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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiPanelBuyButton8Shape.ams
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2004-03-05
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4KB
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263 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = Icons
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelIcons
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 0 -1 0
13 = 0 -1 0
14 = 0 -1 0
15 = 0 -1 0
16 = 0 -1 0
17 = 0 -1 0
18 = 0 -1 0
19 = 0 -1 0
20 = 0 -1 0
}
positionVertex
{
0 = -1.07288e-007 0 1.90735e-008
1 = -1.07288e-007 0 0.0258271
2 = -0.0258272 0 1.90735e-008
3 = -1.07288e-007 0 -0.0258271
4 = 0.025827 0 1.90735e-008
5 = 0.025827 0 0.0129135
6 = 0.0129134 0 0.0258271
7 = -0.0129137 0 0.0258271
8 = -0.0258272 0 0.0129135
9 = -0.0258272 0 -0.0129135
10 = -0.0129137 0 -0.0258271
11 = 0.0129134 0 -0.0258271
12 = 0.025827 0 -0.0129135
13 = 0.0799978 0 1.90735e-008
14 = 0.0799978 0 0.0129135
15 = 0.0799978 0 -0.0129135
}
textureTriangle
{
0
{
0 = 4 5 0
1 = 0 5 1
2 = 5 6 1
3 = 1 7 0
4 = 0 7 2
5 = 7 8 2
6 = 2 9 0
7 = 0 9 3
8 = 9 10 3
9 = 3 11 0
10 = 0 11 4
11 = 11 12 4
12 = 13 14 16
13 = 14 15 16
14 = 14 18 15
15 = 18 17 15
}
}
textureVertex
{
0
{
0 = 0.562278 0.437499
1 = 0.562278 0.376349
2 = 0.501127 0.437499
3 = 0.562278 0.49865
4 = 0.623428 0.437499
5 = 0.623428 0.406924
6 = 0.592853 0.376349
7 = 0.531702 0.376349
8 = 0.501127 0.406924
9 = 0.501127 0.468075
10 = 0.531702 0.49865
11 = 0.592853 0.49865
12 = 0.623428 0.468075
13 = 0.75 0.90625
14 = 0.75 0.90625
15 = 0.75 0.90625
16 = 0.75 0.90625
17 = 0.75 0.90625
18 = 0.75 0.90625
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 14 12 20
positionVertexNr = 4 5 0
smoothingGroup = 3072
}
1
{
materialNr = 0
normalVertexNr = 20 12 19
positionVertexNr = 0 5 1
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2
{
materialNr = 0
normalVertexNr = 12 11 19
positionVertexNr = 5 6 1
smoothingGroup = 256
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3
{
materialNr = 0
normalVertexNr = 19 10 20
positionVertexNr = 1 7 0
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4
{
materialNr = 0
normalVertexNr = 20 10 18
positionVertexNr = 0 7 2
smoothingGroup = 224
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{
materialNr = 0
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positionVertexNr = 7 8 2
smoothingGroup = 32
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{
materialNr = 0
normalVertexNr = 18 8 20
positionVertexNr = 2 9 0
smoothingGroup = 80
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{
materialNr = 0
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positionVertexNr = 0 9 3
smoothingGroup = 19
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8
{
materialNr = 0
normalVertexNr = 8 7 17
positionVertexNr = 9 10 3
smoothingGroup = 1
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9
{
materialNr = 0
normalVertexNr = 17 6 20
positionVertexNr = 3 11 0
smoothingGroup = 10
}
10
{
materialNr = 0
normalVertexNr = 20 6 14
positionVertexNr = 0 11 4
smoothingGroup = 2060
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11
{
materialNr = 0
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positionVertexNr = 11 12 4
smoothingGroup = 4
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12
{
materialNr = 0
normalVertexNr = 13 15 1
positionVertexNr = 5 4 14
smoothingGroup = 2
}
13
{
materialNr = 0
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positionVertexNr = 4 13 14
smoothingGroup = 2
}
14
{
materialNr = 0
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positionVertexNr = 4 12 13
smoothingGroup = 1
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15
{
materialNr = 0
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positionVertexNr = 12 15 13
smoothingGroup = 1
}
}
}