why %d's teachings are a
- Xpart of your training.
- X
- XReturn to us when you have healed thyself.
- X%E
- X%Cc H 00016
- XFor the first time, you sense a smile on %l' face.
- X
- X You have indeed learned as much as we can teach you in preparation
- X for this task. Let me tell you what I know of the symptoms and hope
- X that you can provide a cure.
- X
- X A short while ago, the dreaded %n was fooled by the gods
- X into thinking that he could use %o to find a
- X cure for old age. Think of it, eternal youth! But his good
- X health is accomplished by drawing the health from those around him.
- X
- X He has exhausted his own supply of healthy people and now he seeks to
- X extend his influence into our world. You must recover from him
- X %o and break the spell.
- X
- X You must travel into the swamps to %i, and from there
- X follow the trail to the %n's island lair. Be careful.
- X%E
- X%Cp H 00020
- XRemember, %p, to always wash your hands before operating.
- X%E
- X%Cp H 00021
- XThe %n has no real magic of his own. To this he is vulnerable.
- X%E
- X%Cp H 00022
- XIf you have been true to %d, you can draw on the power of
- X%o.
- X%E
- X%Cp H 00023
- XBring with you antidotes for poisons.
- X%E
- X%Cp H 00024
- XRemember this, %n can not use %o
- Xto harm you, it has only healing powers.
- X%E
- X%Cp H 00025
- XI have sent for Chiron, but I am afraid he will come too late.
- X%E
- X%Cp H 00026
- XMaybe when you return the snakes will once again begin to shed.
- X%E
- X%Cp H 00027
- XThe plague grows worse as we speak. Hurry, %p!
- X%E
- X%Cp H 00028
- XMany times the %n has caused trouble in these lands. It is
- Xtime that he was eradicated like the diseases he has caused.
- X%E
- X%Cp H 00029
- XWith but one eye, the %n should be easy to blind. Remember this.
- X%E
- X%Cc H 00030
- XYou stand before the entrance to %i. Strange
- Xscratching noises come from within the building.
- X
- XThe swampy ground around you seems to stink with disease.
- X%E
- X%Cp H 00031
- XOnce again you stand at the entrance to %i.
- X%E
- X%Cc H 00040
- XYou stand within sight of the infamous Isle of the %n. Even
- Xthe words of %l had not prepared you for this.
- X
- XSteeling yourself against the wails of the ill that pierce your ears,
- Xyou hurry on your task. Maybe with %o you can
- Xheal them on your return, but not now.
- X%E
- X%Cp H 00041
- XOnce again, you %x the Isle of the %n in the distance.
- X%E
- X%Cc H 00050
- XThey have made a mistake in sending you, %p.
- X
- XWhen I add your youth to mine, it will just make it easier for me
- Xto defeat %l.
- X%E
- X%Cp H 00051
- XUnlike your patients, you seem to keep coming back, %p!
- X%E
- X%Cp H 00052
- XWhich would you like, %p? Boils, pleurisy, convulsions?
- X%E
- X%Cp H 00053
- XI'll have %o back from you, %r. You are
- Xnot going to live to escape this place.
- X%E
- X%Cp H 00060
- XThey might as well give scalpels to wizards as to let you try to
- Xuse %o!
- X%E
- X%Cp H 00061
- XIf I could strike %l, surrounded by his %gP, imagine what I
- Xcan do to you here by yourself.
- X%E
- X%Cp H 00062
- XI will put my %Rp to work making a physic out of your ashes.
- X%E
- X%Cp H 00063
- XAs we speak, Hades gathers your patients to join you.
- X%E
- X%Cp H 00064
- XAfter I'm done with you, I'll destroy %l as well.
- X%E
- X%Cp H 00065
- XYou will have to kill me if you ever hope to leave this place.
- X%E
- X%Cp H 00066
- XI will impale your head on my caduceus for all to see.
- X%E
- X%Cp H 00067
- XThere is no materia medica in your sack which will cure you of me!
- X%E
- X%Cp H 00068
- XDo not fight too hard, I want your soul strong, not weakened!
- X%E
- X%Cp H 00069
- XYou should have stopped studying at vetenary.
- X%E
- X%Cc H 00070
- XAs you pick up %o, you feel its healing begin to
- Xwarm your soul. You curse Zeus for taking it from its rightful owner,
- Xbut at least you hope that %l can put it to good use once
- Xagain.
- X%E
- X%Cc H 00080
- XThe battered body of the %n slumps to the ground and gasps
- Xout one last curse:
- X
- X You have defeated me, %p, but I shall have my revenge.
- X How, I shall not say, but this curse shall be like a
- X cancer on you.
- X
- XWith that the %n dies.
- X%E
- X%Cc H 00081
- XAs soon as %l sees %o he summons his %gP.
- X
- XGently, %l reaches out and touches %o.
