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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiCreditsPage1Shape.ams
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2004-03-05
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5KB
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281 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = MiddlePanelBack25
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiCredits1
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = MiddlePanelBack25
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiCredits2
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 2.9119e-009 -1 0
1 = 3.79698e-009 -1 -1.25058e-009
2 = 4.93871e-009 -1 8.06611e-010
3 = 5.82379e-009 -1 2.05719e-009
4 = 4.36784e-009 -1 2.21985e-010
5 = 4.36784e-009 -1 -1.0286e-009
6 = 6.39466e-009 -1 -1.25058e-009
7 = 5.82379e-009 -1 0
8 = 5.82379e-009 -1 -1.0286e-009
9 = 7.27974e-009 -1 -3.50996e-017
10 = 5.82379e-009 -1 -5.68995e-018
11 = 6.26633e-009 -1 -4.03306e-010
12 = 0 -1 0
13 = 0 -1 0
14 = -1.15366e-009 -1 -1.0672e-009
15 = -4.89054e-010 -1 1.41728e-008
16 = -4.8314e-009 -1 -4.46931e-009
17 = -4.85114e-009 -1 0
18 = -2.54182e-009 -1 -2.35133e-009
19 = -6.95221e-011 -1 1.57365e-008
20 = -3.17001e-011 -1 1.57036e-008
21 = 0 -1 0
22 = -3.92428e-009 -1 2.99505e-009
}
positionVertex
{
0 = 3.06244e-008 0 1.5
1 = 3.06244e-008 0 0.135657
2 = 1.24797 0 1.5
3 = 1.2477 -4.76837e-009 1.19699
4 = 3.06244e-008 0 1.19147
5 = 0.982937 -4.76837e-009 1.19582
6 = 0.976689 0 0.135657
7 = 3.06244e-008 0 -0.892362
8 = 0.980169 0 -0.888152
9 = -0.0287077 -4.76837e-009 -2.11956
10 = -0.0287077 -4.76837e-009 -0.960614
11 = -0.0287077 -4.76837e-009 -3.27851
12 = 1.60884 4.76837e-009 -2.11956
13 = 1.60884 4.76837e-009 -0.960614
14 = 1.60884 7.15256e-009 -3.27851
15 = -0.0287077 -4.76837e-009 -4.50109
16 = 1.60884 2.38419e-009 -4.50109
17 = 1.60884 4.76837e-009 -3.34213
18 = -0.0287077 -4.76837e-009 -3.34213
19 = -0.0287077 -2.38419e-009 -5.66004
20 = 1.60884 2.38419e-009 -5.66004
}
textureTriangle
{
0
{
0 = 4 5 0
1 = 0 5 2
2 = 5 3 2
3 = 5 4 6
4 = 1 6 4
5 = 7 8 1
6 = 8 6 1
7 = 9 13 10
8 = 13 14 10
9 = 11 12 9
10 = 12 13 9
11 = 15 16 18
12 = 16 17 18
13 = 20 16 19
14 = 19 16 15
}
}
textureVertex
{
0
{
0 = 0.01205 0.0139674
1 = 0.01205 0.5
2 = 0.456625 0.0139674
3 = 0.456529 0.121913
4 = 0.01205 0.123876
5 = 0.362211 0.122329
6 = 0.359985 0.5
7 = 0.01205 0.866221
8 = 0.361225 0.86472
9 = 0.401095 0.537794
10 = 0.401095 0.12493
11 = 0.401095 0.950658
12 = 0.984454 0.950657
13 = 0.984454 0.537794
14 = 0.984454 0.12493
15 = -0.00262267 0.465302
16 = 0.580736 0.465302
17 = 0.580736 0.0524377
18 = -0.00262267 0.0524377
19 = -0.0026224 0.878166
20 = 0.580737 0.878165
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 17 15 22
positionVertexNr = 4 5 0
smoothingGroup = 8
}
1
{
materialNr = 0
normalVertexNr = 22 15 20
positionVertexNr = 0 5 2
smoothingGroup = 9
}
2
{
materialNr = 0
normalVertexNr = 15 19 20
positionVertexNr = 5 3 2
smoothingGroup = 1
}
3
{
materialNr = 0
normalVertexNr = 16 18 14
positionVertexNr = 5 4 6
smoothingGroup = 4
}
4
{
materialNr = 0
normalVertexNr = 21 14 18
positionVertexNr = 1 6 4
smoothingGroup = 6
}
5
{
materialNr = 0
normalVertexNr = 13 12 21
positionVertexNr = 7 8 1
smoothingGroup = 1
}
6
{
materialNr = 0
normalVertexNr = 12 14 21
positionVertexNr = 8 6 1
smoothingGroup = 3
}
7
{
materialNr = 0
normalVertexNr = 11 8 10
positionVertexNr = 9 12 10
smoothingGroup = 6
}
8
{
materialNr = 0
normalVertexNr = 8 7 10
positionVertexNr = 12 13 10
smoothingGroup = 4
}
9
{
materialNr = 0
normalVertexNr = 9 6 11
positionVertexNr = 11 14 9
smoothingGroup = 1
}
10
{
materialNr = 0
normalVertexNr = 6 8 11
positionVertexNr = 14 12 9
smoothingGroup = 3
}
11
{
materialNr = 1
normalVertexNr = 5 4 2
positionVertexNr = 15 16 18
smoothingGroup = 6
}
12
{
materialNr = 1
normalVertexNr = 4 3 2
positionVertexNr = 16 17 18
smoothingGroup = 4
}
13
{
materialNr = 1
normalVertexNr = 0 4 1
positionVertexNr = 20 16 19
smoothingGroup = 1
}
14
{
materialNr = 1
normalVertexNr = 1 4 5
positionVertexNr = 19 16 15
smoothingGroup = 3
}
}
}