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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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GameObject
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mike.ago
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Text File
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2004-03-05
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7KB
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575 lines
CharacterGOResource object
{
parentResource = character
archtypeMeshResourceNameMap
{
# CHIEF
0
{
0 = mikeBoss
1 = mikeBossEyes
2 = mikeBossHair
3 = mikeBossEyeShadow
4 = mikeBossBeard
}
# BAD_BOY
1
{
0 = mikeBadBoy
1 = mikeBadBoyEyes
2 = mikeBadBoyHair
3 = mikeBadBoyEyeShadow
4 = mikeBadBoyBandana
}
# BEST_FRIEND
2
{
0 = mikeBestFriend
1 = mikeBestFriendEyes
2 = mikeBestFriendEyeShadow
3 = mikeBestFriendHair
}
# CHARMER
3
{
0 = mikeCharmer
1 = mikeCharmerEyes
2 = mikeCharmerEyeShadow
3 = mikeCharmerHair
}
# LOST_SOUL
4
{
0 = mikeGothic
1 = mikeGothicEyes
2 = mikeHairLongBlack
3 = mikeGothicSpikes
4 = mikeGothicEyeShadow
}
# PROFESSOR
5
{
0 = mikeNerd
1 = mikeNerdEyes
2 = mikeNerdEyeShadow
3 = mikeNerdHair
4 = mikeNerdBeard
}
# SWASHBUCKLER
6
{
0 = mikeBoss
1 = mikeEyesBrown
2 = mikeHairPilot
3 = mikeBossEyeShadow
}
# PACIFICA
7
{
0 = elainePrincess
1 = elainePrincessEyes
2 = elainePrincessHair
3 = elainePrincessEyeShadow
}
# WARRIOR
#~ 77
#~ {
#~ 0 = mikeBoss
#~ 1 = mikeEyesBrown
#~ 2 = mikeHairShort
#~ 3 = mikeBossEyeShadow
#~ }
}
archtypeOutfitMeshResourceNameMap
{
# CHIEF
0
{
0
{
# level of nudity
0
{
0 = mikeChiefShoes
1 = mikeChiefPants
2 = mikeChiefShirt
}
}
# naked
5
{
# level of nudity
0
{
0 = elaineCencored
}
# level of nudity
1
{
0 = mikeFigLeaf
}
# level of nudity
2
{
0 = mikeBossSchniepi
}
}
}
# BAD_BOY
1
{
0
{
# level of nudity
0
{
0 = mikeBadBoyShoes
1 = mikeBadBoyPants
2 = mikeBadBoyShirt
3 = mikeBadBoyBlingBling
}
}
}
# BEST_FRIEND
2
{
0
{
# level of nudity
0
{
0 = mikeBestFriendPants
1 = mikeBestFriendShoes
2 = mikeBestFriendRentierpullie
}
}
}
# CHARMER
3
{
0
{
# level of nudity
0
{
0 = mikeCharmerGlasses
1 = mikeCharmerPants
2 = mikeCharmerShirt
3 = mikeCharmerShoes
}
}
# naked
5
{
# level of nudity
0
{
0 = elaineCencored
}
# level of nudity
1
{
0 = mikeFigLeaf
}
# level of nudity
2
{
0 = mikeCharmerSchniepi
}
}
}
# LOST_SOUL
4
{
0
{
# level of nudity
0
{
0 = mikeGothicBoots
1 = mikeGothicPants
2 = mikeGothicShirt
}
}
}
# PROFESSOR
5
{
0
{
# level of nudity
0
{
0 = mikeNerdShoes
1 = mikeNerdPants
2 = mikeNerdPullover
3 = mikeNerdBrille
4 = mikeNerdMicro
#4 = mikeNerdHair2
#5 = mikeNerdKopfhoerer
#3 = mikeNerdBeard
#3 = mikeNerdBrille
#4 = mikeNerdHair
#4 = mikeNerdHair2
#5 = mikeNerdKopfhoerer
}
}
}
# SWASHBUCKLER
6
{
0
{
