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Text File  |  2004-03-05  |  32KB  |  1,891 lines

  1. object
  2. {
  3.     floorRadiosity = true
  4.     wholeDay = true
  5.     morning = morningRadiosity
  6.     lunch = daylightRadiosity
  7.     evening = sunsetRadiosity
  8.     night = nightRadiosity
  9.     thumbNailSize = 64
  10.     thumbNailAntiAliasShift = 2
  11.     thumbNailBack = shopBackground
  12.     thumbNailFloor = shopFloor
  13.     thumbNailFloorBack = shopBackground2
  14.     thumbNailReflection = morningCity
  15.  
  16.     excludeStandardMeshDirectory = false
  17.     directoriesToParse
  18.     {
  19.         0 = Character
  20.         1 = MeshLow
  21.         2 = CharacterMid
  22.         3 = MeshMid
  23.         4 = CharacterLow
  24.     }
  25.     
  26.     poses
  27.     {
  28.         0
  29.         {
  30.             meshName = elaine
  31.             skeletonName = elaine
  32.             animName = iluminationPose
  33.         }
  34.  
  35.         1
  36.         {
  37.             meshName = mike
  38.             skeletonName = mike
  39.             animName = iluminationPose
  40.         }
  41.  
  42.         2
  43.         {
  44.             meshName = mikeTowelDress
  45.             skeletonName = mike
  46.             animName = iluminationPose
  47.         }
  48.  
  49.         3
  50.         {
  51.             meshName = elaineLinda
  52.             skeletonName = elaine
  53.             animName = iluminationPose
  54.         }
  55.  
  56.         4
  57.         {
  58.             meshName = elaineTowelDress
  59.             skeletonName = elaine
  60.             animName = iluminationPose
  61.         }
  62.  
  63.         5
  64.         {
  65.             meshName = mikeCharmer
  66.             skeletonName = mike
  67.             animName = iluminationPose
  68.         }
  69.  
  70.         6
  71.         {
  72.             meshName = mikeBadBoy
  73.             skeletonName = mike
  74.             animName = iluminationPose
  75.         }
  76.  
  77.         7
  78.         {
  79.             meshName = mikeBestFriend
  80.             skeletonName = mike
  81.             animName = iluminationPose
  82.         }
  83.  
  84.         8
  85.         {
  86.             meshName = mikeNerd
  87.             skeletonName = mike
  88.             animName = iluminationPose
  89.         }
  90.  
  91.         9
  92.         {
  93.             meshName = elaineScientist
  94.             skeletonName = elaine
  95.             animName = iluminationPose
  96.         }
  97.  
  98.  
  99.         10
  100.         {
  101.             meshName = elaineFemmeFatal
  102.             skeletonName = elaine
  103.             animName = iluminationPose
  104.         }
  105.  
  106.  
  107.         11
  108.         {
  109.             meshName = elaineActivist
  110.             skeletonName = elaine
  111.             animName = iluminationPose
  112.         }
  113.  
  114.  
  115.         12
  116.         {
  117.             meshName = elaineFreeSpirit
  118.             skeletonName = elaine
  119.             animName = iluminationPose
  120.         }
  121.         
  122.         13
  123.         {
  124.             meshName = mikeGothic
  125.             skeletonName = mike
  126.             animName = iluminationPose
  127.         }
  128.  
  129.         14
  130.         {
  131.             meshName = mikeBoss
  132.             skeletonName = mike
  133.             animName = iluminationPose
  134.         }
  135.         
  136.         15
  137.         {
  138.             meshName = mikeTom
  139.             skeletonName = mikeSmall
  140.             animName = iluminationPose
  141.         }
  142.         
  143.         16
  144.         {
  145.             meshName = elainePrincess
  146.             skeletonName = elaineBig
  147.             animName = iluminationPose
  148.         }        
  149.     }
  150.  
  151.     floorRadiosityExclude
  152.     {
  153.         0 = pool
  154.         1 = floor
  155.         2 = window
  156.         3 = wall
  157.         4 = grass
  158.     }
  159.  
  160.     wallRadiosityInclude
  161.     {
  162.         0 = wall
  163.         1 = door
  164.         2 = window
  165.     }
  166.     
  167.     groups
  168.     {
  169.         0
  170.         {
  171.             algorithm = 4
  172.             needsShadowGeneration = false
  173.             useDiffuse = false
  174.             handleAsSingles = false
  175.             exclude = false
  176.             lightDirection = 0.0 -0.7 -1
  177.             fov = 110
  178.             skyBoxName = daylightRadiosity
  179.             wall = false
  180.             div = 1
  181.             positionsOnlyForFloorRadiosity = false
  182.             wallStraight = false
  183.             noFloorRadiosity = false
  184.             floorRepositionAdd = 0.0 0.0
  185.             mesh
  186.             {
  187.                 0 = elaine
  188.                 1 = elaineHairLongTransparent
  189.             }
  190.  
  191.             position
  192.             {
  193.             }
  194.             
  195.             rotation
  196.             {
  197.             }
  198.         }
  199.  
  200.         1
  201.         {
  202.             algorithm = 3
  203.             needsShadowGeneration = false
  204.             useDiffuse = true
  205.             handleAsSingles = true
  206.             exclude = false
  207.             lightDirection = 0.0 -0.7 -1
  208.             fov = 110
  209.             skyBoxName = daylightRadiosity
  210.             wall = false
  211.             div = 1
  212.             positionsOnlyForFloorRadiosity = false
  213.             wallStraight = false
  214.             floorRepositionAdd = 0.0 0.0
  215.             mesh
  216.             {
  217.                 0 = elaineTowelDress
  218.                 1 = elaineActivistEyes
  219.                 2 = elaineActivistEyeShadow
  220.                 3 = elaineActivistPants
  221.                 4 = elaineActivistTankTop
  222.                 5 = elaineActivistBoots
  223.                 6 = elaineBossJacket
  224.                 7 = elaineBossShoes
  225.                 8 = elaineBossSkirt
  226.                 9 = elaineCencored
  227.                 10 = elaineEyesBlue
  228.                 11 = elaineEyeShadow
  229.                 12 = elaineFemmeEyes
  230.                 13 = elaineFemmeEyeShadow
  231.                 14 = elaineFemmeFatalDress
  232.                 15 = elaineFreeSpiritAccessoire
  233.                 16 = elaineFreeSpiritEyes
  234.                 17 = elaineFreeSpiritEyeShadow
  235.                 18 = elaineFreeSpiritHair
  236.                 19 = elaineFreeSpiritHairTransparent
  237.                 20 = elaineFreeSpiritSandals
  238.                 21 = elaineFreeSpiritSkirt
  239.                 22 = elaineFreeSpiritTop
  240.                 23 = elaineHairActivist
  241.                 24 = elaineHairCute
  242.                 25 = elaineHairFemme
  243.                 26 = elaineHairKnot
  244.                 27 = elaineHairLong
  245.                 28 = elaineHairLongFlowing
  246.                 29 = elaineHairLongTransparent
  247.                 30 = elaineHairPonyTail
  248.                 31 = elaineHairShortCute
  249.                 32 = elaineNurseCap
  250.                 33 = elaineNurseDress
  251.                 34 = elaineNurseShoes
  252.                 35 = elainePrincessBelt
  253.                 36 = elainePrincessPants
  254.                 37 = elainePrincessSandals
  255.                 38 = elainePrincessTop
  256.                 39 = elaineScientistEyes
  257.                 40 = elaineScientistEyeShadow
  258.                 41 = elaineScientistGoogles
  259.                 42 = elaineScientistHair
  260.                 43 = elaineScientistPants
  261.                 44 = elaineScientistPullover
  262.                 45 = elaineScientistShoes
  263.                 46 = elaineSlip
  264.                 47 = elaineSpunkyKidJeans
  265.                 48 = elaineSpunkyKidShoes
  266.                 49 = elaineSpunkyKidTShirt
  267.                 50 = elaineSummerdress
  268.                 51 = elaineSummerShoes        
  269.                 52 = elaineBikini
  270.             }
  271.  
