home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Singles (French)
/
Singles-FrenchVersion-Win95.iso
/
data1.cab
/
Mesh
/
Umbrella3.ams
< prev
next >
Wrap
Text File
|
2004-03-05
|
13KB
|
730 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 28.112
specular = 0.52136 0.52136 0.52136 0.5
srcBlend = 4
texture =
type = 256
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0.67522 0.177847 0.0506415 1
dstBlend = 5
power = 8
specular = 0.06838 0.06838 0.06838 0.5
srcBlend = 4
texture =
type = 272
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 1 0 0
1 = 0 1 0
2 = 0 -1 0
3 = -1 0 0
4 = 0 0.217266 0.976112
5 = 0 -0.217266 0.976112
6 = 0.217266 0 0.976112
7 = -0.217266 0 0.976112
8 = 0 1 0
9 = -1 0 0
10 = 0 0.217266 0.976112
11 = 0 1 0
12 = 1 0 0
13 = 0.217266 0 0.976112
14 = 0 0.217266 0.976112
15 = 0 1 0
16 = -1 0 0
17 = -0.217266 0 0.976112
18 = 0 -1 0
19 = 1 0 0
20 = 0 -0.217266 0.976112
21 = 0.217266 0 0.976112
22 = 0 -1 0
23 = -1 0 0
24 = 0 -0.217266 0.976112
25 = -0.217266 0 0.976112
26 = 1 0 0
27 = 0 -1 0
28 = 0 0 -1
29 = 1 3.40631e-008 0
30 = 0.527916 -0.849297 0
31 = -0.527916 -0.849297 0
32 = -1 3.84923e-008 0
33 = -0.527916 0.849297 0
34 = 0.527916 0.849297 0
35 = 0 0 -1
36 = 1 6.17216e-008 0
37 = 0.210439 -0.22399 0.951601
38 = 0.527916 -0.849297 0
39 = -0.210439 -0.22399 0.951601
40 = -0.527916 -0.849297 0
41 = 0 0 -1
42 = -1 3.23276e-008 0
43 = -0.210439 0.22399 0.951601
44 = -0.527916 0.849297 0
45 = 0.210439 0.22399 0.951601
46 = 0.527916 0.849297 0
47 = 0.506227 -0.50609 0.698288
48 = -0.506228 -0.50609 0.698288
49 = -0.506227 0.506091 0.698288
50 = 0.506228 0.50609 0.698288
51 = 0.622092 -0.621452 0.476234
52 = 0 0 -1
53 = -0.622092 -0.621452 0.476234
54 = 0 0 -1
55 = -0.622092 0.621452 0.476234
56 = 0 0 -1
57 = 0.622092 0.621452 0.476234
58 = 0 0 -1
}
positionVertex
{
0 = 0.360653 0.358389 0.00595295
1 = -0.360653 0.358389 0.00595295
2 = -0.360653 -0.358389 0.00595295
3 = 0.360653 -0.358389 0.00595295
4 = 0.340425 0.338288 0.0586075
5 = -0.340425 0.338288 0.0586075
6 = -0.340425 -0.338288 0.0586075
7 = 0.340425 -0.338288 0.0586075
8 = 0.0133583 0.0270636 0.188641
9 = -0.0133583 0.0270636 0.188641
10 = -0.0267167 2.15135e-008 0.188641
11 = -0.0133583 -0.0270636 0.188641
12 = 0.0133583 -0.0270636 0.188641
13 = 0.0267166 1.65494e-008 0.188641
14 = 0.0133583 0.0270636 2.98892
15 = -0.0133583 0.0270636 2.98892
16 = -0.0267167 2.15135e-008 2.98892
17 = -0.0133583 -0.0270636 2.98892
18 = 0.0133583 -0.0270636 2.98892
19 = 0.0267166 1.65494e-008 2.98892
20 = 1.17061e-008 -1.75591e-008 0.00595295
21 = -1.52434 -1.59381 2.39461
