home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Singles (French)
/
Singles-FrenchVersion-Win95.iso
/
data1.cab
/
Mesh
/
wallHandrailOutsideCorner.ams
< prev
next >
Wrap
Text File
|
2004-03-05
|
5KB
|
281 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = handrailMetalMat
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = treppetex
type = 13
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = handrailMat
power = 8
specular = 0 0 0 0
srcBlend = 4
texture = treppewood
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0.707107 0.707107 0
2 = 0 -1 0
3 = 0.707107 0.707107 0
4 = -0.218515 -0.721773 0.65673
5 = -0.248651 -0.965236 0.080574
6 = -1 0 0
7 = 0.707107 0.707107 0
8 = -1 0 0
9 = 0 -1 0
10 = -1 0 0
11 = 0 -1 0
12 = -1 0 0
13 = 0.707107 0.707107 0
14 = -0.721759 -0.238298 0.649829
15 = -0.958747 -0.272092 0.082278
16 = 0 0 1
17 = -0.532102 -0.545864 0.647225
18 = -0.695749 -0.711469 0.0987154
}
positionVertex
{
0 = 0.226052 0.22534 0.920548
1 = 0.230504 0.229706 0.983384
2 = 0.25 0.25 0.983384
3 = 0.219352 0.25 0.920548
4 = 0.223803 0.25 0.983384
5 = 0.23 0.25 -1.90735e-008
6 = 0.23 0.23 0
7 = 0.23 0.23 0.920548
8 = 0.23 0.25 0.920548
9 = 0.25 0.219438 0.920548
10 = 0.25 0.223803 0.983384
11 = 0.25 0.23 -1.90735e-008
12 = 0.25 0.23 0.920548
}
textureTriangle
{
0
{
0 = 1 0 5
1 = 4 5 0
2 = 2 6 3
3 = 9 10 8
4 = 7 8 10
5 = 1 13 0
6 = 0 13 14
7 = 15 3 17
8 = 11 18 20
9 = 18 19 20
10 = 12 16 8
11 = 16 9 8
}
1
{
0 = 4 1 3
1 = 2 3 1
2 = 0 2 1
3 = 9 10 8
4 = 7 8 10
5 = 4 13 1
6 = 1 13 14
7 = 0 1 14
8 = 16 18 17
9 = 18 15 17
10 = 6 11 5
11 = 11 12 5
}
}
textureVertex
{
0
{
0 = 0.913679 0.00626159
1 = 0.914031 0.256058
2 = 0.707306 0.636925
3 = 0.568576 -0.0379521
4 = 0.880567 0.00626159
5 = 0.876871 0.256058
6 = 0.849001 -0.0379521
7 = 0.0134122 0.511667
8 = 0.0134122 0.511667
9 = 0.0134122 0.58598
10 = 0.0134122 0.58598
11 = 0.00870336 0.58598
12 = 0.0134122 0.511667
13 = 0.972411 0.256058
14 = 0.968001 0.00626159
15 = 0.409288 0.636925
16 = 0.0134122 0.58598
17 = 0.25 -0.0379517
18 = 0.00870336 0.511667
19 = 0.0181209 0.511667
20 = 0.0181209 0.58598
}
1
{
0 = 0.953293 0.928269
1 = 0.927029 0.928269
2 = 0.927029 0.891761
3 = 0.869982 0.891761
4 = 0.869982 0.928269
5 = 0.340052 0.168804
6 = 0.25688 0.168804
7 = 0.123007 0.168804
8 = 0.0274534 0.168804
9 = 0.0274534 0.969925
10 = 0.123007 0.969925
11 = 0.25688 0.969925
12 = 0.340052 0.969925
13 = 0.869982 0.969925
14 = 0.927029 0.969925
15 = 0.885365 0.0344505
16 = 0.0842483 0.117707
17 = 0.0842483 0.0344505
18 = 0.885365 0.117707
}
}
triangle
{
0
{
materialNr = 1
normalVertexNr = 18 17 15
positionVertexNr = 0 1 3
smoothingGroup = 48
}
1
{
materialNr = 1
normalVertexNr = 14 15 17
positionVertexNr = 4 3 1
smoothingGroup = 40
}
2
{
materialNr = 1
normalVertexNr = 16 14 17
positionVertexNr = 2 4 1
smoothingGroup = 12
}
3
{
materialNr = 0
normalVertexNr = 12 10 6
positionVertexNr = 5 6 8
smoothingGroup = 4
}
4
{
materialNr = 0
normalVertexNr = 8 6 10
positionVertexNr = 7 8 6
smoothingGroup = 4
}
5
{
materialNr = 1
normalVertexNr = 18 5 17
positionVertexNr = 0 9 1
smoothingGroup = 18
}
6
{
materialNr = 1
normalVertexNr = 17 5 4
positionVertexNr = 1 9 10
smoothingGroup = 3
}
7
{
materialNr = 1
normalVertexNr = 16 17 4
positionVertexNr = 2 1 10
smoothingGroup = 5
}
8
{
materialNr = 0
normalVertexNr = 2 0 11
positionVertexNr = 11 12 6
smoothingGroup = 2
}
9
{
materialNr = 0
normalVertexNr = 0 9 11
positionVertexNr = 12 7 6
smoothingGroup = 2
}
10
{
materialNr = 0
normalVertexNr = 1 3 7
positionVertexNr = 12 11 8
smoothingGroup = 1
}
11
{
materialNr = 0
normalVertexNr = 3 13 7
positionVertexNr = 11 5 8
smoothingGroup = 1
}
}
}