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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiPanelCenterSkill4Shape.ams
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2004-03-05
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162 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = Icons2
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiSkillIcons
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
}
positionVertex
{
0 = -1.33514e-007 -1.19209e-009 0.0363975
1 = -1.33514e-007 -1.19209e-009 0.081675
2 = -0.0452777 -1.19209e-009 0.0363975
3 = -1.33514e-007 -1.19209e-009 -0.00887991
4 = 0.0452773 -1.19209e-009 0.0363975
5 = 0.0452773 -1.19209e-009 0.081675
6 = -0.0452777 -1.19209e-009 0.081675
7 = -0.0452777 -1.19209e-009 -0.00887991
8 = 0.0452773 -1.19209e-009 -0.00887991
}
textureTriangle
{
0
{
0 = 4 5 0
1 = 5 1 0
2 = 1 6 0
3 = 6 2 0
4 = 2 7 0
5 = 7 3 0
6 = 3 8 0
7 = 8 4 0
}
}
textureVertex
{
0
{
0 = 0.125 0.875
1 = 0.125 0.75
2 = 0 0.875
3 = 0.125 1
4 = 0.25 0.875
5 = 0.25 0.75
6 = 0 0.75
7 = 0 1
8 = 0.25 1
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 4 3 8
positionVertexNr = 4 5 0
smoothingGroup = 192
}
1
{
materialNr = 0
normalVertexNr = 3 7 8
positionVertexNr = 5 1 0
smoothingGroup = 96
}
2
{
materialNr = 0
normalVertexNr = 7 2 8
positionVertexNr = 1 6 0
smoothingGroup = 48
}
3
{
materialNr = 0
normalVertexNr = 2 6 8
positionVertexNr = 6 2 0
smoothingGroup = 24
}
4
{
materialNr = 0
normalVertexNr = 6 1 8
positionVertexNr = 2 7 0
smoothingGroup = 12
}
5
{
materialNr = 0
normalVertexNr = 1 5 8
positionVertexNr = 7 3 0
smoothingGroup = 6
}
6
{
materialNr = 0
normalVertexNr = 5 0 8
positionVertexNr = 3 8 0
smoothingGroup = 3
}
7
{
materialNr = 0
normalVertexNr = 0 4 8
positionVertexNr = 8 4 0
smoothingGroup = 129
}
}
}