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- Path: uunet!mcsun!chsun!pega!dr_who
- From: dr_who@pegasus.ch (Sysop of PEGASUS)
- Newsgroups: vmsnet.sources.games
- Subject: VMS-SpcEmp Docfile
- Message-ID: <1993Jun7.092637.120@pegasus.ch>
- Date: 7 Jun 93 09:26:37 +0200
- Organization: Pegasus BBS, Switzerland
- Lines: 280
- Xref: uunet vmsnet.sources.games:732
-
- copy this file into the SPCEMP: directory and rename it to SPCEMP.DOC
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- + SUPER
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- . . .
- VAX/OPEN VMS Version 0.98 (27.02.93-20.05.93) (c)'93 R.Sieber & N.Kuemin
- For suggestions or BugReports: Email to DR_WHO@PEGASUS.CH
- or call ++41 [0]71715577 or (x.25) ++228 475212574
- dedicated to Eveline Rudigier
- Thanks to BIG_ONE and FERX for debugging and bugreports.
-
- ---------------------------------------------------------------------------
- I. Introduction
- II. Running Your Empire
- III. Battle
- IV. Missile Attacks
- V. Spies and Pirats
- VI. Trading / Bank-Stage / Lottery
- VII. Hints and Tips
- A. Appendix -A- RACES
-
-
- I. Introduction
-
- The object of Space Empire is simple. You are the absolute ruler
- of a set of worlds. Your goal is to be the most powerful empire through
- diplomacy, economic ploys, and most of all, war. The first person to be
- "Space Lord" for seven days in a row ascends the uridium throne of the
- galaxy and becomes Lord of the Universe. To be Space Lord, you must have
- at least 150,000 points and be the highest scorer if there is more than one
- empire with 150,000 points.
-
-
-
-
- II. Running Your Empire
-
- At the beginning of each turn, you collect money in the form of
- taxes from your people and ore mined from planets. You also get a stock of
- food from agricultural worlds and a flow of weaponry from defense planets.
- Additionally there are some other kinds of planets, you can earn most with
- tourism planets, but you can only buy a limited amount. Otherwise you will
- earn nothing at all. You can buy aprox. 1 tourism planet for 100 mil. of
- our population. Moreover the people dont like to travel if they are
- unhappy. If you want to trade you could buy trade planets they wont give
- you much more money than mine-planets, but you can increase that amount if
- you buy freighters and pilots. Your governing planets, which are purely
- administrative worlds, don't do you any good and just sap your funds -- but
- you need one of them for every 25 other planets.
-
- After collecting this money, you are allowed to budget your money
- as you see fit. Certain amounts will be requested which you are advised to
- stay close to. Your people will also require food -- make sure you either
- buy enough food each round or have enough agricultural worlds to support
- your people! Additionally you will be asked to spend money for health
- research, and technology research. Remember healthy people are happy
- people!
-
- Soon, you'll be able to buy extra things, including more weaponry,
- planets, etc. Spend wisely. Don't use up all your money, or buy things
- which could sap all your money away in the future. The higher your
- technology level is, the more weapons you can chose to buy and the stronger
- your defense are. The money suggested to spend for those points are the
- minimum amounts to keep the level. Spend more to increase the level and
- less to decrease, but who wants that ?
-
- You must keep your populace happy! Abusing them by not giving them
- enough food and not allocating enough money to your planets will stir up
- unrest. There are many factors which modify how happy your people are.
- Make sure you learn these and keep them that way. Internal unrest is worse
- than the most powerful of enemy armies!
-
-
- HINTS: People by nature are happier when they are well fed. The food
- levels suggested by the program are the MINIMUM levels required to keep
- them at their present status. Same with money needed for the planets the
- suggested amount is the minimum required to maintain the Status QUO.