22 = 1.59381 -1.55444 2.39461
23 = -1.59381 -1.59381 2.65648
24 = 1.59381 -1.59381 2.65648
25 = -1.59381 1.59381 2.65648
26 = 1.59381 1.59381 2.65648
27 = -1.59381 1.55444 2.39461
28 = 1.52434 1.59381 2.39461
29 = 1.18624e-008 -1.18624e-008 3.01124
30 = -1.59381 -1.55444 2.39461
31 = 1.52434 -1.59381 2.39461
32 = -1.52434 1.59381 2.39461
33 = 1.59381 1.55444 2.39461
}
textureTriangle
{
0
{
0 = 1 2 0
1 = 0 2 3
2 = 4 5 1
3 = 2 1 5
4 = 6 7 4
5 = 4 7 5
6 = 8 9 6
7 = 7 6 9
8 = 3 2 11
9 = 2 10 11
10 = 5 13 2
11 = 2 13 10
12 = 12 10 13
13 = 5 7 13
14 = 7 14 13
15 = 9 16 7
16 = 7 16 14
17 = 15 14 16
18 = 11 10 18
19 = 10 17 18
20 = 10 12 17
21 = 12 19 17
22 = 12 13 19
23 = 13 20 19
24 = 13 14 20
25 = 14 21 20
26 = 14 15 21
27 = 15 22 21
28 = 15 16 22
29 = 16 23 22
30 = 1 0 24
31 = 4 1 24
32 = 6 4 24
33 = 8 6 24
34 = 28 25 27
35 = 25 26 27
36 = 29 30 31
37 = 31 32 29
38 = 29 32 33
39 = 36 27 35
40 = 34 35 27
41 = 28 39 38
42 = 37 38 39
43 = 28 27 30
44 = 30 27 31
45 = 28 30 29
}
1
{
0 = 1 2 0
1 = 0 2 3
2 = 6 7 5
3 = 2 5 7
4 = 9 10 8
5 = 8 10 7
6 = 14 3 13
7 = 10 13 3
8 = 3 2 19
9 = 2 18 19
10 = 7 22 2
11 = 2 22 18
12 = 20 18 22
13 = 7 10 22
14 = 10 24 22
15 = 3 19 10
16 = 10 19 24
17 = 23 24 19
18 = 26 27 29
19 = 27 28 29
20 = 27 31 28
21 = 31 32 28
22 = 31 34 32
23 = 34 35 32
24 = 34 37 35
25 = 37 38 35
26 = 37 41 38
27 = 41 42 38
28 = 41 44 42
29 = 44 45 42
30 = 46 47 48
31 = 39 46 48
32 = 49 39 48
33 = 47 49 48
34 = 33 36 40
35 = 36 43 40
36 = 30 25 21
37 = 21 11 30
38 = 30 11 4
39 = 21 40 15
40 = 12 15 40
41 = 33 30 17
42 = 16 17 30
43 = 33 40 25
44 = 25 40 21
45 = 33 25 30
}
}
textureVertex
{
0
{
0 = 0 0.840845
1 = 0.166667 0.840845
2 = 0.166667 0.734742
3 = 0 0.734742
4 = 0.5 0.840845
5 = 0.5 0.734742
6 = 0.666667 0.840845
7 = 0.666667 0.734742
8 = 1 0.840845
9 = 1 0.734742
10 = 0.166667 0.628639
11 = 0 0.628639
12 = 0.333333 0.628639
13 = 0.5 0.628639
14 = 0.666667 0.628639
15 = 0.833333 0.628639
16 = 1 0.628639
17 = 0.166667 0.522535
18 = 0 0.522535
19 = 0.333333 0.522535
20 = 0.5 0.522535
21 = 0.666667 0.522535
22 = 0.833333 0.522535
23 = 1 0.522535
24 = 0.5 1
25 = 0 1
26 = 1 1
27 = 1 0
28 = 0 0
29 = 0 -1
30 = 0.5 -0.5
31 = 1 -1
32 = 1 -2
33 = 0 -2
34 = 1 1
35 = 2 1
36 = 2 0
37 = -1 1
38 = 0 1
39 = -1 0
}
1
{
0 = 0.713433 0.17628
1 = 0.713433 0.0363651
2 = 0.703723 0.0402888
3 = 0.703723 0.172357
4 = 0.0911757 0.250014
5 = 0.70743 0.0300752
6 = 0.575252 0.0300754
7 = 0.578959 0.0402888
8 = 0.569249 0.0363652
9 = 0.56925 0.176281
10 = 0.578959 0.172357
11 = 0.653368 0.250014
12 = 0.714468 0.911491
13 = 0.575252 0.18257
14 = 0.70743 0.182571
