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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiCharOutfitGroupBackShape.ams
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2004-03-05
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2KB
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162 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = LeftPanelBackMat
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelElements
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
}
positionVertex
{
0 = -0.288548 7.92036e-010 -0.288548
1 = -2.49086e-009 7.92036e-010 -0.288548
2 = 0.288548 7.92036e-010 -0.288548
3 = -0.288548 7.92036e-010 2.68306e-008
4 = -2.49086e-009 7.92036e-010 2.68306e-008
5 = 0.288548 7.92036e-010 2.68306e-008
6 = -0.288548 7.92036e-010 0.288548
7 = -2.49086e-009 7.92036e-010 0.288548
8 = 0.288548 7.92036e-010 0.288548
}
textureTriangle
{
0
{
0 = 0 1 3
1 = 1 4 3
2 = 1 2 4
3 = 2 5 4
4 = 3 4 6
5 = 4 7 6
6 = 4 5 7
7 = 5 8 7
}
}
textureVertex
{
0
{
0 = 0 0.5
1 = 0.25 0.5
2 = 0.5 0.5
3 = 0 0.25
4 = 0.25 0.25
5 = 0.5 0.25
6 = 0 0
7 = 0.25 0
8 = 0.5 0
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 8 7 5
positionVertexNr = 0 1 3
smoothingGroup = 128
}
1
{
materialNr = 0
normalVertexNr = 7 4 5
positionVertexNr = 1 4 3
smoothingGroup = 224
}
2
{
materialNr = 0
normalVertexNr = 7 6 4
positionVertexNr = 1 2 4
smoothingGroup = 48
}
3
{
materialNr = 0
normalVertexNr = 6 3 4
positionVertexNr = 2 5 4
smoothingGroup = 24
}
4
{
materialNr = 0
normalVertexNr = 5 4 2
positionVertexNr = 3 4 6
smoothingGroup = 68
}
5
{
materialNr = 0
normalVertexNr = 4 1 2
positionVertexNr = 4 7 6
smoothingGroup = 6
}
6
{
materialNr = 0
normalVertexNr = 4 3 1
positionVertexNr = 4 5 7
smoothingGroup = 11
}
7
{
materialNr = 0
normalVertexNr = 3 0 1
positionVertexNr = 5 8 7
smoothingGroup = 1
}
}
}