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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiCharSelectNextButtonShape.ams
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2004-03-05
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3KB
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210 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = Icons
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelIcons
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 0 -1 0
}
positionVertex
{
0 = -2.29562e-007 0 6.77619e-010
1 = -2.2952e-007 0 0.0477146
2 = -0.0477149 0 9.69519e-010
3 = -2.2952e-007 0 -0.0477146
4 = 0.0477144 0 9.69519e-010
5 = 0.0477144 0 0.0238573
6 = 0.0238571 0 0.0477146
7 = -0.0238576 0 0.0477146
8 = -0.0477149 0 0.0238573
9 = -0.0477149 0 -0.0238573
10 = -0.0238576 0 -0.0477146
11 = 0.0238571 0 -0.0477146
12 = 0.0477144 0 -0.0238573
}
textureTriangle
{
0
{
0 = 4 5 0
1 = 0 5 1
2 = 5 6 1
3 = 1 7 0
4 = 0 7 2
5 = 7 8 2
6 = 2 9 0
7 = 0 9 3
8 = 9 10 3
9 = 3 11 0
10 = 0 11 4
11 = 11 12 4
}
}
textureVertex
{
0
{
0 = 0.3125 0.562499
1 = 0.3125 0.515609
2 = 0.26561 0.562499
3 = 0.3125 0.60939
4 = 0.35939 0.562499
5 = 0.35939 0.539054
6 = 0.335945 0.515609
7 = 0.289055 0.515609
8 = 0.26561 0.539054
9 = 0.26561 0.585945
10 = 0.289055 0.60939
11 = 0.335945 0.60939
12 = 0.35939 0.585945
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 8 7 12
positionVertexNr = 4 5 0
smoothingGroup = 3072
}
1
{
materialNr = 0
normalVertexNr = 12 7 11
positionVertexNr = 0 5 1
smoothingGroup = 1792
}
2
{
materialNr = 0
normalVertexNr = 7 6 11
positionVertexNr = 5 6 1
smoothingGroup = 256
}
3
{
materialNr = 0
normalVertexNr = 11 5 12
positionVertexNr = 1 7 0
smoothingGroup = 640
}
4
{
materialNr = 0
normalVertexNr = 12 5 10
positionVertexNr = 0 7 2
smoothingGroup = 224
}
5
{
materialNr = 0
normalVertexNr = 5 4 10
positionVertexNr = 7 8 2
smoothingGroup = 32
}
6
{
materialNr = 0
normalVertexNr = 10 3 12
positionVertexNr = 2 9 0
smoothingGroup = 80
}
7
{
materialNr = 0
normalVertexNr = 12 3 9
positionVertexNr = 0 9 3
smoothingGroup = 28
}
8
{
materialNr = 0
normalVertexNr = 3 2 9
positionVertexNr = 9 10 3
smoothingGroup = 4
}
9
{
materialNr = 0
normalVertexNr = 9 1 12
positionVertexNr = 3 11 0
smoothingGroup = 10
}
10
{
materialNr = 0
normalVertexNr = 12 1 8
positionVertexNr = 0 11 4
smoothingGroup = 2051
}
11
{
materialNr = 0
normalVertexNr = 1 0 8
positionVertexNr = 11 12 4
smoothingGroup = 1
}
}
}