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Singles-FrenchVersion-Win95.iso
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data1.cab
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GameObject
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wallHandrail.ago
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2004-03-05
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4KB
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189 lines
WallGOResource object
{
standardWalls
{
0 = wallStraight
1 = wallStraightQuarterLeft
2 = wallStraightQuarterRight
3 = wallStraightTJunctionLeft
4 = wallStraightTJunctionRight
5 = wallInsideCornerLeft
6 = wallInsideCornerRight
7 = wallOutsideCornerLeft
8 = wallOutsideCornerRight
9 = wallEndCornerLeft
10 = wallEndCornerRight
}
wallInfos
{
wallStraight
{
meshResourceName = wallHandrailStraight
cutawayResourceName =
walkabilityResourceName = wallStraight
wallType = 0
}
wallInsideCornerLeft
{
meshResourceName = wallHandrailInsideCornerLeft
cutawayResourceName =
walkabilityResourceName = wallInsideCorner
wallType = 5
}
wallInsideCornerRight
{
meshResourceName = wallHandrailInsideCornerRight
cutawayResourceName =
walkabilityResourceName = wallInsideCorner
wallType = 6
}
wallOutsideCornerLeft
{
meshResourceName = wallHandrailOutsideCornerLeft
cutawayResourceName =
walkabilityResourceName = wallOutsideCornerLeft
wallType = 7
}
wallOutsideCornerRight
{
meshResourceName = wallHandrailOutsideCornerRight
cutawayResourceName =
walkabilityResourceName = wallOutsideCornerRight
wallType = 8
}
wallStraightTJunctionLeft
{
meshResourceName = wallHandrailQuarterLeft
cutawayResourceName =
walkabilityResourceName = wallQuarterLeft
wallType = 3
}
wallStraightTJunctionRight
{
meshResourceName = wallHandrailQuarterRight
cutawayResourceName =
walkabilityResourceName = wallQuarterRight
wallType = 4
}
wallStraightQuarterLeft
{
meshResourceName = wallHandrailQuarterLeft
cutawayResourceName =
walkabilityResourceName = wallQuarterLeft
wallType = 1
}
wallStraightQuarterRight
{
meshResourceName = wallHandrailQuarterRight
cutawayResourceName =
walkabilityResourceName = wallQuarterRight
wallType = 2
}
wallEndCornerLeft
{
meshResourceName = wallHandrailOutsideCorner
cutawayResourceName =
walkabilityResourceName = wallOutsideCornerRight
wallType = 9
}
wallEndCornerRight
{
meshResourceName = wallHandrailOutsideCorner
cutawayResourceName =
walkabilityResourceName = wallOutsideCornerLeft
wallType = 10
}
wallWindowFrameLeft
{
meshResourceName =
cutawayResourceName =
walkabilityResourceName = wallStraightRight
wallType = 0
}
wallWindowFrameMiddle
{
meshResourceName =
cutawayResourceName =
walkabilityResourceName = wallStraight
wallType = 0
}
wallWindowFrameRight
{
meshResourceName =
cutawayResourceName =
walkabilityResourceName = wallStraight
wallType = 0
}
wallDoorFrameLeft
{
meshResourceName = wallHandrailStraight
cutawayResourceName =
walkabilityResourceName = wallQuarterRight
wallType = 2
}
wallDoorFrameMiddle
{
meshResourceName = wallHandrailStraight
cutawayResourceName =
walkabilityResourceName = door
wallType = 0
}
wallDoorFrameRight
{
meshResourceName = wallHandrailStraight
cutawayResourceName =
walkabilityResourceName = wallQuarterLeft
wallType = 1
}
wallWindowBigFrameLeft
{
meshResourceName =
cutawayResourceName =
walkabilityResourceName = wallStraight
wallType = 0
}
wallWindowBigFrameMiddle
{
meshResourceName =
cutawayResourceName =
walkabilityResourceName = wallStraight
wallType = 0
}
wallWindowBigFrameRight
{
meshResourceName =
cutawayResourceName =
walkabilityResourceName = wallStraight
wallType = 0
}
}
defaultWallPaperResourceName =
supporting = false
price = 10
noFade = true
noAlphaLock = true
}