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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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tetraeder.ams
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Text File
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2004-03-05
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3KB
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193 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0.5 1
bumpmap =
diffuse = 0.5 0.5 1 1
dstBlend = 5
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = white
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = -1.63072e-008 1.5144e-008 -1
1 = -1.36577e-008 -1.33151e-008 1
2 = -1 4.5263e-009 3.03359e-008
3 = 3.29854e-008 1 3.41487e-008
4 = 1 -5.49822e-008 3.03359e-008
5 = -9.52222e-008 -1 3.03359e-008
}
positionVertex
{
0 = -6.55671e-008 -0.5 0.55
1 = 0.5 0 0.55
2 = 2.16268e-008 0.5 0.55
3 = -0.5 0 0.55
4 = -4.57803e-010 0 1.05
5 = 0 0 0.05
}
textureTriangle
{
0
{
0 = 0 1 5
1 = 1 2 5
2 = 2 3 5
3 = 3 4 5
4 = 0 6 1
5 = 1 6 2
6 = 2 6 3
7 = 3 6 4
}
1
{
0 = 0 1 2
1 = 3 4 5
2 = 6 7 8
3 = 9 10 11
4 = 12 13 14
5 = 15 16 17
6 = 18 19 20
7 = 21 22 23
}
}
textureVertex
{
0
{
0 = 0 1
1 = 0.25 1
2 = 0.5 1
3 = 0.75 1
4 = 1 1
5 = 0.5 0
6 = 0.5 0
}
1
{
0 = 0.368429 0.737307
1 = 0.427288 0.956973
2 = 0.588095 0.796166
3 = 0.691206 0.898114
4 = 0.910872 0.956973
5 = 0.852013 0.737307
6 = 0.734879 0.636538
7 = 0.954545 0.577678
8 = 0.793739 0.416872
9 = 0.0454545 0.898114
10 = 0.265121 0.956973
11 = 0.206261 0.737307
12 = 0.412279 0.636538
13 = 0.631945 0.577678
14 = 0.471138 0.416872
15 = 0.0896785 0.475731
16 = 0.250485 0.636538
17 = 0.309345 0.416872
18 = 0.0454545 0.096436
19 = 0.104314 0.316102
20 = 0.265121 0.155295
21 = 0.588095 0.257243
22 = 0.427288 0.096436
23 = 0.368429 0.316102
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 5 4 1
positionVertexNr = 0 1 4
smoothingGroup = 3584
}
1
{
materialNr = 0
normalVertexNr = 4 3 1
positionVertexNr = 1 2 4
smoothingGroup = 1408
}
2
{
materialNr = 0
normalVertexNr = 3 2 1
positionVertexNr = 2 3 4
smoothingGroup = 352
}
3
{
materialNr = 0
normalVertexNr = 2 5 1
positionVertexNr = 3 0 4
smoothingGroup = 2128
}
4
{
materialNr = 0
normalVertexNr = 5 0 4
positionVertexNr = 0 5 1
smoothingGroup = 524
}
5
{
materialNr = 0
normalVertexNr = 4 0 3
positionVertexNr = 1 5 2
smoothingGroup = 138
}
6
{
materialNr = 0
normalVertexNr = 3 0 2
positionVertexNr = 2 5 3
smoothingGroup = 35
}
7
{
materialNr = 0
normalVertexNr = 2 0 5
positionVertexNr = 3 5 0
smoothingGroup = 21
}
}
}