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data1.cab
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Mesh
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Painting1.ams
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Text File
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2004-03-05
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7KB
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393 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0.80166 0.80166 0.80166 1
dstBlend = 5
name = goldrahmen
power = 0
specular = 0 0 0 0
srcBlend = 4
texture = Bilderrahmen2
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = Bild2Pic_mat2
power = 0
specular = 0 0 0 0
srcBlend = 4
texture = Lake
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 1 0
1 = -0.266091 0.926494 0.266091
2 = 0 1 0
3 = -0.266091 0.926494 -0.266091
4 = 0 1 0
5 = 0.266091 0.926494 -0.266091
6 = 0 1 0
7 = 0.266091 0.926494 0.266091
8 = 0.932086 -0.362238 0
9 = 0 -1 0
10 = 0 -0.45102 0.892514
11 = 0.932086 -0.362238 0
12 = 0 -1 0
13 = 0 -0.45102 -0.892514
14 = 0.932086 -0.362238 0
15 = 0 -0.45102 0.892514
16 = -0.266091 0.926494 -0.266091
17 = 0.932086 -0.362238 0
18 = 0 -0.45102 -0.892514
19 = -0.266091 0.926494 0.266091
20 = -0.932084 -0.362242 0
21 = 0 -0.45102 0.892514
22 = 0.266091 0.926494 -0.266091
23 = -0.932084 -0.362242 0
24 = 0 -0.45102 -0.892514
25 = 0.266091 0.926494 0.266091
26 = -0.932084 -0.362242 0
27 = 0 -1 0
28 = 0 -0.45102 0.892514
29 = -0.932084 -0.362242 0
30 = 0 -1 0
31 = 0 -0.45102 -0.892514
}
positionVertex
{
0 = -0.405996 -0.170336 1.26459
1 = -0.405996 -0.170336 2.32041
2 = -0.45874 -0.0346206 1.19601
3 = -0.45874 -0.0346206 2.38899
4 = 0.45874 -0.0346206 1.19601
5 = 0.45874 -0.0346206 2.38899
6 = 0.405996 -0.170336 1.26459
7 = 0.405996 -0.170336 2.32041
8 = -0.344055 -0.100496 1.31069
9 = -0.344055 -0.100496 2.27431
10 = 0.344055 -0.100496 2.27431
11 = 0.344055 -0.100496 1.31069
}
textureTriangle
{
0
{
0 = 18 19 17
1 = 16 17 19
2 = 3 4 6
3 = 4 5 6
4 = 21 22 20
5 = 20 22 23
6 = 0 15 1
7 = 15 2 1
8 = 27 24 26
9 = 24 25 26
10 = 30 31 29
11 = 28 29 31
12 = 8 9 7
13 = 7 9 10
14 = 11 12 8
15 = 8 12 9
16 = 13 14 11
17 = 11 14 12
18 = 7 10 13
19 = 13 10 14
}
1
{
0 = 18 19 17
1 = 16 17 19
2 = 3 4 6
3 = 4 5 6
4 = 21 22 20
5 = 20 22 23
6 = 0 15 1
7 = 15 2 1
8 = 27 24 26
9 = 24 25 26
10 = 14 12 9
11 = 10 9 12
12 = 8 4 7
13 = 7 4 3
14 = 11 5 8
15 = 8 5 4
16 = 13 6 11
17 = 11 6 5
18 = 7 3 13
19 = 13 3 6
}
}
textureVertex
{
0
{
0 = 0.361064 1.55881
1 = 0.361064 1.19874
2 = 0.721135 1.19874
3 = 0.914339 0.995797
4 = 0.914338 0.259754
5 = 0.00120789 0.259754
6 = 0.00120795 0.995797
7 = 0.984932 0.983903
8 = 0.984932 0.0164236
9 = 0.843434 0.135272
10 = 0.842242 0.861478
11 = 0.0162602 0.0128475
12 = 0.155374 0.13408
13 = 0.0174522 0.983903
14 = 0.157758 0.860286
15 = 0.721135 1.55881
16 = -0.100029 0.560637
17 = -0.100029 0.752464
18 = -0.027099 0.752464
19 = -0.027099 0.560637
20 = -0.0271895 0.560637
21 = -0.0271895 0.752464
22 = -0.10012 0.752464
23 = -0.10012 0.560637
24 = -0.0999625 0.560831
25 = -0.0999625 0.752657
