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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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wallWindowBigFrameMiddle.ams
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2004-03-05
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5KB
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341 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 0.5
dstBlend = 5
name = wallFadeOutMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = wall
type = 9
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = footrestMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = wall
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -0.595817 -0.80312
1 = 0 -0.595817 -0.80312
2 = 0 -0.869428 -0.494059
3 = 0 -0.869428 -0.494059
4 = 0 -0.936329 -0.351124
5 = 0 -0.936329 -0.351124
6 = 0 -0.923879 0.382684
7 = 0 -0.923879 0.382684
8 = 0 -0.382683 0.92388
9 = 0 -0.382683 0.92388
10 = 0 0 1
11 = 0 0 1
12 = 0 -1 0
13 = 0 -1 0
14 = 0 -1 0
15 = 0 -0.371387 -0.928478
16 = 0 -1 0
17 = 0 -0.371387 -0.928478
18 = 1.15508e-007 2.8877e-007 1
19 = 0 -1 0
20 = 4.76837e-007 1.19209e-006 1
21 = 0 -1 0
22 = 0 0 1
23 = 3.61329e-007 9.03323e-007 1
}
positionVertex
{
0 = -0.25 0.25 3.55
1 = 0.25 0.25 3.55
2 = -0.25 0.05 3.55
3 = 0.25 0.05 3.55
4 = -0.25 0.05 3.5
5 = 0.25 0.05 3.5
6 = 0.25 0.15 0
7 = -0.25 0.15 0
8 = -0.25 0.17 0.08
9 = 0.25 0.17 0.08
10 = -0.25 0.16 0.08
11 = 0.25 0.16 0.08
12 = -0.25 0.15 0.07
13 = 0.25 0.15 0.07
14 = -0.25 0.17 3.35
15 = 0.25 0.17 3.35
16 = -0.25 0.14 3.43
17 = 0.25 0.14 3.43
18 = -0.25 0.1 3.48
19 = 0.25 0.1 3.48
}
textureTriangle
{
0
{
0 = 0 23 3
1 = 23 2 3
2 = 22 4 1
3 = 4 5 1
4 = 6 7 9
5 = 7 8 9
6 = 10 11 13
7 = 11 12 13
8 = 11 8 12
9 = 8 7 12
10 = 14 15 17
11 = 15 16 17
12 = 14 18 15
13 = 18 19 15
14 = 17 16 21
15 = 16 20 21
}
1
{
0 = 0 23 3
1 = 23 2 3
2 = 22 4 1
3 = 4 5 1
4 = 6 7 9
5 = 7 8 9
6 = 10 11 13
7 = 11 12 13
8 = 11 8 12
9 = 8 7 12
10 = 14 15 17
11 = 15 16 17
12 = 14 18 15
13 = 18 19 15
14 = 17 16 21
15 = 16 20 21
}
}
textureVertex
{
0
{
0 = 0.286855 -4.07228
1 = 0.0625 0
2 = 0.96875 -4.35824
3 = 0.286855 -4.35824
4 = 0.125 1
5 = 0.125 0
6 = 0.248382 0.000286698
7 = 0.15788 0.000286698
8 = 0.157879 0.999202
9 = 0.248382 0.999202
10 = 0.131961 0.999202
11 = 0.143295 0.999202
12 = 0.143295 0.000286698
13 = 0.131961 0.000286698
14 = 0.053794 0
15 = 0.053794 1
16 = 0.0940172 1
17 = 0.0940172 0
18 = 0 0
19 = 0 1
20 = 0.125 1
21 = 0.125 0
22 = 0.0625 1
23 = 0.96875 -4.07228
}
1
{
0 = 0.0625 0.3125
1 = 0.9375 0.375
2 = 0.9375 0.0625
3 = 0.0625 0.0625
4 = 0.0625 0.5
5 = 0.9375 0.5
6 = 0.9375 0.9375
7 = 0.9375 0.844555
8 = 0.0625 0.844555
9 = 0.0625 0.9375
10 = 0.0625 0.8125
11 = 0.0625 0.825778
12 = 0.9375 0.825778
13 = 0.9375 0.8125
14 = 0.9375 0.609127
15 = 0.0625 0.609127
16 = 0.0625 0.662355
17 = 0.9375 0.662355
18 = 0.9375 0.5625
19 = 0.0625 0.5625
20 = 0.0625 0.75
21 = 0.9375 0.75
22 = 0.0625 0.375
23 = 0.9375 0.3125
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 20 18 23
positionVertexNr = 2 3 0
smoothingGroup = 1
}
1
{
materialNr = 0
normalVertexNr = 18 22 23
positionVertexNr = 3 1 0
smoothingGroup = 1
}
2
{
materialNr = 0
normalVertexNr = 21 16 19
positionVertexNr = 2 4 3
smoothingGroup = 2
}
3
{
materialNr = 0
normalVertexNr = 16 14 19
positionVertexNr = 4 5 3
smoothingGroup = 2
}
4
{
materialNr = 1
normalVertexNr = 13 6 12
positionVertexNr = 6 13 7
smoothingGroup = 4
}
5
{
materialNr = 1
normalVertexNr = 6 7 12
positionVertexNr = 13 12 7
smoothingGroup = 12
}
6
{
materialNr = 1
normalVertexNr = 11 9 10
positionVertexNr = 8 10 9
smoothingGroup = 4
}
7
{
materialNr = 1
normalVertexNr = 9 8 10
positionVertexNr = 10 11 9
smoothingGroup = 6
}
8
{
materialNr = 1
normalVertexNr = 9 7 8
positionVertexNr = 10 12 11
smoothingGroup = 3
}
9
{
materialNr = 1
normalVertexNr = 7 6 8
positionVertexNr = 12 13 11
smoothingGroup = 9
}
10
{
materialNr = 0
normalVertexNr = 0 1 2
positionVertexNr = 19 18 17
smoothingGroup = 12
}
11
{
materialNr = 0
normalVertexNr = 1 3 2
positionVertexNr = 18 16 17
smoothingGroup = 10
}
12
{
materialNr = 0
normalVertexNr = 0 15 1
positionVertexNr = 19 5 18
smoothingGroup = 5
}
13
{
materialNr = 0
normalVertexNr = 15 17 1
positionVertexNr = 5 4 18
smoothingGroup = 1
}
14
{
materialNr = 0
normalVertexNr = 2 3 4
positionVertexNr = 17 16 15
smoothingGroup = 3
}
15
{
materialNr = 0
normalVertexNr = 3 5 4
positionVertexNr = 16 14 15
smoothingGroup = 1
}
}
}