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data1.cab
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Mesh
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Painting13.ams
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Text File
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2004-03-05
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4KB
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263 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = painting13_mat
power = 0
specular = 0 0 0 0
srcBlend = 4
texture = EineRoseIstEineRose6
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 1 0
1 = 0 0 -1
2 = 1 0 0
3 = 0 1 0
4 = 0 0 -1
5 = -1 0 0
6 = 0 0 1
7 = 0 1 0
8 = 1 0 0
9 = 0 0 1
10 = 0 1 0
11 = -1 0 0
12 = 0 -1 0
13 = 0 0 1
14 = 1 0 0
15 = 0 -1 0
16 = 0 0 1
17 = -1 0 0
18 = 0 -1 0
19 = 0 0 -1
20 = 1 0 0
21 = 0 -1 0
22 = 0 0 -1
23 = -1 0 0
}
positionVertex
{
0 = -0.6 -0.171196 1.04944
1 = 0.6 -0.171196 1.04944
2 = -0.6 -0.171196 2.24944
3 = 0.6 -0.171196 2.24944
4 = -0.6 -0.141196 2.24944
5 = 0.6 -0.141196 2.24944
6 = -0.6 -0.141196 1.04944
7 = 0.6 -0.141196 1.04944
}
textureTriangle
{
0
{
0 = 0 1 3
1 = 1 2 3
2 = 4 5 7
3 = 5 6 7
4 = 7 6 11
5 = 6 10 11
6 = 11 10 15
7 = 10 14 15
8 = 9 10 8
9 = 10 6 8
10 = 11 12 7
11 = 12 13 7
}
1
{
0 = 0 1 3
1 = 1 2 3
2 = 4 5 7
3 = 5 6 7
4 = 8 9 11
5 = 9 10 11
6 = 12 13 15
7 = 13 14 15
8 = 16 17 19
9 = 17 18 19
10 = 20 21 23
11 = 21 22 23
}
}
textureVertex
{
0
{
0 = 0.912474 0.761677
1 = 0.917437 0.761677
2 = 0.917437 0.756713
3 = 0.912474 0.756713
4 = 0.978183 -0.00280333
5 = 0.0220289 -0.00280321
6 = 0.00914258 0.00821447
7 = 0.99107 0.00821447
8 = -0.0018748 0.0211008
9 = -0.0018748 0.977256
10 = 0.0091424 0.990142
11 = 0.99107 0.990142
12 = 1.00209 0.977256
13 = 1.00209 0.0211009
14 = 0.0220286 1.00116
15 = 0.978184 1.00116
}
1
{
0 = 0.039284 0.964904
1 = 0.285434 0.964904
2 = 0.285434 0.718754
3 = 0.039284 0.718754
4 = 0.0391473 0.0457686
5 = 0.0391473 0.631862
6 = 0.0537997 0.631862
7 = 0.0537997 0.0457686
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12 = 0.289732 0.0528868
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15 = 0.304384 0.0528868
16 = 0.222645 0.641074
17 = 0.237297 0.641074
18 = 0.237297 0.0549804
19 = 0.222645 0.0549804
20 = 0.133001 0.639121
21 = 0.147654 0.639121
22 = 0.147654 0.0530279
23 = 0.133001 0.0530279
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 21 18 15
positionVertexNr = 0 1 2
smoothingGroup = 4
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1
{
materialNr = 0
normalVertexNr = 18 12 15
positionVertexNr = 1 3 2
smoothingGroup = 4
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2
{
materialNr = 0
normalVertexNr = 16 13 9
positionVertexNr = 2 3 4
smoothingGroup = 2
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3
{
materialNr = 0
normalVertexNr = 13 6 9
positionVertexNr = 3 5 4
smoothingGroup = 2
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{
materialNr = 0
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positionVertexNr = 4 5 6
smoothingGroup = 4
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{
materialNr = 0
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positionVertexNr = 5 7 6
smoothingGroup = 4
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{
materialNr = 0
normalVertexNr = 4 1 22
positionVertexNr = 6 7 0
smoothingGroup = 2
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{
materialNr = 0
normalVertexNr = 1 19 22
positionVertexNr = 7 1 0
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{
materialNr = 0
normalVertexNr = 20 2 14
positionVertexNr = 1 7 3
smoothingGroup = 1
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9
{
materialNr = 0
normalVertexNr = 2 8 14
positionVertexNr = 7 5 3
smoothingGroup = 1
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10
{
materialNr = 0
normalVertexNr = 5 23 11
positionVertexNr = 6 0 4
smoothingGroup = 1
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11
{
materialNr = 0
normalVertexNr = 23 17 11
positionVertexNr = 0 2 4
smoothingGroup = 1
}
}
}