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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiPanelCharacterBackShape.ams
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Text File
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2004-03-05
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10KB
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570 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = LeftPanelBackMat
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelElements
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
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1 = 0 -1 0
2 = -8.26199e-016 -1 8.12994e-009
3 = -1.47113e-009 -1 -1.04136e-009
4 = 1.7097e-016 -1 8.12994e-009
5 = 0 -1 0
6 = -4.06497e-009 -1 4.06497e-009
7 = 1.7097e-016 -1 -8.12994e-009
8 = 1.44124e-009 -1 7.09231e-009
9 = -8.26199e-016 -1 -8.12994e-009
10 = 2.10858e-010 -1 1.28446e-016
11 = -4.06497e-009 -1 -1.01242e-016
12 = -8.12994e-009 -1 8.12994e-009
13 = 1.6521e-009 -1 8.12994e-009
14 = 1.48191e-008 -1 5.48587e-009
15 = 4.10857e-009 -1 -6.00232e-009
16 = 0 -1 0
17 = 0 -1 0
18 = 0 -1 0
19 = 0 -1 0
20 = 0 -1 0
21 = 0 -1 0
22 = 0 -1 0
23 = 0 -1 0
24 = 0 -1 0
25 = 0 -1 0
26 = 0 -1 0
27 = 8.12604e-009 -1 0
28 = 0 -1 0
29 = 3.65878e-009 -1 -5.22628e-009
30 = -9.04849e-011 -1 -8.98602e-009
31 = 0 -1 0
32 = 0 -1 0
33 = 0 -1 0
34 = 4.40858e-009 -1 -3.60065e-009
35 = 1.51359e-017 -1 0
36 = 0 -1 -9.5067e-009
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42 = 0 -1 0
43 = 0 -1 0
44 = 0 -1 0
45 = 0 -1 0
46 = 0 -1 0
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48 = 0 -1 0
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50 = 1.51359e-017 -1 0
51 = 1.51359e-017 -1 0
52 = -8.12994e-009 -1 0
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54 = 1.53864e-018 -1 0
55 = 1.51359e-017 -1 0
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58 = 0 -1 0
59 = 1.51359e-017 -1 0
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62 = 1.51359e-017 -1 0
63 = 1.13416e-010 -1 5.58116e-010
64 = 1.51359e-017 -1 0
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positionVertex
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1 = 0.360782 4.44089e-018 -0.29326
2 = -0.654112 0 0
3 = 0.360782 4.44089e-018 0
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28 = -0.360782 -1.19209e-009 0
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textureTriangle
{
0
{
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3 = 2 7 11
4 = 12 3 14
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7 = 5 27 29
8 = 29 6 28
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14 = 30 11 28
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16 = 31 30 15
17 = 12 15 30
18 = 17 16 11
19 = 16 13 11
20 = 19 10 20
21 = 20 10 9
22 = 21 20 9
23 = 1 21 6
24 = 6 21 9
25 = 24 23 14
26 = 23 22 14
27 = 19 18 10
28 = 10 18 14
29 = 18 24 14
30 = 15 12 25
31 = 12 14 25
32 = 25 14 26
33 = 14 22 26
34 = 6 29 1
35 = 29 27 1
36 = 29 28 4
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38 = 30 28 12
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}
textureVertex
{
0
{
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3 = 0.75 0.75
4 = 0.625 0.875
5 = 0.625 1
6 = 0.75 0.875
7 = 0.625 0.75
8 = 0.5 0.875
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10 = 0.875 0.75
11 = 0.625 0.625
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13 = 0.5 0.625
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15 = 0.75 0.518103
16 = 0.5 0.518103
17 = 0.625 0.518103
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19 = 0.987658 0.75
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26 = 0.841173 0.533623
27 = 0.75 1
28 = 0.75 0.75
29 = 0.75 0.875
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}
}
triangle
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positionVertexNr = 8 0 4
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