  272.             position
  273.             {
  274.             }
  275.             
  276.             rotation
  277.             {
  278.             }
  279.         }
  280.  
  281.         2
  282.         {
  283.             algorithm = 4
  284.             needsShadowGeneration = false
  285.             useDiffuse = false
  286.             handleAsSingles = false
  287.             exclude = false
  288.             lightDirection = 0.0 -0.7 -1
  289.             fov = 110
  290.             skyBoxName = daylightRadiosity
  291.             wall = false
  292.             div = 1
  293.             positionsOnlyForFloorRadiosity = false
  294.             wallStraight = false
  295.             noFloorRadiosity = false
  296.             floorRepositionAdd = 0.0 0.0
  297.             mesh
  298.             {
  299.                 0 = elaineLinda
  300.                 1 = elaineHairCute
  301.             }
  302.  
  303.             position
  304.             {
  305.             }
  306.             
  307.             rotation
  308.             {
  309.             }
  310.         }
  311.  
  312.         3
  313.         {
  314.             algorithm = 3
  315.             needsShadowGeneration = false
  316.             useDiffuse = true
  317.             handleAsSingles = false
  318.             exclude = false
  319.             lightDirection = 0.0 -0.7 -1
  320.             fov = 110
  321.             skyBoxName = daylightRadiosity
  322.             wall = false
  323.             div = 1
  324.             positionsOnlyForFloorRadiosity = false
  325.             wallStraight = false
  326.             noFloorRadiosity = false
  327.             floorRepositionAdd = 0.0 0.0
  328.             mesh
  329.             {
  330.                 0 = mike
  331.             }
  332.  
  333.             position
  334.             {
  335.             }
  336.             
  337.             rotation
  338.             {
  339.             }
  340.         }
  341.  
  342.         4
  343.         {
  344.             algorithm = 3
  345.             needsShadowGeneration = false
  346.             useDiffuse = true
  347.             handleAsSingles = true
  348.             exclude = false
  349.             lightDirection = 0.0 -0.7 -1
  350.             fov = 110
  351.             skyBoxName = daylightRadiosity
  352.             wall = false
  353.             div = 1
  354.             positionsOnlyForFloorRadiosity = false
  355.             wallStraight = false
  356.             noFloorRadiosity = false
  357.             floorRepositionAdd = 0.0 0.0
  358.             mesh
  359.             {
  360.                 0 = mikeTowelDress
  361.                 1 = mikeBadBoyBandana
  362.                 2 = mikeBadBoyBlingBling
  363.                 3 = mikeBadBoyEyes
  364.                 4 = mikeBadBoyEyeShadow
  365.                 5 = mikeBadBoyHair
  366.                 6 = mikeBadBoyPants
  367.                 7 = mikeBadBoyShirt
  368.                 8 = mikeBadBoyShoes
  369.                 9 = mikeBestFriendEyes
  370.                 10 = mikeBestFriendEyeShadow
  371.                 11 = mikeBestFriendHair
  372.                 12 = mikeBestFriendPants
  373.                 13 = mikeBestFriendRentierpullie
  374.                 14 = mikeBestFriendShoes
  375.                 15 = mikeCharmerEyes
  376.                 16 = mikeCharmerEyeShadow
  377.                 17 = mikeCharmerGlasses
  378.                 18 = mikeCharmerHair
  379.                 19 = mikeCharmerPants
  380.                 20 = mikeCharmerShirt
  381.                 21 = mikeCharmerShoes
  382.                 22 = mikeChiefPants
  383.                 23 = mikeChiefShirt
  384.                 24 = mikeChiefShoes
  385.                 25 = mikeEyesBrown
  386.                 26 = mikeGothicBoots
  387.                 27 = mikeGothicPants
  388.                 28 = mikeGothicShirt
  389.                 29 = mikeGothicSpikes
  390.                 30 = mikeHairGelBack
  391.                 31 = mikeHairLongBlack
  392.                 32 = mikeHairPilot
  393.                 33 = mikeHairScheitel
  394.                 34 = mikeHairShort
  395.                 35 = mikeHairStrubbel
  396.                 36 = mikeNerdBeard
  397.                 37 = mikeNerdBrille
  398.                 38 = mikeNerdEyes
  399.                 39 = mikeNerdEyeShadow
  400.                 40 = mikeNerdHair
  401.                 41 = mikeNerdHair2
  402.                 42 = mikeNerdKopfhoerer
  403.                 43 = mikeNerdPants
  404.                 44 = mikeNerdPullover
  405.                 45 = mikeNerdShoes
  406.                 46 = mikePilotHat
  407.                 47 = mikePilotJacket
  408.                 48 = mikePilotPants
  409.                 49 = mikePilotShoes
  410.                 50 = mikeProfessor
  411.                 51 = mikeSwimmingShorts
  412.             }
  413.  
  414.             position
  415.             {
  416.             }
  417.             
  418.             rotation
  419.             {
  420.             }
  421.         }
  422.  
  423.         5
  424.         {
  425.             algorithm = 1
  426.             needsShadowGeneration = true
  427.             lightDirection =0.0 0.7 -1
  428.             useDiffuse = false
  429.             handleAsSingles = false
  430.             exclude = true
  431.             fov = 110
  432.             skyBoxName = daylightCity
  433.             wall = false
  434.             div = 1
  435.             positionsOnlyForFloorRadiosity = false
  436.             wallStraight = false
  437.             noFloorRadiosity = false
  438.             floorRepositionAdd = 0.0 0.0
  439.             mesh
  440.             {
  441.                 0 = outside
  442.             }
  443.  
  444.             position
  445.             {
  446.             }
  447.             
  448.             rotation
  449.             {
  450.             }
  451.         }
  452.  
  453.         6
  454.         {
  455.             algorithm = 2
  456.             needsShadowGeneration = true
  457.             lightDirection =0.0 0.7 -1
  458.             useDiffuse = false
  459.             handleAsSingles = false
  460.             exclude = true
  461.             fov = 110
  462.             skyBoxName = daylightCity
  463.             wall = false
  464.             div = 1
  465.             positionsOnlyForFloorRadiosity = false
  466.             wallStraight = false
  467.             noFloorRadiosity = false
  468.             floorRepositionAdd = 0.0 0.0
  469.             mesh
  470.             {
  471.                 0 = blocker
  472.                 1 = outside
  473.             }
  474.  
  475.             position
  476.             {
  477.             }
  478.             
