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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiCharBackImageShape.ams
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2004-03-05
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426 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 0.984267 0.941 1
bumpmap =
diffuse = 1 0.985471 0.945 1
dstBlend = 5
name = phong5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture =
type = 0
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 0 -1 0
13 = 0 -1 0
14 = 0 -1 0
15 = 0 -1 0
16 = 0 -1 0
17 = 0 -1 0
18 = 0 -1 0
19 = 0 -1 0
20 = 0 -1 0
21 = 0 -1 0
22 = 0 -1 0
23 = 0 -1 0
24 = 0 -1 0
}
positionVertex
{
0 = -0.0723776 0 -0.0542833
1 = 2.07238 0 -0.0542833
2 = -0.0723776 0 1.55428
3 = 2.07238 0 1.55428
4 = 1 0 0.75
5 = 1 0 1.55428
6 = -0.0723776 0 0.75
7 = 1 0 -0.0542833
8 = 2.07238 0 0.75
9 = 2 0 1.5
10 = 2.07238 0 1.5
11 = 2 0 1.55428
12 = 1 0 1.5
13 = 2 0 0.75
14 = 3.06244e-008 0 1.5
15 = 3.06244e-008 0 1.55428
16 = -0.0723776 0 1.5
17 = 3.06244e-008 0 0.75
18 = 3.06244e-008 0 2.9168e-008
19 = -0.0723776 0 2.9168e-008
20 = 3.06244e-008 0 -0.0542833
21 = 1 0 2.9168e-008
22 = 2 0 2.9168e-008
23 = 2 0 -0.0542833
24 = 2.07238 0 2.9168e-008
}
textureTriangle
{
0
{
0 = 13 8 9
1 = 8 10 9
2 = 12 5 14
3 = 5 15 14
4 = 17 6 18
5 = 6 19 18
6 = 21 7 22
7 = 7 23 22
8 = 10 3 9
9 = 3 11 9
10 = 11 5 9
11 = 5 12 9
12 = 12 4 9
13 = 4 13 9
14 = 15 2 14
15 = 2 16 14
16 = 16 6 14
17 = 6 17 14
18 = 17 4 14
19 = 4 12 14
20 = 19 0 18
21 = 0 20 18
22 = 20 7 18
23 = 7 21 18
24 = 21 4 18
25 = 4 17 18
26 = 23 1 22
27 = 1 24 22
28 = 24 8 22
29 = 8 13 22
30 = 13 4 22
31 = 4 21 22
}
}
textureVertex
{
0
{
0 = 0 0.875
1 = 1 0.875
2 = 0 0.125
3 = 1 0.125
4 = 0.5 0.5
5 = 0.5 0.125
6 = 0 0.5
7 = 0.5 0.875
8 = 1 0.5
9 = 1 0.125
10 = 1 0.125
11 = 1 0.125
12 = 0.5 0.125
13 = 1 0.5
14 = 0 0.125
15 = 0 0.125
16 = 0 0.125
17 = 0 0.5
18 = 0 0.875
19 = 0 0.875
20 = 0 0.875
21 = 0.5 0.875
22 = 1 0.875
23 = 1 0.875
24 = 1 0.875
}
}
triangle
{
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{
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positionVertexNr = 13 8 9
smoothingGroup = 41024
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positionVertexNr = 17 6 18
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positionVertexNr = 6 19 18
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positionVertexNr = 21 7 22
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positionVertexNr = 12 4 9
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materialNr = 0
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positionVertexNr = 15 2 14
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materialNr = 0
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positionVertexNr = 2 16 14
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positionVertexNr = 16 6 14
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{
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{
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positionVertexNr = 20 7 18
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{
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{
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}