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- Path: uunet!wupost!waikato.ac.nz!ccc_simon
- From: ccc_simon@waikato.ac.nz (Simon Travaglia)
- Newsgroups: vmsnet.sources.games
- Subject: Adventure Source (The right posting)
- Message-ID: <1991Dec31.091825.5980@waikato.ac.nz>
- Date: 31 Dec 91 09:18:25 +1300
- Organization: University of Waikato Computer Centre
- Lines: 2797
-
- This is the slightly modified source to adventure as we got it. The data
- file is easier to obtain, so I haven't posted it. Please be aware that there
- is more than one version of Adventure (and adventure data file) around, due
- probably to quick ports to various machines...
-
- All credit to Crowther and Woods!
-
- -----------------------------------Axe Here-----------------------------------
- C ADVENTURES
-
- C CURRENT LIMITS:
- C 9650 WORDS OF MESSAGE TEXT (LINES, LINSIZ).
- C 750 TRAVEL OPTIONS (TRAVEL, TRVSIZ).
- C 300 VOCABULARY WORDS (KTAB, ATAB, TABSIZ).
- C 150 LOCATIONS (LTEXT, STEXT, KEY, COND, ABB, ATLOC, LOCSIZ).
- C 100 OBJECTS (PLAC, PLACE, FIXD, FIXED, LINK (TWICE), PTEXT, PROP).
- C 35 "ACTION" VERBS (ACTSPK, VRBSIZ).
- C 205 RANDOM MESSAGES (RTEXT, RTXSIZ).
- C 12 DIFFERENT PLAYER CLASSIFICATIONS (CTEXT, CVAL, CLSMAX).
- C 20 HINTS, LESS 3 (HINTLC, HINTED, HINTS, HNTSIZ).
- C 35 MAGIC MESSAGES (MTEXT, MAGSIZ).
- C THERE ARE ALSO LIMITS WHICH CANNOT BE EXCEEDED DUE TO THE STRUCTURE OF
- C THE DATABASE. (E.G., THE VOCABULARY USES N/1000 TO DETERMINE WORD TYPE,
- C SO THERE CAN'T BE MORE THAN 1000 WORDS.) THESE UPPER LIMITS ARE:
- C 1000 NON-SYNONYMOUS VOCABULARY WORDS
- C 300 LOCATIONS
- C 100 OBJECTS
- C
- C *****************************************************************
- C * Any comments like this pertain to the modifications made to *
- C * the source By S Travaglia, Waikato Univerity, 1985-7. Old src *
- C * won't be deleted in case someone may want to look it up. *
- C * spt@waikato.ac.nz *
- C *****************************************************************
- C
- C *****************************************************************
- C * The call to IMAGE_DIR does a $GETJPI to find the image name. *
- C * The directory spec is extracted from this and is used in data *
- C * file opens etc. This way you don't have to have a hardwired *
- C * directory spec in the program, wherever the .EXE is, put the *
- C * data file as well. IMAGE_DIR: is a local logical that xlates *
- C * to the directory the image is being run from *
- C * Either write this routine, OR, simply take the IMAGE_DIR out *
- C * of the data file spec *
- C *****************************************************************
-
- IMPLICIT INTEGER(A-Z)
- LOGICAL DSEEN,BLKLIN,HINTED,YES,START
- CHARACTER WD1*10,WD2*10,TEMPC*25
- CHARACTER CLINES*100
- CHARACTER ATAB(300)*5
-
- COMMON /TXTCOM/ RTEXT,LINES
- COMMON /BLKCOM/ BLKLIN
- COMMON/VOCCOM1/ ATAB
- COMMON/VOCCOM2/KTAB, TABSIZ
- COMMON /PLACOM/ ATLOC,LINK,PLACE,FIXED,HOLDNG
- COMMON /MTXCOM/ MTEXT
- COMMON /PTXCOM/ PTEXT
- COMMON /ABBCOM/ ABB
- COMMON /WIZCOM/ WKDAY,WKEND,HOLID,HBEGIN,HEND,HNAME,
- 1 SHORT,MAGNM,LATNCY,SAVED,SAVET,SETUP
-
- DIMENSION LINES(12000)
- DIMENSION TRAVEL(750)
- DIMENSION KTAB(300)
- DIMENSION LTEXT(150),STEXT(150),KEY(150),COND(150),ABB(150),
- 1 ATLOC(150)
- DIMENSION PLAC(100),PLACE(100),FIXD(100),FIXED(100),LINK(200),
- 1 PTEXT(100),PROP(100)
- DIMENSION ACTSPK(35)
- DIMENSION RTEXT(205)
- DIMENSION CTEXT(12),CVAL(12)
- DIMENSION HINTLC(20),HINTED(20),HINTS(20,4)
- DIMENSION MTEXT(35)
- DIMENSION TK(20),DSEEN(6),DLOC(6),ODLOC(6),HNAME(4)
-
- C
- C AVOID MAKING THE COMPILER WORRY ABOUT MODIFYING THE DO INDEX
- C
- INTEGER IDONDX
- C STATEMENT FUNCTIONS
- C
- C
- C TOTING(OBJ) = TRUE IF THE OBJ IS BEING CARRIED
- C HERE(OBJ) = TRUE IF THE OBJ IS AT "LOC" (OR IS BEING CARRIED)
- C AT(OBJ) = TRUE IF ON EITHER SIDE OF TWO-PLACED OBJECT
- C LIQ(DUMMY) = OBJECT NUMBER OF LIQUID IN BOTTLE
- C LIQLOC(LOC) = OBJECT NUMBER OF LIQUID (IF ANY) AT LOC
- C BITSET(L,N) = TRUE IF COND(L) HAS BIT N SET (BIT 0 IS UNITS BIT)
- C FORCED(LOC) = TRUE IF LOC MOVES WITHOUT ASKING FOR INPUT (COND=2)
- C DARK(DUMMY) = TRUE IF LOCATION "LOC" IS DARK
- C PCT(N) = TRUE N% OF THE TIME (N INTEGER FROM 0 TO 100)
- C
- C WZDARK SAYS WHETHER THE LOC HE'S LEAVING WAS DARK
- C LMWARN SAYS WHETHER HE'S BEEN WARNED ABOUT LAMP GOING DIM
- C CLOSNG SAYS WHETHER ITS CLOSING TIME YET
- C PANIC SAYS WHETHER HE'S FOUND OUT HE'S TRAPPED IN THE CAVE
- C CLOSED SAYS WHETHER WE'RE ALL THE WAY CLOSED
- C GAVEUP SAYS WHETHER HE EXITED VIA "QUIT"
- C SCORNG INDICATES TO THE SCORE ROUTINE WHETHER WE'RE DOING A "SCORE" COMMAND
- C DEMO IS TRUE IF THIS IS A PRIME-TIME DEMONSTRATION GAME
- C YEA IS RANDOM YES/NO REPLY
-
- LOGICAL TOTING,HERE,AT,BITSET,DARK,WZDARK,LMWARN,CLOSNG,PANIC,
- 1 CLOSED,GAVEUP,SCORNG,DEMO,YEA
- EXTERNAL RAN
-
- TOTING(OBJ)=PLACE(OBJ).EQ.-1
- HERE(OBJ)=PLACE(OBJ).EQ.LOC.OR.TOTING(OBJ)
- AT(OBJ)=PLACE(OBJ).EQ.LOC.OR.FIXED(OBJ).EQ.LOC
- LIQ2(PBOTL)=(1-PBOTL)*WATER+(PBOTL/2)*(WATER+OIL)
- LIQ(DUMMY)=LIQ2(MAX0(PROP(BOTTLE),-1-PROP(BOTTLE)))
- LIQLOC(LOC)=LIQ2((MOD(COND(LOC)/2*2,8)-5)*MOD(COND(LOC)/4,2)+1)
- BITSET(L,N)=(COND(L).AND.SHIFT(1,N)).NE.0
- FORCED(LOC)=COND(LOC).EQ.2
- DARK(DUMMY)=MOD(COND(LOC),2).EQ.0.AND.(PROP(LAMP).EQ.0.OR.
- 1 .NOT.HERE(LAMP))
- PCT(N)=RAN(100).LT.N
- C
- DATA LINSIZ/12000/,TRVSIZ/750/,TABSIZ/300/,LOCSIZ/150/,
- 1 VRBSIZ/35/,RTXSIZ/205/,CLSMAX/12/,HNTSIZ/20/,MAGSIZ/35/
- DATA SETUP/0/,BLKLIN/.TRUE./
-
- C DESCRIPTION OF THE DATABASE FORMAT
- C
- C
- C THE DATA FILE CONTAINS SEVERAL SECTIONS. EACH BEGINS WITH A LINE CONTAINING
- C A NUMBER IDENTIFYING THE SECTION, AND ENDS WITH A LINE CONTAINING "-1".
- C
- C SECTION 1: LONG FORM DESCRIPTIONS. EACH LINE CONTAINS A LOCATION NUMBER,
- C A TAB, AND A LINE OF TEXT. THE SET OF (NECESSARILY ADJACENT) LINES
- C WHOSE NUMBERS ARE X FORM THE LONG DESCRIPTION OF LOCATION X.
- C SECTION 2: SHORT FORM DESCRIPTIONS. SAME FORMAT AS LONG FORM. NOT ALL
- C PLACES HAVE SHORT DESCRIPTIONS.
- C SECTION 3: TRAVEL TABLE. EACH LINE CONTAINS A LOCATION NUMBER (X), A SECOND
- C LOCATION NUMBER (Y), AND A LIST OF MOTION NUMBERS (SEE SECTION 4).
- C EACH MOTION REPRESENTS A VERB WHICH WILL GO TO Y IF CURRENTLY AT X.
- C Y, IN TURN, IS INTERPRETED AS FOLLOWS. LET M=Y/1000, N=Y MOD 1000.
- C IF N<=300 IT IS THE LOCATION TO GO TO.
- C IF 300<N<=500 N-300 IS USED IN A COMPUTED GOTO TO
- C A SECTION OF SPECIAL CODE.
- C IF N>500 MESSAGE N-500 FROM SECTION 6 IS PRINTED,
- C AND HE STAYS WHEREVER HE IS.
- C MEANWHILE, M SPECIFIES THE CONDITIONS ON THE MOTION.
- C IF M=0 IT'S UNCONDITIONAL.
- C IF 0<M<100 IT IS DONE WITH M% PROBABILITY.
- C IF M=100 UNCONDITIONAL, BUT FORBIDDEN TO DWARVES.
- C IF 100<M<=200 HE MUST BE CARRYING OBJECT M-100.
- C IF 200<M<=300 MUST BE CARRYING OR IN SAME ROOM AS M-200.
- C IF 300<M<=400 PROP(M MOD 100) MUST *NOT* BE 0.
- C IF 400<M<=500 PROP(M MOD 100) MUST *NOT* BE 1.
- C IF 500<M<=600 PROP(M MOD 100) MUST *NOT* BE 2, ETC.
- C IF THE CONDITION (IF ANY) IS NOT MET, THEN THE NEXT *DIFFERENT*
- C "DESTINATION" VALUE IS USED (UNLESS IT FAILS TO MEET *ITS* CONDITIONS,
- C IN WHICH CASE THE NEXT IS FOUND, ETC.). TYPICALLY, THE NEXT DEST WILL
- C BE FOR ONE OF THE SAME VERBS, SO THAT ITS ONLY USE IS AS THE ALTERNATE
- C DESTINATION FOR THOSE VERBS. FOR INSTANCE:
- C 15 110022 29 31 34 35 23 43
- C 15 14 29
- C THIS SAYS THAT, FROM LOC 15, ANY OF THE VERBS 29, 31, ETC., WILL TAKE
- C HIM TO 22 IF HE'S CARRYING OBJECT 10, AND OTHERWISE WILL GO TO 14.
- C 11 303008 49
- C 11 9 50
- C THIS SAYS THAT, FROM 11, 49 TAKES HIM TO 8 UNLESS PROP(3)=0, IN WHICH
- C CASE HE GOES TO 9. VERB 50 TAKES HIM TO 9 REGARDLESS OF PROP(3).
- C SECTION 4: VOCABULARY. EACH LINE CONTAINS A NUMBER (N), A TAB, AND A
- C FIVE-LETTER WORD. CALL M=N/1000. IF M=0, THEN THE WORD IS A MOTION
- C VERB FOR USE IN TRAVELLING (SEE SECTION 3). ELSE, IF M=1, THE WORD IS
- C AN OBJECT. ELSE, IF M=2, THE WORD IS AN ACTION VERB (SUCH AS "CARRY"
- C OR "ATTACK"). ELSE, IF M=3, THE WORD IS A SPECIAL CASE VERB (SUCH AS
- C "DIG") AND N MOD 1000 IS AN INDEX INTO SECTION 6. OBJECTS FROM 50 TO
- C (CURRENTLY, ANYWAY) 79 ARE CONSIDERED TREASURES (FOR PIRATE, CLOSEOUT).
- C SECTION 5: OBJECT DESCRIPTIONS. EACH LINE CONTAINS A NUMBER (N), A TAB,
- C AND A MESSAGE. IF N IS FROM 1 TO 100, THE MESSAGE IS THE "INVENTORY"
- C MESSAGE FOR OBJECT N. OTHERWISE, N SHOULD BE 000, 100, 200, ETC., AND
- C THE MESSAGE SHOULD BE THE DESCRIPTION OF THE PRECEDING OBJECT WHEN ITS
- C PROP VALUE IS N/100. THE N/100 IS USED ONLY TO DISTINGUISH MULTIPLE
- C MESSAGES FROM MULTI-LINE MESSAGES; THE PROP INFO ACTUALLY REQUIRES ALL
- C MESSAGES FOR AN OBJECT TO BE PRESENT AND CONSECUTIVE. PROPERTIES WHICH
- C PRODUCE NO MESSAGE SHOULD BE GIVEN THE MESSAGE ">$<".
- C SECTION 6: ARBITRARY MESSAGES. SAME FORMAT AS SECTIONS 1, 2, AND 5, EXCEPT
- C THE NUMBERS BEAR NO RELATION TO ANYTHING (EXCEPT FOR SPECIAL VERBS
- C IN SECTION 4).
- C SECTION 7: OBJECT LOCATIONS. EACH LINE CONTAINS AN OBJECT NUMBER AND ITS
- C INITIAL LOCATION (ZERO (OR OMITTED) IF NONE). IF THE OBJECT IS
- C IMMOVABLE, THE LOCATION IS FOLLOWED BY A "-1". IF IT HAS TWO LOCATIONS
- C (E.G. THE GRATE) THE FIRST LOCATION IS FOLLOWED WITH THE SECOND, AND
- C THE OBJECT IS ASSUMED TO BE IMMOVABLE.
- C SECTION 8: ACTION DEFAULTS. EACH LINE CONTAINS AN "ACTION-VERB" NUMBER AND
- C THE INDEX (IN SECTION 6) OF THE DEFAULT MESSAGE FOR THE VERB.
- C SECTION 9: LIQUID ASSETS, ETC. EACH LINE CONTAINS A NUMBER (N) AND UP TO 20
- C LOCATION NUMBERS. BIT N (WHERE 0 IS THE UNITS BIT) IS SET IN COND(LOC)
- C FOR EACH LOC GIVEN. THE COND BITS CURRENTLY ASSIGNED ARE:
- C 0 LIGHT
- C 1 IF BIT 2 IS ON: ON FOR OIL, OFF FOR WATER
- C 2 LIQUID ASSET, SEE BIT 1
- C 3 PIRATE DOESN'T GO HERE UNLESS FOLLOWING PLAYER
- C OTHER BITS ARE USED TO INDICATE AREAS OF INTEREST TO "HINT" ROUTINES:
- C 4 TRYING TO GET INTO CAVE
- C 5 TRYING TO CATCH BIRD
- C 6 TRYING TO DEAL WITH SNAKE
- C 7 LOST IN MAZE
- C 8 PONDERING DARK ROOM
- C 9 AT WITT'S END
- C COND(LOC) IS SET TO 2, OVERRIDING ALL OTHER BITS, IF LOC HAS FORCED
- C MOTION.
- C SECTION 10: CLASS MESSAGES. EACH LINE CONTAINS A NUMBER (N), A TAB, AND A
- C MESSAGE DESCRIBING A CLASSIFICATION OF PLAYER. THE SCORING SECTION
- C SELECTS THE APPROPRIATE MESSAGE, WHERE EACH MESSAGE IS CONSIDERED TO
- C APPLY TO PLAYERS WHOSE SCORES ARE HIGHER THAN THE PREVIOUS N BUT NOT
- C HIGHER THAN THIS N. NOTE THAT THESE SCORES PROBABLY CHANGE WITH EVERY
- C MODIFICATION (AND PARTICULARLY EXPANSION) OF THE PROGRAM.
- C SECTION 11: HINTS. EACH LINE CONTAINS A HINT NUMBER (CORRESPONDING TO A
- C COND BIT, SEE SECTION 9), THE NUMBER OF TURNS HE MUST BE AT THE RIGHT
- C LOC(S) BEFORE TRIGGERING THE HINT, THE POINTS DEDUCTED FOR TAKING THE
- C HINT, THE MESSAGE NUMBER (SECTION 6) OF THE QUESTION, AND THE MESSAGE
- C NUMBER OF THE HINT. THESE VALUES ARE STASHED IN THE "HINTS" ARRAY.
- C HNTMAX IS SET TO THE MAX HINT NUMBER (<= HNTSIZ). NUMBERS 1-3 ARE
- C UNUSABLE SINCE COND BITS ARE OTHERWISE ASSIGNED, SO 2 IS USED TO
- C REMEMBER IF HE'S READ THE CLUE IN THE REPOSITORY, AND 3 IS USED TO
- C REMEMBER WHETHER HE ASKED FOR INSTRUCTIONS (GETS MORE TURNS, BUT LOSES
- C POINTS).
- C SECTION 12: MAGIC MESSAGES. IDENTICAL TO SECTION 6 EXCEPT PUT IN A SEPARATE
- C SECTION FOR EASIER REFERENCE. MAGIC MESSAGES ARE USED BY THE STARTUP,
- C MAINTENANCE MODE, AND RELATED ROUTINES.
- C SECTION 0: END OF DATABASE.
-
- C READ THE DATABASE * Comment out the call to image_dir if not using it *
- CALL Image_Dir
-
- IF(SETUP.NE.0)GOTO 1100
- TYPE 1000
- 1000 FORMAT(' Please wait while we obtain entry to the cave...')
-
-
- C CLEAR OUT THE VARIOUS TEXT-POINTER ARRAYS. ALL TEXT IS STORED IN ARRAY
- C LINES; EACH LINE IS PRECEDED BY A WORD POINTING TO THE NEXT POINTER (I.E.