  479.             rotation
  480.             {
  481.             }
  482.         }
  483.  
  484.         7
  485.         {
  486.             algorithm = 2
  487.             needsShadowGeneration = false
  488.             useDiffuse = false
  489.             handleAsSingles = false
  490.             exclude = false
  491.             lightDirection = 0.0 -0.7 -1
  492.             fov = 110
  493.             skyBoxName = daylightRadiosity
  494.             wall = true
  495.             div = 1
  496.             positionsOnlyForFloorRadiosity = true                        
  497.             wallStraight = true
  498.             noFloorRadiosity = false
  499.             floorRepositionAdd = 0.0 -0.15
  500.             mesh
  501.             {
  502.                 0 = wallStraight
  503.                 1 = wallStraight
  504.                 2 = wallStraight
  505.                 3 = wallStraight
  506.                 4 = wallStraight
  507.                 5 = wallStraight
  508.                 6 = wallFloorForRadiosity
  509.             }
  510.             
  511.             position
  512.             {
  513.                 0 = 0 0 0
  514.                 1 = -0.5 0 0
  515.                 2 = +0.5 0 0
  516.  
  517.                 3 = 0 0.5 0
  518.                 4 = -0.5 0.5 0
  519.                 5 = +0.5 0.5 0
  520.                 6 = 0 0 0
  521.             }
  522.             
  523.             rotation
  524.             {
  525.                 0 = 0    
  526.                 1 = 0    
  527.                 2 = 0    
  528.                 3 = 3.1416    
  529.                 4 = 3.1416    
  530.                 5 = 3.1416    
  531.                 6 = 0
  532.             }
  533.         }
  534.  
  535.  
  536.         8
  537.         {
  538.             algorithm = 2
  539.             needsShadowGeneration = false
  540.             useDiffuse = false
  541.             handleAsSingles = false
  542.             exclude = false
  543.             lightDirection = 0.0 -0.7 -1
  544.             fov = 110
  545.             skyBoxName = daylightRadiosity
  546.             wall = true
  547.             div = 1
  548.             positionsOnlyForFloorRadiosity = true
  549.             wallStraight = false
  550.             noFloorRadiosity = false
  551.             floorRepositionAdd = -0.15 -0.15
  552.             mesh
  553.             {
  554.                 0 = wallOutsideCornerLeft
  555.                 1 = wallOutsideCornerRight
  556.                 2 = wallStraight
  557.                 3 = wallStraight
  558.                 4 = wallStraight
  559.                 5 = wallStraight
  560.                 6 = wallStraight
  561.                 7 = wallFloorForRadiosity
  562.                 18 = wallOutsideCornerForRadiosity
  563.             }
  564.             
  565.             position
  566.             {
  567.                 0 = 0 0 0
  568.                 1 = 0 0 0
  569.                 2 = +0.5 0 0
  570.                 3 = 0 0.5 0
  571.                 4 = +0.5 0.5 0
  572.                 5 = +1.0 0 0
  573.                 6 = 0.0 +1.0 0
  574.                 7 = 0 0 0
  575.                 888 = 0 0 0
  576.             }
  577.             
  578.             rotation
  579.             {
  580.                 0 = 0    
  581.                 1 = 0
  582.                 2 = 0    
  583.                 3 = -1.5708    
  584.                 4 = 3.1416    
  585.                 5 = 0
  586.                 6 = -1.5708
  587.                 7 = 0
  588.                 88 = 3.1416    
  589.             }
  590.         }
  591.  
  592.         9
  593.         {
  594.             algorithm = 2
  595.             needsShadowGeneration = false
  596.             useDiffuse = false
  597.             handleAsSingles = false
  598.             exclude = false
  599.             lightDirection = 0.0 -0.7 -1
  600.             fov = 110
  601.             skyBoxName = daylightRadiosity
  602.             wall = true
  603.             div = 1
  604.             positionsOnlyForFloorRadiosity = true
  605.             wallStraight = false
  606.             noFloorRadiosity = false
  607.             floorRepositionAdd = -0.15 -0.15
  608.             mesh
  609.             {
  610.                 0 = wallOutsideCornerRight
  611.                 1 = wallOutsideCornerLeft
  612.                 2 = wallStraight
  613.                 3 = wallStraight
  614.                 4 = wallStraight
  615.                 5 = wallStraight
  616.                 6 = wallStraight
  617.                 7 = wallFloorForRadiosity
  618.                 18 = wallOutsideCornerForRadiosity
  619.             }
  620.             
  621.             position
  622.             {
  623.                 0 = 0 0 0
  624.                 1 = 0 0 0
  625.                 2 = +0.5 0 0
  626.                 3 = 0 0.5 0
  627.                 4 = +0.5 0.5 0
  628.                 5 = +1.0 0 0
  629.                 6 = 0.0 +1.0 0
  630.                 7 = 0 0 0
  631.                 88 = 0 0 0
  632.             }
  633.             
  634.             rotation
  635.             {
  636.                 0 = 0    
  637.                 1 = 0
  638.                 2 = 0    
  639.                 3 = -1.5708    
  640.                 4 = 3.1416    
  641.                 5 = 0
  642.                 6 = -1.5708
  643.                 7 = 0
  644.                 88 = 3.1416    
  645.             }
  646.         }
  647.  
  648.         10
  649.         {
  650.             algorithm = 2
  651.             needsShadowGeneration = false
  652.             useDiffuse = false
  653.             handleAsSingles = false
  654.             exclude = false
  655.             lightDirection = 0.0 -0.7 -1
  656.             fov = 110
  657.             skyBoxName = daylightRadiosity
  658.             wall = true
  659.             div = 1
  660.             positionsOnlyForFloorRadiosity = false
  661.             wallStraight = false
  662.             noFloorRadiosity = true
  663.             floorRepositionAdd = -0.15 -0.15
  664.             mesh
  665.             {
  666.                 0 = wallInsideCornerLeft
  667.                 1 = wallInsideCornerRight
  668.                 2 = wallFloorForRadiosity
  669.                 3 = wallInsideCornerRightForRadiosity
  670.             }
  671.             
  672.             position
  673.             {
  674.                 0 = 0 0 0
  675.                 1 = 0 0.025 0
  676.                 2 = 0 0 0
  677.                 3 = 0 0 0
  678.             }
  679.  
  680.             
  681.             rotation
  682.             {
  683.                 0 = 0    
  684.                 1 = 0
  685.                 2 = 0
  686.                 3 = 0
  687.             }
  688.         }
  689.  
  690.         11
  691.         {
  692.             algorithm = 2
  693.             needsShadowGeneration = false
  694.             useDiffuse = false
  695.             handleAsSingles = false
  696.             exclude = false
  697.             lightDirection = 0.0 -0.7 -1
  698.             fov = 110
  699.             skyBoxName = daylightRadiosity
  700.             wall = true
  701.             div = 1
  702.             positionsOnlyForFloorRadiosity = false
  703.             wallStraight = false
  704.             noFloorRadiosity = true
  705.             floorRepositionAdd = -0.15 -0.15
  706.             mesh
  707.             {
  708.                 0 = wallInsideCornerRight
  709.                 1 = wallInsideCornerLeft
  710.                 2 = wallFloorForRadiosity
  711.                 3 = wallInsideCornerLeftForRadiosity                
  712.             }
  713.             
