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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiCharSelectorRainbowModeShape.ams
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2004-03-05
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2KB
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169 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = Icons2
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiSkillIcons
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 0 -1 0
13 = 0 -1 0
14 = 0 -1 0
15 = 0 -1 0
}
positionVertex
{
0 = -0.0321102 -0.000884187 -0.0310651
1 = 0.0321102 -0.000884187 -0.0310651
2 = -0.0321102 -0.000884187 0.0310651
3 = 0.0321102 -0.000884187 0.0310651
4 = 0 -0.000884187 0
5 = 0.0321102 -0.000884187 4.76837e-009
6 = 0 -0.000884187 0.0310651
7 = -0.0321102 -0.000884187 4.76837e-009
8 = 0 -0.000884187 -0.0310651
}
textureTriangle
{
0
{
0 = 5 4 1
1 = 8 1 4
2 = 4 5 6
3 = 5 3 6
4 = 4 6 7
5 = 6 2 7
6 = 7 0 4
7 = 0 8 4
}
}
textureVertex
{
0
{
0 = 0.53286 0.217129
1 = 0.717119 0.217129
2 = 0.53286 0.0328698
3 = 0.717119 0.0328698
4 = 0.624989 0.124999
5 = 0.717119 0.124999
6 = 0.624989 0.0328698
7 = 0.53286 0.124999
8 = 0.624989 0.217129
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 6 8 14
positionVertexNr = 5 4 1
smoothingGroup = 8
}
1
{
materialNr = 0
normalVertexNr = 0 14 8
positionVertexNr = 8 1 4
smoothingGroup = 8
}
2
{
materialNr = 0
normalVertexNr = 9 7 4
positionVertexNr = 4 5 6
smoothingGroup = 4
}
3
{
materialNr = 0
normalVertexNr = 7 12 4
positionVertexNr = 5 3 6
smoothingGroup = 4
}
4
{
materialNr = 0
normalVertexNr = 10 5 2
positionVertexNr = 4 6 7
smoothingGroup = 2
}
5
{
materialNr = 0
normalVertexNr = 5 13 2
positionVertexNr = 6 2 7
smoothingGroup = 2
}
6
{
materialNr = 0
normalVertexNr = 3 15 11
positionVertexNr = 7 0 4
smoothingGroup = 1
}
7
{
materialNr = 0
normalVertexNr = 15 1 11
positionVertexNr = 0 8 4
smoothingGroup = 1
}
}
}