-
- To build planets and defenses effectively during your first rounds in the
- game. Start off by buying NOTHING BUT ORE PLANETS for the first ten turns
- on turn one you should buy all ore planets except for about 2 or three
- agricultural planets always keep the agricultural planets producing more
- than the minimum required of food. Planet costs start to esculate rapidly
- but ore planets are the best investment. Each planet requires 10K credits
- to maintain and each governing planet requires 20K credits each. Since ORE
- planets produce 21K credits of income you profit 10K credits for every ORE
- planet you have. KEEP the levels of governing planets up to the minimum of
- 1 gov planet for every 25 plus fraction thereof of the other planets. Lack
- government representation is extremely bad for your people.
-
- After round ten or fifteen start buying Defense Planets but make sure that
- for every defense or agricultural planet you buy you alway buy at least one
- ore planet to support it. (Two ore planet to support the governing
- planets.)
-
-
-
-
- III. Battle
-
- Battle is an integral part of the game -- this is how you weaken
- your enemies and sieze planets from them. The victor in battle depends on
- many factors.
-
- Each unit of battle force works a little differently. Soldiers are
- the base unit of your military -- they have the weakest firepower in
- battle, but you need them to back up all your other forces. If you don't
- back up your other weaponry with troops of soldiers, you are surely doomed.
- Fighter craft (X-wings) are offense only weapons, and are about twice as
- effective as soldiers when attacking. The cost a little more, and for
- every 100 fighters you have, you need a carrier to transport them. Defense
- stations cost about the same as fighters, and are defense only and the
- power increases when your techlevel goes up. Cruisers are both offensive
- and defensive, have more firepower than either X-wings or soilders, but
- cost about twice as much. The Y-wing fighters don't need carriers to be
- transported to the battlefield. Moreover they're slightly more powerfull
- than X-wings but less then cruisers. They are offensive and defensive they
- are also quite cheap. But you can't get them if your technolgy level is to
- low. The Y-wings do not have the power to destroy enemies defense stations,
- the only weapon against them are the X-Wings.
-
- If your technology level is very high you will get the possibilty
- to buy Imperial Starfighters, they are about twice as strong as Y-Wings.
- (Pay attention the Starfighters need 100 soldiers each to operate). In the
- future you might even get Death Stars, who knows....
-
- The morale of your military is a very important factor. If you
- continuously lose battles, their morale will go down. It will go up if you
- win battles and allocate them extra money. It is also changed by various
- other factors. For instance, domestic unrest tends to demoralize your
- army. Be sure that you never attack an enemy with less then 50 soldiers,
- otherwise you will surly loose the battle and so the army get demoralised.
-
- There is always an element of chance. A lesser enemy always has a
- slight chance of winning a battle if the two battle forces are close enough
- in size.
-
- If the attacking battle force emerges the victor, he will gain 10%
- of his enemy's planets (rounded up). His enemy will be wiped out of the
- game if you take all of his planets. This is one of the greatest moral
- boosters your army can get. Moreover you will get 10 % of the enemie's
- bank account.
-
- New players are protected from being attacked for a period of 20
- turns, unless they attack someone else first (note 20 turns ends at the
- beginning of turn 21.) If you fail to logon to the game for 7 days you will
- lose your protection and made open game for the rest of the players. This
- is done to benefit those who are actively playing the game and to clear
- room for other players to join the game.
-
- HINTS: The best way to attack is to spy on the player you are about to
- attack if they are not part of an alliance send slightly more of troops,
- fighters (against defense stations), and heavy cruisers than your opponent
- has. If he has an alliance send your best guess or what you think his
- allaince has to support in addition to the normal required forces. Note:
- Alliances are not yet included in the VMS Version.
-
-
-
-
- IV. Missile Attacks
-
- Additionaly to the battle option you can fight your enemys with
- different types of heavy missiles. They are more powerfull than a normal
- battle attack. They are 4 missile types all of them will cause one major
- problem to your enemy.
-
- 1) Anti-Matter - these are the cheapest missiles availble and they
- destroy exactly one governing planet. (attention
- there's a second type quite like this one and that one
- destroys 50% of that type of plantes)
- 2) Thermo-Nuclear - these will cause severe health problems to the enemys
- population. Moreover your enemy will lose
- aprox. 30 % of his citizen
- 3) Chemical - If this missile hits your enemy he will lose all
- agricultural planets and all food in stock. Moreover
- his harmony will decrease.
