home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Singles (French)
/
Singles-FrenchVersion-Win95.iso
/
data1.cab
/
Mesh
/
GeschirrspulerTurShape.ams
< prev
next >
Wrap
Text File
|
2004-03-05
|
8KB
|
449 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = kk_fridge
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = kk_schranktur5
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 1 0
1 = -0.508949 0.860797 0
2 = 0 1 0
3 = 0.477903 0.878412 0
4 = 0 1 0
5 = 0 1 0
6 = 1 2.3182e-005 0
7 = 0 0 1
8 = 0 -1 0
9 = -1 -2.26166e-005 0
10 = 0 0 1
11 = 0 -1 0
12 = -1 -2.26166e-005 0
13 = 3.19709e-010 -6.06558e-009 -1
14 = 0 -1 0
15 = 0 1 0
16 = -0.508949 0.860797 0
17 = 0 0 -1
18 = -0.868611 0.495495 0
19 = 0 0 -1
20 = 0 0.0120803 0.999927
21 = -0.508949 0.860797 0
22 = 0 1 0
23 = 0 0.00306491 0.999995
24 = -0.869164 0.494523 0
25 = 9.53674e-009 -1.80933e-007 -1
26 = 1 2.3182e-005 0
27 = 0 -1 0
28 = 0.477903 0.878412 0
29 = 0 1 0
30 = 0 0 -1
31 = 0.859617 0.510939 0
32 = 6.99744e-009 -1.32756e-007 -1
33 = 0.477903 0.878412 0
34 = 0 0.0120803 0.999927
35 = 0 1 0
36 = 0.860176 0.509998 0
37 = 0 0.00290929 0.999996
}
positionVertex
{
0 = 0.25 0.0263544 0.699813
1 = 0.227583 0.0385504 0.699666
2 = 0.25 0.0263544 -4.76837e-009
3 = 0.227583 0.0385504 -4.76837e-009
4 = 0.25 -9.53674e-009 0
5 = -0.25 0.0263544 0.699813
6 = -0.229373 0.0385504 0.699666
7 = -0.25 0.0263544 -4.76837e-009
8 = -0.229373 0.0385504 -4.76837e-009
9 = -0.25 -9.53674e-009 -4.76837e-009
10 = -0.25 -9.53674e-009 0.699813
11 = 0.25 -9.53674e-009 0.699813
12 = 0.227583 0.0385504 0.566613
13 = -0.229373 0.0385504 0.566613
}
textureTriangle
{
0
{
0 = 1 2 0
1 = 0 2 33
2 = 2 3 33
3 = 11 8 10
4 = 8 9 10
5 = 12 35 15
6 = 35 32 15
7 = 19 16 18
8 = 16 34 18
9 = 34 17 18
10 = 26 19 20
11 = 19 18 20
12 = 6 21 5
13 = 5 21 4
14 = 4 21 23
15 = 21 22 23
16 = 2 1 7
17 = 27 7 1
18 = 25 11 24
19 = 24 11 10
20 = 28 29 31
21 = 29 30 31
22 = 32 35 14
23 = 35 13 14
}
1
{
0 = 12 13 8
1 = 8 13 32
2 = 13 9 32
3 = 3 0 2
4 = 0 1 2
5 = 6 33 9
6 = 33 32 9
7 = 11 7 10
8 = 7 33 10
9 = 33 6 10
10 = 14 15 17
11 = 15 16 17
12 = 23 18 22
13 = 22 18 21
14 = 21 18 20
15 = 18 19 20
16 = 26 27 25
17 = 24 25 27
18 = 5 3 4
19 = 4 3 2
20 = 28 29 31
21 = 29 30 31
22 = 32 33 8
23 = 33 7 8
}
}
textureVertex
{
0
{
0 = 1 0.000192165
1 = 0.965937 0
2 = 0.965937 0.914956
3 = 1 0.914956
4 = 0 1
5 = 1 1
6 = 1 0
7 = 0.892329 0.914956
8 = 0.427548 0.334743
9 = 0.0279849 0.334743
10 = 0.020977 0.357487
11 = 0.436041 0.357487
12 = 0.441492 0.653314
13 = 0.441492 0.00076884
14 = 0.011472 0.00076884
15 = 0.011472 0.653314
16 = 1 0.000192165
17 = 1 0.914956
18 = 0.965937 0.914956
19 = 0.965937 0
20 = 0.892329 0.914956
21 = 1 0
22 = 1 1
23 = 1 1
24 = 0.0209771 0.405291
25 = 0.436042 0.400028
26 = 0.894705 0
27 = 0.902549 0
28 = 5.28259e-008 1
29 = 5.25162e-008 0
30 = 1 0
31 = 1 1
32 = 0.011472 0.124861
33 = 1 0.17415
34 = 1 0.17415
35 = 0.441492 0.124861
}
1
{
0 = 0.969925 0.386205
1 = 0.969925 0.0362132
