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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiDialogNextButtonBackShape.ams
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2004-03-05
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210 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = LeftPanelBackMat
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelElements
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 7.97026e-008 -1 -1.17752e-008
2 = 1.19551e-007 -1 1.19551e-007
3 = 6.7974e-008 -1 1.63371e-008
4 = 5.09832e-008 -1 -1.0539e-008
5 = 1.19551e-007 -1 1.19551e-007
6 = 6.7974e-008 -1 1.63371e-008
7 = 0 -1 0
8 = 7.97026e-008 -1 -1.17752e-008
9 = 9.8493e-008 -1 1.7635e-008
10 = 5.09831e-008 -1 -1.0539e-008
11 = 9.8493e-008 -1 1.7635e-008
12 = 6.86357e-008 -1 -1.05346e-008
}
positionVertex
{
0 = 2.29383e-005 2.38419e-009 0
1 = 2.29383e-005 2.38419e-009 0.0398395
2 = -0.0398396 0 0
3 = 2.29383e-005 2.38419e-009 -0.0398395
4 = -0.0199199 0 0.0398395
5 = -0.0398396 0 0.0199198
6 = -0.0398396 0 -0.0199197
7 = -0.0199199 0 -0.0398395
8 = 0.0398855 4.76837e-009 0
9 = 0.0398855 4.76837e-009 0.0199198
10 = 0.0199658 4.76837e-009 0.0398395
11 = 0.0199658 4.76837e-009 -0.0398395
12 = 0.0398855 4.76837e-009 -0.0199197
}
textureTriangle
{
0
{
0 = 8 9 0
1 = 0 9 1
2 = 9 10 1
3 = 1 4 0
4 = 0 4 2
5 = 4 5 2
6 = 2 6 0
7 = 0 6 3
8 = 6 7 3
9 = 3 12 0
10 = 0 12 8
11 = 12 11 8
}
}
textureVertex
{
0
{
0 = 0.3125 0.5625
1 = 0.3125 0.498339
2 = 0.248339 0.5625
3 = 0.3125 0.626661
4 = 0.28042 0.498339
5 = 0.248339 0.53042
6 = 0.248339 0.59458
7 = 0.28042 0.626661
8 = 0.376661 0.5625
9 = 0.376661 0.53042
10 = 0.34458 0.498339
11 = 0.376661 0.59458
12 = 0.34458 0.626661
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 4 3 12
positionVertexNr = 8 9 0
smoothingGroup = 3072
}
1
{
materialNr = 0
normalVertexNr = 12 3 11
positionVertexNr = 0 9 1
smoothingGroup = 1792
}
2
{
materialNr = 0
normalVertexNr = 3 2 11
positionVertexNr = 9 10 1
smoothingGroup = 256
}
3
{
materialNr = 0
normalVertexNr = 11 8 12
positionVertexNr = 1 4 0
smoothingGroup = 640
}
4
{
materialNr = 0
normalVertexNr = 12 8 10
positionVertexNr = 0 4 2
smoothingGroup = 224
}
5
{
materialNr = 0
normalVertexNr = 8 7 10
positionVertexNr = 4 5 2
smoothingGroup = 32
}
6
{
materialNr = 0
normalVertexNr = 10 6 12
positionVertexNr = 2 6 0
smoothingGroup = 80
}
7
{
materialNr = 0
normalVertexNr = 12 6 9
positionVertexNr = 0 6 3
smoothingGroup = 28
}
8
{
materialNr = 0
normalVertexNr = 6 5 9
positionVertexNr = 6 7 3
smoothingGroup = 4
}
9
{
materialNr = 0
normalVertexNr = 9 1 12
positionVertexNr = 3 11 0
smoothingGroup = 10
}
10
{
materialNr = 0
normalVertexNr = 12 1 4
positionVertexNr = 0 11 8
smoothingGroup = 2051
}
11
{
materialNr = 0
normalVertexNr = 1 0 4
positionVertexNr = 11 12 8
smoothingGroup = 1
}
}
}