- C THE WORD FOLLOWING THE END OF THE LINE). THE POINTER IS NEGATIVE IF THIS IS
- C FIRST LINE OF A MESSAGE. THE TEXT-POINTER ARRAYS CONTAIN INDICES OF
- C POINTER-WORDS IN LINES. STEXT(N) IS SHORT DESCRIPTION OF LOCATION N.
- C LTEXT(N) IS LONG DESCRIPTION. PTEXT(N) POINTS TO MESSAGE FOR PROP(N)=0.
- C SUCCESSIVE PROP MESSAGES ARE FOUND BY CHASING POINTERS. RTEXT CONTAINS
- C SECTION 6'S STUFF. CTEXT(N) POINTS TO A PLAYER-CLASS MESSAGE. MTEXT IS FOR
- C SECTION 12. WE ALSO CLEAR COND. SEE DESCRIPTION OF SECTION 9 FOR DETAILS.
-
- DO 1001 I=1,300
- IF(I.LE.100)PTEXT(I)=0
- IF(I.LE.RTXSIZ)RTEXT(I)=0
- IF(I.LE.CLSMAX)CTEXT(I)=0
- IF(I.LE.MAGSIZ)MTEXT(I)=0
- IF(I.GT.LOCSIZ)GOTO 1001
- STEXT(I)=0
- LTEXT(I)=0
- COND(I)=0
- 1001 CONTINUE
-
- c * Remember to take out image_dir if you're not using it *
-
- OPEN(UNIT=1,NAME='Image_Dir:Adventure.Dat',READONLY,TYPE='OLD')
- SETUP=1
- LINUSE=1
- TRVS=1
- CLSSES=1
-
- C START NEW DATA SECTION. SECT IS THE SECTION NUMBER.
-
- 1002 READ(1,*) SECT
- OLDLOC=-1
- GOTO(1100,1004,1004,1030,1040,1004,1004,1050,1060,1070,1004,
- 1 1080,1004) (SECT+1)
- C (0) (1) (2) (3) (4) (5) (6) (7) (8) (9) (10)
- C (11) (12)
- CALL BUG(9)
-
- C SECTIONS 1, 2, 5, 6, 10, 12. READ MESSAGES AND SET UP POINTERS.
-
- 1004 READ(1,1005) CLINES(1:80)
- 1005 FORMAT(80A)
- CLINES(80:80)=' '
- LOC=INTG(CLINES(1:6))
- IT=LINUSE+1
- D PRINT *,CLINES
- CALL XFR(CLINES(9:80),LINES,IT)
- IF(LOC.EQ.-1)GOTO 1002
- DO 1006 K=1,18
- KK=LINUSE+19-K
- IF(LINES(KK).NE.' ')GOTO 1007
- 1006 CONTINUE
- 1007 LINES(LINUSE)=KK+1
- IF(LOC.EQ.OLDLOC)GOTO 1020
- LINES(LINUSE)=-LINES(LINUSE)
- IF(SECT.EQ.12)GOTO 1013
- IF(SECT.EQ.10)GOTO 1012
- IF(SECT.EQ.6)GOTO 1011
- IF(SECT.EQ.5)GOTO 1010
- IF(SECT.EQ.1)GOTO 1008
-
- STEXT(LOC)=LINUSE
- GOTO 1020
-
- 1008 LTEXT(LOC)=LINUSE
- GOTO 1020
-
- 1010 IF(LOC.GT.0.AND.LOC.LE.100)PTEXT(LOC)=LINUSE
- GOTO 1020
-
- 1011 IF(LOC.GT.RTXSIZ)CALL BUG(6)
- RTEXT(LOC)=LINUSE
- GOTO 1020
-
- 1012 CTEXT(CLSSES)=LINUSE
- CVAL(CLSSES)=LOC
- CLSSES=CLSSES+1
- GOTO 1020
-
- 1013 IF(LOC.GT.MAGSIZ)CALL BUG(6)
- MTEXT(LOC)=LINUSE
-
- 1020 LINUSE=KK+1
- LINES(LINUSE)=-1
- OLDLOC=LOC
- IF(LINUSE+17.GT.LINSIZ)CALL BUG(2)
- GOTO 1004
-
-
- C THE STUFF FOR SECTION 3 IS ENCODED HERE. EACH "FROM-LOCATION" GETS A
- C CONTIGUOUS SECTION OF THE "TRAVEL" ARRAY. EACH ENTRY IN TRAVEL IS
- C NEWLOC*1000 + KEYWORD (FROM SECTION 4, MOTION VERBS), AND IS NEGATED IF
- C THIS IS THE LAST ENTRY FOR THIS LOCATION. KEY(N) IS THE INDEX IN TRAVEL
- C OF THE FIRST OPTION AT LOCATION N.
-
- 1030 DO 1031 I=1,20
- 1031 TK(I)=0
- NEWLOC=0
- LOC=0
- READ(1,*)LOC,NEWLOC,TK
- IF(LOC.EQ.0)GOTO 1030
- C ABOVE KLUGE IS TO AVOID AFOREMENTIONED F40 BUG
- IF(LOC.EQ.-1)GOTO 1002
- IF(KEY(LOC).NE.0)GOTO 1033
- KEY(LOC)=TRVS
- GOTO 1035
- 1033 TRAVEL(TRVS-1)=-TRAVEL(TRVS-1)
- 1035 DO 1037 L=1,20
- IF(TK(L).EQ.0)GOTO 1039
- TRAVEL(TRVS)=NEWLOC*1000+TK(L)
- TRVS=TRVS+1
- IF(TRVS.EQ.TRVSIZ)CALL BUG(3)
- 1037 CONTINUE
- 1039 TRAVEL(TRVS-1)=-TRAVEL(TRVS-1)
- GOTO 1030
-
-
- C HERE WE READ IN THE VOCABULARY. KTAB(N) IS THE WORD NUMBER, ATAB(N) IS
- C THE CORRESPONDING WORD. THE -1 AT THE END OF SECTION 4 IS LEFT IN KTAB
- C AS AN END-MARKER. THE WORDS ARE GIVEN A MINIMAL HASH TO MAKE READING THE
- C CORE-IMAGE HARDER. NOTE THAT '/7-08' HAD BETTER NOT BE IN THE LIST, SINCE
- C IT COULD HASH TO -1.
-
- 1040 DO 1042 TABNDX=1,TABSIZ
- 1043 READ(1,1041) TEMPC(1:8),ATAB(TABNDX)
- 1041 FORMAT(8A,5A)
- KTAB(TABNDX)=INTG(TEMPC(1:8))
- IF(KTAB(TABNDX).EQ.0)GOTO 1043
- C ABOVE KLUGE IS TO AVOID AFOREMENTIONED F40 BUG
- IF(KTAB(TABNDX).EQ.-1)GOTO 1002
- 1042 CONTINUE
- CALL BUG(4)
-
-
- C READ IN THE INITIAL LOCATIONS FOR EACH OBJECT. ALSO THE IMMOVABILITY INFO.
- C PLAC CONTAINS INITIAL LOCATIONS OF OBJECTS. FIXD IS -1 FOR IMMOVABLE
- C OBJECTS (INCLUDING THE SNAKE), OR = SECOND LOC FOR TWO-PLACED OBJECTS.
-
- 1050 OBJ=0
- J=0
- K=0
- READ(1,*)OBJ,J,K
- IF(OBJ.EQ.-1)GOTO 1002
- PLAC(OBJ)=J
- FIXD(OBJ)=K
- GOTO 1050
-
- C READ DEFAULT MESSAGE NUMBERS FOR ACTION VERBS, STORE IN ACTSPK.
-
- 1060 READ(1,*)VERB,J
- IF(VERB.EQ.-1)GOTO 1002
- ACTSPK(VERB)=J
- GOTO 1060
-
- C READ INFO ABOUT AVAILABLE LIQUIDS AND OTHER CONDITIONS, STORE IN COND.
-
- 1070 DO 1072 I=1,20
- 1072 TK(I)=0
- K=0
- READ(1,*)K,TK
- IF(K.EQ.-1)GOTO 1002
- DO 1071 I=1,20
- LOC=TK(I)
- IF(LOC.EQ.0)GOTO 1070
- IF(BITSET(LOC,K))CALL BUG(8)
- 1071 COND(LOC)=COND(LOC)+SHIFT(1,K)
- GOTO 1070
-
- C READ DATA FOR HINTS.
-
- 1080 HNTMAX=0
- 1081 DO 1084 I=1,20
- 1084 TK(I)=0
- K=0
- READ(1,*)K,TK
- IF(K.EQ.-1)GOTO 1002
- IF(K.EQ.0)GOTO 1081
- IF(K.LT.0.OR.K.GT.HNTSIZ)CALL BUG(7)
- DO 1083 I=1,4
- 1083 HINTS(K,I)=TK(I)
- HNTMAX=MAX0(HNTMAX,K)
- GOTO 1081
-
- C FINISH CONSTRUCTING INTERNAL DATA FORMAT
-
- C IF SETUP=2 WE DON'T NEED TO DO THIS. IT'S ONLY NECESSARY IF WE HAVEN'T DONE
- C IT AT ALL OR IF THE PROGRAM HAS BEEN RUN SINCE THEN.
-
- 1100 IF(SETUP.EQ.2)GOTO 1
- IF(SETUP.EQ.-1)GOTO 8305
-
-
- C HAVING READ IN THE DATABASE, CERTAIN THINGS ARE NOW CONSTRUCTED. PROPS ARE
- C SET TO ZERO. WE FINISH SETTING UP COND BY CHECKING FOR FORCED-MOTION TRAVEL
- C ENTRIES. THE PLAC AND FIXD ARRAYS ARE USED TO SET UP ATLOC(N) AS THE FIRST
- C OBJECT AT LOCATION N, AND LINK(OBJ) AS THE NEXT OBJECT AT THE SAME LOCATION
- C AS OBJ. (OBJ>100 INDICATES THAT FIXED(OBJ-100)=LOC; LINK(OBJ) IS STILL THE
- C CORRECT LINK TO USE.) ABB IS ZEROED; IT CONTROLS WHETHER THE ABBREVIATED
- C DESCRIPTION IS PRINTED. COUNTS MOD 5 UNLESS "LOOK" IS USED.
-
- DO 1101 I=1,100
- PLACE(I)=0
- PROP(I)=0
- LINK(I)=0
- 1101 LINK(I+100)=0
-
- DO 1102 I=1,LOCSIZ
- ABB(I)=0
- IF(LTEXT(I).EQ.0.OR.KEY(I).EQ.0)GOTO 1102
- K=KEY(I)
- IF(MOD(IABS(TRAVEL(K)),1000).EQ.1)COND(I)=2
- 1102 ATLOC(I)=0
-
-
- C SET UP THE ATLOC AND LINK ARRAYS AS DESCRIBED ABOVE. WE'LL USE THE DROP
- C SUBROUTINE, WHICH PREFACES NEW OBJECTS ON THE LISTS. SINCE WE WANT THINGS
- C IN THE OTHER ORDER, WE'LL RUN THE LOOP BACKWARDS. IF THE OBJECT IS IN TWO
- C LOCS, WE DROP IT TWICE. THIS ALSO SETS UP "PLACE" AND "FIXED" AS COPIES OF
- C "PLAC" AND "FIXD". ALSO, SINCE TWO-PLACED OBJECTS ARE TYPICALLY BEST
- C DESCRIBED LAST, WE'LL DROP THEM FIRST.
-
- DO 1106 I=1,100
- K=101-I
- IF(FIXD(K).LE.0)GOTO 1106
- CALL DROP(K+100,FIXD(K))
- CALL DROP(K,PLAC(K))
- 1106 CONTINUE
-
- DO 1107 I=1,100
- K=101-I
- FIXED(K)=FIXD(K)
- 1107 IF(PLAC(K).NE.0.AND.FIXD(K).LE.0)CALL DROP(K,PLAC(K))
-
-
- C TREASURES, AS NOTED EARLIER, ARE OBJECTS 50 THROUGH MAXTRS (CURRENTLY 79).
- C THEIR PROPS ARE INITIALLY -1, AND ARE SET TO 0 THE FIRST TIME THEY ARE
- C DESCRIBED. TALLY KEEPS TRACK OF HOW MANY ARE NOT YET FOUND, SO WE KNOW
- C WHEN TO CLOSE THE CAVE. TALLY2 COUNTS HOW MANY CAN NEVER BE FOUND (E.G. IF
- C LOST BIRD OR BRIDGE).
-
- MAXTRS=79
- TALLY=0
- TALLY2=0
- DO 1200 I=50,MAXTRS
- IF(PTEXT(I).NE.0)PROP(I)=-1
- 1200 TALLY=TALLY-PROP(I)
-
- C CLEAR THE HINT STUFF. HINTLC(I) IS HOW LONG HE'S BEEN AT LOC WITH COND BIT
- C I. HINTED(I) IS TRUE IFF HINT I HAS BEEN USED.
-
- DO 1300 I=1,HNTMAX
- HINTED(I)=.FALSE.
- 1300 HINTLC(I)=0
-
- C DEFINE SOME HANDY MNEMONICS. THESE CORRESPOND TO OBJECT NUMBERS.
-
- KEYS=VOCAB('KEYS',1)
- LAMP=VOCAB('LAMP',1)
- GRATE=VOCAB('GRATE',1)
- CAGE=VOCAB('CAGE',1)
- ROD=VOCAB('ROD',1)
- ROD2=ROD+1
- STEPS=VOCAB('STEPS',1)
- BIRD=VOCAB('BIRD',1)
- DOOR=VOCAB('DOOR',1)
- PILLOW=VOCAB('PILLO',1)
- SNAKE=VOCAB('SNAKE',1)
- FISSUR=VOCAB('FISSU',1)
- TABLET=VOCAB('TABLE',1)
- CLAM=VOCAB('CLAM',1)
- OYSTER=VOCAB('OYSTE',1)
- MAGZIN=VOCAB('MAGAZ',1)
- DWARF=VOCAB('DWARF',1)
- KNIFE=VOCAB('KNIFE',1)
- FOOD=VOCAB('FOOD',1)
- BOTTLE=VOCAB('BOTTL',1)
- WATER=VOCAB('WATER',1)
- OIL=VOCAB('OIL',1)
- PLANT=VOCAB('PLANT',1)
- PLANT2=PLANT+1
- AXE=VOCAB('AXE',1)
- MIRROR=VOCAB('MIRRO',1)
- DRAGON=VOCAB('DRAGO',1)
- CHASM=VOCAB('CHASM',1)
- TROLL=VOCAB('TROLL',1)
- TROLL2=TROLL+1
- BEAR=VOCAB('BEAR',1)
- MESSAG=VOCAB('MESSA',1)
- VEND=VOCAB('VENDI',1)
- BATTER=VOCAB('BATTE',1)
-
- C OBJECTS FROM 50 THROUGH WHATEVER ARE TREASURES. HERE ARE A FEW.
-
- NUGGET=VOCAB('GOLD',1)
- COINS=VOCAB('COINS',1)
- CHEST=VOCAB('CHEST',1)
- EGGS=VOCAB('EGGS',1)
- TRIDNT=VOCAB('TRIDE',1)
- VASE=VOCAB('VASE',1)
- EMRALD=VOCAB('EMERA',1)
- PYRAM=VOCAB('PYRAM',1)
- PEARL=VOCAB('PEARL',1)
- RUG=VOCAB('RUG',1)
- CHAIN=VOCAB('CHAIN',1)
-
- C THESE ARE MOTION-VERB NUMBERS.
-
- BACK=VOCAB('BACK',0)
- LOOK=VOCAB('LOOK',0)
- CAVE=VOCAB('CAVE',0)
- NULL=VOCAB('NULL',0)
- ENTRNC=VOCAB('ENTRA',0)
- DPRSSN=VOCAB('DEPRE',0)
-
- C AND SOME ACTION VERBS.
-
- SAY=VOCAB('SAY',2)
- LOCK=VOCAB('LOCK',2)
- THROW=VOCAB('THROW',2)
- FIND=VOCAB('FIND',2)
- INVENT=VOCAB('INVEN',2)
-
- C INITIALISE THE DWARVES. DLOC IS LOC OF DWARVES, HARD-WIRED IN. ODLOC IS
- C PRIOR LOC OF EACH DWARF, INITIALLY GARBAGE. DALTLC IS ALTERNATE INITIAL LOC
- C FOR DWARF, IN CASE ONE OF THEM STARTS OUT ON TOP OF THE ADVENTURER. (NO 2
- C OF THE 5 INITIAL LOCS ARE ADJACENT.) DSEEN IS TRUE IF DWARF HAS SEEN HIM.
- C DFLAG CONTROLS THE LEVEL OF ACTIVATION OF ALL THIS:
- C 0 NO DWARF STUFF YET (WAIT UNTIL REACHES HALL OF MISTS)
- C 1 REACHED HALL OF MISTS, BUT HASN'T MET FIRST DWARF
- C 2 MET FIRST DWARF, OTHERS START MOVING, NO KNIVES THROWN YET
- C 3 A KNIFE HAS BEEN THROWN (FIRST SET ALWAYS MISSES)
- C 3+ DWARVES ARE MAD (INCREASES THEIR ACCURACY)
- C SIXTH DWARF IS SPECIAL (THE PIRATE). HE ALWAYS STARTS AT HIS CHEST'S
- C EVENTUAL LOCATION INSIDE THE MAZE. THIS LOC IS SAVED IN CHLOC FOR REF.
- C THE DEAD END IN THE OTHER MAZE HAS ITS LOC STORED IN CHLOC2.
-
- CHLOC=114
- CHLOC2=140
- DO 1700 I=1,6
- 1700 DSEEN(I)=.FALSE.
- DFLAG=0
- DLOC(1)=19
- DLOC(2)=27
- DLOC(3)=33
- DLOC(4)=44
- DLOC(5)=64
- DLOC(6)=CHLOC
- DALTLC=18
-
- C OTHER RANDOM FLAGS AND COUNTERS, AS FOLLOWS:
- C TURNS TALLIES HOW MANY COMMANDS HE'S GIVEN (IGNORES YES/NO)
- C LIMIT LIFETIME OF LAMP (NOT SET HERE)
- C IWEST HOW MANY TIMES HE'S SAID "WEST" INSTEAD OF "W"
- C KNFLOC 0 IF NO KNIFE HERE, LOC IF KNIFE HERE, -1 AFTER CAVEAT
- C DETAIL HOW OFTEN WE'VE SAID "NOT ALLOWED TO GIVE MORE DETAIL"
- C ABBNUM HOW OFTEN WE SHOULD PRINT NON-ABBREVIATED DESCRIPTIONS
- C MAXDIE NUMBER OF REINCARNATION MESSAGES AVAILABLE (UP TO 5)
- C NUMDIE NUMBER OF TIMES KILLED SO FAR
- C HOLDNG NUMBER OF OBJECTS BEING CARRIED
- C DKILL NUMBER OF DWARVES KILLED (UNUSED IN SCORING, NEEDED FOR MSG)
- C FOOBAR CURRENT PROGRESS IN SAYING "FEE FIE FOE FOO".