# level of nudity
0
{
0 = mikePilotShoes
1 = mikePilotPants
2 = mikePilotJacket
3 = mikePilotHat
}
}
}
# PACIFICA
7
{
0
{
# level of nudity
0
{
0 = elainePrincessSandals
1 = elainePrincessPants
2 = elainePrincessBelt
3 = elainePrincessTop
}
}
# standard / summerdress
1
{
# level of nudity
0
{
0 = elainePrincessSummerdress
1 = elainePrincessSummerShoes
#2 = elaineSlipForSkirts
}
}
# towel
2
{
# level of nudity
0
{
0 = elainePrincessTowelDress
}
}
# swimmwear
3
{
# level of nudity
0
{
0 = elainePrincessBikini
}
}
# underwear
4
{
# level of nudity
0
{
0 = elainePrincessSlip
1 = elainePrincessBra
}
}
# naked
5
{
# level of nudity
0
{
0 = elaineCencored
}
# level of nudity
1
{
0 = mikeFigLeaf
}
# level of nudity
2
{
0 = elaineHairPrincessPubic
}
}
}
# WARRIOR
# 77
# {
# 0
# {
# # level of nudity
# 0
# {
# 0 = mikeGothicPants
# }
# }
# }
}
archtypeOutfitNameMap
{
# CHIEF
0
{
0 = outfit_chief
}
# BAD_BOY
1
{
0 = outfit_bad_boy
}
# BEST_FRIEND
2
{
0 = outfit_best_friend
}
# CHARMER
3
{
0 = outfit_charmer
}
# LOST_SOUL
4
{
0 = outfit_lost_soul
}
# PROFESSOR
5
{
0 = outfit_professor
}
# SWASHBUCKLER
6
{
0 = outfit_swashbuckler
}
# WARRIOR
7
{
0 = outfit_pacifica
1 = outfit_summerdress
2 = outfit_towel
3 = outfit_bikini
4 = outfit_underwear
5 = outfit_naked
}
}
outfitNameMap
{
0 = <archtype>
1 = outfit_blue_jeans
2 = outfit_towel
3 = outfit_trunks
4 = outfit_underwear
5 = outfit_naked
}
outfitMeshResourceNameMap
{
# archtype outfit
0
{
}
# standard outfit ???
1
{
# level of nudity
0
{
0 = mikeStandardPants
1 = mikeStandardShoes
2 = mikeStandardTShirt
}
}
# towel
2
{
# level of nudity
0
{
0 = MikeTowelDress
}
}
# swimwear
3
{
# level of nudity
0
{
0 = mikeSwimmingShorts
}
}
# underwear
4
{
# level of nudity
0
{
0 = mikeRetroShorts
}
}
# naked
5
{
# level of nudity
0
{
0 = elaineCencored
}
# level of nudity
1
{
0 = mikeFigLeaf
}
# level of nudity
2
{
0 = mikeSchniepi
}
}
# naked sex
6
{
# level of nudity
0
{
0 = elaineCencored
}
# level of nudity
1
{
# 0 = mikeFigLeaf
}
# level of nudity
2
{
# 0 = mikeSchniepi
}
}
}
buttonTextureNames
{
0 = mikeActivityIcon
1 = mikeActivityIcon
2 = mikeActivityIcon
3 = mikeActivityIcon
4 = mikeActivityIcon
5 = mikeActivityIcon
6 = mikeActivityIcon
7 = mikeActivityIcon
}
stateMachineResourceNameArray
{
0 = character
}
characterID = 1
skeletonName = mike
archtypeSkeletonNameMap
{
# CHIEF
# BAD_BOY
# BEST_FRIEND
# CHARMER
# LOST_SOUL
# PROFESSOR
# SWASHBUCKLER
# PACIFICA
# HOMO-ELAINE
7 = elaineBig
}
animationSuffix = Mike
gender = MALE
transgenderMap
{
# CHIEF
0 = false
# BAD_BOY
1 = false
# BEST_FRIEND
2 = false
# CHARMER
3 = false
# LOST_SOUL
4 = false
# PROFESSOR
5 = false
# SWASHBUCKLER
6 = false
# PACIFICA
7 = true
}
walkStateMachineName = walk
defaultArchtype = BEST_FRIEND
behavior
{
0 = character
}
}