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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiPanelNeedsBackShape.ams
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Text File
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2004-03-05
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8KB
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474 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = LeftPanelBackMat
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelElements
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 8.12993e-009 -1 -1.11194e-014
1 = 5.26869e-009 -1 -6.61798e-009
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 8.12993e-009 -1 -1.13074e-014
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 0 -1 0
13 = -1.54699e-009 -1 0
14 = 8.12992e-009 -1 0
15 = 3.66175e-009 -1 -5.22485e-009
16 = 3.98554e-009 -1 -9.01856e-009
17 = 0 -1 0
18 = 0 -1 0
19 = 0 -1 0
20 = 3.65507e-009 -1 -3.81682e-009
21 = 1.51432e-017 -1 0
22 = 0 -1 -9.5067e-009
23 = 1.44074e-018 -1 0
24 = 7.93005e-010 -1 -8.47145e-009
25 = 1.51432e-017 -1 0
26 = 2.88149e-018 -1 0
27 = -1.38812e-009 -1 -9.76286e-010
28 = 4.46817e-009 -1 -4.28185e-009
29 = 0 -1 0
30 = 0 -1 0
31 = 0 -1 0
32 = 0 -1 0
33 = 0 -1 0
34 = 0 -1 0
35 = 1.51432e-017 -1 0
36 = 1.51432e-017 -1 0
37 = 1.51432e-017 -1 0
38 = 2.88149e-018 -1 0
39 = 1.44074e-018 -1 0
40 = 1.44074e-018 -1 0
41 = 1.51432e-017 -1 0
42 = 2.88149e-018 -1 0
43 = 1.51432e-017 -1 0
44 = 2.88149e-018 -1 0
45 = 2.88149e-018 -1 0
46 = 1.51432e-017 -1 0
47 = 1.44074e-018 -1 0
48 = 1.51432e-017 -1 0
49 = 1.54989e-018 -1 0
50 = 1.51432e-017 -1 0
}
positionVertex
{
0 = -0.556439 0 -0.29326
1 = 0.360782 4.44089e-018 -0.29326
2 = -0.556439 0 0
3 = 0.360782 4.44089e-018 0
4 = -0.409808 2.22045e-018 -0.14663
5 = -0.409808 2.22045e-018 -0.29326
6 = 0.360782 4.44089e-018 -0.14663
7 = -0.409808 2.22045e-018 0
8 = -0.556439 0 -0.14663
9 = 0.507412 4.44089e-018 -0.14663
10 = 0.507412 4.44089e-018 0
11 = -0.409808 2.22045e-018 0.14663
12 = 0.360782 4.44089e-018 0.14663
13 = -0.556439 0 0.14663
14 = 0.507412 4.44089e-018 0.14663
15 = 0.360782 -1.19209e-009 0.272025
16 = -0.556439 -1.19209e-009 0.272025
17 = -0.409808 2.22045e-018 0.272025
18 = 0.633467 4.44089e-018 0.0581409
19 = 0.639564 4.44089e-018 0
20 = 0.621364 4.44089e-018 -0.14663
21 = 0.507412 4.44089e-018 -0.260282
22 = 0.507412 4.44089e-018 0.23234
23 = 0.554782 4.44089e-018 0.194432
24 = 0.594375 4.44089e-018 0.14663
25 = 0.400457 -8.69536e-010 0.272025
26 = 0.467731 -3.22599e-010 0.253819
}
textureTriangle
{
0
{
0 = 8 0 4
1 = 0 5 4
2 = 13 2 11
3 = 2 7 11
4 = 12 3 14
5 = 3 10 14
6 = 5 1 4
7 = 1 6 4
8 = 6 3 4
9 = 3 7 4
10 = 7 2 4
11 = 2 8 4
12 = 10 3 9
13 = 3 6 9
14 = 7 3 11
15 = 3 12 11
16 = 12 15 11
17 = 15 17 11
18 = 17 16 11
19 = 16 13 11
20 = 19 10 20
21 = 20 10 9
22 = 21 20 9
23 = 1 21 6
24 = 6 21 9
25 = 24 23 14
26 = 23 22 14
27 = 19 18 10
28 = 10 18 14
29 = 18 24 14
30 = 15 12 25
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}
}
textureVertex
{
0
{
0 = 0.5 1
1 = 0.75 1
2 = 0.5 0.75
3 = 0.75 0.75
4 = 0.625 0.875
5 = 0.625 1
6 = 0.75 0.875
7 = 0.625 0.75
8 = 0.5 0.875
9 = 0.875 0.875
10 = 0.875 0.75
11 = 0.625 0.625
12 = 0.75 0.625
13 = 0.5 0.625
14 = 0.875 0.625
15 = 0.75 0.518103
16 = 0.5 0.518103
17 = 0.625 0.518103
18 = 0.982461 0.700436
19 = 0.987658 0.75
20 = 0.972143 0.875
21 = 0.875 0.971887
22 = 0.875 0.551933
23 = 0.915383 0.58425
24 = 0.949135 0.625
25 = 0.783823 0.518103
26 = 0.841173 0.533623
}
}
triangle
{
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{
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positionVertexNr = 8 0 4
smoothingGroup = 128
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positionVertexNr = 5 1 4
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