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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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MeshLow
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DiscusTail.ams
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2004-03-05
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2KB
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152 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1.4 1.4 1.4 1
dstBlend = 5
power = 80
specular = 0.5 0.5 0.5 0.5
srcBlend = 4
texture = Discus
type = 273
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 1 0
1 = 0 1 0
2 = 0 1 0
3 = 0 1 0
4 = 0 1 0
5 = 0 1 0
6 = 0 1 0
7 = 0 1 0
8 = 0 1 0
}
positionVertex
{
0 = -0.0626943 -5.72205e-008 0.0431828
1 = -0.0491213 -5.72205e-008 0.0410967
2 = 0.00378944 -5.72205e-008 0.0141528
3 = 0.00696877 -5.72205e-008 -0.0139912
4 = -0.0413961 -5.72205e-008 -0.033831
5 = -0.0524966 -5.72205e-008 -0.031981
6 = -0.0649526 -5.72205e-008 0.0324876
7 = -0.059504 -5.72205e-008 0.0280415
8 = -0.0481112 -5.72205e-008 -0.0108876
}
textureTriangle
{
0
{
0 = 5 8 4
1 = 4 8 3
2 = 3 8 2
3 = 2 8 1
4 = 8 7 1
5 = 1 7 0
6 = 7 6 0
}
}
textureVertex
{
0
{
0 = 1 0.386362
1 = 0.966287 0.376807
2 = 0.7757 0.451123
3 = 0.768274 0.581707
4 = 0.915959 0.658147
5 = 0.955561 0.649653
6 = 1 0.408005
7 = 0.975605 0.428415
8 = 0.939917 0.567459
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 3 0 4
positionVertexNr = 5 8 4
smoothingGroup = 16
}
1
{
materialNr = 0
normalVertexNr = 4 0 5
positionVertexNr = 4 8 3
smoothingGroup = 17
}
2
{
materialNr = 0
normalVertexNr = 5 0 6
positionVertexNr = 3 8 2
smoothingGroup = 9
}
3
{
materialNr = 0
normalVertexNr = 6 0 7
positionVertexNr = 2 8 1
smoothingGroup = 12
}
4
{
materialNr = 0
normalVertexNr = 0 1 7
positionVertexNr = 8 7 1
smoothingGroup = 6
}
5
{
materialNr = 0
normalVertexNr = 7 1 8
positionVertexNr = 1 7 0
smoothingGroup = 3
}
6
{
materialNr = 0
normalVertexNr = 1 2 8
positionVertexNr = 7 6 0
smoothingGroup = 1
}
}
}