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data1.cab
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Mesh
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guiCharOutfitPreviousButtonShape.ams
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2004-03-05
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210 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = Icons
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelIcons
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 0 -1 0
}
positionVertex
{
0 = -8.64899e-008 1.92642e-009 1.18246e-007
1 = -8.64109e-008 1.92642e-009 0.0268394
2 = -0.0268397 1.92642e-009 1.18829e-007
3 = -8.64109e-008 1.92642e-009 -0.0268395
4 = 0.0268393 1.92642e-009 1.18829e-007
5 = 0.0268393 1.92642e-009 0.0134197
6 = 0.0134196 1.92642e-009 0.0268394
7 = -0.01342 1.92642e-009 0.0268394
8 = -0.0268397 1.92642e-009 0.0134197
9 = -0.0268397 1.92642e-009 -0.0134198
10 = -0.01342 1.92642e-009 -0.0268395
11 = 0.0134196 1.92642e-009 -0.0268395
12 = 0.0268393 1.92642e-009 -0.0134198
}
textureTriangle
{
0
{
0 = 0 4 1
1 = 1 4 6
2 = 4 5 6
3 = 0 1 2
4 = 1 7 2
5 = 7 8 2
6 = 2 9 0
7 = 0 9 3
8 = 9 10 3
9 = 4 0 12
10 = 0 3 12
11 = 3 11 12
}
}
textureVertex
{
0
{
0 = 0.437637 0.562499
1 = 0.437637 0.515609
2 = 0.390747 0.562499
3 = 0.437637 0.60939
4 = 0.484528 0.562499
5 = 0.484528 0.539054
6 = 0.461082 0.515609
7 = 0.414192 0.515609
8 = 0.390747 0.539054
9 = 0.390747 0.585945
10 = 0.414192 0.60939
11 = 0.461082 0.60939
12 = 0.484528 0.585945
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 12 8 11
positionVertexNr = 0 4 1
smoothingGroup = 896
}
1
{
materialNr = 0
normalVertexNr = 11 8 6
positionVertexNr = 1 4 6
smoothingGroup = 260
}
2
{
materialNr = 0
normalVertexNr = 8 7 6
positionVertexNr = 4 5 6
smoothingGroup = 4
}
3
{
materialNr = 0
normalVertexNr = 12 11 10
positionVertexNr = 0 1 2
smoothingGroup = 608
}
4
{
materialNr = 0
normalVertexNr = 11 5 10
positionVertexNr = 1 7 2
smoothingGroup = 33
}
5
{
materialNr = 0
normalVertexNr = 5 4 10
positionVertexNr = 7 8 2
smoothingGroup = 1
}
6
{
materialNr = 0
normalVertexNr = 10 3 12
positionVertexNr = 2 9 0
smoothingGroup = 80
}
7
{
materialNr = 0
normalVertexNr = 12 3 9
positionVertexNr = 0 9 3
smoothingGroup = 28
}
8
{
materialNr = 0
normalVertexNr = 3 2 9
positionVertexNr = 9 10 3
smoothingGroup = 4
}
9
{
materialNr = 0
normalVertexNr = 8 12 0
positionVertexNr = 4 0 12
smoothingGroup = 130
}
10
{
materialNr = 0
normalVertexNr = 12 9 0
positionVertexNr = 0 3 12
smoothingGroup = 11
}
11
{
materialNr = 0
normalVertexNr = 9 1 0
positionVertexNr = 3 11 12
smoothingGroup = 1
}
}
}