- XHe instructs each of the assembled to do the same. When everyone
- Xhas finished he speaks to you.
- X
- X Now that we have been replenished we can defeat this plague. You must
- X take %o with you and replenish the worlds you have
- X been called upon to travel next. I wish you could ride Chiron to the
- X end of your journey, but I need him to help me spread the cure. Go
- X now and continue your journey.
- X%E
- X%Cp H 00090
- XYou have again returned to us, %p. We have done well in your
- Xabsence, yes? How fare you upon your quest for the Amulet?
- X%E
- X%Cc H 00091
- XAh, you have recovered the Amulet, %p. Well done!
- X
- XNow, you should know that you must travel through the elemental planes
- Xto the astral, and there return the Amulet to %d. Go forth and
- Xmay our prayers be as a wind upon your back.
- X%E
- X#
- X# Knight
- X#
- X%Cc K 00001
- XYou materialize in the shadows of %H. Immediately, you notice
- Xthat something is wrong. The fields around the castle are trampled and
- Xwithered, as if some great battle has been recently fought.
- X
- XLooking closer, you %x long gouges in the walls of %H.
- XYou know of only one creature that makes those kinds of marks...
- X%E
- X%Cp K 00002
- XOnce again you stand in the shadows of %H.
- X%E
- X%Cp K 00003
- XAgain, you stand before %H. You vaguely sense that this
- Xmay be the last time you stand before %l.
- X%E
- X%Cp K 00005
- XHail, %p! Verily, thou looks well.
- X%E
- X%Cp K 00006
- XThere is word, %p, that %n hath been sighted in the fens
- Xnear %i.
- X%E
- X%Cp K 00007
- XThou art our only hope now, %p.
- X%E
- X%Cp K 00008
- XVerily, %l could have no better champion, %p.
- X%E
- X%Cp K 00009
- XMany brave %cP died when %n attacked.
- X%E
- X%Cc K 00010
- XAh, %p. We see thou hath received our summons.
- XWe are in dire need of thy prowess. But first, We must needs
- Xdecide if thou art ready for this great undertaking.
- X%E
- X%Cp K 00011
- XWelcome again, %p. We hope thou art ready now.
- X%E
- X%Cp K 00012
- XOnce again, thou standeth before us, %p. Art thou ready now?
- X%E
- X%Cp K 00013
- XVerily, %p, thou hast done well. That thou hast survived thus
- Xfar is a credit to thy valor, but thou art yet unprepared for
- Xthe demands required as Our Champion. A %r, no matter how
- Xpure, could never hope to defeat the foul %n.
- X
- XJourney forth from this place, and hone thy skills. Return to
- XOur presence when thou hast attained the noble title of %R.
- X%E
- X%Cp K 00014
- XThou dishonoureth us, %p! Thou hast strayed from the path of
- Xchivalry! Go from our presence and do penance. Only when thou art again
- Xpure may thou return hence.
- X%E
- X%Cp K 00015
- XThou disgraceth this noble court with thine impure presence. We have been
- Xlenient with thee, but no more. Thy name shalt be spoken no more. We
- Xhereby strip thee of thy title, thy lands, and thy standing as a %c.
- XBegone from our sight!
- X%E
- X%Cc K 00016
- XAh, %p. Thou art truly ready, as no %c before thee hath
- Xbeen. Hear now Our words:
- X
- XAs thou noticed as thou approached %H, a great battle hath
- Xbeen fought recently in these fields. Know thou that Merlin himself
- Xcame to aid us here as we battled the foul %n. In the midst of that
- Xbattle, %n struck Merlin a great blow, felling him. Then, as our
- Xforces were pressed back, %n stole %o.
- X
- XWe eventually turned the tide, but lost many %cP in doing so.
- XMerlin was taken off by his apprentice, but hast not recovered. We hast
- Xbeen told that so long as %n possesses %o,
- XMerlin will not regain his health.
- X
- XWe hereby charge thee with this most important of duties:
- X
- XGo forth from this place, to the fens, and there thou wilt find
- X%i. From there, thou must track down %n. Destroy the
- Xbeast, and return to Us %o. Only then can
- XWe restore Merlin to health.
- X%E
- X%Cp K 00020
- XRemember, %p, follow always the path of %d.
- X%E
- X%Cp K 00021
- XThough %n is verily a mighty foe, we have confidence in thy victory.
- X%E
- X%Cp K 00022
- XBeware, for %n hast surrounded himself with hordes of foul creatures.
- X%E
- X%Cp K 00023
- XGreat treasure, 'tis said, is hoarded in the lair of %n.
- X%E
- X%Cp K 00024
- XIf thou possesseth %o, %p, %n's magic
- Xshalt therewith be thwarted.
- X%E
- X%Cp K 00025
- XThe gates of %i are guarded by forces unseen, %p.
- XGo carefully.