- C BONUS USED TO DETERMINE AMOUNT OF BONUS IF HE REACHES CLOSING
- C CLOCK1 NUMBER OF TURNS FROM FINDING LAST TREASURE TILL CLOSING
- C CLOCK2 NUMBER OF TURNS FROM FIRST WARNING TILL BLINDING FLASH
- C LOGICALS WERE EXPLAINED EARLIER
-
- TURNS=0
- LMWARN=.FALSE.
- IWEST=0
- KNFLOC=0
- DETAIL=0
- ABBNUM=5
- DO 1800 I=0,4
- 1800 IF(RTEXT(2*I+81).NE.0)MAXDIE=I+1
- NUMDIE=0
- HOLDNG=0
- DKILL=0
- FOOBAR=0
- BONUS=0
- CLOCK1=30
- CLOCK2=50
- SAVED=-1
- CLOSNG=.FALSE.
- PANIC=.FALSE.
- CLOSED=.FALSE.
- GAVEUP=.FALSE.
- SCORNG=.FALSE.
-
- C IF SETUP=1, REPORT ON AMOUNT OF ARRAYS ACTUALLY USED, TO PERMIT REDUCTIONS.
-
- IF(SETUP.NE.1)GOTO 1
- SETUP=2
-
- DO 1998 K=1,LOCSIZ
- KK=LOCSIZ+1-K
- IF(LTEXT(KK).NE.0)GOTO 1997
- 1998 CONTINUE
-
- OBJ=0
- 1997 DO 1996 K=1,100
- 1996 IF(PTEXT(K).NE.0)OBJ=OBJ+1
-
- DO 1995 K=1,TABNDX
- 1995 IF(KTAB(K)/1000.EQ.2)VERB=KTAB(K)-2000
-
- DO 1994 K=1,RTXSIZ
- J=RTXSIZ+1-K
- IF(RTEXT(J).NE.0)GOTO 1993
- 1994 CONTINUE
-
- 1993 DO 1992 K=1,MAGSIZ
- I=MAGSIZ+1-K
- IF(MTEXT(I).NE.0)GOTO 1991
- 1992 CONTINUE
-
- 1991 K=100
- C TYPE 1999,LINUSE,LINSIZ,TRVS,TRVSIZ,TABNDX,TABSIZ,KK
- C 1 ,LOCSIZ,OBJ,K,VERB,VRBSIZ,J,RTXSIZ,CLSSES,CLSMAX
- C 2 ,HNTMAX,HNTSIZ,I,MAGSIZ
- C1999 FORMAT (' Table space used:'/
- C 1 ' ',I6,' OF ',I6,' words of messages'/
- C 2 ' ',I6,' OF ',I6,' travel options'/
- C 3 ' ',I6,' OF ',I6,' vocabulary words'/
- C 4 ' ',I6,' OF ',I6,' locations'/
- C 5 ' ',I6,' OF ',I6,' objects'/
- C 6 ' ',I6,' OF ',I6,' action verbs'/
- C 7 ' ',I6,' OF ',I6,' RTEXT messages'/
- C 8 ' ',I6,' OF ',I6,' CLASS messages'/
- C 9 ' ',I6,' OF ',I6,' hints'/
- C 1 ' ',I6,' OF ',I6,' MAGIC messages'/
- C 2 )
-
- C FINALLY, SINCE WE'RE CLEARLY SETTING THINGS UP FOR THE FIRST TIME...
-
- CALL POOF
- C TYPE *,'INIT DONE'
-
- C START-UP, DWARF STUFF
-
- 1 I=RAN(1)
- HINTED(3)=YES(65,1,0)
- NEWLOC=1
- SETUP=3
- LIMIT=1000
- IF(HINTED(3))LIMIT=1000
- CP CALL MAXTIM(9999999)
-
- C CAN'T LEAVE CAVE ONCE IT'S CLOSING (EXCEPT BY MAIN OFFICE).
-
- 2 IF(NEWLOC.GE.9.OR.NEWLOC.EQ.0.OR..NOT.CLOSNG)GOTO 71
- CALL RSPEAK(130)
- NEWLOC=LOC
- IF(.NOT.PANIC)CLOCK2=15
- PANIC=.TRUE.
-
- C SEE IF A DWARF HAS SEEN HIM AND HAS COME FROM WHERE HE WANTS TO GO. IF SO,
- C THE DWARF'S BLOCKING HIS WAY. IF COMING FROM PLACE FORBIDDEN TO PIRATE
- C (DWARVES ROOTED IN PLACE) LET HIM GET OUT (AND ATTACKED).
-
- 71 IF(NEWLOC.EQ.LOC.OR.FORCED(LOC).OR.BITSET(LOC,3))GOTO 74
- DO 73 I=1,5
- IF(ODLOC(I).NE.NEWLOC.OR..NOT.DSEEN(I))GOTO 73
- NEWLOC=LOC
- CALL RSPEAK(2)
- GOTO 74
- 73 CONTINUE
- 74 LOC=NEWLOC
-
- C DWARF STUFF. SEE EARLIER COMMENTS FOR DESCRIPTION OF VARIABLES. REMEMBER
- C SIXTH DWARF IS PIRATE AND IS THUS VERY DIFFERENT EXCEPT FOR MOTION RULES.
-
- C FIRST OFF, DON'T LET THE DWARVES FOLLOW HIM INTO A PIT OR A WALL. ACTIVATE
- C THE WHOLE MESS THE FIRST TIME HE GETS AS FAR AS THE HALL OF MISTS (LOC 15).
- C IF NEWLOC IS FORBIDDEN TO PIRATE (IN PARTICULAR, IF IT'S BEYOND THE TROLL
- C BRIDGE), BYPASS DWARF STUFF. THAT WAY PIRATE CAN'T STEAL RETURN TOLL, AND
- C DWARVES CAN'T MEET THE BEAR. ALSO MEANS DWARVES WON'T FOLLOW HIM INTO DEAD
- C END IN MAZE, BUT C'EST LA VIE. THEY'LL WAIT FOR HIM OUTSIDE THE DEAD END.
-
- IF(LOC.EQ.0.OR.FORCED(LOC).OR.BITSET(NEWLOC,3))GOTO 2000
- IF(DFLAG.NE.0)GOTO 6000
- IF(LOC.GE.15)DFLAG=1
- GOTO 2000
-
- C WHEN WE ENCOUNTER THE FIRST DWARF, WE KILL 0, 1, OR 2 OF THE 5 DWARVES. IF
- C ANY OF THE SURVIVORS IS AT LOC, REPLACE HIM WITH THE ALTERNATE.
-
- 6000 IF(DFLAG.NE.1)GOTO 6010
- IF(LOC.LT.15.OR.PCT(95))GOTO 2000
- DFLAG=2
- DO 6001 I=1,2
- J=1+RAN(5)
-
- C IF SAVED NOT = -1, HE BYPASSED THE "START" CALL.
-
- 6001 IF(PCT(50).AND.SAVED.EQ.-1)DLOC(J)=0
- DO 6002 I=1,5
- IF(DLOC(I).EQ.LOC)DLOC(I)=DALTLC
- 6002 ODLOC(I)=DLOC(I)
- CALL RSPEAK(3)
- CALL DROP(AXE,LOC)
- GOTO 2000
-
- C THINGS ARE IN FULL SWING. MOVE EACH DWARF AT RANDOM, EXCEPT IF HE'S SEEN US
- C HE STICKS WITH US. DWARVES NEVER GO TO LOCS <15. IF WANDERING AT RANDOM,
- C THEY DON'T BACK UP UNLESS THERE'S NO ALTERNATIVE. IF THEY DON'T HAVE TO
- C MOVE, THEY ATTACK. AND, OF COURSE, DEAD DWARVES DON'T DO MUCH OF ANYTHING.
-
- 6010 DTOTAL=0
- ATTACK=0
- STICK=0
- DO 6030 I=1,6
- IF(DLOC(I).EQ.0)GOTO 6030
- J=1
- KK=DLOC(I)
- KK=KEY(KK)
- IF(KK.EQ.0)GOTO 6016
- 6012 NEWLOC=MOD(IABS(TRAVEL(KK))/1000,1000)
- IF(NEWLOC.GT.300.OR.NEWLOC.LT.15.OR.NEWLOC.EQ.ODLOC(I)
- 1 .OR.(J.GT.1.AND.NEWLOC.EQ.TK(J-1)).OR.J.GE.20
- 2 .OR.NEWLOC.EQ.DLOC(I).OR.FORCED(NEWLOC)
- 3 .OR.(I.EQ.6.AND.BITSET(NEWLOC,3))
- 4 .OR.IABS(TRAVEL(KK))/1000000.EQ.100)GOTO 6014
- TK(J)=NEWLOC
- J=J+1
- 6014 KK=KK+1
- IF(TRAVEL(KK-1).GE.0)GOTO 6012
- 6016 TK(J)=ODLOC(I)
- IF(J.GE.2)J=J-1
- J=1+RAN(J)
- ODLOC(I)=DLOC(I)
- DLOC(I)=TK(J)
- DSEEN(I)=(DSEEN(I).AND.LOC.GE.15)
- 1 .OR.(DLOC(I).EQ.LOC.OR.ODLOC(I).EQ.LOC)
- IF(.NOT.DSEEN(I))GOTO 6030
- DLOC(I)=LOC
- IF(I.NE.6)GOTO 6027
-
- C THE PIRATE'S SPOTTED HIM. HE LEAVES HIM ALONE ONCE WE'VE FOUND CHEST.
- C K COUNTS IF A TREASURE IS HERE. IF NOT, AND TALLY=TALLY2 PLUS ONE FOR
- C AN UNSEEN CHEST, LET THE PIRATE BE SPOTTED.
-
- IF(LOC.EQ.CHLOC.OR.PROP(CHEST).GE.0)GOTO 6030
- K=0
- DO 6020 J=50,MAXTRS
-
- C PIRATE WON'T TAKE PYRAMID FROM PLOVER ROOM OR DARK ROOM (TOO EASY!).
-
- IF(J.EQ.PYRAM.AND.(LOC.EQ.PLAC(PYRAM)
- 1 .OR.LOC.EQ.PLAC(EMRALD)))GOTO 6020
- IDONDX=J
- IF(TOTING(IDONDX))GOTO 6022
- 6020 IF(HERE(IDONDX))K=1
- IF(TALLY.EQ.TALLY2+1.AND.K.EQ.0.AND.PLACE(CHEST).EQ.0
- 1 .AND.HERE(LAMP).AND.PROP(LAMP).EQ.1)GOTO 6025
- IF(ODLOC(6).NE.DLOC(6).AND.PCT(20))CALL RSPEAK(127)
- GOTO 6030
-
- 6022 CALL RSPEAK(128)
- C DON'T STEAL CHEST BACK FROM TROLL!
- IF(PLACE(MESSAG).EQ.0)CALL MOVE(CHEST,CHLOC)
- CALL MOVE(MESSAG,CHLOC2)
- DO 6023 J=50,MAXTRS
- IF(J.EQ.PYRAM.AND.(LOC.EQ.PLAC(PYRAM)
- 1 .OR.LOC.EQ.PLAC(EMRALD)))GOTO 6023
- IDONDX=J
- IF(AT(IDONDX).AND.FIXED(IDONDX).EQ.0)
- 1 CALL CARRY(IDONDX,LOC)
- IF(TOTING(IDONDX))CALL DROP(IDONDX,CHLOC)
- 6023 CONTINUE
- 6024 DLOC(6)=CHLOC
- ODLOC(6)=CHLOC
- DSEEN(6)=.FALSE.
- GOTO 6030
-
- 6025 CALL RSPEAK(186)
- CALL MOVE(CHEST,CHLOC)
- CALL MOVE(MESSAG,CHLOC2)
- GOTO 6024
-
- C THIS THREATENING LITTLE DWARF IS IN THE ROOM WITH HIM!
-
- 6027 DTOTAL=DTOTAL+1
- IF(ODLOC(I).NE.DLOC(I))GOTO 6030
- ATTACK=ATTACK+1
- IF(KNFLOC.GE.0)KNFLOC=LOC
- IF(RAN(1000).LT.95*(DFLAG-2))STICK=STICK+1
- 6030 CONTINUE
-
- C NOW WE KNOW WHAT'S HAPPENING. LET'S TELL THE POOR SUCKER ABOUT IT.
-
- IF(DTOTAL.EQ.0)GOTO 2000
- IF(DTOTAL.EQ.1)GOTO 75
- TYPE 67,DTOTAL
- 67 FORMAT(/' There are ',I1,' threatening little dwarves in the'
- 1 ,' room with you.')
- GOTO 77
- 75 CALL RSPEAK(4)
- 77 IF(ATTACK.EQ.0)GOTO 2000
- IF(DFLAG.EQ.2)DFLAG=3
-
- C IF SAVED NOT = -1, HE BYPASSED THE "START" CALL. DWARVES GET *VERY* MAD!
- IF(SAVED.NE.-1)DFLAG=20
-
- IF(ATTACK.EQ.1)GOTO 79
- TYPE 78,ATTACK
- 78 FORMAT(/' ',I1,' of them throw knives at you!')
- K=6
- 82 IF(STICK.GT.1)GOTO 83
- CALL RSPEAK(K+STICK)
- IF(STICK.EQ.0)GOTO 2000
- GOTO 84
- 83 TYPE 68,STICK
- 68 FORMAT(/' ',I1,' of them get you!')
- 84 OLDLC2=LOC
- GOTO 99
-
- C *** 99 You are Dead...
-
- 79 CALL RSPEAK(5)
- K=52
- GOTO 82
-
- C DESCRIBE THE CURRENT LOCATION AND (MAYBE) GET NEXT COMMAND.
-
- C PRINT TEXT FOR CURRENT LOC.
-
- 2000 IF(LOC.EQ.0)GOTO 99
- KK=STEXT(LOC)
- IF(MOD(ABB(LOC),ABBNUM).EQ.0.OR.KK.EQ.0)KK=LTEXT(LOC)
- IF(FORCED(LOC).OR..NOT.DARK(0))GOTO 2001
- IF(WZDARK.AND.PCT(35))GOTO 90
- KK=RTEXT(16)
- 2001 IF(TOTING(BEAR))CALL RSPEAK(141)
- CALL SPEAK(KK)
- K=1
- IF(FORCED(LOC))GOTO 8
- IF(LOC.EQ.33.AND.PCT(25).AND..NOT.CLOSNG)CALL RSPEAK(8)
-
- C PRINT OUT DESCRIPTIONS OF OBJECTS AT THIS LOCATION. IF NOT CLOSING AND
- C PROPERTY VALUE IS NEGATIVE, TALLY OFF ANOTHER TREASURE. RUG IS SPECIAL
- C CASE; ONCE SEEN, ITS PROP IS 1 (DRAGON ON IT) TILL DRAGON IS KILLED.
- C SIMILARLY FOR CHAIN; PROP IS INITIALLY 1 (LOCKED TO BEAR). THESE HACKS
- C ARE BECAUSE PROP=0 IS NEEDED TO GET FULL SCORE.
-
- IF(DARK(0))GOTO 2012
- ABB(LOC)=ABB(LOC)+1
- I=ATLOC(LOC)
- 2004 IF(I.EQ.0)GOTO 2012
- OBJ=I
- IF(OBJ.GT.100)OBJ=OBJ-100
- IF(OBJ.EQ.STEPS.AND.TOTING(NUGGET))GOTO 2008
- IF(PROP(OBJ).GE.0)GOTO 2006
- IF(CLOSED)GOTO 2008
- PROP(OBJ)=0
- IF(OBJ.EQ.RUG.OR.OBJ.EQ.CHAIN)PROP(OBJ)=1
- TALLY=TALLY-1
- C IF REMAINING TREASURES TOO ELUSIVE, ZAP HIS LAMP.
- IF(TALLY.EQ.TALLY2.AND.TALLY.NE.0)LIMIT=MIN0(35,LIMIT)
- 2006 KK=PROP(OBJ)
- IF(OBJ.EQ.STEPS.AND.LOC.EQ.FIXED(STEPS))KK=1
- CALL PSPEAK(OBJ,KK)
- 2008 I=LINK(I)
- GOTO 2004
-
- 2009 K=54
- 2010 SPK=K
- 2011 CALL RSPEAK(SPK)
-
- 2012 VERB=0
- OBJ=0
-
- C CHECK IF THIS LOC IS ELIGIBLE FOR ANY HINTS. IF BEEN HERE LONG ENOUGH,
- C BRANCH TO HELP SECTION (ON LATER PAGE). HINTS ALL COME BACK HERE EVENTUALLY
- C TO FINISH THE LOOP. IGNORE "HINTS" < 4 (SPECIAL STUFF, SEE DATABASE NOTES).
-
- 2600 DO 2602 HINT=4,HNTMAX
- IF(HINTED(HINT))GOTO 2602
- IDONDX=HINT
- IF(.NOT.BITSET(LOC,IDONDX))HINTLC(HINT)=-1
- HINTLC(HINT)=HINTLC(HINT)+1
- IF(HINTLC(HINT).GE.HINTS(HINT,1))GOTO 40000
- 2602 CONTINUE
-
- C KICK THE RANDOM NUMBER GENERATOR JUST TO ADD VARIETY TO THE CHASE. ALSO,
- C IF CLOSING TIME, CHECK FOR ANY OBJECTS BEING TOTED WITH PROP < 0 AND SET
- C THE PROP TO -1-PROP. THIS WAY OBJECTS WON'T BE DESCRIBED UNTIL THEY'VE
- C BEEN PICKED UP AND PUT DOWN SEPARATE FROM THEIR RESPECTIVE PILES. DON'T
- C TICK CLOCK1 UNLESS WELL INTO CAVE (AND NOT AT Y2).
-
- IF(.NOT.CLOSED)GOTO 2605
- IF(PROP(OYSTER).LT.0.AND.TOTING(OYSTER))
- 1 CALL PSPEAK(OYSTER,1)
- DO 2604 I=1,100
- IDONDX=I
- 2604 IF(TOTING(IDONDX).AND.PROP(IDONDX).LT.0)
- 1 PROP(IDONDX)=-1-PROP(IDONDX)
- 2605 WZDARK=DARK(0)
- IF(KNFLOC.GT.0.AND.KNFLOC.NE.LOC)KNFLOC=0
- I=RAN(1)
- 2607 CALL GETIN(Wd1, Wd2 )
- IF(ichar(wd1(1:1)) .eq. 0) goto 2607
-
- C EVERY INPUT, CHECK "FOOBAR" FLAG. IF ZERO, NOTHING'S GOING ON. IF POS,
- C MAKE NEG. IF NEG, HE SKIPPED A WORD, SO MAKE IT ZERO.
