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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiMainMenuButton1Shape.ams
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2004-03-05
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4KB
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252 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 0.7
dstBlend = 5
name = LeftPanelBackMat5
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelElements
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 0 -1 0
13 = 0 -1 0
14 = 0 -1 0
}
positionVertex
{
0 = -0.255123 7.92036e-010 -0.0650188
1 = 0 7.92036e-010 -0.0650188
2 = 0.255123 7.92036e-010 -0.0650188
3 = -0.255123 7.92036e-010 1.24251e-007
4 = 0 7.92036e-010 1.24251e-007
5 = 0.255123 7.92036e-010 1.24251e-007
6 = -0.255123 7.92036e-010 0.0650191
7 = 0 7.92036e-010 0.0650191
8 = 0.255123 7.92036e-010 0.0650191
9 = -0.185465 7.92036e-010 -0.0650188
10 = 0.185465 7.92036e-010 -0.0650188
11 = -0.185465 7.92036e-010 1.24251e-007
12 = 0.185465 7.92036e-010 1.24251e-007
13 = -0.185465 7.92036e-010 0.0650191
14 = 0.185465 7.92036e-010 0.0650191
}
textureTriangle
{
0
{
0 = 0 9 3
1 = 3 9 11
2 = 9 1 11
3 = 1 4 11
4 = 1 10 4
5 = 4 10 12
6 = 10 2 12
7 = 2 5 12
8 = 3 11 6
9 = 6 11 13
10 = 11 4 13
11 = 4 7 13
12 = 4 12 7
13 = 7 12 14
14 = 12 5 14
15 = 5 8 14
}
}
textureVertex
{
0
{
0 = 0 0.625
1 = 0.0625 0.625
2 = 0.125 0.625
3 = 0 0.5625
4 = 0.0625 0.5625
5 = 0.125 0.5625
6 = 0 0.5
7 = 0.0625 0.5
8 = 0.125 0.5
9 = 0.0625 0.625
10 = 0.0625 0.625
11 = 0.0625 0.5625
12 = 0.0625 0.5625
13 = 0.0625 0.5
14 = 0.0625 0.5
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 14 5 11
positionVertexNr = 0 9 3
smoothingGroup = 128
}
1
{
materialNr = 0
normalVertexNr = 11 5 3
positionVertexNr = 3 9 11
smoothingGroup = 200
}
2
{
materialNr = 0
normalVertexNr = 5 13 3
positionVertexNr = 9 1 11
smoothingGroup = 520
}
3
{
materialNr = 0
normalVertexNr = 13 10 3
positionVertexNr = 1 4 11
smoothingGroup = 560
}
4
{
materialNr = 0
normalVertexNr = 13 4 10
positionVertexNr = 1 10 4
smoothingGroup = 272
}
5
{
materialNr = 0
normalVertexNr = 10 4 2
positionVertexNr = 4 10 12
smoothingGroup = 448
}
6
{
materialNr = 0
normalVertexNr = 4 12 2
positionVertexNr = 10 2 12
smoothingGroup = 96
}
7
{
materialNr = 0
normalVertexNr = 12 9 2
positionVertexNr = 2 5 12
smoothingGroup = 48
}
8
{
materialNr = 0
normalVertexNr = 11 3 8
positionVertexNr = 3 11 6
smoothingGroup = 68
}
9
{
materialNr = 0
normalVertexNr = 8 3 1
positionVertexNr = 6 11 13
smoothingGroup = 6
}
10
{
materialNr = 0
normalVertexNr = 3 10 1
positionVertexNr = 11 4 13
smoothingGroup = 35
}
11
{
materialNr = 0
normalVertexNr = 10 7 1
positionVertexNr = 4 7 13
smoothingGroup = 9
}
12
{
materialNr = 0
normalVertexNr = 10 2 7
positionVertexNr = 4 12 7
smoothingGroup = 140
}
13
{
materialNr = 0
normalVertexNr = 7 2 0
positionVertexNr = 7 12 14
smoothingGroup = 6
}
14
{
materialNr = 0
normalVertexNr = 2 9 0
positionVertexNr = 12 5 14
smoothingGroup = 19
}
15
{
materialNr = 0
normalVertexNr = 9 6 0
positionVertexNr = 5 8 14
smoothingGroup = 1
}
}
}