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data1.cab
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Mesh
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Painting2.ams
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Text File
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2004-03-05
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7KB
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393 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0.80166 0.80166 0.80166 1
dstBlend = 5
name = Holzrahmen
power = 0
specular = 0 0 0 0
srcBlend = 4
texture = Bilderrahmen3
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = Bild2Pic_mat1
power = 0
specular = 0 0 0 0
srcBlend = 4
texture = sky
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 1 0
1 = -0.266091 0.926494 -0.266091
2 = 0 1 0
3 = 0.266091 0.926494 -0.266091
4 = 0 1 0
5 = 0.266091 0.926494 0.266091
6 = 0 1 0
7 = -0.266091 0.926494 0.266091
8 = 0 0 1
9 = 0 -1 0
10 = -1 0 6.49656e-008
11 = 0 0 1
12 = 0 -1 0
13 = 1 0 0
14 = 0 0 1
15 = -1 8.24869e-008 5.74143e-008
16 = 0.266091 0.926494 -0.266091
17 = 0 0 1
18 = 1 0 0
19 = -0.266091 0.926494 -0.266091
20 = 0 -1.41931e-006 -1
21 = -1 1.41931e-006 -6.49656e-008
22 = 0.266091 0.926494 0.266091
23 = 0 -1.41931e-006 -1
24 = 1 0 0
25 = -0.266091 0.926494 0.266091
26 = 0 -1.41931e-006 -1
27 = 0 -1 0
28 = -1 1.33683e-006 -5.74143e-008
29 = 0 -1.41931e-006 -1
30 = 0 -1 0
31 = 1 0 0
}
positionVertex
{
0 = 0.550489 -0.170658 1.29253
1 = -0.550489 -0.170658 1.29253
2 = 0.550489 -0.0866672 1.29253
3 = -0.550489 -0.0866672 1.29253
4 = 0.550489 -0.0866672 2.21001
5 = -0.550489 -0.0866672 2.21001
6 = 0.550489 -0.170658 2.21001
7 = -0.550489 -0.170658 2.21001
8 = 0.435804 -0.152543 1.40722
9 = -0.435804 -0.152543 1.40722
10 = -0.435804 -0.152543 2.09533
11 = 0.435804 -0.152543 2.09533
}
textureTriangle
{
0
{
0 = 17 18 16
1 = 16 18 19
2 = 3 4 6
3 = 4 5 6
4 = 20 21 23
5 = 21 22 23
6 = 2 1 15
7 = 0 15 1
8 = 27 24 26
9 = 24 25 26
10 = 30 31 29
11 = 28 29 31
12 = 7 8 10
13 = 8 9 10
14 = 11 12 8
15 = 8 12 9
16 = 13 14 11
17 = 11 14 12
18 = 13 7 14
19 = 7 10 14
}
1
{
0 = 17 18 16
1 = 16 18 19
2 = 3 4 6
3 = 4 5 6
4 = 20 21 23
5 = 21 22 23
6 = 2 1 15
7 = 0 15 1
8 = 27 24 26
9 = 24 25 26
10 = 14 12 9
11 = 10 9 12
12 = 7 8 3
13 = 8 4 3
14 = 11 5 8
15 = 8 5 4
16 = 13 6 11
17 = 11 6 5
18 = 13 7 6
19 = 7 3 6
}
}
textureVertex
{
0
{
0 = 0.361064 1.55881
1 = 0.361064 1.19874
2 = 0.721135 1.19874
3 = 0.0110052 0.736018
4 = 0.992659 0.736018
5 = 0.992659 0.00527197
6 = 0.0110052 0.00527197
7 = 1.00006 0.999071
8 = 1.00006 0.00136763
9 = 0.797998 0.204928
10 = 0.796971 0.80151
11 = 0.00112977 -0.00232005
12 = 0.20278 0.2039
13 = 0.00235903 0.999071
14 = 0.204835 0.800483
15 = 0.721135 1.55881
16 = -0.0892424 0.425581
17 = -0.0892424 0.88694
18 = -0.038076 0.88694
19 = -0.038076 0.425581
20 = -0.0381394 0.425581
21 = -0.0381394 0.88694
22 = -0.0893058 0.88694
23 = -0.0893058 0.425581
24 = -0.0891957 0.426047
25 = -0.0891957 0.887405