-
- 2608 FOOBAR=MIN0(0,-FOOBAR)
-
- TURNS=TURNS+1
- C IF(DEMO.AND.TURNS.GE.SHORT)GOTO 13000
- IF(VERB.EQ.SAY.AND.WD2.NE.' ')VERB=0
- IF(VERB.EQ.SAY)GOTO 4090
- IF(TALLY.EQ.0.AND.LOC.GE.15.AND.LOC.NE.33)CLOCK1=CLOCK1-1
- IF(CLOCK1.EQ.0)GOTO 10000
- IF(CLOCK1.LT.0)CLOCK2=CLOCK2-1
- IF(CLOCK2.EQ.0)GOTO 11000
- IF(PROP(LAMP).EQ.1)LIMIT=LIMIT-1
- IF(LIMIT.LE.30.AND.HERE(BATTER).AND.PROP(BATTER).EQ.0
- 1 .AND.HERE(LAMP))GOTO 12000
- IF(LIMIT.EQ.0)GOTO 12400
- IF(LIMIT.LT.0.AND.LOC.LE.8)GOTO 12600
- IF(LIMIT.LE.30)GOTO 12200
- 19999 K=43
- IF(LIQLOC(LOC).EQ.WATER)K=70
- IF(WD1.EQ.'ENTER'.AND.(WD2.EQ.'STREA'.OR.WD2.EQ.'WATER'))
- 1 GOTO 2010
- IF(WD1.EQ.'ENTER'.AND.WD2.NE.' ')GOTO 2800
- IF((WD1.NE.'WATER'.AND.WD1.NE.'OIL')
- 1 .OR.(WD2.NE.'PLANT'.AND.WD2.NE.'DOOR'))GOTO 2610
- IF(AT(VOCAB(WD2,1)))WD2='POUR'
- 2610 IF(WD1.NE.'WEST')GOTO 2630
- IWEST=IWEST+1
- IF(IWEST.EQ.10)CALL RSPEAK(17)
- 2630 I=VOCAB(WD1,-1)
- IF(I.EQ.-1)GOTO 3000
- K=MOD(I,1000)
- KQ=I/1000+1
- GOTO (8,5000,4000,2010)KQ
- CALL BUG(22)
-
- C GET SECOND WORD FOR ANALYSIS.
-
- 2800 WD1=WD2
- WD2=' '
- GOTO 2610
-
- C GEE, I DON'T UNDERSTAND.
-
- 3000 SPK=60
- IF(PCT(20))SPK=61
- IF(PCT(20))SPK=13
- CALL RSPEAK(SPK)
- GOTO 2600
-
- C ANALYSE A VERB. REMEMBER WHAT IT WAS, GO BACK FOR OBJECT IF SECOND WORD
- C UNLESS VERB IS "SAY", WHICH SNARFS ARBITRARY SECOND WORD.
-
- 4000 VERB=K
- SPK=ACTSPK(VERB)
- IF(WD2.NE.' '.AND.VERB.NE.SAY)GOTO 2800
- IF(VERB.EQ.SAY)OBJ=VOCAB(WD2,-1)
- IF(OBJ.NE.0)GOTO 4090
-
- C ANALYSE AN INTRANSITIVE VERB (IE, NO OBJECT GIVEN YET).
-
- 4080 GOTO(8010,8000,8000,8040,2009,8040,9070,9080,8000,8000,
- 1 2011,9120,9130,8140,9150,8000,8000,8180,8000,8200,
- 2 8000,9220,9230,8240,8250,8260,8270,8000,8000,8300,
- 3 8310)VERB
- C TAKE DROP SAY OPEN NOTH LOCK ON OFF WAVE CALM
- C WALK KILL POUR EAT DRNK RUB TOSS QUIT FIND INVN
- C FEED FILL BLST SCOR FOO BRF READ BREK WAKE SUSP
- C HOUR
- CALL BUG(23)
-
- C ANALYSE A TRANSITIVE VERB.
-
- 4090 GOTO(9010,9020,9030,9040,2009,9040,9070,9080,9090,2011,
- 1 2011,9120,9130,9140,9150,9160,9170,2011,9190,9190,
- 2 9210,9220,9230,2011,2011,2011,9270,9280,9290,2011,
- 3 2011)VERB
- C TAKE DROP SAY OPEN NOTH LOCK ON OFF WAVE CALM
- C WALK KILL POUR EAT DRNK RUB TOSS QUIT FIND INVN
- C FEED FILL BLST SCOR FOO BRF READ BREK WAKE SUSP
- C HOUR
- CALL BUG(24)
-
- C ANALYSE AN OBJECT WORD. SEE IF THE THING IS HERE, WHETHER WE'VE GOT A VERB
- C YET, AND SO ON. OBJECT MUST BE HERE UNLESS VERB IS "FIND" OR "INVENT(ORY)"
- C (AND NO NEW VERB YET TO BE ANALYSED). WATER AND OIL ARE ALSO FUNNY, SINCE
- C THEY ARE NEVER ACTUALLY DROPPED AT ANY LOCATION, BUT MIGHT BE HERE INSIDE
- C THE BOTTLE OR AS A FEATURE OF THE LOCATION.
-
- 5000 OBJ=K
- IF(FIXED(K).NE.LOC.AND..NOT.HERE(K))GOTO 5100
- 5010 IF(WD2.NE.' ')GOTO 2800
- IF(VERB.NE.0)GOTO 4090
- CALL A5TOA1(WD1,'?',TK,K)
- TYPE 5015,(TK(I),I=1,K)
- 5015 FORMAT(/' What do you want to do with the ',20A1)
- GOTO 2600
-
- 5100 IF(K.NE.GRATE)GOTO 5110
- IF(LOC.EQ.1.OR.LOC.EQ.4.OR.LOC.EQ.7)K=DPRSSN
- IF(LOC.GT.9.AND.LOC.LT.15)K=ENTRNC
- IF(K.NE.GRATE)GOTO 8
- 5110 IF(K.NE.DWARF)GOTO 5120
- DO 5112 I=1,5
- IF(DLOC(I).EQ.LOC.AND.DFLAG.GE.2)GOTO 5010
- 5112 CONTINUE
- 5120 IF((LIQ(0).EQ.K.AND.HERE(BOTTLE)).OR.K.EQ.LIQLOC(LOC))GOTO 5010
- IF(OBJ.NE.PLANT.OR..NOT.AT(PLANT2).OR.PROP(PLANT2).EQ.0)GOTO 5130
- OBJ=PLANT2
- GOTO 5010
- 5130 IF(OBJ.NE.KNIFE.OR.KNFLOC.NE.LOC)GOTO 5140
- KNFLOC=-1
- SPK=116
- GOTO 2011
- 5140 IF(OBJ.NE.ROD.OR..NOT.HERE(ROD2))GOTO 5190
- OBJ=ROD2
- GOTO 5010
- 5190 IF((VERB.EQ.FIND.OR.VERB.EQ.INVENT).AND.WD2.EQ.' ')GOTO 5010
- CALL A5TOA1(WD1,'here.',TK,K)
- TYPE 5199,(TK(I),I=1,K)
- 5199 FORMAT(/' I see no ',20A1)
- GOTO 2012
-
- C FIGURE OUT THE NEW LOCATION
- C
- C GIVEN THE CURRENT LOCATION IN "LOC", AND A MOTION VERB NUMBER IN "K", PUT
- C THE NEW LOCATION IN "NEWLOC". THE CURRENT LOC IS SAVED IN "OLDLOC" IN CASE
- C HE WANTS TO RETREAT. THE CURRENT OLDLOC IS SAVED IN OLDLC2, IN CASE HE
- C DIES. (IF HE DOES, NEWLOC WILL BE LIMBO, AND OLDLOC WILL BE WHAT KILLED
- C HIM, SO WE NEED OLDLC2, WHICH IS THE LAST PLACE HE WAS SAFE.)
-
- 8 KK=KEY(LOC)
- NEWLOC=LOC
- IF(KK.EQ.0)CALL BUG(26)
- IF(K.EQ.NULL)GOTO 2
- IF(K.EQ.BACK)GOTO 20
- IF(K.EQ.LOOK)GOTO 30
- IF(K.EQ.CAVE)GOTO 40
- OLDLC2=OLDLOC
- OLDLOC=LOC
-
- 9 LL=IABS(TRAVEL(KK))
- IF(MOD(LL,1000).EQ.1.OR.MOD(LL,1000).EQ.K)GOTO 10
- IF(TRAVEL(KK).LT.0)GOTO 50
- KK=KK+1
- GOTO 9
-
- 10 LL=LL/1000
- 11 NEWLOC=LL/1000
- K=MOD(NEWLOC,100)
- IF(NEWLOC.LE.300)GOTO 13
- IF(PROP(K).NE.NEWLOC/100-3)GOTO 16
- 12 IF(TRAVEL(KK).LT.0)CALL BUG(25)
- KK=KK+1
- NEWLOC=IABS(TRAVEL(KK))/1000
- IF(NEWLOC.EQ.LL)GOTO 12
- LL=NEWLOC
- GOTO 11
-
- 13 IF(NEWLOC.LE.100)GOTO 14
- IF(TOTING(K).OR.(NEWLOC.GT.200.AND.AT(K)))GOTO 16
- GOTO 12
-
- 14 IF(NEWLOC.NE.0.AND..NOT.PCT(NEWLOC))GOTO 12
- 16 NEWLOC=MOD(LL,1000)
- IF(NEWLOC.LE.300)GOTO 2
- IF(NEWLOC.LE.500)GOTO 30000
- CALL RSPEAK(NEWLOC-500)
- NEWLOC=LOC
- GOTO 2
-
- C SPECIAL MOTIONS COME HERE. LABELLING CONVENTION: STATEMENT NUMBERS NNNXX
- C (XX=00-99) ARE USED FOR SPECIAL CASE NUMBER NNN (NNN=301-500).
-
- 30000 NEWLOC=NEWLOC-300
- GOTO (30100,30200,30300)NEWLOC
- CALL BUG(20)
-
- C TRAVEL 301. PLOVER-ALCOVE PASSAGE. CAN CARRY ONLY EMERALD. NOTE: TRAVEL
- C TABLE MUST INCLUDE "USELESS" ENTRIES GOING THROUGH PASSAGE, WHICH CAN NEVER
- C BE USED FOR ACTUAL MOTION, BUT CAN BE SPOTTED BY "GO BACK".
-
- 30100 NEWLOC=99+100-LOC
- IF(HOLDNG.EQ.0.OR.(HOLDNG.EQ.1.AND.TOTING(EMRALD)))GOTO 2
- NEWLOC=LOC
- CALL RSPEAK(117)
- GOTO 2
-
- C TRAVEL 302. PLOVER TRANSPORT. DROP THE EMERALD (ONLY USE SPECIAL TRAVEL IF
- C TOTING IT), SO HE'S FORCED TO USE THE PLOVER-PASSAGE TO GET IT OUT. HAVING
- C DROPPED IT, GO BACK AND PRETEND HE WASN'T CARRYING IT AFTER ALL.
-
- 30200 CALL DROP(EMRALD,LOC)
- GOTO 12
-
- C TRAVEL 303. TROLL BRIDGE. MUST BE DONE ONLY AS SPECIAL MOTION SO THAT
- C DWARVES WON'T WANDER ACROSS AND ENCOUNTER THE BEAR. (THEY WON'T FOLLOW THE
- C PLAYER THERE BECAUSE THAT REGION IS FORBIDDEN TO THE PIRATE.) IF
- C PROP(TROLL)=1, HE'S CROSSED SINCE PAYING, SO STEP OUT AND BLOCK HIM.
- C (STANDARD TRAVEL ENTRIES CHECK FOR PROP(TROLL)=0.) SPECIAL STUFF FOR BEAR.
-
- 30300 IF(PROP(TROLL).NE.1)GOTO 30310
- CALL PSPEAK(TROLL,1)
- PROP(TROLL)=0
- CALL MOVE(TROLL2,0)
- CALL MOVE(TROLL2+100,0)
- CALL MOVE(TROLL,PLAC(TROLL))
- CALL MOVE(TROLL+100,FIXD(TROLL))
- CALL JUGGLE(CHASM)
- NEWLOC=LOC
- GOTO 2
-
- 30310 NEWLOC=PLAC(TROLL)+FIXD(TROLL)-LOC
- IF(PROP(TROLL).EQ.0)PROP(TROLL)=1
- IF(.NOT.TOTING(BEAR))GOTO 2
- CALL RSPEAK(162)
- PROP(CHASM)=1
- PROP(TROLL)=2
- CALL DROP(BEAR,NEWLOC)
- FIXED(BEAR)=-1
- PROP(BEAR)=3
- IF(PROP(SPICES).LT.0)TALLY2=TALLY2+1
- OLDLC2=NEWLOC
- GOTO 99
-
- C END OF SPECIALS.
-
- C HANDLE "GO BACK". LOOK FOR VERB WHICH GOES FROM LOC TO OLDLOC, OR TO OLDLC2
- C IF OLDLOC HAS FORCED-MOTION. K2 SAVES ENTRY -> FORCED LOC -> PREVIOUS LOC.
-
- 20 K=OLDLOC
- IF(FORCED(K))K=OLDLC2
- OLDLC2=OLDLOC
- OLDLOC=LOC
- K2=0
- IF(K.NE.LOC)GOTO 21
- CALL RSPEAK(91)
- GOTO 2
-
- 21 LL=MOD((IABS(TRAVEL(KK))/1000),1000)
- IF(LL.EQ.K)GOTO 25
- IF(LL.GT.300)GOTO 22
- J=KEY(LL)
- IF(FORCED(LL).AND.MOD((IABS(TRAVEL(J))/1000),1000).EQ.K)K2=KK
- 22 IF(TRAVEL(KK).LT.0)GOTO 23
- KK=KK+1
- GOTO 21
-
- 23 KK=K2
- IF(KK.NE.0)GOTO 25
- CALL RSPEAK(140)
- GOTO 2
-
- 25 K=MOD(IABS(TRAVEL(KK)),1000)
- KK=KEY(LOC)
- GOTO 9
-
- C LOOK. CAN'T GIVE MORE DETAIL. PRETEND IT WASN'T DARK (THOUGH IT MAY "NOW"
- C BE DARK) SO HE WON'T FALL INTO A PIT WHILE STARING INTO THE GLOOM.
-
- 30 IF(DETAIL.LT.3)CALL RSPEAK(15)
- DETAIL=DETAIL+1
- WZDARK=.FALSE.
- ABB(LOC)=0
- GOTO 2
-
- C CAVE. DIFFERENT MESSAGES DEPENDING ON WHETHER ABOVE GROUND.
-
- 40 IF(LOC.LT.8)CALL RSPEAK(57)
- IF(LOC.GE.8)CALL RSPEAK(58)
- GOTO 2
-
- C NON-APPLICABLE MOTION. VARIOUS MESSAGES DEPENDING ON WORD GIVEN.
-
- 50 SPK=12
- IF(K.GE.43.AND.K.LE.50)SPK=9
- IF(K.EQ.29.OR.K.EQ.30)SPK=9
- IF(K.EQ.7.OR.K.EQ.36.OR.K.EQ.37)SPK=10
- IF(K.EQ.11.OR.K.EQ.19)SPK=11
- IF(VERB.EQ.FIND.OR.VERB.EQ.INVENT)SPK=59
- IF(K.EQ.62.OR.K.EQ.65)SPK=42
- IF(K.EQ.17)SPK=80
- CALL RSPEAK(SPK)
- GOTO 2
-
- C "YOU'RE DEAD, JIM."
- C
- C IF THE CURRENT LOC IS ZERO, IT MEANS THE CLOWN GOT HIMSELF KILLED. WE'LL
- C ALLOW THIS MAXDIE TIMES. MAXDIE IS AUTOMATICALLY SET BASED ON THE NUMBER OF
- C SNIDE MESSAGES AVAILABLE. EACH DEATH RESULTS IN A MESSAGE (81, 83, ETC.)
- C WHICH OFFERS REINCARNATION; IF ACCEPTED, THIS RESULTS IN MESSAGE 82, 84,
- C ETC. THE LAST TIME, IF HE WANTS ANOTHER CHANCE, HE GETS A SNIDE REMARK AS
- C WE EXIT. WHEN REINCARNATED, ALL OBJECTS BEING CARRIED GET DROPPED AT OLDLC2
- C (PRESUMABLY THE LAST PLACE PRIOR TO BEING KILLED) WITHOUT CHANGE OF PROPS.
- C THE LOOP RUNS BACKWARDS TO ASSURE THAT THE BIRD IS DROPPED BEFORE THE CAGE.
- C (THIS KLUGE COULD BE CHANGED ONCE WE'RE SURE ALL REFERENCES TO BIRD AND CAGE
- C ARE DONE BY KEYWORDS.) THE LAMP IS A SPECIAL CASE (IT WOULDN'T DO TO LEAVE
- C IT IN THE CAVE). IT IS TURNED OFF AND LEFT OUTSIDE THE BUILDING (ONLY IF HE
- C WAS CARRYING IT, OF COURSE). HE HIMSELF IS LEFT INSIDE THE BUILDING (AND
- C HEAVEN HELP HIM IF HE TRIES TO XYZZY BACK INTO THE CAVE WITHOUT THE LAMP!).
- C OLDLOC IS ZAPPED SO HE CAN'T JUST "RETREAT".
-
- C THE EASIEST WAY TO GET KILLED IS TO FALL INTO A PIT IN PITCH DARKNESS.
-
- 90 CALL RSPEAK(23)
- OLDLC2=LOC
-
- C OKAY, HE'S DEAD. LET'S GET ON WITH IT.
-
- 99 IF(CLOSNG)GOTO 95
- YEA=YES(81+NUMDIE*2,82+NUMDIE*2,54)
- NUMDIE=NUMDIE+1
- IF(NUMDIE.EQ.MAXDIE.OR..NOT.YEA)GOTO 20000
- PLACE(WATER)=0
- PLACE(OIL)=0
- IF(TOTING(LAMP))PROP(LAMP)=0
- DO 98 J=1,100
- I=101-J
- IF(.NOT.TOTING(I))GOTO 98
- K=OLDLC2
- IF(I.EQ.LAMP)K=1
- CALL DROP(I,K)
- 98 CONTINUE
- LOC=3
- OLDLOC=LOC
- GOTO 2000
-
- C HE DIED DURING CLOSING TIME. NO RESURRECTION. TALLY UP A DEATH AND EXIT.