- 4) Conventional - very dangerous weapon, if you succed your enemy will
- lose half of his army.
- ( Therefore it's the most expansive )
-
- But what can you do against a missile attack ? The more defense
- planets you own the higher the chance to reject a missile attack. Moreover
- you could buy missile-defense stations to get saver.
-
-
-
-
- V. Spies and Pirats
-
- Spying can be very useful during the game. If you want to attack someone
- but you dont know how strong his army is, you could use this option.
- The possibilities so far:
-
- 1) Covert Mission: Spy on Military and/or Government
- 2) Covert Mission: Spy on the Army strength
- 3) Pirating: Steal enemy's Y-Wing starfighters
- 4) Pirating: Steal enemy's Mk-Freighters
- 5) Pirating: Attack enemy's TradePlanets [NOT YET INCLUDED}
- 6) Show own Army strength (offense and defense)
- 7) Secret Public Poll under your people
-
- 2-5] You have to send more spy-power than your enemy owns, to succed !
- 3/4] To steal one ship you have to send 2 soldiers and one Y-Wing Fighter.
- Reason: A Y-Wing can transport only 2 people and you need the flight
- the stolen ship back to your region.
- By the way if you just press return or enter 0, the max. availble
- amount of soldiers or fighters will be sent to the mission.
-
- Good luck, 007 !! :-)
-
-
-
-
- VI. Trading / Bank-Stage / Lottery
-
- Trading is one more chance to earn more money.
- In the Bank you can put money on your account or withdraw it. You will earn
- intrest. Moreover you can send money to another player.
- In the lottery you can win money what else.
-
-
-
-
- VII. Hints and Tips
-
- 1) Be sure you spend enough money in research. 1 or 2 credits more than
- suggested by the computer is never enough. Try to spend twice or 3 times
- the amount asked.
- 2) A higher Techlevel will increase your defense stations power up
- to 4 times! (That's twice as strong as the stronges offensive weapon !)
- 3) Bank accounts are usefull to save money espacialy to protect it against
- pirate attacks. But on the other hand you could loose it when you get
- attack by an enemy.
- 4) Never give 0 credits when asked some money ! This would be a fatal mistake
- and maybe your last one.
- 5) It's worth trying to trade.
-
-
-
-
- A. Appendix -A- RACES
-
- Race |Dexterity|Knowledge|Mechanical|Perception|Strength|Technical|
- -------------------------------------------------------------------------
- Ewok | 14 | 6 | 8 | 18 | 12 | 8 |
- Gamorrean | 18 | 6 | 6 | 12 | 24 | 6 |
- Ithorian | 12 | 14 | 7 | 13 | 12 | 8 |
- Jawa | 12 | 12 | 18 | 6 | 6 | 18 |
- M.Calamari | 12 | 12 | 13 | 7 | 12 | 13 |
- Quarren | 12 | 7 | 12 | 13 | 13 | 8 |
- Sand People| 13 | 12 | 6 | 12 | 20 | 6 |
- Sullustan | 12 | 7 | 18 | 12 | 12 | 8 |
- Twi'lek | 12 | 12 | 8 | 19 | 6 | 12 |
- Wookie | 12 | 6 | 12 | 6 | 25 | 8 |
- Human | 10 | 6 | 6 | 6 | 12 | 6 |
- -------------------------------------------------------------------------
- These Datas have been taken from the Star-Wars Sourcebook.
-
- Docfile by Roger Sieber.
- ---CUT HERE---
- --
- Internet: Dr_who@pegasus.ch __
- Phone : ++41-71-71 70 42 ///
- FAX : ++41-71-71 27 87 __ /// "I'M THE DOCTORE BECAUSE
- \\\/// IT'S FUN FUN FUN ! "
- BBS Phone: ++41-71-71 55 77 \XX/ - TOM BAKER
- X.25 : +228 4752 1 2574
-