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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Statemachine
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lamp.lua
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2004-03-05
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2KB
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68 lines
-- lamp state machine
beginStateMachine()
onMsg("buildMenu", function(msg)
if (repairMenu()) then return end
-- build the pie menu
clearPieMenu();
local button ;
if (this.getLightOn()) then
button = addPieMenuButton("pm_switchOff", "switchoff");
-- button.addIcon("guiIconComfort");
else
button = addPieMenuButton("pm_switchOn", "switchon");
-- button.addIcon("guiIconComfort");
end
button.addDescription(USERACTION, "true");
end )
onMsg("switchon", function(msg)
-- setLightColor(1,1,1);
this.unlock(); -- for random breaking
if (not this.isBroken()) then
playSound("switchOn");
setLightOn(true);
end
end )
onMsg("switchoff", function(msg)
-- setLightColor(0,0,0.4);
playSound("switchOff");
setLightOn(false);
end )
-- repair
onMsg("repair", function(msg)
print("onMsg repair");
-- get character who initiated this action
local character = getStateObjectFromID(msg.sender);
-- walk to the closest action point
local actionPoint = character.getClosestFreeActionPoint(character, this, {"repair1", "repair2", "repair3", "repair4"});
-- get the walk state object
local wso = character.walkSO;
if (actionPoint) then
-- create state machine contexts
local wsoContext = StateMachineContext();
-- store the action point
wsoContext.storeData("actionPointName", actionPoint.getName());
if (wso.walkToActionPoint(actionPoint)) then
wso.queueStateMachine("repairChar.repairStart", this, wsoContext);
else
print("no path found");
instantAbort(character, EMOTICON_NOPATH, "emoThink")
end
else
print("no action point found");
instantAbort(character, EMOTICON_CANNOT, "emoThink")
end
end )
endStateMachine()