-
- 95 CALL RSPEAK(131)
- NUMDIE=+1
- GOTO 20000
-
- C ROUTINES FOR PERFORMING THE VARIOUS ACTION VERBS
-
- C STATEMENT NUMBERS IN THIS SECTION ARE 8000 FOR INTRANSITIVE VERBS, 9000 FOR
- C TRANSITIVE, PLUS TEN TIMES THE VERB NUMBER. MANY INTRANSITIVE VERBS USE THE
- C TRANSITIVE CODE, AND SOME VERBS USE CODE FOR OTHER VERBS, AS NOTED BELOW.
-
- C RANDOM INTRANSITIVE VERBS COME HERE. CLEAR OBJ JUST IN CASE (SEE "ATTACK").
-
- 8000 CALL A5TOA1(WD1,'What?',TK,K)
- TYPE 8002,(TK(I),I=1,K)
- 8002 FORMAT(/' ',20A1)
- OBJ=0
- GOTO 2600
-
- C CARRY, NO OBJECT GIVEN YET. OK IF ONLY ONE OBJECT PRESENT.
-
- 8010 IF(ATLOC(LOC).EQ.0.OR.LINK(ATLOC(LOC)).NE.0)GOTO 8000
- DO 8012 I=1,5
- IF(DLOC(I).EQ.LOC.AND.DFLAG.GE.2)GOTO 8000
- 8012 CONTINUE
- OBJ=ATLOC(LOC)
-
- C CARRY AN OBJECT. SPECIAL CASES FOR BIRD AND CAGE (IF BIRD IN CAGE, CAN'T
- C TAKE ONE WITHOUT THE OTHER. LIQUIDS ALSO SPECIAL, SINCE THEY DEPEND ON
- C STATUS OF BOTTLE. ALSO VARIOUS SIDE EFFECTS, ETC.
-
- 9010 IF(TOTING(OBJ))GOTO 2011
- SPK=25
- IF(OBJ.EQ.PLANT.AND.PROP(PLANT).LE.0)SPK=115
- IF(OBJ.EQ.BEAR.AND.PROP(BEAR).EQ.1)SPK=169
- IF(OBJ.EQ.CHAIN.AND.PROP(BEAR).NE.0)SPK=170
- IF(FIXED(OBJ).NE.0)GOTO 2011
- IF(OBJ.NE.WATER.AND.OBJ.NE.OIL)GOTO 9017
- IF(HERE(BOTTLE).AND.LIQ(0).EQ.OBJ)GOTO 9018
- OBJ=BOTTLE
- IF(TOTING(BOTTLE).AND.PROP(BOTTLE).EQ.1)GOTO 9220
- IF(PROP(BOTTLE).NE.1)SPK=105
- IF(.NOT.TOTING(BOTTLE))SPK=104
- GOTO 2011
- 9018 OBJ=BOTTLE
- 9017 IF(HOLDNG.LT.7)GOTO 9016
- CALL RSPEAK(92)
- GOTO 2012
- 9016 IF(OBJ.NE.BIRD)GOTO 9014
- IF(PROP(BIRD).NE.0)GOTO 9014
- IF(.NOT.TOTING(ROD))GOTO 9013
- CALL RSPEAK(26)
- GOTO 2012
- 9013 IF(TOTING(CAGE))GOTO 9015
- CALL RSPEAK(27)
- GOTO 2012
- 9015 PROP(BIRD)=1
- 9014 IF((OBJ.EQ.BIRD.OR.OBJ.EQ.CAGE).AND.PROP(BIRD).NE.0)
- 1 CALL CARRY(BIRD+CAGE-OBJ,LOC)
- CALL CARRY(OBJ,LOC)
- K=LIQ(0)
- IF(OBJ.EQ.BOTTLE.AND.K.NE.0)PLACE(K)=-1
- GOTO 2009
-
- C DISCARD OBJECT. "THROW" ALSO COMES HERE FOR MOST OBJECTS. SPECIAL CASES FOR
- C BIRD (MIGHT ATTACK SNAKE OR DRAGON) AND CAGE (MIGHT CONTAIN BIRD) AND VASE.
- C DROP COINS AT VENDING MACHINE FOR EXTRA BATTERIES.
-
- 9020 IF(TOTING(ROD2).AND.OBJ.EQ.ROD.AND..NOT.TOTING(ROD))OBJ=ROD2
- IF(.NOT.TOTING(OBJ))GOTO 2011
- IF(OBJ.NE.BIRD.OR..NOT.HERE(SNAKE))GOTO 9024
- CALL RSPEAK(30)
- IF(CLOSED)GOTO 19000
- CALL DSTROY(SNAKE)
- C SET PROP FOR USE BY TRAVEL OPTIONS
- PROP(SNAKE)=1
- 9021 K=LIQ(0)
- IF(K.EQ.OBJ)OBJ=BOTTLE
- IF(OBJ.EQ.BOTTLE.AND.K.NE.0)PLACE(K)=0
- IF(OBJ.EQ.CAGE.AND.PROP(BIRD).NE.0)CALL DROP(BIRD,LOC)
- IF(OBJ.EQ.BIRD)PROP(BIRD)=0
- CALL DROP(OBJ,LOC)
- GOTO 2012
-
- 9024 IF(OBJ.NE.COINS.OR..NOT.HERE(VEND))GOTO 9025
- CALL DSTROY(COINS)
- CALL DROP(BATTER,LOC)
- CALL PSPEAK(BATTER,0)
- GOTO 2012
-
- 9025 IF(OBJ.NE.BIRD.OR..NOT.AT(DRAGON).OR.PROP(DRAGON).NE.0)GOTO 9026
- CALL RSPEAK(154)
- CALL DSTROY(BIRD)
- PROP(BIRD)=0
- IF(PLACE(SNAKE).EQ.PLAC(SNAKE))TALLY2=TALLY2+1
- GOTO 2012
-
- 9026 IF(OBJ.NE.BEAR.OR..NOT.AT(TROLL))GOTO 9027
- CALL RSPEAK(163)
- CALL MOVE(TROLL,0)
- CALL MOVE(TROLL+100,0)
- CALL MOVE(TROLL2,PLAC(TROLL))
- CALL MOVE(TROLL2+100,FIXD(TROLL))
- CALL JUGGLE(CHASM)
- PROP(TROLL)=2
- GOTO 9021
-
- 9027 IF(OBJ.EQ.VASE.AND.LOC.NE.PLAC(PILLOW))GOTO 9028
- CALL RSPEAK(54)
- GOTO 9021
-
- 9028 PROP(VASE)=2
- IF(AT(PILLOW))PROP(VASE)=0
- CALL PSPEAK(VASE,PROP(VASE)+1)
- IF(PROP(VASE).NE.0)FIXED(VASE)=-1
- GOTO 9021
-
- C SAY. ECHO WD2 (OR WD1 IF NO WD2 (SAY WHAT?, ETC.).) MAGIC WORDS OVERRIDE.
-
- 9030 CALL A5TOA1(WD2,'".',TK,K)
- IF(WD2.EQ.' ')CALL A5TOA1(WD1,'".',TK,K)
- IF(WD2.NE.' ')WD1=WD2
- I=VOCAB(WD1,-1)
- IF(I.EQ.62.OR.I.EQ.65.OR.I.EQ.71.OR.I.EQ.2025)GOTO 9035
- TYPE 9032,(TK(I),I=1,K)
- 9032 FORMAT(/' Okay, "',20A1)
- GOTO 2012
-
- 9035 WD2=' '
- OBJ=0
- GOTO 2630
-
- C LOCK, UNLOCK, NO OBJECT GIVEN. ASSUME VARIOUS THINGS IF PRESENT.
-
- 8040 SPK=28
- IF(HERE(CLAM))OBJ=CLAM
- IF(HERE(OYSTER))OBJ=OYSTER
- IF(AT(DOOR))OBJ=DOOR
- IF(AT(GRATE))OBJ=GRATE
- IF(OBJ.NE.0.AND.HERE(CHAIN))GOTO 8000
- IF(HERE(CHAIN))OBJ=CHAIN
- IF(OBJ.EQ.0)GOTO 2011
-
- C LOCK, UNLOCK OBJECT. SPECIAL STUFF FOR OPENING CLAM/OYSTER AND FOR CHAIN.
-
- 9040 IF(OBJ.EQ.CLAM.OR.OBJ.EQ.OYSTER)GOTO 9046
- IF(OBJ.EQ.DOOR)SPK=111
- IF(OBJ.EQ.DOOR.AND.PROP(DOOR).EQ.1)SPK=54
- IF(OBJ.EQ.CAGE)SPK=32
- IF(OBJ.EQ.KEYS)SPK=55
- IF(OBJ.EQ.GRATE.OR.OBJ.EQ.CHAIN)SPK=31
- IF(SPK.NE.31.OR..NOT.HERE(KEYS))GOTO 2011
- IF(OBJ.EQ.CHAIN)GOTO 9048
- IF(.NOT.CLOSNG)GOTO 9043
- K=130
- IF(.NOT.PANIC)CLOCK2=15
- PANIC=.TRUE.
- GOTO 2010
-
- 9043 K=34+PROP(GRATE)
- PROP(GRATE)=1
- IF(VERB.EQ.LOCK)PROP(GRATE)=0
- K=K+2*PROP(GRATE)
- GOTO 2010
-
- C CLAM/OYSTER.
- 9046 K=0
- IF(OBJ.EQ.OYSTER)K=1
- SPK=124+K
- IF(TOTING(OBJ))SPK=120+K
- IF(.NOT.TOTING(TRIDNT))SPK=122+K
- IF(VERB.EQ.LOCK)SPK=61
- IF(SPK.NE.124)GOTO 2011
- CALL DSTROY(CLAM)
- CALL DROP(OYSTER,LOC)
- CALL DROP(PEARL,105)
- GOTO 2011
-
- C CHAIN.
- 9048 IF(VERB.EQ.LOCK)GOTO 9049
- SPK=171
- IF(PROP(BEAR).EQ.0)SPK=41
- IF(PROP(CHAIN).EQ.0)SPK=37
- IF(SPK.NE.171)GOTO 2011
- PROP(CHAIN)=0
- FIXED(CHAIN)=0
- IF(PROP(BEAR).NE.3)PROP(BEAR)=2
- FIXED(BEAR)=2-PROP(BEAR)
- GOTO 2011
-
- 9049 SPK=172
- IF(PROP(CHAIN).NE.0)SPK=34
- IF(LOC.NE.PLAC(CHAIN))SPK=173
- IF(SPK.NE.172)GOTO 2011
- PROP(CHAIN)=2
- IF(TOTING(CHAIN))CALL DROP(CHAIN,LOC)
- FIXED(CHAIN)=-1
- GOTO 2011
-
- C LIGHT LAMP
-
- 9070 IF(.NOT.HERE(LAMP))GOTO 2011
- SPK=184
- IF(LIMIT.LT.0)GOTO 2011
- PROP(LAMP)=1
- CALL RSPEAK(39)
- IF(WZDARK)GOTO 2000
- GOTO 2012
-
- C LAMP OFF
-
- 9080 IF(.NOT.HERE(LAMP))GOTO 2011
- PROP(LAMP)=0
- CALL RSPEAK(40)
- IF(DARK(0))CALL RSPEAK(16)
- GOTO 2012
-
- C WAVE. NO EFFECT UNLESS WAVING ROD AT FISSURE.
-
- 9090 IF((.NOT.TOTING(OBJ)).AND.(OBJ.NE.ROD.OR..NOT.TOTING(ROD2)))
- 1 SPK=29
- IF(OBJ.NE.ROD.OR..NOT.AT(FISSUR).OR..NOT.TOTING(OBJ)
- 1 .OR.CLOSNG)GOTO 2011
- PROP(FISSUR)=1-PROP(FISSUR)
- CALL PSPEAK(FISSUR,2-PROP(FISSUR))
- GOTO 2012
-
- C ATTACK. ASSUME TARGET IF UNAMBIGUOUS. "THROW" ALSO LINKS HERE. ATTACKABLE
- C OBJECTS FALL INTO TWO CATEGORIES: ENEMIES (SNAKE, DWARF, ETC.) AND OTHERS
- C (BIRD, CLAM). AMBIGUOUS IF TWO ENEMIES, OR IF NO ENEMIES BUT TWO OTHERS.
-
- 9120 DO 9121 I=1,5
- IF(DLOC(I).EQ.LOC.AND.DFLAG.GE.2)GOTO 9122
- 9121 CONTINUE
- I=0
- 9122 IF(OBJ.NE.0)GOTO 9124
- IF(I.NE.0)OBJ=DWARF
- IF(HERE(SNAKE))OBJ=OBJ*100+SNAKE
- IF(AT(DRAGON).AND.PROP(DRAGON).EQ.0)OBJ=OBJ*100+DRAGON
- IF(AT(TROLL))OBJ=OBJ*100+TROLL
- IF(HERE(BEAR).AND.PROP(BEAR).EQ.0)OBJ=OBJ*100+BEAR
- IF(OBJ.GT.100)GOTO 8000
- IF(OBJ.NE.0)GOTO 9124
- C CAN'T ATTACK BIRD BY THROWING AXE.
- IF(HERE(BIRD).AND.VERB.NE.THROW)OBJ=BIRD
- C CLAM AND OYSTER BOTH TREATED AS CLAM FOR INTRANSITIVE CASE; NO HARM DONE.
- IF(HERE(CLAM).OR.HERE(OYSTER))OBJ=100*OBJ+CLAM
- IF(OBJ.GT.100)GOTO 8000
- 9124 IF(OBJ.NE.BIRD)GOTO 9125
- SPK=137
- IF(CLOSED)GOTO 2011
- CALL DSTROY(BIRD)
- PROP(BIRD)=0
- IF(PLACE(SNAKE).EQ.PLAC(SNAKE))TALLY2=TALLY2+1
- SPK=45
- 9125 IF(OBJ.EQ.0)SPK=44
- IF(OBJ.EQ.CLAM.OR.OBJ.EQ.OYSTER)SPK=150
- IF(OBJ.EQ.SNAKE)SPK=46
- IF(OBJ.EQ.DWARF)SPK=49
- IF(OBJ.EQ.DWARF.AND.CLOSED)GOTO 19000
- IF(OBJ.EQ.DRAGON)SPK=167
- IF(OBJ.EQ.TROLL)SPK=157
- IF(OBJ.EQ.BEAR)SPK=165+(PROP(BEAR)+1)/2
- IF(OBJ.NE.DRAGON.OR.PROP(DRAGON).NE.0)GOTO 2011
- C FUN STUFF FOR DRAGON. IF HE INSISTS ON ATTACKING IT, WIN! SET PROP TO DEAD,
- C MOVE DRAGON TO CENTRAL LOC (STILL FIXED), MOVE RUG THERE (NOT FIXED), AND
- C MOVE HIM THERE, TOO. THEN DO A NULL MOTION TO GET NEW DESCRIPTION.
- CALL RSPEAK(49)
- VERB=0
- OBJ=0
- CALL GETIN( WD1,WD2)
- IF(WD1.NE.'Y'.AND.WD1.NE.'YES')GOTO 2608
- CALL PSPEAK(DRAGON,1)
- PROP(DRAGON)=2
- PROP(RUG)=0
- K=(PLAC(DRAGON)+FIXD(DRAGON))/2
- CALL MOVE(DRAGON+100,-1)
- CALL MOVE(RUG+100,0)
- CALL MOVE(DRAGON,K)
- CALL MOVE(RUG,K)
- DO 9126 OBJ=1,100
- IDONDX=OBJ
- IF(PLACE(IDONDX).EQ.PLAC(DRAGON).OR.
- 1 PLACE(IDONDX).EQ.FIXD(DRAGON))
- 2 CALL MOVE(IDONDX,K)
- 9126 CONTINUE
- LOC=K
- K=NULL
- GOTO 8
-
- C POUR. IF NO OBJECT, OR OBJECT IS BOTTLE, ASSUME CONTENTS OF BOTTLE.
- C SPECIAL TESTS FOR POURING WATER OR OIL ON PLANT OR RUSTY DOOR.
-
- 9130 IF(OBJ.EQ.BOTTLE.OR.OBJ.EQ.0)OBJ=LIQ(0)
- IF(OBJ.EQ.0)GOTO 8000
- IF(.NOT.TOTING(OBJ))GOTO 2011
- SPK=78
- IF(OBJ.NE.OIL.AND.OBJ.NE.WATER)GOTO 2011
- PROP(BOTTLE)=1
- PLACE(OBJ)=0
- SPK=77
- IF(.NOT.(AT(PLANT).OR.AT(DOOR)))GOTO 2011
-
- IF(AT(DOOR))GOTO 9132
- SPK=112
- IF(OBJ.NE.WATER)GOTO 2011
- CALL PSPEAK(PLANT,PROP(PLANT)+1)
- PROP(PLANT)=MOD(PROP(PLANT)+2,6)
- PROP(PLANT2)=PROP(PLANT)/2
- K=NULL
- GOTO 8
-
- 9132 PROP(DOOR)=0
- IF(OBJ.EQ.OIL)PROP(DOOR)=1
- SPK=113+PROP(DOOR)
- GOTO 2011
-
- C EAT. INTRANSITIVE: ASSUME FOOD IF PRESENT, ELSE ASK WHAT. TRANSITIVE: FOOD
- C OK, SOME THINGS LOSE APPETITE, REST ARE RIDICULOUS.
-
- 8140 IF(.NOT.HERE(FOOD))GOTO 8000
- 8142 CALL DSTROY(FOOD)
- SPK=72
- GOTO 2011
-
- 9140 IF(OBJ.EQ.FOOD)GOTO 8142
- IF(OBJ.EQ.BIRD.OR.OBJ.EQ.SNAKE.OR.OBJ.EQ.CLAM.OR.OBJ.EQ.OYSTER
- 1 .OR.OBJ.EQ.DWARF.OR.OBJ.EQ.DRAGON.OR.OBJ.EQ.TROLL
- 2 .OR.OBJ.EQ.BEAR)SPK=71
- GOTO 2011
-
- C DRINK. IF NO OBJECT, ASSUME WATER AND LOOK FOR IT HERE. IF WATER IS IN
- C THE BOTTLE, DRINK THAT, ELSE MUST BE AT A WATER LOC, SO DRINK STREAM.
-
- 9150 IF(OBJ.EQ.0.AND.LIQLOC(LOC).NE.WATER.AND.(LIQ(0).NE.WATER
- 1 .OR..NOT.HERE(BOTTLE)))GOTO 8000
- IF(OBJ.NE.0.AND.OBJ.NE.WATER)SPK=110
- IF(SPK.EQ.110.OR.LIQ(0).NE.WATER.OR..NOT.HERE(BOTTLE))GOTO 2011
- PROP(BOTTLE)=1
- PLACE(WATER)=0
- SPK=74
- GOTO 2011
-
- C RUB. YIELDS VARIOUS SNIDE REMARKS.