  714.             position
  715.             {
  716.                 0 = 0 0 0
  717.                 1 = 0 0.025 0
  718.                 2 = 0 0 0
  719.                 3 = 0 0 0
  720.             }
  721.  
  722.             
  723.             rotation
  724.             {
  725.                 0 = 0    
  726.                 1 = 0
  727.                 2 = 0
  728.                 3 = 0
  729.             }
  730.         }
  731.  
  732.         12
  733.         {
  734.             algorithm = 2
  735.             needsShadowGeneration = false
  736.             useDiffuse = false
  737.             handleAsSingles = false
  738.             exclude = false
  739.             lightDirection = 0.0 -0.7 -1
  740.             fov = 110
  741.             skyBoxName = daylightRadiosity
  742.             wall = true
  743.             div = 1
  744.             positionsOnlyForFloorRadiosity = true
  745.             wallStraight = true
  746.             noFloorRadiosity = false
  747.             floorRepositionAdd = 0.0 -0.15
  748.             mesh
  749.             {
  750.                 0 = wallStraightQuarterLeft
  751.                 1 = wallStraight
  752.                 2 = wallStraight
  753.                 3 = wallStraight
  754.                 4 = wallStraight
  755.                 5 = wallStraight
  756.                 6 = wallStraight
  757.                 7 = wallFloorForRadiosity
  758.             }
  759.             
  760.             position
  761.             {
  762.                 0 = 0 0 0
  763.                 1 = 0 0 0
  764.                 2 = -0.5 0 0
  765.                 3 = +0.5 0 0
  766.  
  767.                 4 = 0 0.5 0
  768.                 5 = -0.5 0.5 0
  769.                 6 = +0.5 0.5 0
  770.                 7 = 0 0 0
  771.             }
  772.             
  773.             rotation
  774.             {
  775.                 0 = 0
  776.                 1 = 0    
  777.                 2 = 0    
  778.                 3 = 0    
  779.                 4 = 3.1416    
  780.                 5 = 3.1416    
  781.                 6 = 3.1416    
  782.                 7 = 0
  783.             }
  784.         }
  785.  
  786.          13
  787.         {
  788.             algorithm = 2
  789.             needsShadowGeneration = false
  790.             useDiffuse = false
  791.             handleAsSingles = false
  792.             exclude = false
  793.             lightDirection = 0.0 -0.7 -1
  794.             fov = 110
  795.             skyBoxName = daylightRadiosity
  796.             wall = true
  797.             div = 1
  798.             positionsOnlyForFloorRadiosity = true
  799.             wallstraight = true
  800.             noFloorRadiosity = false
  801.             floorRepositionAdd = 0.0 -0.15
  802.             mesh
  803.             {
  804.                 0 = wallStraightQuarterRight
  805.                 1 = wallStraight
  806.                 2 = wallStraight
  807.                 3 = wallStraight
  808.                 4 = wallStraight
  809.                 5 = wallStraight
  810.                 6 = wallStraight
  811.                 7 = wallFloorForRadiosity
  812.             }
  813.             
  814.             position
  815.             {
  816.                 0 = 0 0 0
  817.                 1 = 0 0 0
  818.                 2 = -0.5 0 0
  819.                 3 = +0.5 0 0
  820.  
  821.                 4 = 0 0.5 0
  822.                 5 = -0.5 0.5 0
  823.                 6 = +0.5 0.5 0
  824.                 7 = 0 0 0
  825.             }
  826.             
  827.             rotation
  828.             {
  829.                 0 = 0
  830.                 1 = 0
  831.                 2 = 0    
  832.                 3 = 0    
  833.                 4 = 3.1416    
  834.                 5 = 3.1416    
  835.                 6 = 3.1416    
  836.                 7 = 0
  837.             }
  838.         }
  839.  
  840.  
  841.          14
  842.         {
  843.             algorithm = 2
  844.             needsShadowGeneration = false
  845.             useDiffuse = false
  846.             handleAsSingles = false
  847.             exclude = false
  848.             lightDirection = 0.0 -0.7 -1
  849.             fov = 110
  850.             skyBoxName = daylightRadiosity
  851.             wall = true
  852.             div = 1
  853.             positionsOnlyForFloorRadiosity = true
  854.             wallStraight = true
  855.             noFloorRadiosity = true
  856.             floorRepositionAdd = 0.0 -0.15
  857.             mesh
  858.             {
  859.                 0 = wallStraightTJunctionLeft
  860.                 1 = wallStraightForRadiosity
  861.                 2 = wallStraight
  862.                 3 = wallStraight
  863.                 4 = wallStraight
  864.                 5 = wallStraight
  865.                 6 = wallStraight
  866.                 7 = wallFloorForRadiosity
  867.             }
  868.             
  869.             position
  870.             {
  871.                 0 = 0 0 0
  872.                 1 = 0 0 0
  873.                 2 = -0.5 0 0
  874.                 3 = +0.5 0 0
  875.  
  876.                 4 = 0 0.5 0
  877.                 5 = -0.5 0.5 0
  878.                 6 = +0.5 0.5 0
  879.                 7 = 0 0 0
  880.             }
  881.             
  882.             rotation
  883.             {
  884.                 0 = 0
  885.                 1 = 0
  886.                 2 = 0    
  887.                 3 = 0    
  888.                 4 = 3.1416    
  889.                 5 = 3.1416    
  890.                 6 = 3.1416    
  891.                 7 = 0
  892.             }
  893.         }
  894.  
  895.          15
  896.         {
  897.             algorithm = 2
  898.             needsShadowGeneration = false
  899.             useDiffuse = false
  900.             handleAsSingles = false
  901.             exclude = false
  902.             lightDirection = 0.0 -0.7 -1
  903.             fov = 110
  904.             skyBoxName = daylightRadiosity
  905.             wall = true
  906.             div = 1
  907.             positionsOnlyForFloorRadiosity = true
  908.             wallstraight = true
  909.             noFloorRadiosity = true
  910.             floorRepositionAdd = 0.0 -0.15
  911.             mesh
  912.             {
  913.                 0 = wallStraightTJunctionRight
  914.                 1 = wallStraightForRadiosity
  915.                 2 = wallStraight
  916.                 3 = wallStraight
  917.                 4 = wallStraight
  918.                 5 = wallStraight
  919.                 6 = wallStraight
  920.                 7 = wallFloorForRadiosity
  921.             }
  922.             
  923.             position
  924.             {
  925.                 0 = 0 0 0
  926.                 1 = 0 0 0
  927.                 2 = -0.5 0 0
  928.                 3 = +0.5 0 0
  929.  
  930.                 4 = 0 0.5 0
  931.                 5 = -0.5 0.5 0
  932.                 6 = +0.5 0.5 0
  933.                 7 = 0 0 0
  934.             }
  935.             
  936.             rotation
  937.             {
  938.                 0 = 0
  939.                 1 = 0
  940.                 2 = 0    
  941.                 3 = 0    
  942.                 4 = 3.1416    
  943.                 5 = 3.1416    
  944.                 6 = 3.1416    
  945.                 7 = 0
  946.             }
  947.         }
  948.  