- X%E
- X%Cp K 00026
- XReturn %o to us quickly, %p.
- X%E
- X%Cp K 00027
- XDestroy %n, %p, else %H shall surely fall.
- X%E
- X%Cp K 00028
- XCall upon %d when thou art in need.
- X%E
- X%Cp K 00029
- XTo find %i, thou must keep thy heart pure.
- X%E
- X%Cc K 00030
- XYou stand at the foot of %i. Atop, you can %x a shrine.
- XStrange energies seem to be focused here, and the hair on the back
- Xof your neck stands on end.
- X%E
- X%Cp K 00031
- XAgain, you stand at the foot of %i.
- X%E
- X%Cc K 00040
- XAs you exit the swamps, you %x before you a huge, gaping hole in the
- Xside of a hill. From within, you smell the foul stench of carrion.
- X
- XThe pools on either side of the entrance are fouled with blood, and
- Xpieces of rusted metal and broken weapons show above the surface.
- X%E
- X%Cp K 00041
- XAgain, you stand at the entrance to %n's lair.
- X%E
- X%Cp K 00050
- XHah! Another puny %c seeks death. I shall dine well tonight,
- Xthen tomorrow, %H shall fall!
- X%E
- X%Cp K 00051
- XAgain, thou challengeth me, %r? So be it. Thou wilt die here.
- X%E
- X%Cp K 00052
- XThou art truly foolish, %r. I shall dispatch thee anon.
- X%E
- X%Cp K 00053
- XSo, thou darest touch MY property! I shall have that bauble back,
- Xpuny %r. Thou wilt die in agony!
- X%E
- X%Cp K 00060
- XA mere %r can never withstand me!
- X%E
- X%Cp K 00061
- XI shall kill thee now, and feast!
- X%E
- X%Cp K 00062
- XPuny %c. What manner of death dost thou wish?
- X%E
- X%Cp K 00063
- XFirst thee, %p, then I shall feast upon %l.
- X%E
- X%Cp K 00064
- XHah! Thou hast failed, %r. Now thou shalt die.
- X%E
- X%Cp K 00065
- XDie, %c. Thou art as nothing against my might.
- X%E
- X%Cp K 00066
- XI shall suck the marrow from thy bones, %c.
- X%E
- X%Cp K 00067
- XLet's see... Broiled? No. Fried? Nay. Baked? Yea verily,
- Xthat is the way I like my %c for dinner.
- X%E
- X%Cp K 00068
- XThy strength wanes, %p. The time of thy death draws near.
- X%E
- X%Cp K 00069
- XCall upon thy precious %d, %p. It shalt not avail thee.
- X%E
- X%Cc K 00070
- XAs you pick up %o, you feel its protective fields
- Xform around your body. You also feel a faint stirring in your mind,
- Xas if you are in two places at once, and in the second, you are waking
- Xfrom a long sleep.
- X%E
- X%Cc K 00080
- XAs %n sinks to the ground, blood gushing from his open mouth, he
- Xdefiantly curses you and %l:
- X
- X Thou hast not won yet, %r. By the gods, I shalt return and dog
- X thy steps to the grave!
- X
- XHis tail flailing madly, %n tries to crawl towards you, but slumps
- Xto the ground and dies in a pool of his own blood.
- X%E
- X%Cc K 00081
- XAs you approach %l, he beams at you and says:
- X
- XWell done! Thou art truly the Champion of %H. We have
- Xreceived word that Merlin is recovering, and shall soon rejoin us.
- X
- XHe has instructed us that thou art now to be the guardian of
- X%o. He feels that thou may have need of
- Xits powers in thine adventures. It is our wish that thou keep
- X%o with thee as thou search for the fabled
- XAmulet of Yendor.
- X%E
- X%Cp K 00090
- XWell met, %p. How goest thy search for the Amulet of Yendor?
- X%E
- X%Cc K 00091
- XThou hast succeeded, we see, %p! Now thou art commanded to take
- Xthe Amulet to be sacrificed to %d in the plane of the astral.
- X
- XMerlin hath counseled us that thou must travel always upwards through
- Xthe planes of the elements, to achieve this goal.
- X
- XGo with %d, %p.
- X%E
- END_OF_FILE
- if test 40057 -ne `wc -c <'dat/quest.tx1'`; then
- echo shar: \"'dat/quest.tx1'\" unpacked with wrong size!
- fi
- # end of 'dat/quest.tx1'
- fi
- echo shar: End of archive 36 \(of 108\).
- cp /dev/null ark36isdone
- MISSING=""
- for I in 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 \
- 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 \
- 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 \
- 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 \
- 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 \
- 101 102 103 104 105 106 107 108 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 108 archives.
- echo "Now execute 'rebuild.sh'"
- rm -f ark10[0-8]isdone ark[1-9]isdone ark[1-9][0-9]isdone
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-