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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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Text File
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2004-03-05
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3KB
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177 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 0.015 0.0209097 1
bumpmap =
diffuse = 1 0 0.0528336 1
dstBlend = 5
name = phong8
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture =
type = 0
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = -0.603023 0.603023 0.522233
1 = -0.603023 -0.603023 0.522233
2 = 0.603023 -0.603023 0.522233
3 = 0.603023 0.603023 0.522233
4 = -0.603023 0.603023 -0.522233
5 = -0.603023 -0.603023 -0.522233
6 = 0.603023 -0.603023 -0.522233
7 = 0.603023 0.603023 -0.522233
8 = 0.603023 -0.603023 -0.522233
9 = 0.603023 0.603023 -0.522233
10 = 0.603023 -0.603023 0.522233
11 = 0.603023 0.603023 0.522233
12 = -0.603023 -0.603023 -0.522233
13 = 0.603023 -0.603023 -0.522233
14 = -0.603023 -0.603023 0.522233
15 = 0.603023 -0.603023 0.522233
16 = -0.603023 0.603023 -0.522233
17 = -0.603023 -0.603023 -0.522233
18 = -0.603023 0.603023 0.522233
19 = -0.603023 -0.603023 0.522233
20 = -0.603023 0.603023 -0.522233
21 = 0.603023 0.603023 -0.522233
22 = -0.603023 0.603023 0.522233
23 = 0.603023 0.603023 0.522233
}
positionVertex
{
0 = 5.67828e-009 0.0433013 0
1 = -0.0433013 3.78552e-009 0
2 = -1.89276e-009 -0.0433013 0
3 = 0.0433013 0 0
4 = 0 0 -0.05
5 = 0 0 0.05
}
textureTriangle
{
0
{
0 = 1 0 10
1 = 2 1 10
2 = 3 2 10
3 = 4 3 10
4 = 5 6 11
5 = 6 7 11
6 = 7 8 11
7 = 8 9 11
}
}
textureVertex
{
0
{
0 = 0 0.666667
1 = 0.25 0.666667
2 = 0.5 0.666667
3 = 0.75 0.666667
4 = 1 0.666667
5 = 0 0.333333
6 = 0.25 0.333333
7 = 0.5 0.333333
8 = 0.75 0.333333
9 = 1 0.333333
10 = 0.5 1
11 = 0.5 0
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 16 20 4
positionVertexNr = 1 0 4
smoothingGroup = 0
}
1
{
materialNr = 0
normalVertexNr = 12 17 5
positionVertexNr = 2 1 4
smoothingGroup = 0
}
2
{
materialNr = 0
normalVertexNr = 8 13 6
positionVertexNr = 3 2 4
smoothingGroup = 0
}
3
{
materialNr = 0
normalVertexNr = 21 9 7
positionVertexNr = 0 3 4
smoothingGroup = 0
}
4
{
materialNr = 0
normalVertexNr = 22 18 0
positionVertexNr = 0 1 5
smoothingGroup = 0
}
5
{
materialNr = 0
normalVertexNr = 19 14 1
positionVertexNr = 1 2 5
smoothingGroup = 0
}
6
{
materialNr = 0
normalVertexNr = 15 10 2
positionVertexNr = 2 3 5
smoothingGroup = 0
}
7
{
materialNr = 0
normalVertexNr = 11 23 3
positionVertexNr = 3 0 5
smoothingGroup = 0
}
}
}