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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiCharNameBackShape.ams
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2004-03-05
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7KB
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426 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = LeftPanelBackMat
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelElements
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 0 -1 0
13 = 0 -1 0
14 = 0 -1 0
15 = 0 -1 0
16 = 0 -1 0
17 = 0 -1 0
18 = 0 -1 0
19 = 0 -1 0
20 = 0 -1 0
21 = 0 -1 0
22 = 0 -1 0
23 = 0 -1 0
24 = 0 -1 0
}
positionVertex
{
0 = -0.0628846 0 -0.0895603
1 = 0.140694 0 -0.0895603
2 = 0.34294 0 -0.0895603
3 = -0.0628846 0 -0.00398779
4 = 0.140694 0 -0.00398779
5 = 0.34294 0 -0.00398779
6 = -0.0628846 0 0.0803835
7 = 0.140694 0 0.0803835
8 = 0.34294 0 0.0803835
9 = 0.0152205 0 -0.0114553
10 = 0.0152205 0 -0.0895603
11 = 0.140694 0 -0.0114553
12 = 0.0152205 0 -0.00398779
13 = -0.0628846 0 -0.0114553
14 = 0.264834 0 -0.0114553
15 = 0.264834 0 -0.0895603
16 = 0.34294 0 -0.0114553
17 = 0.264834 0 -0.00398779
18 = 0.0152205 0 0.00227846
19 = 0.140694 0 0.00227846
20 = 0.0152205 0 0.0803835
21 = -0.0628846 0 0.00227846
22 = 0.264834 0 0.00227846
23 = 0.34294 0 0.00227846
24 = 0.264834 0 0.0803835
}
textureTriangle
{
0
{
0 = 13 0 9
1 = 0 10 9
2 = 11 1 14
3 = 1 15 14
4 = 21 3 18
5 = 3 12 18
6 = 19 4 22
7 = 4 17 22
8 = 10 1 9
9 = 1 11 9
10 = 11 4 9
11 = 4 12 9
12 = 12 3 9
13 = 3 13 9
14 = 15 2 14
15 = 2 16 14
16 = 16 5 14
17 = 5 17 14
18 = 17 4 14
19 = 4 11 14
20 = 12 4 18
21 = 4 19 18
22 = 19 7 18
23 = 7 20 18
24 = 20 6 18
25 = 6 21 18
26 = 17 5 22
27 = 5 23 22
28 = 23 8 22
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30 = 24 7 22
31 = 7 19 22
}
}
textureVertex
{
0
{
0 = 0.5 0.5
1 = 0.75 0.5
2 = 1 0.5
3 = 0.5 0.25
4 = 0.75 0.25
5 = 1 0.25
6 = 0.5 0
7 = 0.75 0
8 = 1 0
9 = 0.625 0.375
10 = 0.625 0.5
11 = 0.75 0.375
12 = 0.625 0.25
13 = 0.5 0.375
14 = 0.875 0.375
15 = 0.875 0.5
16 = 1 0.375
17 = 0.875 0.25
18 = 0.625 0.125
19 = 0.75 0.125
20 = 0.625 0
21 = 0.5 0.125
22 = 0.875 0.125
23 = 1 0.125
24 = 0.875 0
}
}
triangle
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{
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positionVertexNr = 13 0 9
smoothingGroup = 2064
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{
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{
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{
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}