-
- 9160 IF(OBJ.NE.LAMP)SPK=76
- GOTO 2011
-
- C THROW. SAME AS DISCARD UNLESS AXE. THEN SAME AS ATTACK EXCEPT IGNORE BIRD,
- C AND IF DWARF IS PRESENT THEN ONE MIGHT BE KILLED. (ONLY WAY TO DO SO!)
- C AXE ALSO SPECIAL FOR DRAGON, BEAR, AND TROLL. TREASURES SPECIAL FOR TROLL.
-
- 9170 IF(TOTING(ROD2).AND.OBJ.EQ.ROD.AND..NOT.TOTING(ROD))OBJ=ROD2
- IF(.NOT.TOTING(OBJ))GOTO 2011
- IF(OBJ.GE.50.AND.OBJ.LE.MAXTRS.AND.AT(TROLL))GOTO 9178
- IF(OBJ.EQ.FOOD.AND.HERE(BEAR))GOTO 9177
- IF(OBJ.NE.AXE)GOTO 9020
- DO 9171 I=1,5
- C NEEDN'T CHECK DFLAG IF AXE IS HERE.
- IF(DLOC(I).EQ.LOC)GOTO 9172
- 9171 CONTINUE
- SPK=152
- IF(AT(DRAGON).AND.PROP(DRAGON).EQ.0)GOTO 9175
- SPK=158
- IF(AT(TROLL))GOTO 9175
- IF(HERE(BEAR).AND.PROP(BEAR).EQ.0)GOTO 9176
- OBJ=0
- GOTO 9120
-
- 9172 SPK=48
- C IF SAVED NOT = -1, HE BYPASSED THE "START" CALL.
- IF(RAN(3).EQ.0.OR.SAVED.NE.-1)GOTO 9175
- DSEEN(I)=.FALSE.
- DLOC(I)=0
- SPK=47
- DKILL=DKILL+1
- IF(DKILL.EQ.1)SPK=149
- 9175 CALL RSPEAK(SPK)
- CALL DROP(AXE,LOC)
- K=NULL
- GOTO 8
-
- C THIS'LL TEACH HIM TO THROW THE AXE AT THE BEAR!
- 9176 SPK=164
- CALL DROP(AXE,LOC)
- FIXED(AXE)=-1
- PROP(AXE)=1
- CALL JUGGLE(BEAR)
- GOTO 2011
-
- C BUT THROWING FOOD IS ANOTHER STORY.
- 9177 OBJ=BEAR
- GOTO 9210
-
- 9178 SPK=159
- C SNARF A TREASURE FOR THE TROLL.
- CALL DROP(OBJ,0)
- CALL MOVE(TROLL,0)
- CALL MOVE(TROLL+100,0)
- CALL DROP(TROLL2,PLAC(TROLL))
- CALL DROP(TROLL2+100,FIXD(TROLL))
- CALL JUGGLE(CHASM)
- GOTO 2011
-
- C QUIT. INTRANSITIVE ONLY. VERIFY INTENT AND EXIT IF THAT'S WHAT HE WANTS.
-
- 8180 GAVEUP=YES(22,54,54)
- 8185 IF(GAVEUP)GOTO 20000
- GOTO 2012
-
- C FIND. MIGHT BE CARRYING IT, OR IT MIGHT BE HERE. ELSE GIVE CAVEAT.
-
- 9190 IF(AT(OBJ).OR.(LIQ(0).EQ.OBJ.AND.AT(BOTTLE))
- 1 .OR.K.EQ.LIQLOC(LOC))SPK=94
- DO 9192 I=1,5
- 9192 IF(DLOC(I).EQ.LOC.AND.DFLAG.GE.2.AND.OBJ.EQ.DWARF)SPK=94
- IF(CLOSED)SPK=138
- IF(TOTING(OBJ))SPK=24
- GOTO 2011
-
- C INVENTORY. IF OBJECT, TREAT SAME AS FIND. ELSE REPORT ON CURRENT BURDEN.
-
- 8200 SPK=98
- DO 8201 I=1,100
- IDONDX=I
- IF(IDONDX.EQ.BEAR.OR..NOT.TOTING(IDONDX))GOTO 8201
- IF(SPK.EQ.98)CALL RSPEAK(99)
- BLKLIN=.FALSE.
- CALL PSPEAK(IDONDX,-1)
- BLKLIN=.TRUE.
- SPK=0
- 8201 CONTINUE
- IF(TOTING(BEAR))SPK=141
- GOTO 2011
-
- C FEED. IF BIRD, NO SEED. SNAKE, DRAGON, TROLL: QUIP. IF DWARF, MAKE HIM
- C MAD. BEAR, SPECIAL.
-
- 9210 IF(OBJ.NE.BIRD)GOTO 9212
- SPK=100
- GOTO 2011
-
- 9212 IF(OBJ.NE.SNAKE.AND.OBJ.NE.DRAGON.AND.OBJ.NE.TROLL)GOTO 9213
- SPK=102
- IF(OBJ.EQ.DRAGON.AND.PROP(DRAGON).NE.0)SPK=110
- IF(OBJ.EQ.TROLL)SPK=182
- IF(OBJ.NE.SNAKE.OR.CLOSED.OR..NOT.HERE(BIRD))GOTO 2011
- SPK=101
- CALL DSTROY(BIRD)
- PROP(BIRD)=0
- TALLY2=TALLY2+1
- GOTO 2011
-
- 9213 IF(OBJ.NE.DWARF)GOTO 9214
- IF(.NOT.HERE(FOOD))GOTO 2011
- SPK=103
- DFLAG=DFLAG+1
- GOTO 2011
-
- 9214 IF(OBJ.NE.BEAR)GOTO 9215
- IF(PROP(BEAR).EQ.0)SPK=102
- IF(PROP(BEAR).EQ.3)SPK=110
- IF(.NOT.HERE(FOOD))GOTO 2011
- CALL DSTROY(FOOD)
- PROP(BEAR)=1
- FIXED(AXE)=0
- PROP(AXE)=0
- SPK=168
- GOTO 2011
-
- 9215 SPK=14
- GOTO 2011
-
- C FILL. BOTTLE MUST BE EMPTY, AND SOME LIQUID AVAILABLE. (VASE IS NASTY.)
-
- 9220 IF(OBJ.EQ.VASE)GOTO 9222
- IF(OBJ.NE.0.AND.OBJ.NE.BOTTLE)GOTO 2011
- IF(OBJ.EQ.0.AND..NOT.HERE(BOTTLE))GOTO 8000
- SPK=107
- IF(LIQLOC(LOC).EQ.0)SPK=106
- IF(LIQ(0).NE.0)SPK=105
- IF(SPK.NE.107)GOTO 2011
- PROP(BOTTLE)=MOD(COND(LOC),4)/2*2
- K=LIQ(0)
- IF(TOTING(BOTTLE))PLACE(K)=-1
- IF(K.EQ.OIL)SPK=108
- GOTO 2011
-
- 9222 SPK=29
- IF(LIQLOC(LOC).EQ.0)SPK=144
- IF(LIQLOC(LOC).EQ.0.OR..NOT.TOTING(VASE))GOTO 2011
- CALL RSPEAK(145)
- PROP(VASE)=2
- FIXED(VASE)=-1
- GOTO 9024
-
- C BLAST. NO EFFECT UNLESS YOU'VE GOT DYNAMITE, WHICH IS A NEAT TRICK!
-
- 9230 IF(PROP(ROD2).LT.0.OR..NOT.CLOSED)GOTO 2011
- BONUS=133
- IF(LOC.EQ.115)BONUS=134
- IF(HERE(ROD2))BONUS=135
- CALL RSPEAK(BONUS)
- GOTO 20000
-
- C SCORE. GO TO SCORING SECTION, WHICH WILL RETURN TO 8241 IF SCORNG IS TRUE.
-
- 8240 SCORNG=.TRUE.
- GOTO 20000
-
- 8241 SCORNG=.FALSE.
- TYPE 8243,SCORE,MXSCOR
- 8243 FORMAT(/' If you were to quit now, you would score',I4
- 1 ,' out of a possible',I4,'.')
- GAVEUP=YES(143,54,54)
- GOTO 8185
-
- C FEE FIE FOE FOO (AND FUM). ADVANCE TO NEXT STATE IF GIVEN IN PROPER ORDER.
- C LOOK UP WD1 IN SECTION 3 OF VOCAB TO DETERMINE WHICH WORD WE'VE GOT. LAST
- C WORD ZIPS THE EGGS BACK TO THE GIANT ROOM (UNLESS ALREADY THERE).
-
- 8250 K=VOCAB(WD1,3)
- SPK=42
- IF(FOOBAR.EQ.1-K)GOTO 8252
- IF(FOOBAR.NE.0)SPK=151
- GOTO 2011
-
- 8252 FOOBAR=K
- IF(K.NE.4)GOTO 2009
- FOOBAR=0
- IF(PLACE(EGGS).EQ.PLAC(EGGS)
- 1 .OR.(TOTING(EGGS).AND.LOC.EQ.PLAC(EGGS)))GOTO 2011
- C BRING BACK TROLL IF WE STEAL THE EGGS BACK FROM HIM BEFORE CROSSING.
- IF(PLACE(EGGS).EQ.0.AND.PLACE(TROLL).EQ.0.AND.PROP(TROLL).EQ.0)
- 1 PROP(TROLL)=1
- K=2
- IF(HERE(EGGS))K=1
- IF(LOC.EQ.PLAC(EGGS))K=0
- CALL MOVE(EGGS,PLAC(EGGS))
- CALL PSPEAK(EGGS,K)
- GOTO 2012
-
- C BRIEF. INTRANSITIVE ONLY. SUPPRESS LONG DESCRIPTIONS AFTER FIRST TIME.
-
- 8260 SPK=156
- ABBNUM=10000
- DETAIL=3
- GOTO 2011
-
- C READ. MAGAZINES IN DWARVISH, MESSAGE WE'VE SEEN, AND . . . OYSTER?
-
- 8270 IF(HERE(MAGZIN))OBJ=MAGZIN
- IF(HERE(TABLET))OBJ=OBJ*100+TABLET
- IF(HERE(MESSAG))OBJ=OBJ*100+MESSAG
- IF(CLOSED.AND.TOTING(OYSTER))OBJ=OYSTER
- IF(OBJ.GT.100.OR.OBJ.EQ.0.OR.DARK(0))GOTO 8000
-
- 9270 IF(DARK(0))GOTO 5190
- IF(OBJ.EQ.MAGZIN)SPK=190
- IF(OBJ.EQ.TABLET)SPK=196
- IF(OBJ.EQ.MESSAG)SPK=191
- IF(OBJ.EQ.OYSTER.AND.HINTED(2).AND.TOTING(OYSTER))SPK=194
- IF(OBJ.NE.OYSTER.OR.HINTED(2).OR..NOT.TOTING(OYSTER)
- 1 .OR..NOT.CLOSED)GOTO 2011
- HINTED(2)=YES(192,193,54)
- GOTO 2012
-
- C BREAK. ONLY WORKS FOR MIRROR IN REPOSITORY AND, OF COURSE, THE VASE.
-
- 9280 IF(OBJ.EQ.MIRROR)SPK=148
- IF(OBJ.EQ.VASE.AND.PROP(VASE).EQ.0)GOTO 9282
- IF(OBJ.NE.MIRROR.OR..NOT.CLOSED)GOTO 2011
- CALL RSPEAK(197)
- GOTO 19000
-
- 9282 SPK=198
- IF(TOTING(VASE))CALL DROP(VASE,LOC)
- PROP(VASE)=2
- FIXED(VASE)=-1
- GOTO 2011
-
- C WAKE. ONLY USE IS TO DISTURB THE DWARVES.
-
- 9290 IF(OBJ.NE.DWARF.OR..NOT.CLOSED)GOTO 2011
- CALL RSPEAK(199)
- GOTO 19000
-
- C SUSPEND. OFFER TO EXIT LEAVING THINGS RESTARTABLE, BUT REQUIRING A DELAY
- C BEFORE RESTARTING (SO CAN'T SAVE THE WORLD BEFORE TRYING SOMETHING RISKY).
- C UPON RESTARTING, SETUP=-1 CAUSES RETURN TO 8305 TO PICK UP AGAIN.
-
- 8300 SPK=201
- IF(DEMO)GOTO 2011
- TYPE 8302
- 8302 FORMAT(/' The Wizard and his assistants would like to apologise',
- 1 ' for any inconvience'/' caused by the absence of a save',
- 2 ' routine.')
- GOTO 2012
-
- C ******************************************************************
- C FORMAT(/' I can suspend your adventure for you so that you can',
- C 1 ' resume later, but'/' you will have to wait at least',
- C 2 I3,' minutes before continuing.')
- C IF(.NOT.YES(200,54,54))GOTO 2012
- C CALL DATIME(SAVED,SAVET)
- C SETUP=-1
- C CALL CIAO
- C ******************************************************************
-
- C *******************************************************************
- C * CIAO was removed because it is not possible for the VAX to save *
- C * core images. *
- C *******************************************************************
-
- 8305 SETUP=3
- K=NULL
- GOTO 8
-
- C HOURS. REPORT CURRENT NON-PRIME-TIME HOURS.
-
- 8310 CALL MSPEAK(6)
- 8311 FORMAT( 'The wizard has declared the game eternally open.')
- TYPE 8311
- GOTO 2012
-
- C HINTS
-
- C COME HERE IF HE'S BEEN LONG ENOUGH AT REQUIRED LOC(S) FOR SOME UNUSED HINT.
- C HINT NUMBER IS IN VARIABLE "HINT". BRANCH TO QUICK TEST FOR ADDITIONAL
- C CONDITIONS, THEN COME BACK TO DO NEAT STUFF. GOTO 40010 IF CONDITIONS ARE
- C MET AND WE WANT TO OFFER THE HINT. GOTO 40020 TO CLEAR HINTLC BACK TO ZERO,
- C 40030 TO TAKE NO ACTION YET.
-
- 40000 GOTO (40400,40500,40600,40700,40800,40900)(HINT-3)
- C CAVE BIRD SNAKE MAZE DARK WITT
- CALL BUG(27)
-
- 40010 HINTLC(HINT)=0
- IF(.NOT.YES(HINTS(HINT,3),0,54))GOTO 2602
- TYPE 40012,HINTS(HINT,2)
- 40012 FORMAT(/' I am prepared to give you a hint, but it will cost you',
- 1 I2,' points.')
- HINTED(HINT)=YES(175,HINTS(HINT,4),54)
- IF(HINTED(HINT).AND.LIMIT.GT.30)LIMIT=LIMIT+30*HINTS(HINT,2)
- 40020 HINTLC(HINT)=0
- 40030 GOTO 2602
-
- C NOW FOR THE QUICK TESTS. SEE DATABASE DESCRIPTION FOR ONE-LINE NOTES.
-
- 40400 IF(PROP(GRATE).EQ.0.AND..NOT.HERE(KEYS))GOTO 40010
- GOTO 40020
-
- 40500 IF(HERE(BIRD).AND.TOTING(ROD).AND.OBJ.EQ.BIRD)GOTO 40010
- GOTO 40030
-
- 40600 IF(HERE(SNAKE).AND..NOT.HERE(BIRD))GOTO 40010
- GOTO 40020
-
- 40700 IF(ATLOC(LOC).EQ.0.AND.ATLOC(OLDLOC).EQ.0
- 1 .AND.ATLOC(OLDLC2).EQ.0.AND.HOLDNG.GT.1)GOTO 40010
- GOTO 40020
-
- 40800 IF(PROP(EMRALD).NE.-1.AND.PROP(PYRAM).EQ.-1)GOTO 40010
- GOTO 40020
-
- 40900 GOTO 40010
-
- C CAVE CLOSING AND SCORING
-
-
- C THESE SECTIONS HANDLE THE CLOSING OF THE CAVE. THE CAVE CLOSES "CLOCK1"
- C TURNS AFTER THE LAST TREASURE HAS BEEN LOCATED (INCLUDING THE PIRATE'S
- C CHEST, WHICH MAY OF COURSE NEVER SHOW UP). NOTE THAT THE TREASURES NEED NOT
- C HAVE BEEN TAKEN YET, JUST LOCATED. HENCE CLOCK1 MUST BE LARGE ENOUGH TO GET
- C OUT OF THE CAVE (IT ONLY TICKS WHILE INSIDE THE CAVE). WHEN IT HITS ZERO,
- C WE BRANCH TO 10000 TO START CLOSING THE CAVE, AND THEN SIT BACK AND WAIT FOR
- C HIM TO TRY TO GET OUT. IF HE DOESN'T WITHIN CLOCK2 TURNS, WE CLOSE THE
- C CAVE; IF HE DOES TRY, WE ASSUME HE PANICS, AND GIVE HIM A FEW ADDITIONAL
- C TURNS TO GET FRANTIC BEFORE WE CLOSE. WHEN CLOCK2 HITS ZERO, WE BRANCH TO
- C 11000 TO TRANSPORT HIM INTO THE FINAL PUZZLE. NOTE THAT THE PUZZLE DEPENDS
- C UPON ALL SORTS OF RANDOM THINGS. FOR INSTANCE, THERE MUST BE NO WATER OR
- C OIL, SINCE THERE ARE BEANSTALKS WHICH WE DON'T WANT TO BE ABLE TO WATER,
- C SINCE THE CODE CAN'T HANDLE IT. ALSO, WE CAN HAVE NO KEYS, SINCE THERE IS A
- C GRATE (HAVING MOVED THE FIXED OBJECT!) THERE SEPARATING HIM FROM ALL THE
- C TREASURES. MOST OF THESE PROBLEMS ARISE FROM THE USE OF NEGATIVE PROP
- C NUMBERS TO SUPPRESS THE OBJECT DESCRIPTIONS UNTIL HE'S ACTUALLY MOVED THE
- C OBJECTS.
-
- C WHEN THE FIRST WARNING COMES, WE LOCK THE GRATE, DESTROY THE BRIDGE, KILL
- C ALL THE DWARVES (AND THE PIRATE), REMOVE THE TROLL AND BEAR (UNLESS DEAD),
- C AND SET "CLOSNG" TO TRUE. LEAVE THE DRAGON; TOO MUCH TROUBLE TO MOVE IT.
- C FROM NOW UNTIL CLOCK2 RUNS OUT, HE CANNOT UNLOCK THE GRATE, MOVE TO ANY
- C LOCATION OUTSIDE THE CAVE (LOC<9), OR CREATE THE BRIDGE. NOR CAN HE BE
- C RESURRECTED IF HE DIES. NOTE THAT THE SNAKE IS ALREADY GONE, SINCE HE GOT
- C TO THE TREASURE ACCESSIBLE ONLY VIA THE HALL OF THE MT. KING. ALSO, HE'S
- C BEEN IN GIANT ROOM (TO GET EGGS), SO WE CAN REFER TO IT. ALSO ALSO, HE'S
- C GOTTEN THE PEARL, SO WE KNOW THE BIVALVE IS AN OYSTER. *AND*, THE DWARVES
- C MUST HAVE BEEN ACTIVATED, SINCE WE'VE FOUND CHEST.
