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data1.cab
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Mesh
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Painting4.ams
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Text File
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2004-03-05
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7KB
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393 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0.80166 0.80166 0.80166 1
dstBlend = 5
name = silberrahmen1
power = 0
specular = 0 0 0 0
srcBlend = 4
texture = Bilderrahmen5
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = silberrahmen1Pic_mat
power = 0
specular = 0 0 0 0
srcBlend = 4
texture = Baum2
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 1 0
1 = -0.358668 0.861809 0.358667
2 = 0 1 0
3 = -0.358668 0.861809 -0.358667
4 = 0 1 0
5 = 0.358667 0.86181 -0.358667
6 = 0 1 0
7 = 0.358667 0.86181 0.358667
8 = 0.933813 -0.35776 0
9 = 0 -1 0
10 = 0 -0.357763 0.933812
11 = 0.933813 -0.35776 0
12 = 0 -1 0
13 = 0 -0.357761 -0.933813
14 = 0.933813 -0.35776 0
15 = 3.31259e-010 -0.357763 0.933812
16 = -0.358668 0.861809 -0.358668
17 = 0.933813 -0.35776 0
18 = 3.31257e-010 -0.357761 -0.933813
19 = -0.358668 0.861809 0.358668
20 = -0.933812 -0.357763 0
21 = 4.84215e-009 -0.357763 0.933812
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25 = 0.358667 0.86181 0.358667
26 = -0.933812 -0.357763 0
27 = 0 -1 0
28 = 4.62979e-009 -0.357763 0.933812
29 = -0.933812 -0.357763 0
30 = 0 -1 0
31 = 4.62976e-009 -0.357761 -0.933813
}
positionVertex
{
0 = -0.51831 -0.16969 1.36354
1 = -0.51831 -0.16969 2.21666
2 = -0.550489 -0.0856997 1.33136
3 = -0.550489 -0.0856997 2.24884
4 = 0.550488 -0.0856997 1.33136
5 = 0.550488 -0.0856997 2.24884
6 = 0.51831 -0.16969 1.36354
7 = 0.51831 -0.16969 2.21666
8 = -0.471345 -0.151575 1.4105
9 = -0.471345 -0.151575 2.1697
10 = 0.471345 -0.151575 2.1697
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textureTriangle
{
0
{
0 = 18 19 17
1 = 16 17 19
2 = 3 4 6
3 = 4 5 6
4 = 21 22 20
5 = 20 22 23
6 = 0 15 1
7 = 15 2 1
8 = 27 24 26
9 = 24 25 26
10 = 30 31 29
11 = 28 29 31
12 = 8 9 7
13 = 7 9 10
14 = 8 11 9
15 = 11 12 9
16 = 13 14 11
17 = 11 14 12
18 = 7 10 13
19 = 13 10 14
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1
{
0 = 18 19 17
1 = 16 17 19
2 = 3 4 6
3 = 4 5 6
4 = 21 22 20
5 = 20 22 23
6 = 0 15 1
7 = 15 2 1
8 = 27 24 26
9 = 24 25 26
10 = 14 12 9
11 = 10 9 12
12 = 8 4 7
13 = 7 4 3
14 = 8 11 4
15 = 11 5 4
16 = 13 6 11
17 = 11 6 5
18 = 7 3 13
19 = 13 3 6
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}
textureVertex
{
0
{
0 = 0.361064 1.55881
1 = 0.361064 1.19874
2 = 0.721135 1.19874
3 = 0.994382 0.747101
4 = 0.994382 0.00345612
5 = 0.00928191 0.00345612
6 = 0.00928191 0.747101
7 = 1.00006 0.999071
8 = 1.00006 0.00136763
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1
{
0 = 0.666482 0.96071
1 = 0.666482 0.65925
2 = 0.967942 0.65925
3 = 0.481712 0.106622
4 = 0.481712 0.521438
5 = 0.896527 0.521438
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7 = 0.410941 0.036552
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9 = 0.200921 0.588354
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11 = 0.965897 0.591509
12 = 0.283011 0.0333983
13 = 0.965897 0.036552
14 = 0.283011 0.588354
15 = 0.967942 0.96071
16 = 0.590194 0.708227
17 = 0.0352378 0.708227
18 = 0.0352374 0.790318
19 = 0.590195 0.790318
20 = 0.590195 0.859907
21 = 0.0352375 0.859907
22 = 0.0352375 0.941998
23 = 0.590194 0.941998
24 = 0.0463486 0.036421
25 = 0.0463486 0.591377
26 = 0.128439 0.591377
27 = 0.128439 0.036421
}
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triangle
{
0
{
materialNr = 0
normalVertexNr = 20 23 26
positionVertexNr = 3 2 1
smoothingGroup = 2
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1
{
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3
{
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4
{
materialNr = 0
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positionVertexNr = 5 7 4
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5
{
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positionVertexNr = 4 7 6
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6
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positionVertexNr = 6 7 0
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7
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positionVertexNr = 7 1 0
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8
{
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positionVertexNr = 3 1 5
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9
{
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positionVertexNr = 1 7 5
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positionVertexNr = 2 4 0
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{
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positionVertexNr = 6 0 4
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positionVertexNr = 3 9 2
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positionVertexNr = 2 9 8
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