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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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lampFloorDesign1.ams
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2004-03-05
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1,326 lines
Wonderlib::MVFMesh object
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37
{
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38
{
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39
{
materialNr = 0
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40
{
materialNr = 0
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41
{
materialNr = 0
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42
{
materialNr = 0
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43
{
materialNr = 0
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positionVertexNr = 26 28 22
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44
{
materialNr = 0
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45
{
materialNr = 0
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positionVertexNr = 27 25 21
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46
{
materialNr = 0
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positionVertexNr = 19 27 20
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47
{
materialNr = 0
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positionVertexNr = 27 28 20
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48
{
materialNr = 1
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positionVertexNr = 74 31 73
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49
{
materialNr = 1
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positionVertexNr = 73 31 30
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50
{
materialNr = 1
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positionVertexNr = 33 53 34
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51
{
materialNr = 1
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positionVertexNr = 53 54 34
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52
{
materialNr = 1
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positionVertexNr = 35 43 36
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53
{
materialNr = 1
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positionVertexNr = 43 44 36
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54
{
materialNr = 1
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positionVertexNr = 39 40 37
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55
{
materialNr = 1
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positionVertexNr = 40 38 37
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56
{
materialNr = 1
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positionVertexNr = 32 40 29
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57
{
materialNr = 1
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positionVertexNr = 29 40 39
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58
{
materialNr = 1
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positionVertexNr = 38 42 37
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59
{
materialNr = 1
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positionVertexNr = 37 42 41
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60
{
materialNr = 1
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positionVertexNr = 41 42 43
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61
{
materialNr = 1
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positionVertexNr = 42 44 43
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62
{
materialNr = 1
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positionVertexNr = 45 49 46
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63
{
materialNr = 1
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positionVertexNr = 49 50 46
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{
materialNr = 1
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positionVertexNr = 47 35 48
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65
{
materialNr = 1
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positionVertexNr = 35 36 48
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66
{
materialNr = 1
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positionVertexNr = 49 47 50
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67
{
materialNr = 1
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positionVertexNr = 47 48 50
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{
materialNr = 1
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positionVertexNr = 51 45 52
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69
{
materialNr = 1
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positionVertexNr = 45 46 52
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70
{
materialNr = 1
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positionVertexNr = 53 51 54
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71
{
materialNr = 1
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positionVertexNr = 51 52 54
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{
materialNr = 1
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positionVertexNr = 64 56 63
smoothingGroup = 48
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73
{
materialNr = 1
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positionVertexNr = 63 56 55
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74
{
materialNr = 1
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positionVertexNr = 57 59 58
smoothingGroup = 24
}
75
{
materialNr = 1
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positionVertexNr = 59 60 58
smoothingGroup = 10
}
76
{
materialNr = 1
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positionVertexNr = 59 33 60
smoothingGroup = 3
}
77
{
materialNr = 1
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positionVertexNr = 33 34 60
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}
78
{
materialNr = 1
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positionVertexNr = 58 62 57
smoothingGroup = 20
}
79
{
materialNr = 1
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positionVertexNr = 57 62 61
smoothingGroup = 6
}
80
{
materialNr = 1
normalVertexNr = 12 10 13
positionVertexNr = 62 64 61
smoothingGroup = 3
}
81
{
materialNr = 1
normalVertexNr = 13 10 11
positionVertexNr = 61 64 63
smoothingGroup = 33
}
82
{
materialNr = 1
normalVertexNr = 4 8 5
positionVertexNr = 70 66 69
smoothingGroup = 48
}
83
{
materialNr = 1
normalVertexNr = 5 8 9
positionVertexNr = 69 66 65
smoothingGroup = 24
}
84
{
materialNr = 1
normalVertexNr = 18 6 19
positionVertexNr = 56 68 55
smoothingGroup = 12
}
85
{
materialNr = 1
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positionVertexNr = 55 68 67
smoothingGroup = 6
}
86
{
materialNr = 1
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positionVertexNr = 68 70 67
smoothingGroup = 3
}
87
{
materialNr = 1
normalVertexNr = 7 4 5
positionVertexNr = 67 70 69
smoothingGroup = 33
}
88
{
materialNr = 1
normalVertexNr = 8 2 9
positionVertexNr = 66 72 65
smoothingGroup = 12
}
89
{
materialNr = 1
normalVertexNr = 9 2 3
positionVertexNr = 65 72 71
smoothingGroup = 6
}
90
{
materialNr = 1
normalVertexNr = 2 0 3
positionVertexNr = 72 74 71
smoothingGroup = 3
}
91
{
materialNr = 1
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}