home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Singles (French)
/
Singles-FrenchVersion-Win95.iso
/
data1.cab
/
Mesh
/
guiPanelBuildModeButtonBackShape.ams
< prev
next >
Wrap
Text File
|
2004-03-05
|
3KB
|
210 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = IconsBig
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelIconsBig
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 0 -1 0
}
positionVertex
{
0 = -1.52588e-007 0 0
1 = -1.52588e-007 0 0.0887167
2 = -0.0887169 0 0
3 = -1.52588e-007 0 -0.0887167
4 = 0.0887166 0 0
5 = 0.0887166 0 0.0443584
6 = 0.0443582 0 0.0887167
7 = -0.0443586 0 0.0887167
8 = -0.0887169 0 0.0443584
9 = -0.0887169 0 -0.0443584
10 = -0.0443586 0 -0.0887167
11 = 0.0443582 0 -0.0887167
12 = 0.0887166 0 -0.0443584
}
textureTriangle
{
0
{
0 = 4 5 0
1 = 0 5 1
2 = 5 6 1
3 = 1 7 0
4 = 0 7 2
5 = 7 8 2
6 = 2 9 0
7 = 0 9 3
8 = 9 10 3
9 = 3 11 0
10 = 0 11 4
11 = 11 12 4
}
}
textureVertex
{
0
{
0 = 0.125 0.625
1 = 0.125 0.5
2 = 0 0.625
3 = 0.125 0.75
4 = 0.25 0.625
5 = 0.25 0.5625
6 = 0.1875 0.5
7 = 0.0625 0.5
8 = 0 0.5625
9 = 0 0.6875
10 = 0.0625 0.75
11 = 0.1875 0.75
12 = 0.25 0.6875
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 8 7 12
positionVertexNr = 4 5 0
smoothingGroup = 3072
}
1
{
materialNr = 0
normalVertexNr = 12 7 11
positionVertexNr = 0 5 1
smoothingGroup = 1792
}
2
{
materialNr = 0
normalVertexNr = 7 6 11
positionVertexNr = 5 6 1
smoothingGroup = 256
}
3
{
materialNr = 0
normalVertexNr = 11 5 12
positionVertexNr = 1 7 0
smoothingGroup = 640
}
4
{
materialNr = 0
normalVertexNr = 12 5 10
positionVertexNr = 0 7 2
smoothingGroup = 224
}
5
{
materialNr = 0
normalVertexNr = 5 4 10
positionVertexNr = 7 8 2
smoothingGroup = 32
}
6
{
materialNr = 0
normalVertexNr = 10 3 12
positionVertexNr = 2 9 0
smoothingGroup = 80
}
7
{
materialNr = 0
normalVertexNr = 12 3 9
positionVertexNr = 0 9 3
smoothingGroup = 28
}
8
{
materialNr = 0
normalVertexNr = 3 2 9
positionVertexNr = 9 10 3
smoothingGroup = 4
}
9
{
materialNr = 0
normalVertexNr = 9 1 12
positionVertexNr = 3 11 0
smoothingGroup = 10
}
10
{
materialNr = 0
normalVertexNr = 12 1 8
positionVertexNr = 0 11 4
smoothingGroup = 2051
}
11
{
materialNr = 0
normalVertexNr = 1 0 8
positionVertexNr = 11 12 4
smoothingGroup = 1
}
}
}