2 = 0.961491 0.0300752
3 = 0.961491 0.393645
4 = 0.943267 0.0300752
5 = 0.943267 0.393645
6 = 0.369997 0.969925
7 = 0.369997 0.461171
8 = 0.03715 0.461171
9 = 0.03715 0.969925
10 = 0.375834 0.969925
11 = 0.375834 0.461063
12 = 0.0300752 0.461063
13 = 0.0300752 0.969925
14 = 0.443128 0.969925
15 = 0.461352 0.969925
16 = 0.461352 0.461063
17 = 0.443128 0.461063
18 = 0.85034 0.393645
19 = 0.868564 0.393645
20 = 0.876998 0.387507
21 = 0.876998 0.0375145
22 = 0.868564 0.0300752
23 = 0.85034 0.0300752
24 = 0.529221 0.461063
25 = 0.529221 0.969925
26 = 0.547445 0.969925
27 = 0.547445 0.461063
28 = 0.961073 0.969925
29 = 0.961073 0.461063
30 = 0.615314 0.461063
31 = 0.615314 0.969925
32 = 0.03715 0.557919
33 = 0.369997 0.557919
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 36 31 33
positionVertexNr = 0 2 1
smoothingGroup = 384
}
1
{
materialNr = 0
normalVertexNr = 33 31 3
positionVertexNr = 1 2 12
smoothingGroup = 288
}
2
{
materialNr = 0
normalVertexNr = 31 28 3
positionVertexNr = 2 3 12
smoothingGroup = 32
}
3
{
materialNr = 1
normalVertexNr = 37 34 23
positionVertexNr = 0 1 5
smoothingGroup = 80
}
4
{
materialNr = 1
normalVertexNr = 34 20 23
positionVertexNr = 1 6 5
smoothingGroup = 64
}
5
{
materialNr = 1
normalVertexNr = 15 0 29
positionVertexNr = 8 13 3
smoothingGroup = 4
}
6
{
materialNr = 1
normalVertexNr = 0 4 29
positionVertexNr = 13 12 3
smoothingGroup = 4
}
7
{
materialNr = 0
normalVertexNr = 24 21 18
positionVertexNr = 5 6 7
smoothingGroup = 40
}
8
{
materialNr = 0
normalVertexNr = 21 1 18
positionVertexNr = 6 13 7
smoothingGroup = 24
}
9
{
materialNr = 0
normalVertexNr = 1 16 18
positionVertexNr = 13 8 7
smoothingGroup = 16
}
10
{
materialNr = 0
normalVertexNr = 9 24 12
positionVertexNr = 10 5 9
smoothingGroup = 4
}
11
{
materialNr = 0
normalVertexNr = 24 18 12
positionVertexNr = 5 7 9
smoothingGroup = 36
}
12
{
materialNr = 0
normalVertexNr = 25 13 32
positionVertexNr = 4 9 2
smoothingGroup = 16
}
13
{
materialNr = 0
normalVertexNr = 32 13 30
positionVertexNr = 2 9 3
smoothingGroup = 24
}
14
{
materialNr = 0
normalVertexNr = 30 13 17
positionVertexNr = 3 9 8
smoothingGroup = 10
}
15
{
materialNr = 0
normalVertexNr = 13 19 17
positionVertexNr = 9 7 8
smoothingGroup = 2
}
16
{
materialNr = 0
normalVertexNr = 31 36 26
positionVertexNr = 2 0 4
smoothingGroup = 132
}
17
{
materialNr = 0
normalVertexNr = 6 26 36
positionVertexNr = 11 4 0
smoothingGroup = 4
}
18
{
materialNr = 1
normalVertexNr = 7 37 10
positionVertexNr = 11 0 10
smoothingGroup = 2
}
19
{
materialNr = 1
normalVertexNr = 10 37 23
positionVertexNr = 10 0 5
smoothingGroup = 18
}
20
{
materialNr = 0
normalVertexNr = 27 8 14
positionVertexNr = 4 11 9
smoothingGroup = 1
}
21
{
materialNr = 0
normalVertexNr = 8 11 14
positionVertexNr = 11 10 9
smoothingGroup = 1
}
22
{
materialNr = 1
normalVertexNr = 5 2 35
positionVertexNr = 12 13 1
smoothingGroup = 1
}
23
{
materialNr = 1
normalVertexNr = 2 22 35
positionVertexNr = 13 6 1
smoothingGroup = 1
}
}
}