  949.          16
  950.         {
  951.             algorithm = 2
  952.             needsShadowGeneration = false
  953.             useDiffuse = false
  954.             handleAsSingles = false
  955.             exclude = false
  956.             lightDirection = 0.0 -0.7 -1
  957.             fov = 110
  958.             skyBoxName = daylightRadiosity
  959.             wall = true
  960.             div = 1
  961.             positionsOnlyForFloorRadiosity = true
  962.             wallStraight = true
  963.             noFloorRadiosity = false
  964.             floorRepositionAdd = 0.0 -0.15
  965.             mesh
  966.             {
  967.                 0 = wallWindowBigFrameLeft
  968.                 1 = wallWindowBigFrameLeft
  969.                 2 = wallFloorForRadiosity
  970.             }
  971.             
  972.             position
  973.             {
  974.                 0 = 0 0 0
  975.                 1 = 0 0 0
  976.                 2 = 0 0 0
  977.             }
  978.             
  979.             rotation
  980.             {
  981.                 0 = 0
  982.                 1 = 3.1416
  983.                 2 = 0
  984.             }
  985.         }
  986.  
  987.          17
  988.         {
  989.             algorithm = 2
  990.             needsShadowGeneration = false
  991.             useDiffuse = false
  992.             handleAsSingles = false
  993.             exclude = false
  994.             lightDirection = 0.0 -0.7 -1
  995.             fov = 110
  996.             skyBoxName = daylightRadiosity
  997.             wall = true
  998.             div = 1
  999.             positionsOnlyForFloorRadiosity = true
  1000.             wallStraight = true
  1001.             noFloorRadiosity = false
  1002.             floorRepositionAdd = 0.0 -0.15
  1003.             mesh
  1004.             {
  1005.                 0 = wallWindowBigFrameMiddle
  1006.                 1 = wallWindowBigFrameMiddle
  1007.                 2 = wallFloorForRadiosity
  1008.             }
  1009.             
  1010.             position
  1011.             {
  1012.                 0 = 0 0 0
  1013.                 1 = 0 0 0
  1014.                 2 = 0 0 0
  1015.             }
  1016.             
  1017.             rotation
  1018.             {
  1019.                 0 = 0
  1020.                 1 = 3.1416
  1021.                 2 = 0
  1022.             }
  1023.         }
  1024.  
  1025.          18
  1026.         {
  1027.             algorithm = 2
  1028.             needsShadowGeneration = false
  1029.             useDiffuse = false
  1030.             handleAsSingles = false
  1031.             exclude = false
  1032.             lightDirection = 0.0 -0.7 -1
  1033.             fov = 110
  1034.             skyBoxName = daylightRadiosity
  1035.             wall = true
  1036.             div = 1
  1037.             positionsOnlyForFloorRadiosity = true
  1038.             wallStraight = true
  1039.             noFloorRadiosity = false
  1040.             floorRepositionAdd = 0.0 -0.15
  1041.             mesh
  1042.             {
  1043.                 0 = wallWindowBigFrameRight
  1044.                 1 = wallWindowBigFrameRight
  1045.                 2 = wallFloorForRadiosity
  1046.             }
  1047.             
  1048.             position
  1049.             {
  1050.                 0 = 0 0 0
  1051.                 1 = 0 0 0
  1052.                 2 = 0 0 0
  1053.             }
  1054.             
  1055.             rotation
  1056.             {
  1057.                 0 = 0
  1058.                 1 = 3.1416
  1059.                 2 = 0
  1060.             }
  1061.         }
  1062.  
  1063.          19
  1064.         {
  1065.             algorithm = 2
  1066.             needsShadowGeneration = false
  1067.             useDiffuse = false
  1068.             handleAsSingles = false
  1069.             exclude = false
  1070.             lightDirection = 0.0 -0.7 -1
  1071.             fov = 110
  1072.             skyBoxName = daylightRadiosity
  1073.             wall = true
  1074.             div = 1
  1075.             positionsOnlyForFloorRadiosity = true
  1076.             wallstraight = true
  1077.             noFloorRadiosity = false
  1078.             floorRepositionAdd = 0.0 -0.15
  1079.             mesh
  1080.             {
  1081.                 0 = wallWindowFrameLeft
  1082.                 1 = wallWindowFrameLeft
  1083.                 2 = wallFloorForRadiosity
  1084.                 8 = wallWindowForRadiosity
  1085.             }
  1086.             
  1087.             position
  1088.             {
  1089.                 0 = 0 0 0
  1090.                 1 = 0 0 0
  1091.                 2 = 0 0 0
  1092.                 8 = 0 0 0
  1093.             }
  1094.             
  1095.             rotation
  1096.             {
  1097.                 0 = 0
  1098.                 1 = 3.1416
  1099.                 1 = 0
  1100.                 8 = 0
  1101.             }
  1102.         }
  1103.  
  1104.          20
  1105.         {
  1106.             algorithm = 2
  1107.             needsShadowGeneration = false
  1108.             useDiffuse = false
  1109.             handleAsSingles = false
  1110.             exclude = false
  1111.             lightDirection = 0.0 -0.7 -1
  1112.             fov = 110
  1113.             skyBoxName = daylightRadiosity
  1114.             wall = true
  1115.             div = 1
  1116.             positionsOnlyForFloorRadiosity = true
  1117.             wallStraight = true
  1118.             noFloorRadiosity = false
  1119.             floorRepositionAdd = 0.0 -0.15
  1120.             mesh
  1121.             {
  1122.                 0 = wallWindowFrameMiddle
  1123.                 1 = wallWindowFrameMiddle
  1124.                 2 = wallFloorForRadiosity
  1125.                 8 = wallWindowForRadiosity
  1126.             }
  1127.             
  1128.             position
  1129.             {
  1130.                 0 = 0 0 0
  1131.                 1 = 0 0 0
  1132.                 2 = 0 0 0
  1133.                 8 = 0 0 0
  1134.             }
  1135.             
  1136.             rotation
  1137.             {
  1138.                 0 = 0
  1139.                 1 = 3.1416
  1140.                 2 = 0
  1141.                 8 = 0
  1142.             }
  1143.         }
  1144.  
  1145.          21
  1146.         {
  1147.             algorithm = 2
  1148.             needsShadowGeneration = false
  1149.             useDiffuse = false
  1150.             handleAsSingles = false
  1151.             exclude = false
  1152.             lightDirection = 0.0 -0.7 -1
  1153.             fov = 110
  1154.             skyBoxName = daylightRadiosity
  1155.             wall = true
  1156.             div = 1
  1157.             positionsOnlyForFloorRadiosity = true
  1158.             wallStraight = true
  1159.             noFloorRadiosity = false
  1160.             floorRepositionAdd = 0.0 -0.15
  1161.             mesh
  1162.             {
  1163.                 0 = wallWindowFrameRight
  1164.                 1 = wallWindowFrameRight
  1165.                 2 = wallFloorForRadiosity
  1166.                 8 = wallWindowForRadiosity
  1167.             }
  1168.             
  1169.             position
  1170.             {
  1171.                 0 = 0 0 0
  1172.                 1 = 0 0 0
  1173.                 2 = 0 0 0
  1174.                 8 = 0 0 0
  1175.             }
  1176.             