15 = 0.714468 0.308448
16 = 0.0300752 0.308448
17 = 0.0300752 0.911491
18 = 0.648124 0.102203
19 = 0.648124 0.110442
20 = 0.641341 0.0980837
21 = 0.666178 0.300811
22 = 0.634558 0.102203
23 = 0.641341 0.114562
24 = 0.634558 0.110442
25 = 0.372272 0.609969
26 = 0.779702 0.969925
27 = 0.814516 0.969925
28 = 0.814515 0.435497
29 = 0.779702 0.435497
30 = 0.0783656 0.300811
31 = 0.844665 0.969925
32 = 0.844664 0.435497
33 = 0.0783655 0.919128
34 = 0.874813 0.969925
35 = 0.874813 0.435497
36 = 0.0911756 0.969925
37 = 0.909627 0.969925
38 = 0.909627 0.435497
39 = 0.502981 0.0426553
40 = 0.666178 0.919128
41 = 0.939776 0.969925
42 = 0.939776 0.435497
43 = 0.653368 0.969925
44 = 0.969925 0.969925
45 = 0.969925 0.435497
46 = 0.370803 0.0426553
47 = 0.370803 0.182571
48 = 0.436892 0.112613
49 = 0.502981 0.182571
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 55 49 57
positionVertexNr = 1 5 0
smoothingGroup = 24576
}
1
{
materialNr = 0
normalVertexNr = 57 49 50
positionVertexNr = 0 5 4
smoothingGroup = 53248
}
2
{
materialNr = 0
normalVertexNr = 53 48 55
positionVertexNr = 2 6 1
smoothingGroup = 32832
}
3
{
materialNr = 0
normalVertexNr = 49 55 48
positionVertexNr = 5 1 6
smoothingGroup = 10304
}
4
{
materialNr = 0
normalVertexNr = 51 47 53
positionVertexNr = 3 7 2
smoothingGroup = 24576
}
5
{
materialNr = 0
normalVertexNr = 53 47 48
positionVertexNr = 2 7 6
smoothingGroup = 53248
}
6
{
materialNr = 0
normalVertexNr = 57 50 51
positionVertexNr = 0 4 3
smoothingGroup = 33280
}
7
{
materialNr = 0
normalVertexNr = 47 51 50
positionVertexNr = 7 3 4
smoothingGroup = 10752
}
8
{
materialNr = 1
normalVertexNr = 50 49 45
positionVertexNr = 4 5 8
smoothingGroup = 5248
}
9
{
materialNr = 1
normalVertexNr = 49 43 45
positionVertexNr = 5 9 8
smoothingGroup = 640
}
10
{
materialNr = 1
normalVertexNr = 48 39 49
positionVertexNr = 6 11 5
smoothingGroup = 2336
}
11
{
materialNr = 1
normalVertexNr = 49 39 43
positionVertexNr = 5 11 9
smoothingGroup = 560
}
12
{
materialNr = 1
normalVertexNr = 41 43 39
positionVertexNr = 10 9 11
smoothingGroup = 16
}
13
{
materialNr = 1
normalVertexNr = 48 47 39
positionVertexNr = 6 7 11
smoothingGroup = 4480
}
14
{
materialNr = 1
normalVertexNr = 47 37 39
positionVertexNr = 7 12 11
smoothingGroup = 192
}
15
{
materialNr = 1
normalVertexNr = 50 45 47
positionVertexNr = 4 8 7
smoothingGroup = 3104
}
16
{
materialNr = 1
normalVertexNr = 47 45 37
positionVertexNr = 7 8 12
smoothingGroup = 112
}
17
{
materialNr = 1
normalVertexNr = 35 37 45
positionVertexNr = 13 12 8
smoothingGroup = 16
}
18
{
materialNr = 0
normalVertexNr = 46 44 34