-
- 10000 PROP(GRATE)=0
- PROP(FISSUR)=0
- DO 10010 I=1,6
- DSEEN(I)=.FALSE.
- 10010 DLOC(I)=0
- CALL MOVE(TROLL,0)
- CALL MOVE(TROLL+100,0)
- CALL MOVE(TROLL2,PLAC(TROLL))
- CALL MOVE(TROLL2+100,FIXD(TROLL))
- CALL JUGGLE(CHASM)
- IF(PROP(BEAR).NE.3)CALL DSTROY(BEAR)
- PROP(CHAIN)=0
- FIXED(CHAIN)=0
- PROP(AXE)=0
- FIXED(AXE)=0
- CALL RSPEAK(129)
- CLOCK1=-1
- CLOSNG=.TRUE.
- GOTO 19999
-
- C ONCE HE'S PANICKED, AND CLOCK2 HAS RUN OUT, WE COME HERE TO SET UP THE
- C STORAGE ROOM. THE ROOM HAS TWO LOCS, HARDWIRED AS 115 (NE) AND 116 (SW).
- C AT THE NE END, WE PLACE EMPTY BOTTLES, A NURSERY OF PLANTS, A BED OF
- C OYSTERS, A PILE OF LAMPS, RODS WITH STARS, SLEEPING DWARVES, AND HIM. AND
- C THE SW END WE PLACE GRATE OVER TREASURES, SNAKE PIT, COVEY OF CAGED BIRDS,
- C MORE RODS, AND PILLOWS. A MIRROR STRETCHES ACROSS ONE WALL. MANY OF THE
- C OBJECTS COME FROM KNOWN LOCATIONS AND/OR STATES (E.G. THE SNAKE IS KNOWN TO
- C HAVE BEEN DESTROYED AND NEEDN'T BE CARRIED AWAY FROM ITS OLD "PLACE"),
- C MAKING THE VARIOUS OBJECTS BE HANDLED DIFFERENTLY. WE ALSO DROP ALL OTHER
- C OBJECTS HE MIGHT BE CARRYING (LEST HE HAVE SOME WHICH COULD CAUSE TROUBLE,
- C SUCH AS THE KEYS). WE DESCRIBE THE FLASH OF LIGHT AND TRUNDLE BACK.
-
- 11000 PROP(BOTTLE)=PUT(BOTTLE,115,1)
- PROP(PLANT)=PUT(PLANT,115,0)
- PROP(OYSTER)=PUT(OYSTER,115,0)
- PROP(LAMP)=PUT(LAMP,115,0)
- PROP(ROD)=PUT(ROD,115,0)
- PROP(DWARF)=PUT(DWARF,115,0)
- LOC=115
- OLDLOC=115
- NEWLOC=115
-
- C LEAVE THE GRATE WITH NORMAL (NON-NEGATIVE PROPERTY).
-
- FOO=PUT(GRATE,116,0)
- PROP(SNAKE)=PUT(SNAKE,116,1)
- PROP(BIRD)=PUT(BIRD,116,1)
- PROP(CAGE)=PUT(CAGE,116,0)
- PROP(ROD2)=PUT(ROD2,116,0)
- PROP(PILLOW)=PUT(PILLOW,116,0)
-
- PROP(MIRROR)=PUT(MIRROR,115,0)
- FIXED(MIRROR)=116
-
- DO 11010 I=1,100
- IDONDX=I
- 11010 IF(TOTING(IDONDX))CALL DSTROY(IDONDX)
-
- CALL RSPEAK(132)
- CLOSED=.TRUE.
- GOTO 2
-
- C ANOTHER WAY WE CAN FORCE AN END TO THINGS IS BY HAVING THE LAMP GIVE OUT.
- C WHEN IT GETS CLOSE, WE COME HERE TO WARN HIM. WE GO TO 12000 IF THE LAMP
- C AND FRESH BATTERIES ARE HERE, IN WHICH CASE WE REPLACE THE BATTERIES AND
- C CONTINUE. 12200 IS FOR OTHER CASES OF LAMP DYING. 12400 IS WHEN IT GOES
- C OUT, AND 12600 IS IF HE'S WANDERED OUTSIDE AND THE LAMP IS USED UP, IN WHICH
- C CASE WE FORCE HIM TO GIVE UP.
-
- 12000 CALL RSPEAK(188)
- PROP(BATTER)=1
- IF(TOTING(BATTER))CALL DROP(BATTER,LOC)
- LIMIT=LIMIT+2500
- LMWARN=.FALSE.
- GOTO 19999
-
- 12200 IF(LMWARN.OR..NOT.HERE(LAMP))GOTO 19999
- LMWARN=.TRUE.
- SPK=187
- IF(PLACE(BATTER).EQ.0)SPK=183
- IF(PROP(BATTER).EQ.1)SPK=189
- CALL RSPEAK(SPK)
- GOTO 19999
-
- 12400 LIMIT=-1
- PROP(LAMP)=0
- IF(HERE(LAMP))CALL RSPEAK(184)
- GOTO 19999
-
- 12600 CALL RSPEAK(185)
- GAVEUP=.TRUE.
- GOTO 20000
-
- C AND, OF COURSE, DEMO GAMES ARE ENDED BY THE WIZARD.
-
- 13000 CALL MSPEAK(1)
- GOTO 20000
-
- C OH DEAR, HE'S DISTURBED THE DWARVES.
-
- 19000 CALL RSPEAK(136)
-
- C EXIT CODE. WILL EVENTUALLY INCLUDE SCORING. FOR NOW, HOWEVER, ...
-
- C THE PRESENT SCORING ALGORITHM IS AS FOLLOWS:
- C OBJECTIVE: POINTS: PRESENT TOTAL POSSIBLE:
- C GETTING WELL INTO CAVE 25 25
- C EACH TREASURE < CHEST 12 60
- C TREASURE CHEST ITSELF 14 14
- C EACH TREASURE > CHEST 16 144
- C SURVIVING (MAX-NUM)*10 30
- C NOT QUITTING 4 4
- C REACHING "CLOSNG" 25 25
- C "CLOSED": QUIT/KILLED 10
- C KLUTZED 25
- C WRONG WAY 30
- C SUCCESS 45 45
- C CAME TO WITT'S END 1 1
- C ROUND OUT THE TOTAL 2 2
- C TOTAL: 350
- C (POINTS CAN ALSO BE DEDUCTED FOR USING HINTS.)
-
- 20000 SCORE=0
- MXSCOR=0
-
- C FIRST TALLY UP THE TREASURES. MUST BE IN BUILDING AND NOT BROKEN.
- C GIVE THE POOR GUY 2 POINTS JUST FOR FINDING EACH TREASURE.
-
- DO 20010 I=50,MAXTRS
- IF(PTEXT(I).EQ.0)GOTO 20010
- K=12
- IF(I.EQ.CHEST)K=14
- IF(I.GT.CHEST)K=16
- IF(PROP(I).GE.0)SCORE=SCORE+2
- IF(PLACE(I).EQ.3.AND.PROP(I).EQ.0)SCORE=SCORE+K-2
- MXSCOR=MXSCOR+K
- 20010 CONTINUE
-
- C NOW LOOK AT HOW HE FINISHED AND HOW FAR HE GOT. MAXDIE AND NUMDIE TELL US
- C HOW WELL HE SURVIVED. GAVEUP SAYS WHETHER HE EXITED VIA QUIT. DFLAG WILL
- C TELL US IF HE EVER GOT SUITABLY DEEP INTO THE CAVE. CLOSNG STILL INDICATES
- C WHETHER HE REACHED THE ENDGAME. AND IF HE GOT AS FAR AS "CAVE CLOSED"
- C (INDICATED BY "CLOSED"), THEN BONUS IS ZERO FOR MUNDANE EXITS OR 133, 134,
- C 135 IF HE BLEW IT (SO TO SPEAK).
-
- SCORE=SCORE+(MAXDIE-NUMDIE)*10
- MXSCOR=MXSCOR+MAXDIE*10
- IF(.NOT.(SCORNG.OR.GAVEUP))SCORE=SCORE+4
- MXSCOR=MXSCOR+4
- IF(DFLAG.NE.0)SCORE=SCORE+25
- MXSCOR=MXSCOR+25
- IF(CLOSNG)SCORE=SCORE+25
- MXSCOR=MXSCOR+25
- IF(.NOT.CLOSED)GOTO 20020
- IF(BONUS.EQ.0)SCORE=SCORE+10
- IF(BONUS.EQ.135)SCORE=SCORE+25
- IF(BONUS.EQ.134)SCORE=SCORE+30
- IF(BONUS.EQ.133)SCORE=SCORE+45
- 20020 MXSCOR=MXSCOR+45
-
- C DID HE COME TO WITT'S END AS HE SHOULD?
-
- IF(PLACE(MAGZIN).EQ.108)SCORE=SCORE+1
- MXSCOR=MXSCOR+1
-
- C ROUND IT OFF.
-
- SCORE=SCORE+2
- MXSCOR=MXSCOR+2
-
- C DEDUCT POINTS FOR HINTS. HINTS < 4 ARE SPECIAL; SEE DATABASE DESCRIPTION.
-
- DO 20030 I=1,HNTMAX
- 20030 IF(HINTED(I))SCORE=SCORE-HINTS(I,2)
-
- C RETURN TO SCORE COMMAND IF THAT'S WHERE WE CAME FROM.
-
- IF(SCORNG)GOTO 8241
-
- C THAT SHOULD BE GOOD ENOUGH. LET'S TELL HIM ALL ABOUT IT.
-
- TYPE 20100,SCORE,MXSCOR,TURNS
- 20100 FORMAT(///' You scored',I4,' out of a possible',I4,
- 1 ', using',I5,' turns.')
-
- DO 20200 I=1,CLSSES
- IF(CVAL(I).GE.SCORE)GOTO 20210
- 20200 CONTINUE
- TYPE 20202
- 20202 FORMAT(/' You just went off my scale!!'/)
- GOTO 25000
-
- 20210 CALL SPEAK(CTEXT(I))
- IF(I.EQ.CLSSES-1)GOTO 20220
- K=CVAL(I)+1-SCORE
- KK='s.'
- IF(K.EQ.1)KK='. '
- TYPE 20212,K,KK
- 20212 FORMAT(/' To achieve the next higher rating, you need',I3,
- 1 ' more point',A2/)
- GOTO 25000
-
- 20220 TYPE 20222
- 20222 FORMAT(/' To achieve the next higher rating ',
- 1 'would be a neat trick!'//' Congratulations!!'/)
-
- 25000 STOP
-
-
- END
- C I/O ROUTINES (SPEAK, PSPEAK, RSPEAK, GETIN, YES, A5TOA1)
-
-
- SUBROUTINE SPEAK(N)
-
- C PRINT THE MESSAGE WHICH STARTS AT LINES(N). PRECEDE IT WITH A BLANK LINE
- C UNLESS BLKLIN IS FALSE.
-
- IMPLICIT INTEGER(A-Z)
- LOGICAL BLKLIN
- COMMON /TXTCOM/ RTEXT,LINES
- COMMON /BLKCOM/ BLKLIN
- DIMENSION RTEXT(205),LINES(22000)
-
- IF(N.EQ.0)RETURN
- IF(LINES(N+1).EQ.'>$<')RETURN
- IF(BLKLIN)TYPE 2
- K=N
- 1 L=IABS(LINES(K))-1
- K=K+1
- TYPE 2,(LINES(I),I=K,L)
- 2 FORMAT(' ',19A4)
- K=L+1
- IF(LINES(K).GE.0)GOTO 1
- RETURN
- END
-
-
-
- SUBROUTINE PSPEAK(MSG,SKIP)
-
- C FIND THE SKIP+1ST MESSAGE FROM MSG AND PRINT IT. MSG SHOULD BE THE INDEX OF
- C THE INVENTORY MESSAGE FOR OBJECT. (INVEN+N+1 MESSAGE IS PROP=N MESSAGE).
-
- IMPLICIT INTEGER(A-Z)
- COMMON /TXTCOM/ RTEXT,LINES
- COMMON /PTXCOM/ PTEXT
- DIMENSION RTEXT(205),LINES(9650),PTEXT(100)
-
- M=PTEXT(MSG)
- IF(SKIP.LT.0)GOTO 9
- DO 3 I=0,SKIP
- 1 M=IABS(LINES(M))
- IF(LINES(M).GE.0)GOTO 1
- 3 CONTINUE
- 9 CALL SPEAK(M)
- RETURN
- END
-
-
-
- SUBROUTINE RSPEAK(I)
-
- C PRINT THE I-TH "RANDOM" MESSAGE (SECTION 6 OF DATABASE).
-
- IMPLICIT INTEGER(A-Z)
- COMMON /TXTCOM/ RTEXT
- DIMENSION RTEXT(205)
-
- IF(I.NE.0)CALL SPEAK(RTEXT(I))
- RETURN
- END
-
-
-
- SUBROUTINE MSPEAK(I)
-
- C PRINT THE I-TH "MAGIC" MESSAGE (SECTION 12 OF DATABASE).
-
- IMPLICIT INTEGER(A-Z)
- COMMON /MTXCOM/ MTEXT
- DIMENSION MTEXT(35)
-
- IF(I.NE.0)CALL SPEAK(MTEXT(I))
- RETURN
- END
-
-
-
- SUBROUTINE GETIN(WORD1 , WORD2)
-
- C GET A COMMAND FROM THE ADVENTURER. SNARF OUT THE FIRST WORD, PAD IT WITH
- C BLANKS, AND RETURN IT IN WORD1. CHARS 6 THRU 10 ARE RETURNED IN WORD1X, IN
- C CASE WE NEED TO PRINT OUT THE WHOLE WORD IN AN ERROR MESSAGE. ANY NUMBER OF
- C BLANKS MAY FOLLOW THE WORD. IF A SECOND WORD APPEARS, IT IS RETURNED IN
- C WORD2 (CHARS 6 THRU 10 IN WORD2X), ELSE WORD2 IS SET TO ZERO.
-
- C **********************************************************************
- C * CHARSLC is a possible lowercase line. Str$Upcase is called to cnv *
- C * to Upper case to give a bit of friendliness. *
- C **********************************************************************
-
- CHARACTER CHARS*30,CHARSLC*30,WORD1*10,WORD2*10
- INTEGER DUMMY
- WORD1=' '
- WORD2=' '
- 501 FORMAT ( ' => ', $)
- TYPE 501
- 100 FORMAT( Q,30A )
- READ(*, 100, Err=432, END=432) LNGTH,CHARSLC
- Dummy = Str$Upcase(CHARS,CHARSLC)
- I=LIB$SKPC(' ',CHARS)
- J=LIB$LOCC(' ',CHARS(I:30))-1
- WORD1=CHARS(I:I+J-1)
- IF(I+J.GT.LNGTH) RETURN
- I=I+J
- I=I+LIB$SKPC(' ',CHARS(I:30))-1
- J=LIB$LOCC(' ',CHARS(I:30))-1
- WORD2=CHARS(I:I+J)
- 432 RETURN
- END
-
-
-
- LOGICAL FUNCTION YES(X,Y,Z)
-
- C CALL YESX (BELOW) WITH MESSAGES FROM SECTION 6.
-
- IMPLICIT INTEGER(A-Z)
- EXTERNAL RSPEAK
- LOGICAL YESX
-
- YES=YESX(X,Y,Z,RSPEAK)
- RETURN
- END
-
-
-
- LOGICAL FUNCTION YESM(X,Y,Z)
-
- C CALL YESX (BELOW) WITH MESSAGES FROM SECTION 12.
-
- IMPLICIT INTEGER(A-Z)
- EXTERNAL MSPEAK
- LOGICAL YESX
-
- YESM=YESX(X,Y,Z,MSPEAK)
- RETURN
- END
-
-
-
- LOGICAL FUNCTION YESX(X,Y,Z,SPK)
-
- C PRINT MESSAGE X, WAIT FOR YES/NO ANSWER. IF YES, PRINT Y AND LEAVE YEA
- C TRUE; IF NO, PRINT Z AND LEAVE YEA FALSE. SPK IS EITHER RSPEAK OR MSPEAK.
-
- IMPLICIT INTEGER(A-Z)
-
- CHARACTER*5 REPLY,JUNK1
- 1 IF(X.NE.0)CALL SPK(X)
- CALL GETIN(REPLY, JUNK1 )
- IF(REPLY.EQ.'YES'.OR.REPLY.EQ.'Y')GOTO 10
- IF(REPLY.EQ.'NO'.OR.REPLY.EQ.'N')GOTO 20
- TYPE 9
- 9 FORMAT(/' Please answer the question.')
- GOTO 1
- 10 YESX=.TRUE.
- IF(Y.NE.0)CALL SPK(Y)
- RETURN
- 20 YESX=.FALSE.
- IF(Z.NE.0)CALL SPK(Z)
- RETURN
- END
-
-
-
- SUBROUTINE A5TOA1(A,B,CHARS,LENG)
-
- C A AND B CONTAIN A 1- TO 9-CHARACTER WORD IN A5 FORMAT, C CONTAINS ANOTHER
- C WORD AND/OR PUNCTUATION. THEY ARE UNPACKED TO ONE CHARACTER PER WORD IN THE
- C ARRAY "CHARS", WITH EXACTLY ONE BLANK BETWEEN B AND C (OR NONE, IF C >= 0).
- C THE INDEX OF THE LAST NON-BLANK CHAR IN CHARS IS RETURNED IN LENG.
-
- IMPLICIT INTEGER(A-Z)
- DIMENSION CHARS(20)
- CHARACTER *(*) A,B
- INTEGER CHARS
- C
- C
- J=1
- DO 100 I=1,LIB$LEN(A)
- CHARS(J)=LIB$ICHAR(A(I:I))
- IF(A(I:I) .EQ. ' ') GO TO 200
- J=J+1
- 100 CONTINUE
- CHARS(J)=' '
- 200 J=J+1
- DO 250 I=1,LIB$LEN(B)
- CHARS(J)=LIB$ICHAR(B(I:I))
- IF(B(I:I) .EQ. ' ') GO TO 300
- J=J+1
- 250 CONTINUE
- 300 LENG=J-1
- RETURN
- END
-
- C DATA STRUCTURE ROUTINES (VOCAB, DSTROY, JUGGLE, MOVE, PUT, CARRY, DROP)
-
-
- INTEGER FUNCTION VOCAB(ID,INIT)
-
- C LOOK UP ID IN THE VOCABULARY (ATAB) AND RETURN ITS "DEFINITION" (KTAB), OR
- C -1 IF NOT FOUND. IF INIT IS POSITIVE, THIS IS AN INITIALISATION CALL SETTING
- C UP A KEYWORD VARIABLE, AND NOT FINDING IT CONSTITUTES A BUG. IT ALSO MEANS
- C THAT ONLY KTAB VALUES WHICH TAKEN OVER 1000 EQUAL INIT MAY BE CONSIDERED.