  1177.             rotation
  1178.             {
  1179.                 0 = 0
  1180.                 1 = 3.1416
  1181.                 2 = 0
  1182.                 8 = 0
  1183.             }
  1184.         }
  1185.  
  1186.          22
  1187.         {
  1188.             algorithm = 2
  1189.             needsShadowGeneration = false
  1190.             useDiffuse = false
  1191.             handleAsSingles = false
  1192.             exclude = false
  1193.             lightDirection = 0.0 -0.7 -1
  1194.             fov = 110
  1195.             skyBoxName = daylightRadiosity
  1196.             wall = true
  1197.             div = 1
  1198.             positionsOnlyForFloorRadiosity = true
  1199.             wallStraight = true
  1200.             noFloorRadiosity = false
  1201.             floorRepositionAdd = 0.0 -0.15
  1202.             mesh
  1203.             {
  1204.                 0 = wallDoorFrameLeft
  1205.                 1 = wallStraight
  1206.                 2 = wallStraight
  1207.                 3 = wallStraight
  1208.                 4 = wallStraight
  1209.                 5 = wallStraight
  1210.                 6 = wallStraight
  1211.                 7 = wallFloorForRadiosity
  1212.             }
  1213.             
  1214.             position
  1215.             {
  1216.                 0 = 0 0 0
  1217.                 1 = 0 0 0
  1218.                 2 = -0.5 0 0
  1219.                 3 = +0.5 0 0
  1220.  
  1221.                 4 = 0 0.5 0
  1222.                 5 = -0.5 0.5 0
  1223.                 6 = +0.5 0.5 0
  1224.                 7 = 0 0 0
  1225.             }
  1226.             
  1227.             rotation
  1228.             {
  1229.                 0 = 0
  1230.                 1 = 0
  1231.                 2 = 0    
  1232.                 3 = 0    
  1233.                 4 = 3.1416    
  1234.                 5 = 3.1416    
  1235.                 6 = 3.1416    
  1236.                 7 = 0
  1237.             }
  1238.         }
  1239.  
  1240.          23
  1241.         {
  1242.             algorithm = 2
  1243.             needsShadowGeneration = false
  1244.             useDiffuse = false
  1245.             handleAsSingles = false
  1246.             exclude = false
  1247.             lightDirection = 0.0 -0.7 -1
  1248.             fov = 110
  1249.             skyBoxName = daylightRadiosity
  1250.             wall = true
  1251.             div = 1
  1252.             positionsOnlyForFloorRadiosity = true
  1253.             wallStraight = true
  1254.             noFloorRadiosity = false
  1255.             floorRepositionAdd = 0.0 -0.15
  1256.             mesh
  1257.             {
  1258.                 0 = wallDoorFrameMiddle
  1259.                 1 = wallStraight
  1260.                 2 = wallStraight
  1261.                 3 = wallStraight
  1262.                 4 = wallStraight
  1263.                 5 = wallStraight
  1264.                 6 = wallStraight
  1265.                 7 = wallFloorForRadiosity
  1266.             }
  1267.             
  1268.             position
  1269.             {
  1270.                 0 = 0 0 0
  1271.                 1 = 0 0 0
  1272.                 2 = -0.5 0 0
  1273.                 3 = +0.5 0 0
  1274.  
  1275.                 4 = 0 0.5 0
  1276.                 5 = -0.5 0.5 0
  1277.                 6 = +0.5 0.5 0
  1278.                 7 = 0 0 0
  1279.             }
  1280.             
  1281.             rotation
  1282.             {
  1283.                 0 = 0
  1284.                 1 = 0
  1285.                 2 = 0    
  1286.                 3 = 0    
  1287.                 4 = 3.1416    
  1288.                 5 = 3.1416    
  1289.                 6 = 3.1416    
  1290.                 7 = 0
  1291.             }
  1292.         }
  1293.  
  1294.          24
  1295.         {
  1296.             algorithm = 2
  1297.             needsShadowGeneration = false
  1298.             useDiffuse = false
  1299.             handleAsSingles = false
  1300.             exclude = false
  1301.             lightDirection = 0.0 -0.7 -1
  1302.             fov = 110
  1303.             skyBoxName = daylightRadiosity
  1304.             wall = true
  1305.             div = 1
  1306.             positionsOnlyForFloorRadiosity = true
  1307.             wallStraight = true
  1308.             noFloorRadiosity = false
  1309.             floorRepositionAdd = 0.0 -0.15
  1310.             mesh
  1311.             {
  1312.                 0 = wallDoorFrameRight
  1313.                 1 = wallStraight
  1314.                 2 = wallStraight
  1315.                 3 = wallStraight
  1316.                 4 = wallStraight
  1317.                 5 = wallStraight
  1318.                 6 = wallStraight
  1319.                 7 = wallFloorForRadiosity
  1320.             }
  1321.             
  1322.             position
  1323.             {
  1324.                 0 = 0 0 0
  1325.                 1 = 0 0 0
  1326.                 2 = -0.5 0 0
  1327.                 3 = +0.5 0 0
  1328.  
  1329.                 4 = 0 0.5 0
  1330.                 5 = -0.5 0.5 0
  1331.                 6 = +0.5 0.5 0
  1332.                 7 = 0 0 0
  1333.             }
  1334.             
  1335.             rotation
  1336.             {
  1337.                 0 = 0
  1338.                 1 = 0
  1339.                 2 = 0    
  1340.                 3 = 0    
  1341.                 4 = 3.1416    
  1342.                 5 = 3.1416    
  1343.                 6 = 3.1416    
  1344.                 7 = 0
  1345.             }
  1346.         }
  1347.  
  1348.         25
  1349.         {
  1350.             algorithm = 2
  1351.             needsShadowGeneration = false
  1352.             useDiffuse = false
  1353.             handleAsSingles = false
  1354.             exclude = false
  1355.             lightDirection = 0.0 -0.7 -1
  1356.             fov = 110
  1357.             skyBoxName = daylightRadiosity
  1358.             wall = true
  1359.             div = 1
  1360.             positionsOnlyForFloorRadiosity = true
  1361.             wallStraight = false
  1362.             noFloorRadiosity = false
  1363.             floorRepositionAdd = -0.15 -0.15
  1364.             mesh
  1365.             {
  1366.                 0 = wallOutsideCorner
  1367.                 1 = wallStraight
  1368.                 2 = wallOutsideCorner
  1369.                 3 = wallStraight
  1370.                 4 = wallFloorForRadiosity
  1371.             }
  1372.             
  1373.             position
  1374.             {
  1375.                 0 = 0 0 0
  1376.                 1 = +0.5 0 0
  1377.                 2 = 0 0.5 0
  1378.                 3 = +0.5 0.5 0
  1379.                 4 = 0 0 0
  1380.             }
  1381.             
  1382.             rotation
  1383.             {
  1384.                 0 = 0    
  1385.                 1 = 0    
  1386.                 2 = -1.5708    
  1387.                 3 = 3.1416    
  1388.                 4 = 0
  1389.             }
  1390.         }
  1391.  