positionVertexNr = 8 9 14
smoothingGroup = 12
}
19
{
materialNr = 0
normalVertexNr = 44 33 34
positionVertexNr = 9 15 14
smoothingGroup = 6
}
20
{
materialNr = 0
normalVertexNr = 44 42 33
positionVertexNr = 9 10 15
smoothingGroup = 3
}
21
{
materialNr = 0
normalVertexNr = 42 32 33
positionVertexNr = 10 16 15
smoothingGroup = 9
}
22
{
materialNr = 0
normalVertexNr = 42 40 32
positionVertexNr = 10 11 16
smoothingGroup = 12
}
23
{
materialNr = 0
normalVertexNr = 40 31 32
positionVertexNr = 11 17 16
smoothingGroup = 6
}
24
{
materialNr = 0
normalVertexNr = 40 38 31
positionVertexNr = 11 12 17
smoothingGroup = 3
}
25
{
materialNr = 0
normalVertexNr = 38 30 31
positionVertexNr = 12 18 17
smoothingGroup = 9
}
26
{
materialNr = 0
normalVertexNr = 38 36 30
positionVertexNr = 12 13 18
smoothingGroup = 12
}
27
{
materialNr = 0
normalVertexNr = 36 29 30
positionVertexNr = 13 19 18
smoothingGroup = 6
}
28
{
materialNr = 0
normalVertexNr = 36 46 29
positionVertexNr = 13 8 19
smoothingGroup = 3
}
29
{
materialNr = 0
normalVertexNr = 46 34 29
positionVertexNr = 8 14 19
smoothingGroup = 9
}
30
{
materialNr = 1
normalVertexNr = 56 58 28
positionVertexNr = 1 0 20
smoothingGroup = 12
}
31
{
materialNr = 1
normalVertexNr = 54 56 28
positionVertexNr = 2 1 20
smoothingGroup = 10
}
32
{
materialNr = 1
normalVertexNr = 52 54 28
positionVertexNr = 3 2 20
smoothingGroup = 3
}
33
{
materialNr = 1
normalVertexNr = 58 52 28
positionVertexNr = 0 3 20
smoothingGroup = 5
}
34
{
materialNr = 1
normalVertexNr = 22 27 18
positionVertexNr = 23 21 24
smoothingGroup = 2
}
35
{
materialNr = 1
normalVertexNr = 27 2 18
positionVertexNr = 21 31 24
smoothingGroup = 2
}
36
{
materialNr = 1
normalVertexNr = 14 4 10
positionVertexNr = 25 29 26
smoothingGroup = 0
}
37
{
materialNr = 1
normalVertexNr = 11 8 15
positionVertexNr = 26 28 25
smoothingGroup = 2
}
38
{
materialNr = 1
normalVertexNr = 15 8 1
positionVertexNr = 25 28 32
smoothingGroup = 2
}
39
{
materialNr = 1
normalVertexNr = 12 19 0
positionVertexNr = 26 24 33
smoothingGroup = 1
}
40
{
materialNr = 1
normalVertexNr = 26 0 19
positionVertexNr = 22 33 24
smoothingGroup = 1
}
41
{
materialNr = 1
normalVertexNr = 23 16 3
positionVertexNr = 23 25 30
smoothingGroup = 1
}
42
{
materialNr = 1
normalVertexNr = 9 3 16
positionVertexNr = 27 30 25
smoothingGroup = 1
}
43
{
materialNr = 1
normalVertexNr = 24 20 5
positionVertexNr = 23 24 29
smoothingGroup = 0
}
44
{
materialNr = 1
normalVertexNr = 6 21 13
positionVertexNr = 29 24 26
smoothingGroup = 0
}
45
{
materialNr = 1
normalVertexNr = 25 7 17
positionVertexNr = 23 29 25
smoothingGroup = 0
}
}
}