- C (THUS "STEPS", WHICH IS A MOTION VERB AS WELL AS AN OBJECT, MAY BE LOCATED
- C AS AN OBJECT.) AND IT ALSO MEANS THE KTAB VALUE IS TAKEN MOD 1000.
-
- IMPLICIT INTEGER(A-Z)
- COMMON/VOCCOM1/ ATAB
- COMMON/VOCCOM2/ KTAB,TABSIZ
- CHARACTER ATAB(300)*5
- CHARACTER*(*) ID
- CHARACTER*(5) HASH
- DIMENSION KTAB(300)
-
- HASH=ID
- DO 1 I=1,TABSIZ
- IF(KTAB(I).EQ.-1)GOTO 2
- IF(INIT.GE.0.AND.KTAB(I)/1000.NE.INIT)GOTO 1
- IF(ATAB(I).EQ.HASH)GOTO 3
- 1 CONTINUE
- CALL BUG(21)
-
- 2 VOCAB=-1
- IF(INIT.LT.0)RETURN
- CALL BUG(5)
-
- 3 VOCAB=KTAB(I)
- IF(INIT.GE.0)VOCAB=MOD(VOCAB,1000)
- RETURN
- END
-
-
-
- SUBROUTINE DSTROY(OBJECT)
-
- C PERMANENTLY ELIMINATE "OBJECT" BY MOVING TO A NON-EXISTENT LOCATION.
-
- IMPLICIT INTEGER(A-Z)
-
- CALL MOVE(OBJECT,0)
- RETURN
- END
-
-
-
- SUBROUTINE JUGGLE(OBJECT)
-
- C JUGGLE AN OBJECT BY PICKING IT UP AND PUTTING IT DOWN AGAIN, THE PURPOSE
- C BEING TO GET THE OBJECT TO THE FRONT OF THE CHAIN OF THINGS AT ITS LOC.
-
- IMPLICIT INTEGER(A-Z)
- COMMON /PLACOM/ ATLOC,LINK,PLACE,FIXED,HOLDNG
- DIMENSION ATLOC(150),LINK(200),PLACE(100),FIXED(100)
-
- I=PLACE(OBJECT)
- J=FIXED(OBJECT)
- CALL MOVE(OBJECT,I)
- CALL MOVE(OBJECT+100,J)
- RETURN
- END
-
-
-
- SUBROUTINE MOVE(OBJECT,WHERE)
-
- C PLACE ANY OBJECT ANYWHERE BY PICKING IT UP AND DROPPING IT. MAY ALREADY BE
- C TOTING, IN WHICH CASE THE CARRY IS A NO-OP. MUSTN'T PICK UP OBJECTS WHICH
- C ARE NOT AT ANY LOC, SINCE CARRY WANTS TO REMOVE OBJECTS FROM ATLOC CHAINS.
-
- IMPLICIT INTEGER(A-Z)
- COMMON /PLACOM/ ATLOC,LINK,PLACE,FIXED,HOLDNG
- DIMENSION ATLOC(150),LINK(200),PLACE(100),FIXED(100)
-
- IF(OBJECT.GT.100)GOTO 1
- FROM=PLACE(OBJECT)
- GOTO 2
- 1 FROM=FIXED(OBJECT-100)
- 2 IF(FROM.GT.0.AND.FROM.LE.300)CALL CARRY(OBJECT,FROM)
- CALL DROP(OBJECT,WHERE)
- RETURN
- END
-
-
-
- INTEGER FUNCTION PUT(OBJECT,WHERE,PVAL)
-
- C PUT IS THE SAME AS MOVE, EXCEPT IT RETURNS A VALUE USED TO SET UP THE
- C NEGATED PROP VALUES FOR THE REPOSITORY OBJECTS.
-
- IMPLICIT INTEGER(A-Z)
-
- CALL MOVE(OBJECT,WHERE)
- PUT=(-1)-PVAL
- RETURN
- END
-
-
-
- SUBROUTINE CARRY(OBJECT,WHERE)
-
- C START TOTING AN OBJECT, REMOVING IT FROM THE LIST OF THINGS AT ITS FORMER
- C LOCATION. INCR HOLDNG UNLESS IT WAS ALREADY BEING TOTED. IF OBJECT>100
- C (MOVING "FIXED" SECOND LOC), DON'T CHANGE PLACE OR HOLDNG.
-
- IMPLICIT INTEGER(A-Z)
- COMMON /PLACOM/ ATLOC,LINK,PLACE,FIXED,HOLDNG
- DIMENSION ATLOC(150),LINK(200),PLACE(100),FIXED(100)
-
- IF(OBJECT.GT.100)GOTO 5
- IF(PLACE(OBJECT).EQ.-1)RETURN
- PLACE(OBJECT)=-1
- HOLDNG=HOLDNG+1
- 5 IF(ATLOC(WHERE).NE.OBJECT)GOTO 6
- ATLOC(WHERE)=LINK(OBJECT)
- RETURN
- 6 TEMP=ATLOC(WHERE)
- 7 IF(LINK(TEMP).EQ.OBJECT)GOTO 8
- TEMP=LINK(TEMP)
- GOTO 7
- 8 LINK(TEMP)=LINK(OBJECT)
- RETURN
- END
-
-
-
- SUBROUTINE DROP(OBJECT,WHERE)
-
- C PLACE AN OBJECT AT A GIVEN LOC, PREFIXING IT ONTO THE ATLOC LIST. DECR
- C HOLDNG IF THE OBJECT WAS BEING TOTED.
-
- IMPLICIT INTEGER(A-Z)
- COMMON /PLACOM/ ATLOC,LINK,PLACE,FIXED,HOLDNG
- DIMENSION ATLOC(150),LINK(200),PLACE(100),FIXED(100)
-
- IF(OBJECT.GT.100)GOTO 1
- IF(PLACE(OBJECT).EQ.-1)HOLDNG=HOLDNG-1
- PLACE(OBJECT)=WHERE
- GOTO 2
- 1 FIXED(OBJECT-100)=WHERE
- 2 IF(WHERE.LE.0)RETURN
- LINK(OBJECT)=ATLOC(WHERE)
- ATLOC(WHERE)=OBJECT
- RETURN
- END
-
- C WIZARDRY ROUTINES (START, MAINT, WIZARD, NEWHRS(X), POOF)
-
-
- LOGICAL FUNCTION START(DUMMY)
-
- C CHECK TO SEE IF THIS IS "PRIME TIME". IF SO, ONLY WIZARDS MAY PLAY, THOUGH
- C OTHERS MAY BE ALLOWED A SHORT GAME FOR DEMONSTRATION PURPOSES. IF SETUP<0,
- C WE'RE CONTINUING FROM A SAVED GAME, SO CHECK FOR SUITABLE LATENCY. RETURN
- C TRUE IF THIS IS A DEMO GAME (VALUE IS IGNORED FOR RESTARTS).
-
- IMPLICIT INTEGER(A-Z)
- LOGICAL PTIME,SOON,YESM
- DIMENSION HNAME(4)
- COMMON /WIZCOM/ WKDAY,WKEND,HOLID,HBEGIN,HEND,HNAME,
- 1 SHORT,MAGNM,LATNCY,SAVED,SAVET,SETUP
-
- C FIRST FIND OUT WHETHER IT IS PRIME TIME (SAVE IN PTIME) AND, IF RESTARTING,
- C WHETHER IT'S TOO SOON (SAVE IN SOON). PRIME-TIME SPECS ARE IN WKDAY, WKEND,
- C AND HOLID; SEE MAINT ROUTINE FOR DETAILS. LATNCY IS REQUIRED DELAY BEFORE
- C RESTARTING. WIZARDS MAY CUT THIS TO A THIRD.
-
- C PRIMTM=WKDAY
-
- PRIMTM=HOLID
- RETURN
- END
-
- SUBROUTINE MAINT( NUMDIE )
-
- C SOMEONE SAID THE MAGIC WORD TO INVOKE MAINTENANCE MODE. MAKE SURE HE'S A
- C WIZARD. IF SO, LET HIM TWEAK ALL SORTS OF RANDOM THINGS, THEN EXIT SO CAN
- C SAVE TWEAKED VERSION. SINCE MAGIC WORD was to BE FIRST COMMAND GIVEN, ONLY
- C THING WHICH NEEDS TO BE FIXED UP IS ABB(1).
-
- IMPLICIT INTEGER(A-Z)
- LOGICAL YESM,BLKLIN
- DIMENSION HNAME(4),ABB(150)
- CHARACTER X*10,XT*10,MAGIC*10
- COMMON /BLKCOM/ BLKLIN
- COMMON /ABBCOM/ ABB
- COMMON /WIZCOM/ WKDAY,WKEND,HOLID,HBEGIN,HEND,HNAME,
- 1 SHORT,MAGNM,LATNCY,SAVED,SAVET,SETUP
- COMMON /WIZWRD/ MAGIC
-
- IF(.NOT.WIZARD(0))RETURN
- NUMDIE=1
- BLKLIN=.FALSE.
- RETURN
- END
-
-
-
- LOGICAL FUNCTION WIZARD(DUMMY)
-
- C ASK IF HE'S A WIZARD. IF HE SAYS YES, MAKE HIM PROVE IT. RETURN TRUE IF HE
- C REALLY IS A WIZARD.
-
- IMPLICIT INTEGER(A-Z)
- LOGICAL YESM
- CHARACTER WORD*10,TWORD*10,MAGIC*10
- DIMENSION HNAME(4),VAL(5)
- COMMON /WIZCOM/ WKDAY,WKEND,HOLID,HBEGIN,HEND,HNAME,
- 1 SHORT,MAGNM,LATNCY,SAVED,SAVET,SETUP
- COMMON /WIZWRD/ MAGIC
-
- WIZARD=YESM(16,0,7)
- IF(.NOT.WIZARD)RETURN
-
- C HE SAYS HE IS. FIRST STEP: DOES HE KNOW ANYTHING MAGICAL?
-
- CALL MSPEAK(17)
- CALL GETIN(WORD , TWORD)
- IF(WORD.NE.MAGIC)GOTO 99
-
- C BY GEORGE, HE REALLY *IS* A WIZARD!
-
- CALL MSPEAK(19)
- WIZARD=.TRUE.
- RETURN
-
- C AHA! AN IMPOSTOR!
-
- 99 CALL MSPEAK(20)
- WIZARD=.FALSE.
- RETURN
- END
-
-
- SUBROUTINE POOF
-
- C AS PART OF DATABASE INITIALISATION, WE CALL POOF TO SET UP SOME DUMMY
- C PRIME-TIME SPECS, MAGIC WORDS, ETC.
-
- IMPLICIT INTEGER(A-Z)
- DIMENSION HNAME(4)
- CHARACTER MAGIC*10
- COMMON /WIZCOM/ WKDAY,WKEND,HOLID,HBEGIN,HEND,HNAME,
- 1 SHORT,MAGNM,LATNCY,SAVED,SAVET,SETUP
- COMMON /WIZWRD/ MAGIC
-
- WKDAY='0003FF00'X
- WKEND=0
- HOLID=0
- HBEGIN=0
- HEND=-1
- SHORT=900
-
- C *******************************************************************
- C * Have changed the Short Game to 900 Moves (If it is ever called) *
- C * (More than enuff time to get killed. Changed Magic Word *
- C * Magic Number does nothing as far as i can see. The facility is *
- C * there but does not seem to be used anywhere... *
- C *******************************************************************
-
- MAGIC='WITCH'
- MAGNM=11111
- LATNCY=60
- RETURN
- END
-
-
- C UTILITY ROUTINES (SHIFT, RAN, DATIME, BUG)
- C
- C
- C
- SUBROUTINE XFR(A,I,K)
- CHARACTER*(*) A
- DIMENSION ITMP(20),I(22000)
- LOGICAL*1 LTMP(80)
- EQUIVALENCE(ITMP,LTMP)
- J=LEN(A)
- DO 100 II=1,J
- LTMP(II)=LIB$ICHAR(A(II:II))
- 100 CONTINUE
- J=J/4+1
- DO 200 II=1,J
- I(K+II-1)=ITMP(II)
- 200 CONTINUE
- RETURN
- END
-
- FUNCTION INTG(CH)
- CHARACTER*(*) CH
- L=LEN(CH)
- I=LIB$SKPC(' ',CH)
- IS=1
- IF(CH(I:I) .EQ. '-') THEN
- I=I+1
- IS=-1
- ENDIF
- J=LIB$LOCC(' ',CH(I:L-I+1))-1
- INTG=0
- DO 100 K=I,I+J-1
- INTG=INTG*10+(LIB$ICHAR(CH(K:K))-'30'X)
- 100 CONTINUE
- INTG=INTG*IS
- RETURN
- END
-
-
- INTEGER FUNCTION SHIFT(VAL,DIST)
- IMPLICIT INTEGER(A-Z)
-
- C RETURN VAL LEFT-SHIFTED (LOGICALLY) DIST BITS (RIGHT-SHIFT IF DIST<0).
-
- SHIFT=VAL
- IF(DIST)10,20,30
- 10 IDIST=-DIST
- DO 11 I=1,IDIST
- J=0
- IF(SHIFT.LT.0)J='40000000'X
- 11 SHIFT=((SHIFT.AND.'7FFFFFFF'X)/2)+J
- 20 RETURN
- 30 DO 31 I=1,DIST
- J=0
- IF((SHIFT.AND.'40000000'X).NE.0)J='80000000'X
- 31 SHIFT=(SHIFT.AND.'3FFFFFFF'X)*2+J
- RETURN
- END
-
-
-
- INTEGER FUNCTION RAN(RANGE)
-
- C SINCE THE RAN FUNCTION IN LIB40 SEEMS TO BE A REAL LOSE, WE'LL USE ONE OF
- C OUR OWN. IT'S BEEN RUN THROUGH MANY OF THE TESTS IN KNUTH VOL. 2 AND
- C SEEMS TO BE QUITE RELIABLE. RAN RETURNS A VALUE UNIFORMLY SELECTED
- C BETWEEN 0 AND RANGE-1. NOTE RESEMBLANCE TO ALG USED IN WIZARD.
-
- IMPLICIT INTEGER(A-Z)
- DATA R/0/
-
- D=1
- IF(R.NE.0)GOTO 1
- CALL DATIME(D,T)
- R=18*T+5
- D=1000+MOD(D,1000)
- 1 DO 2 T=1,D
- 2 R=MOD(R*1021,1048576)
- RAN=(RANGE*R)/1048576
- RETURN
- END
-
-
-
- SUBROUTINE DATIME(D,T)
-
- C RETURN THE DATE AND TIME IN D AND T. D IS NUMBER OF DAYS SINCE 01-JAN-77,
- C T IS MINUTES PAST MIDNIGHT.
- IMPLICIT INTEGER(A-Z)
- DIMENSION MONTH(12)
- DATA MONTH/0,31,59,90,120,151,181,212,243,273,304,334/
- REAL FOR$SECNDS
- CALL FOR$JDATE(MON,DAY,YEAR)
- Y=(YEAR-77)*365+(YEAR-77)/4
- IF(MOD(YEAR,4) .EQ. 3 .AND. MON .GT. 2) Y=Y+1
- D=Y+MONTH(MON)+DAY-1
- T=FOR$SECNDS(0.0)/60.
- RETURN
- END
-
-
-
- C Ex-SUBROUTINE CIAO
-
- C EXITS, AFTER ISSUING REMINDER TO SAVE NEW CORE IMAGE. USED WHEN SUSPENDING
- C AND WHEN CREATING NEW VERSION VIA MAGIC MODE. ON SOME SYSTEMS, THE CORE
- C IMAGE IS LOST ONCE THE PROGRAM EXITS. IF SO, SET K=31 INSTEAD OF 32.
-
-
- SUBROUTINE BUG(NUM)
- IMPLICIT INTEGER(A-Z)
-
- C THE FOLLOWING CONDITIONS ARE CURRENTLY CONSIDERED FATAL BUGS. NUMBERS < 20
- C ARE DETECTED WHILE READING THE DATABASE; THE OTHERS OCCUR AT "RUN TIME".
- C 0 MESSAGE LINE > 70 CHARACTERS
- C 1 NULL LINE IN MESSAGE
- C 2 TOO MANY WORDS OF MESSAGES
- C 3 TOO MANY TRAVEL OPTIONS
- C 4 TOO MANY VOCABULARY WORDS
- C 5 REQUIRED VOCABULARY WORD NOT FOUND
- C 6 TOO MANY RTEXT OR MTEXT MESSAGES
- C 7 TOO MANY HINTS
- C 8 LOCATION HAS COND BIT BEING SET TWICE
- C 9 INVALID SECTION NUMBER IN DATABASE
- C 20 SPECIAL TRAVEL (500>L>300) EXCEEDS GOTO LIST
- C 21 RAN OFF END OF VOCABULARY TABLE
- C 22 VOCABULARY TYPE (N/1000) NOT BETWEEN 0 AND 3
- C 23 INTRANSITIVE ACTION VERB EXCEEDS GOTO LIST
- C 24 TRANSITIVE ACTION VERB EXCEEDS GOTO LIST
- C 25 CONDITIONAL TRAVEL ENTRY WITH NO ALTERNATIVE
- C 26 LOCATION HAS NO TRAVEL ENTRIES
- C 27 HINT NUMBER EXCEEDS GOTO LIST
- C 28 INVALID MONTH RETURNED BY DATE FUNCTION
-
- TYPE 1, NUM
- 1 FORMAT (' Fatal error, see source code for interpretation.'/
- 1 ' Probable cause: erroneous info in database.'/
- 2 ' Error code =',I2/)
- STOP 'Oh dear'
- END
- --
-
- +--------+ --+-- + --+-- The slowest "X" term
- | +----+ | | | | in the west (With a
- | | | | | | | `/` +-- -- | ,--, `/` +\ /+ twin - rinse cycle
- | +----+ | | | | | | ) ( ) | |--' | | V | thrown in.
- | VT1000 | + +--+ + +-- -- + `--' + + + Fax: (064)-7-838-4066
- +--------+ Simon Paul Travaglia, Computer Services, University of Waikato
- [========] Private. Bag 3105, Hamilton, New Zealand. spt@grace.waikato.ac.nz
-
- Fairy Tale: A horror story to prepare children for the newspapers.
-