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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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cracker.ams
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Text File
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2004-03-05
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3KB
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226 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0.8 0.8 0.8 1
dstBlend = 5
power = 80
specular = 0.15702 0.15702 0.15702 0.5
srcBlend = 4
texture = crackerbox
type = 257
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 1 0
1 = 0 0 -1
2 = 1 0 0
3 = 0 1 0
4 = 0 0 -1
5 = -1 0 0
6 = 0 0 1
7 = 0 1 0
8 = 1 0 0
9 = 0 0 1
10 = 0 1 0
11 = -1 0 0
12 = 0 -1 0
13 = 0 0 1
14 = 1 0 0
15 = 0 -1 0
16 = 0 0 1
17 = -1 0 0
18 = 0 -1 0
19 = 0 0 -1
20 = 1 0 0
21 = 0 -1 0
22 = 0 0 -1
23 = -1 0 0
}
positionVertex
{
0 = -0.0134611 -0.0201916 -3.05311e-018
1 = 0.0134611 -0.0201916 -3.05311e-018
2 = -0.0134611 -0.0201916 0.00126623
3 = 0.0134611 -0.0201916 0.00126623
4 = -0.0134611 0.0201916 0.00126623
5 = 0.0134611 0.0201916 0.00126623
6 = -0.0134611 0.0201916 -3.05311e-018
7 = 0.0134611 0.0201916 -3.05311e-018
}
textureTriangle
{
0
{
0 = 8 9 11
1 = 9 10 11
2 = 2 3 5
3 = 3 4 5
4 = 12 13 15
5 = 13 14 15
6 = 6 7 0
7 = 7 1 0
8 = 16 17 19
9 = 17 18 19
10 = 20 21 23
11 = 21 22 23
}
}
textureVertex
{
0
{
0 = 0.00151587 0.681967
1 = 0.00132966 0.99971
2 = 0.00151587 0.681967
3 = 0.00132966 0.99971
4 = 0.477942 0.999989
5 = 0.478129 0.682247
6 = 0.478129 0.682247
7 = 0.477942 0.999989
8 = 0.318942 0.680886
9 = 0.00246614 0.680701
10 = 0.00244027 0.725008
11 = 0.318916 0.725193
12 = 0.459268 0.68173
13 = 0.142791 0.681545
14 = 0.142765 0.725851
15 = 0.459242 0.726037
16 = 0.47718 0.682488
17 = 0.00246527 0.68221
18 = 0.00243926 0.726517
19 = 0.477153 0.726795
20 = 0.477179 0.683336
21 = 0.00246471 0.683058
22 = 0.00243878 0.727365
23 = 0.477153 0.727643
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 21 18 15
positionVertexNr = 0 1 2
smoothingGroup = 4
}
1
{
materialNr = 0
normalVertexNr = 18 12 15
positionVertexNr = 1 3 2
smoothingGroup = 4
}
2
{
materialNr = 0
normalVertexNr = 16 13 9
positionVertexNr = 2 3 4
smoothingGroup = 2
}
3
{
materialNr = 0
normalVertexNr = 13 6 9
positionVertexNr = 3 5 4
smoothingGroup = 2
}
4
{
materialNr = 0
normalVertexNr = 10 7 3
positionVertexNr = 4 5 6
smoothingGroup = 4
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5
{
materialNr = 0
normalVertexNr = 7 0 3
positionVertexNr = 5 7 6
smoothingGroup = 4
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6
{
materialNr = 0
normalVertexNr = 4 1 22
positionVertexNr = 6 7 0
smoothingGroup = 2
}
7
{
materialNr = 0
normalVertexNr = 1 19 22
positionVertexNr = 7 1 0
smoothingGroup = 2
}
8
{
materialNr = 0
normalVertexNr = 20 2 14
positionVertexNr = 1 7 3
smoothingGroup = 1
}
9
{
materialNr = 0
normalVertexNr = 2 8 14
positionVertexNr = 7 5 3
smoothingGroup = 1
}
10
{
materialNr = 0
normalVertexNr = 5 23 11
positionVertexNr = 6 0 4
smoothingGroup = 1
}
11
{
materialNr = 0
normalVertexNr = 23 17 11
positionVertexNr = 0 2 4
smoothingGroup = 1
}
}
}