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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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MeshLow
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candleFlame.ams
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2004-03-05
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2KB
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123 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 2 2 2 0.99174
dstBlend = 1
name = flamme
power = 124.64
specular = 0 0 0 0.5
srcBlend = 1
texture = CandleFlamme
type = 25
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 1 0 0
1 = 0 1 0
2 = 0 1 0
3 = 0 1 0
4 = 1 0 0
5 = 0 1 0
6 = 1 0 0
7 = 1 0 0
}
positionVertex
{
0 = 0 -0.0142649 -0.01
1 = 0 -0.0142649 0.0283984
2 = -0.0142649 0 0.0283984
3 = 0 0.0142649 0.0283984
4 = -0.0142649 0 -0.01
5 = 0.0142649 0 -0.01
6 = 0.0142649 0 0.0283984
7 = 0 0.0142649 -0.01
}
textureTriangle
{
0
{
0 = 3 2 4
1 = 2 6 4
2 = 0 7 1
3 = 7 5 1
}
}
textureVertex
{
0
{
0 = 1.25555 1
1 = 1.25555 0
2 = 0.77503 -0.0164882
3 = 0.77503 0.983512
4 = 0.22497 0.983511
5 = 1.74445 0
6 = 0.22497 -0.0164881
7 = 1.74445 1
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 3 5 2
positionVertexNr = 4 2 5
smoothingGroup = 1
}
1
{
materialNr = 0
normalVertexNr = 5 1 2
positionVertexNr = 2 6 5
smoothingGroup = 1
}
2
{
materialNr = 0
normalVertexNr = 7 0 6
positionVertexNr = 0 7 1
smoothingGroup = 1
}
3
{
materialNr = 0
normalVertexNr = 0 4 6
positionVertexNr = 7 3 1
smoothingGroup = 1
}
}
}