26 = -0.0380294 0.887405
27 = -0.0380294 0.426047
28 = -0.0897362 0.426574
29 = -0.0897362 0.887933
30 = -0.0385699 0.887933
31 = -0.0385699 0.426574
}
1
{
0 = 0.666482 0.96071
1 = 0.666482 0.65925
2 = 0.967942 0.65925
3 = 0.481712 0.106622
4 = 0.481712 0.521438
5 = 0.896527 0.521438
6 = 0.896527 0.106622
7 = 0.410941 0.036552
8 = 0.410941 0.591509
9 = 0.200921 0.588354
10 = 0.200921 0.0333983
11 = 0.965897 0.591509
12 = 0.283011 0.0333983
13 = 0.965897 0.036552
14 = 0.283011 0.588354
15 = 0.967942 0.96071
16 = 0.590194 0.708227
17 = 0.0352378 0.708227
18 = 0.0352374 0.790318
19 = 0.590195 0.790318
20 = 0.590195 0.859907
21 = 0.0352375 0.859907
22 = 0.0352375 0.941998
23 = 0.590194 0.941998
24 = 0.0463486 0.036421
25 = 0.0463486 0.591377
26 = 0.128439 0.591377
27 = 0.128439 0.036421
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 26 20 29
positionVertexNr = 1 3 0
smoothingGroup = 64
}
1
{
materialNr = 0
normalVertexNr = 29 20 23
positionVertexNr = 0 3 2
smoothingGroup = 64
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2
{
materialNr = 1
normalVertexNr = 6 4 0
positionVertexNr = 8 9 11
smoothingGroup = 32
}
3
{
materialNr = 1
normalVertexNr = 4 2 0
positionVertexNr = 9 10 11
smoothingGroup = 32
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4
{
materialNr = 0
normalVertexNr = 17 14 11
positionVertexNr = 4 5 6
smoothingGroup = 16
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5
{
materialNr = 0
normalVertexNr = 14 8 11
positionVertexNr = 5 7 6
smoothingGroup = 16
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6
{
materialNr = 0
normalVertexNr = 27 30 9
positionVertexNr = 1 0 7
smoothingGroup = 1
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7
{
materialNr = 0
normalVertexNr = 12 9 30
positionVertexNr = 6 7 0
smoothingGroup = 1
}
8
{
materialNr = 0
normalVertexNr = 21 28 15
positionVertexNr = 3 1 5
smoothingGroup = 32
}
9
{
materialNr = 0
normalVertexNr = 28 10 15
positionVertexNr = 1 7 5
smoothingGroup = 32
}
10
{
materialNr = 0
normalVertexNr = 24 18 31
positionVertexNr = 2 4 0
smoothingGroup = 8
}
11
{
materialNr = 0
normalVertexNr = 13 31 18
positionVertexNr = 6 0 4
smoothingGroup = 8
}
12
{
materialNr = 0
normalVertexNr = 25 22 7
positionVertexNr = 2 3 8
smoothingGroup = 20
}
13
{
materialNr = 0
normalVertexNr = 22 5 7
positionVertexNr = 3 9 8
smoothingGroup = 6
}
14
{
materialNr = 0
normalVertexNr = 16 3 22
positionVertexNr = 5 10 3
smoothingGroup = 9
}
15
{
materialNr = 0
normalVertexNr = 22 3 5
positionVertexNr = 3 10 9
smoothingGroup = 3
}
16
{
materialNr = 0
normalVertexNr = 19 1 16
positionVertexNr = 4 11 5
smoothingGroup = 6
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17
{
materialNr = 0
normalVertexNr = 16 1 3
positionVertexNr = 5 11 10
smoothingGroup = 12
}
18
{
materialNr = 0
normalVertexNr = 19 25 1
positionVertexNr = 4 2 11
smoothingGroup = 3
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19
{
materialNr = 0
normalVertexNr = 25 7 1
positionVertexNr = 2 8 11
smoothingGroup = 17
}
}
}