  1392.         77
  1393.         {
  1394.             algorithm = 2
  1395.             needsShadowGeneration = false
  1396.             useDiffuse = false
  1397.             handleAsSingles = false
  1398.             exclude = false
  1399.             lightDirection = 0.0 -0.7 -1
  1400.             fov = 110
  1401.             skyBoxName = daylightRadiosity
  1402.             wall = true
  1403.             div = 1
  1404.             positionsOnlyForFloorRadiosity = true
  1405.             wallStraight = false
  1406.             noFloorRadiosity = false
  1407.             floorRepositionAdd = 0.0 0.0
  1408.             mesh
  1409.             {
  1410.                 0 = wallOutsideCorner
  1411.                 1 = wallStraight
  1412.                 2 = wallStraight
  1413.                 3 = wallStraight
  1414.                 4 = wallStraight
  1415.                 5 = wallStraight
  1416.                 6 = wallStraight
  1417.                 7 = wallFloorForRadiosity
  1418.             }
  1419.             
  1420.             position
  1421.             {
  1422.                 0 = 0 0 0
  1423.                 1 = +1.5 0 0
  1424.                 2 = +0.5 0 0
  1425.                 3 = 0 0.5 0
  1426.                 4 = +0.5 0.5 0
  1427.                 5 = +1.0 0 0
  1428.                 6 = 0.0 +1.0 0
  1429.                 7 = 0 0 0
  1430.             }
  1431.             
  1432.             rotation
  1433.             {
  1434.                 0 = 0    
  1435.                 1 = 0
  1436.                 2 = 0    
  1437.                 3 = -1.5708    
  1438.                 4 = 3.1416    
  1439.                 5 = 0
  1440.                 6 = -1.5708
  1441.                 7 = 0
  1442.             }
  1443.         }
  1444.  
  1445.         26
  1446.         {
  1447.             algorithm = 4
  1448.             needsShadowGeneration = false
  1449.             useDiffuse = false
  1450.             handleAsSingles = false
  1451.             exclude = false
  1452.             lightDirection = 0.0 -0.7 -1
  1453.             fov = 110
  1454.             skyBoxName = daylightRadiosity
  1455.             wall = false
  1456.             div = 1
  1457.             positionsOnlyForFloorRadiosity = false
  1458.             wallStraight = false
  1459.             noFloorRadiosity = false
  1460.             floorRepositionAdd = 0.0 0.0
  1461.             mesh
  1462.             {
  1463.                 0 = mikeBestFriend
  1464.                 1 = mikeBestFriendHairTransparent
  1465.             }
  1466.  
  1467.             position
  1468.             {
  1469.             }
  1470.             
  1471.             rotation
  1472.             {
  1473.             }
  1474.         }
  1475.  
  1476.         27
  1477.         {
  1478.             algorithm = 4
  1479.             needsShadowGeneration = false
  1480.             useDiffuse = false
  1481.             handleAsSingles = false
  1482.             exclude = false
  1483.             lightDirection = 0.0 -0.7 -1
  1484.             fov = 110
  1485.             skyBoxName = daylightRadiosity
  1486.             wall = false
  1487.             div = 1
  1488.             positionsOnlyForFloorRadiosity = false
  1489.             wallStraight = false
  1490.             noFloorRadiosity = false
  1491.             floorRepositionAdd = 0.0 0.0
  1492.             mesh
  1493.             {
  1494.                 0 = mikeCharmer
  1495.                 1 = mikeCharmerHairTransparent
  1496.             }
  1497.  
  1498.             position
  1499.             {
  1500.             }
  1501.             
  1502.             rotation
  1503.             {
  1504.             }
  1505.         }
  1506.  
  1507.  
  1508.         28
  1509.         {
  1510.             algorithm = 4
  1511.             needsShadowGeneration = false
  1512.             useDiffuse = false
  1513.             handleAsSingles = false
  1514.             exclude = false
  1515.             lightDirection = 0.0 -0.7 -1
  1516.             fov = 110
  1517.             skyBoxName = daylightRadiosity
  1518.             wall = false
  1519.             div = 1
  1520.             positionsOnlyForFloorRadiosity = false
  1521.             wallStraight = false
  1522.             noFloorRadiosity = false
  1523.             floorRepositionAdd = 0.0 0.0
  1524.             mesh
  1525.             {
  1526.                 0 = mikeBadBoy
  1527.                 1 = mikeBadBoyHairTransparent
  1528.             }
  1529.  
  1530.             position
  1531.             {
  1532.             }
  1533.             
  1534.             rotation
  1535.             {
  1536.             }
  1537.         }
  1538.  
  1539.         29
  1540.         {
  1541.             algorithm = 4
  1542.             needsShadowGeneration = false
  1543.             useDiffuse = false
  1544.             handleAsSingles = false
  1545.             exclude = false
  1546.             lightDirection = 0.0 -0.7 -1
  1547.             fov = 110
  1548.             skyBoxName = daylightRadiosity
  1549.             wall = false
  1550.             div = 1
  1551.             positionsOnlyForFloorRadiosity = false
  1552.             wallStraight = false
  1553.             noFloorRadiosity = false
  1554.             floorRepositionAdd = 0.0 0.0
  1555.             mesh
  1556.             {
  1557.                 0 = mikeNerd
  1558.                 1 = mikeNerdHairTransparent
  1559.             }
  1560.  
  1561.             position
  1562.             {
  1563.             }
  1564.             
  1565.             rotation
  1566.             {
  1567.             }
  1568.         }
  1569.  
  1570.         30
  1571.         {
  1572.             algorithm = 4
  1573.             needsShadowGeneration = false
  1574.             useDiffuse = false
  1575.             handleAsSingles = false
  1576.             exclude = false
  1577.             lightDirection = 0.0 -0.7 -1
  1578.             fov = 110
  1579.             skyBoxName = daylightRadiosity
  1580.             wall = false
  1581.             div = 1
  1582.             positionsOnlyForFloorRadiosity = false
  1583.             wallStraight = false
  1584.             noFloorRadiosity = false
  1585.             floorRepositionAdd = 0.0 0.0
  1586.             mesh
  1587.             {
  1588.                 0 = elaineFreeSpirit
  1589.                 1 = elaineFreeSpiritHairTransparent
  1590.             }
  1591.  
  1592.             position
  1593.             {
  1594.             }
  1595.             
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  1601.         31
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  1605.             useDiffuse = false
  1606.             handleAsSingles = false
  1607.             exclude = false
  1608.             lightDirection = 0.0 -0.7 -1
  1609.             fov = 110
  1610.             skyBoxName = daylightRadiosity
  1611.             wall = false
  1612.             div = 1
  1613.             positionsOnlyForFloorRadiosity = false
  1614.             wallStraight = false
  1615.             noFloorRadiosity = false
  1616.             floorRepositionAdd = 0.0 0.0
  1617.             mesh
  1618.             {
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  1620.                 1 = elaineHairActivistTransparent
  1621.             }
  1622.  
  1623.             position
  1624.             {
  1625.             }
  1626.             
  1627.             rotation
  1628.             {
  1629.             }
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  1631.  
