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data1.cab
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Mesh
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Holzdekor.ams
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2004-03-05
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3KB
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207 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = wallTemplatesFinal_KitchenFloor26
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = kk_nabor
type = 29
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 1 0
1 = 0 1 0
2 = 0 1 0
3 = 0 1 0
4 = 0 1 0
5 = 0 1 0
6 = 0 1 0
7 = 0 1 0
8 = 0 1 0
9 = 0 1 0
10 = 0 1 0
11 = 0 1 0
12 = 0 1 0
13 = 0 1 0
14 = 0 1 0
15 = 0 1 0
}
positionVertex
{
0 = 0.284767 -0.109684 0.935357
1 = -0.284767 -0.109684 0.935357
2 = 0.284767 -0.109684 1.35883
3 = -0.284767 -0.109684 1.35883
4 = 0.00653625 -0.109684 1.35883
5 = 0.00625183 -0.109684 0.935357
6 = 0.284767 -0.0975142 0.935357
7 = -0.284767 -0.0975142 0.935357
8 = 0.284767 -0.0975142 1.35883
9 = -0.284767 -0.0975142 1.35883
10 = 0.00653625 -0.0975142 1.35883
11 = 0.00625183 -0.0975142 0.935357
}
textureTriangle
{
0
{
0 = 3 4 1
1 = 1 4 5
2 = 7 0 6
3 = 0 2 6
4 = 9 10 8
5 = 8 10 11
6 = 15 12 14
7 = 12 13 14
}
1
{
0 = 1 2 0
1 = 0 2 3
2 = 2 1 5
3 = 1 4 5
4 = 7 8 6
5 = 6 8 9
6 = 8 7 11
7 = 7 10 11
}
}
textureVertex
{
0
{
0 = 0.99898 5.96046e-008
1 = 0.0145437 -2.38419e-007
2 = 0.0145437 5.96046e-008
3 = 0.999999 -2.38419e-007
4 = 0.999024 1
5 = 0.0145437 1
6 = 0.0145437 1
7 = 1 1
8 = 0.0145437 -2.38419e-007
9 = 0.999999 -2.38419e-007
10 = 0.999024 1
11 = 0.0145437 1
12 = 0.99898 5.96046e-008
13 = 0.0145437 5.96046e-008
14 = 0.0145437 1
15 = 1 1
}
1
{
0 = 0.021747 0.523181
1 = 0.021747 0.75168
2 = 0.353924 0.751457
3 = 0.353924 0.523181
4 = 0.021747 0.969925
5 = 0.353924 0.969925
6 = 0.369163 0.0300752
7 = 0.369163 0.258574
8 = 0.701341 0.258351
9 = 0.701341 0.0300752
10 = 0.369163 0.476819
11 = 0.701341 0.476819
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 10 8 12
positionVertexNr = 4 5 3
smoothingGroup = 2
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1
{
materialNr = 0
normalVertexNr = 12 8 14
positionVertexNr = 3 5 1
smoothingGroup = 2
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2
{
materialNr = 0
normalVertexNr = 9 11 15
positionVertexNr = 5 4 0
smoothingGroup = 1
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3
{
materialNr = 0
normalVertexNr = 11 13 15
positionVertexNr = 4 2 0
smoothingGroup = 1
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4
{
materialNr = 0
normalVertexNr = 2 0 4
positionVertexNr = 10 11 9
smoothingGroup = 2
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5
{
materialNr = 0
normalVertexNr = 4 0 6
positionVertexNr = 9 11 7
smoothingGroup = 2
}
6
{
materialNr = 0
normalVertexNr = 1 3 7
positionVertexNr = 11 10 6
smoothingGroup = 1
}
7
{
materialNr = 0
normalVertexNr = 3 5 7
positionVertexNr = 10 8 6
smoothingGroup = 1
}
}
}