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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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Poster2.ams
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2004-03-05
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2KB
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139 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = Poster_mat2
power = 0
specular = 0 0 0 0
srcBlend = 4
texture = LostAlone
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 1 0
1 = 0 -1 0
2 = 0 1 0
3 = 0 -1 0
4 = 0 1 0
5 = 0 -1 0
6 = 0 1 0
7 = 0 -1 0
}
positionVertex
{
0 = -0.389924 -0.157111 2.35031
1 = 0.389924 -0.157111 2.35031
2 = -0.389924 -0.157111 1.2599
3 = 0.389924 -0.157111 1.2599
}
textureTriangle
{
0
{
0 = 0 1 2
1 = 1 3 2
2 = 4 7 5
3 = 7 6 5
}
1
{
0 = 0 1 2
1 = 1 3 2
2 = 4 7 5
3 = 7 6 5
}
}
textureVertex
{
0
{
0 = 0.742078 0.00756598
1 = 0.00152912 0.00756598
2 = 0.742078 0.992434
3 = 0.00152912 0.992434
4 = 0.793246 0.329056
5 = 0.972271 0.329056
6 = 0.972271 0.567145
7 = 0.793246 0.567145
}
1
{
0 = 0.0351672 0.0374544
1 = 0.698848 0.0374544
2 = 0.0351672 0.962546
3 = 0.698848 0.962546
4 = 0.754821 0.405219
5 = 0.965285 0.405219
6 = 0.965285 0.69858
7 = 0.754821 0.69858
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 6 4 2
positionVertexNr = 0 1 2
smoothingGroup = 2
}
1
{
materialNr = 0
normalVertexNr = 4 0 2
positionVertexNr = 1 3 2
smoothingGroup = 2
}
2
{
materialNr = 0
normalVertexNr = 7 3 5
positionVertexNr = 0 2 1
smoothingGroup = 1
}
3
{
materialNr = 0
normalVertexNr = 3 1 5
positionVertexNr = 2 3 1
smoothingGroup = 1
}
}
}