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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Statemachine
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questRomance5.lua
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2004-03-05
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74 lines
beginStateMachine()
-- called when questor builds up all known questScripts
onEnter(function(msg)
print("questRomance5 entered");
setState("initial");
end )
-- on game over: relationship conditions get reset to 0 and all quests are reset to initial
onMsg("questreset", function(msg)
setState("initial");
end )
---------------------------------------------------------------------------------------------------------------------------------------
state("initial")
onMsg("checkCondition", function(msg)
local mike = getParent().getParent().getCharacter(MIKE);
local elaine = getParent().getParent().getCharacter(ELAINE);
if ( -- condition here
----------------
min( mike.getRelationshipCondition(ELAINE, REL_ROMANCE),
elaine.getRelationshipCondition(MIKE, REL_ROMANCE)) >= 5)
----------------
then
-- popup candle light dinner chapter
popupChapter("guiStoryChapterGroup1");
setDelayedState("talktome", 10);
end
end )
state("talktome")
onEnter(function(msg)
local mike = getParent().getParent().getCharacter(MIKE);
local elaine = getParent().getParent().getCharacter(ELAINE);
-- go to talk position
elaine.queueCommand("pm_talkCutscene", "talkCutscene", mike, "questRomance5");
end )
-- as soon as arrived - start dialog (interaction.talkCutscene sends talking)
onMsg("talking", function(msg)
if ( msg.data == "questRomance5" ) then
popupConversation("dialogRomance5");
setState("donetalktome");
end
end )
state("donetalktome");
-- last dialog box clicked away
onMsg("yes", function(msg)
--print("*** questRomance5 - talktome yes ***");
-- cancel
local mike = getParent().getParent().getCharacter(MIKE);
local elaine = getParent().getParent().getCharacter(ELAINE);
mike.cancelCurrentActivity();
elaine.cancelCurrentActivity();
setState("done");
end )
---------------------------------------------------------------------------------------------------------------------------------------
state("done")
-- sackgasse hier
endStateMachine()