26 = -0.0270326 0.752657
27 = -0.0270326 0.560831
28 = -0.100733 0.56105
29 = -0.100733 0.752877
30 = -0.027803 0.752877
31 = -0.027803 0.56105
}
1
{
0 = 0.666482 0.96071
1 = 0.666482 0.65925
2 = 0.967942 0.65925
3 = 0.481712 0.106622
4 = 0.481712 0.521438
5 = 0.896527 0.521438
6 = 0.896527 0.106622
7 = 0.410941 0.036552
8 = 0.410941 0.591509
9 = 0.200921 0.588354
10 = 0.200921 0.0333983
11 = 0.965897 0.591509
12 = 0.283011 0.0333983
13 = 0.965897 0.036552
14 = 0.283011 0.588354
15 = 0.967942 0.96071
16 = 0.590194 0.708227
17 = 0.0352378 0.708227
18 = 0.0352374 0.790318
19 = 0.590195 0.790318
20 = 0.590195 0.859907
21 = 0.0352375 0.859907
22 = 0.0352375 0.941998
23 = 0.590194 0.941998
24 = 0.0463486 0.036421
25 = 0.0463486 0.591377
26 = 0.128439 0.591377
27 = 0.128439 0.036421
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 20 23 26
positionVertexNr = 3 2 1
smoothingGroup = 32
}
1
{
materialNr = 0
normalVertexNr = 29 26 23
positionVertexNr = 0 1 2
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2
{
materialNr = 1
normalVertexNr = 6 4 0
positionVertexNr = 8 9 11
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3
{
materialNr = 1
normalVertexNr = 4 2 0
positionVertexNr = 9 10 11
smoothingGroup = 16
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4
{
materialNr = 0
normalVertexNr = 14 8 17
positionVertexNr = 5 7 4
smoothingGroup = 32
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5
{
materialNr = 0
normalVertexNr = 17 8 11
positionVertexNr = 4 7 6
smoothingGroup = 32
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6
{
materialNr = 0
normalVertexNr = 12 9 30
positionVertexNr = 6 7 0
smoothingGroup = 1
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7
{
materialNr = 0
normalVertexNr = 9 27 30
positionVertexNr = 7 1 0
smoothingGroup = 1
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8
{
materialNr = 0
normalVertexNr = 21 28 15
positionVertexNr = 3 1 5
smoothingGroup = 16
}
9
{
materialNr = 0
normalVertexNr = 28 10 15
positionVertexNr = 1 7 5
smoothingGroup = 16
}
10
{
materialNr = 0
normalVertexNr = 24 18 31
positionVertexNr = 2 4 0
smoothingGroup = 16
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11
{
materialNr = 0
normalVertexNr = 13 31 18
positionVertexNr = 6 0 4
smoothingGroup = 16
}
12
{
materialNr = 0
normalVertexNr = 22 5 25
positionVertexNr = 3 9 2
smoothingGroup = 6
}
13
{
materialNr = 0
normalVertexNr = 25 5 7
positionVertexNr = 2 9 8
smoothingGroup = 12
}
14
{
materialNr = 0
normalVertexNr = 16 3 22
positionVertexNr = 5 10 3
smoothingGroup = 9
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15
{
materialNr = 0
normalVertexNr = 22 3 5
positionVertexNr = 3 10 9
smoothingGroup = 3
}
16
{
materialNr = 0
normalVertexNr = 19 1 16
positionVertexNr = 4 11 5
smoothingGroup = 6
}
17
{
materialNr = 0
normalVertexNr = 16 1 3
positionVertexNr = 5 11 10
smoothingGroup = 12
}
18
{
materialNr = 0
normalVertexNr = 25 7 19
positionVertexNr = 2 8 4
smoothingGroup = 9
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19
{
materialNr = 0
normalVertexNr = 19 7 1
positionVertexNr = 4 8 11
smoothingGroup = 3
}
}
}