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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiProgressBarSubtitleShape.ams
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2004-03-05
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339 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 0 0 0 0.75
dstBlend = 5
name = MiddlePanelBack8
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiLogoFUYL
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = -1.6315e-008 -1 0
1 = 4.81565e-009 -1 1.72975e-008
2 = 2.40782e-009 -1 2.22789e-009
3 = 5.74968e-009 -1 2.2279e-009
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 1.08766e-008
8 = 1.6315e-008 -1 0
9 = 8.26375e-016 -1 1.28417e-008
10 = 0 -1 -1.08766e-008
11 = -8.1575e-009 -1 0
12 = 0 -1 0
13 = 0 -1 0
14 = -4.81565e-009 -1 -4.45579e-009
15 = 0 -1 0
16 = 4.81565e-009 -1 4.45579e-009
17 = 6.46577e-017 -1 -4.7348e-016
18 = -9.6313e-009 -1 8.91159e-009
19 = 0 -1 0
}
positionVertex
{
0 = -0.292269 0 -0.164402
1 = 0.292269 0 -0.164402
2 = 0 0 0.0548006
3 = -0.292269 0 0.0548006
4 = 0 0 -0.164402
5 = 0.292269 0 0.0548006
6 = 0.146135 0 0.164402
7 = 0.292269 0 0.164402
8 = 0 0 0.164402
9 = 0.146135 0 0.0548006
10 = -0.146135 2.38419e-009 0.164402
11 = -0.292269 0 0.164402
12 = -0.146135 0 0.0548006
13 = -0.146135 0 -0.0548006
14 = -0.292269 0 -0.0548005
15 = -0.146135 0 -0.164402
16 = 0 0 -0.0548006
17 = 0.146135 2.38419e-009 -0.0548005
18 = 0.146135 0 -0.164402
19 = 0.292269 0 -0.0548005
}
textureTriangle
{
0
{
0 = 9 5 6
1 = 5 7 6
2 = 13 12 14
3 = 12 3 14
4 = 17 16 18
5 = 16 4 18
6 = 8 2 6
7 = 2 9 6
8 = 11 3 10
9 = 3 12 10
10 = 8 10 2
11 = 12 2 10
12 = 14 0 13
13 = 0 15 13
14 = 15 4 13
15 = 4 16 13
16 = 16 2 13
17 = 2 12 13
18 = 18 1 17
19 = 1 19 17
20 = 19 5 17
21 = 5 9 17
22 = 16 17 2
23 = 9 2 17
}
}
textureVertex
{
0
{
0 = 0 0.875
1 = 1 0.875
2 = 0.5 0.5
3 = 0 0.5
4 = 0.5 0.875
5 = 1 0.5
6 = 0.75 0.3125
7 = 1 0.3125
8 = 0.5 0.3125
9 = 0.75 0.5
10 = 0.25 0.3125
11 = 0 0.3125
12 = 0.25 0.5
13 = 0.25 0.6875
14 = 0 0.6875
15 = 0.25 0.875
16 = 0.5 0.6875
17 = 0.75 0.6875
18 = 0.75 0.875
19 = 1 0.6875
}
}
triangle
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positionVertexNr = 9 5 6
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positionVertexNr = 12 3 14
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{
materialNr = 0
normalVertexNr = 2 3 1
positionVertexNr = 17 16 18
smoothingGroup = 2624
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smoothingGroup = 192
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positionVertexNr = 8 2 6
smoothingGroup = 1536
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positionVertexNr = 2 9 6
smoothingGroup = 9472
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positionVertexNr = 11 3 10
smoothingGroup = 1
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positionVertexNr = 3 12 10
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positionVertexNr = 8 10 2
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positionVertexNr = 12 2 10
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{
materialNr = 0
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positionVertexNr = 14 0 13
smoothingGroup = 528
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{
materialNr = 0
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positionVertexNr = 0 15 13
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materialNr = 0
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positionVertexNr = 15 4 13
smoothingGroup = 3
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materialNr = 0
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positionVertexNr = 4 16 13
smoothingGroup = 138
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positionVertexNr = 16 2 13
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positionVertexNr = 2 12 13
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materialNr = 0
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{
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positionVertexNr = 1 19 17
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materialNr = 0
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positionVertexNr = 5 9 17
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positionVertexNr = 9 2 17
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