  1632.         32
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  1635.             needsShadowGeneration = false
  1636.             useDiffuse = false
  1637.             handleAsSingles = false
  1638.             exclude = false
  1639.             lightDirection = 0.0 -0.7 -1
  1640.             fov = 110
  1641.             skyBoxName = daylightRadiosity
  1642.             wall = false
  1643.             div = 1
  1644.             positionsOnlyForFloorRadiosity = false
  1645.             wallStraight = false
  1646.             noFloorRadiosity = false
  1647.             floorRepositionAdd = 0.0 0.0
  1648.             mesh
  1649.             {
  1650.                 0 = elaineFemmeFatal
  1651.                 1 = elaineHairFemmeTransparent
  1652.             }
  1653.  
  1654.             position
  1655.             {
  1656.             }
  1657.             
  1658.             rotation
  1659.             {
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  1661.         }
  1662.  
  1663.         33
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  1666.             needsShadowGeneration = false
  1667.             useDiffuse = false
  1668.             handleAsSingles = false
  1669.             exclude = false
  1670.             lightDirection = 0.0 -0.7 -1
  1671.             fov = 110
  1672.             skyBoxName = daylightRadiosity
  1673.             wall = false
  1674.             div = 1
  1675.             positionsOnlyForFloorRadiosity = false
  1676.             wallStraight = false
  1677.             noFloorRadiosity = false
  1678.             floorRepositionAdd = 0.0 0.0
  1679.             mesh
  1680.             {
  1681.                 0 = elaineScientist
  1682.                 1 = elaineScientistHairTransparent
  1683.             }
  1684.  
  1685.             position
  1686.             {
  1687.             }
  1688.             
  1689.             rotation
  1690.             {
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  1692.         }
  1693.         
  1694.         34
  1695.         {
  1696.             algorithm = 4
  1697.             needsShadowGeneration = false
  1698.             useDiffuse = false
  1699.             handleAsSingles = false
  1700.             exclude = false
  1701.             lightDirection = 0.0 -0.7 -1
  1702.             fov = 110
  1703.             skyBoxName = daylightRadiosity
  1704.             wall = false
  1705.             div = 1
  1706.             positionsOnlyForFloorRadiosity = false
  1707.             wallStraight = false
  1708.             noFloorRadiosity = false
  1709.             floorRepositionAdd = 0.0 0.0
  1710.             mesh
  1711.             {
  1712.                 0 = mikeGothic
  1713.                 1 = mikeGothicSpikes
  1714.                 2 = mikeGothicHairTransparent
  1715.             }
  1716.  
  1717.             position
  1718.             {
  1719.             }
  1720.             
  1721.             rotation
  1722.             {
  1723.             }
  1724.         }
  1725.         
  1726.         35
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  1729.             needsShadowGeneration = false
  1730.             useDiffuse = false
  1731.             handleAsSingles = false
  1732.             exclude = false
  1733.             lightDirection = 0.0 -0.7 -1
  1734.             fov = 110
  1735.             skyBoxName = daylightRadiosity
  1736.             wall = false
  1737.             div = 1
  1738.             positionsOnlyForFloorRadiosity = false
  1739.             wallStraight = false
  1740.             noFloorRadiosity = false
  1741.             floorRepositionAdd = 0.0 0.0
  1742.             mesh
  1743.             {
  1744.                 0 = mikeBoss
  1745.                 1 = mikeBossHairTransparent
  1746.             }
  1747.  
  1748.             position
  1749.             {
  1750.             }
  1751.             
  1752.             rotation
  1753.             {
  1754.             }
  1755.         }
  1756.         
  1757.         36
  1758.         {
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  1760.             needsShadowGeneration = true
  1761.             lightDirection =0.0 0.7 -1
  1762.             useDiffuse = false
  1763.             handleAsSingles = false
  1764.             exclude = true
  1765.             fov = 110
  1766.             skyBoxName = daylightCity
  1767.             wall = false
  1768.             div = 1
  1769.             positionsOnlyForFloorRadiosity = false
  1770.             wallStraight = false
  1771.             noFloorRadiosity = false
  1772.             floorRepositionAdd = 0.0 0.0
  1773.             mesh
  1774.             {
  1775.                 0 = outsideVilla
  1776.             }
  1777.  
  1778.             position
  1779.             {
  1780.             }
  1781.             
  1782.             rotation
  1783.             {
  1784.             }
  1785.         }
  1786.         
  1787.         37
  1788.         {
  1789.             algorithm = 4
  1790.             needsShadowGeneration = false
  1791.             useDiffuse = false
  1792.             handleAsSingles = false
  1793.             exclude = false
  1794.             lightDirection = 0.0 -0.7 -1
  1795.             fov = 110
  1796.             skyBoxName = daylightRadiosity
  1797.             wall = false
  1798.             div = 1
  1799.             positionsOnlyForFloorRadiosity = false
  1800.             wallStraight = false
  1801.             noFloorRadiosity = false
  1802.             floorRepositionAdd = 0.0 0.0
  1803.             mesh
  1804.             {
  1805.                 0 = mikeTom
  1806.                 1 = mikeTomHairShadow
  1807.             }
  1808.  
  1809.             position
  1810.             {
  1811.             }
  1812.             
  1813.             rotation
  1814.             {
  1815.             }
  1816.         }
  1817.         
  1818.         38
  1819.         {
  1820.             algorithm = 4
  1821.             needsShadowGeneration = false
  1822.             useDiffuse = false
  1823.             handleAsSingles = false
  1824.             exclude = false
  1825.             lightDirection = 0.0 -0.7 -1
  1826.             fov = 110
  1827.             skyBoxName = daylightRadiosity
  1828.             wall = false
  1829.             div = 1
  1830.             positionsOnlyForFloorRadiosity = false
  1831.             wallStraight = false
  1832.             noFloorRadiosity = false
  1833.             floorRepositionAdd = 0.0 0.0
  1834.             mesh
  1835.             {
  1836.                 0 = elainePrincess
  1837.                 1 = elainePrincessHairTransparent
  1838.             }
  1839.  
  1840.             position
  1841.             {
  1842.             }
  1843.             
  1844.             rotation
  1845.             {
  1846.             }
  1847.         }
  1848.         
  1849.          39
  1850.         {
  1851.             algorithm = 2
  1852.             needsShadowGeneration = false
  1853.             useDiffuse = false
  1854.             handleAsSingles = false
  1855.             exclude = false
  1856.             lightDirection = 0.0 -0.7 -1
  1857.             fov = 110
  1858.             skyBoxName = daylightRadiosity
  1859.             wall = true
  1860.             div = 1
  1861.             positionsOnlyForFloorRadiosity = true
  1862.             wallStraight = true
  1863.             noFloorRadiosity = false
  1864.             floorRepositionAdd = 0.0 -0.15
  1865.             mesh
  1866.             {
  1867.                 0 = wallWindowModernFrameMiddle
  1868.                 1 = wallWindowModernFrameMiddle
  1869.                 2 = wallFloorForRadiosity
  1870.                 8 = wallWindowForRadiosity
  1871.             }
  1872.             
  1873.             position
  1874.             {
  1875.                 0 = 0 0 0
  1876.                 1 = 0 0 0
  1877.                 2 = 0 0 0
  1878.                 8 = 0 0 0
  1879.             }
  1880.             
  1881.             rotation
  1882.             {
  1883.                 0 = 0
  1884.                 1 = 3.1416
  1885.                 2 = 0
  1886.                 8 = 0
  1887.             }
  1888.         }        
  1889.     }
  1890. }
  1891.