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Singles-FrenchVersion-Win95.iso
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data1.cab
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elaine.ago
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Text File
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2004-03-05
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9KB
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720 lines
CharacterGOResource object
{
parentResource = character
archtypeMeshResourceNameMap
{
# BOSS
# SEDUCTRESS
# SPUNKY_KID
# FREE_SPIRIT
# INNOCENT_GIRL
# SCIENTIST
# ACTIVIST
# NURSE
# BOSS
0
{
0 = elaine
1 = elaineEyesBlue
2 = elaineHairKnot
3 = elaineEyeShadow
}
# SEDUCTRESS
1
{
0 = elaineFemmeFatal
1 = elaineFemmeEyes
2 = elaineHairFemme
3 = elaineFemmeEyeShadow
}
# SPUNKY_KID
2
{
0 = elaine
1 = elaineEyesBlue
2 = elaineHairLong
3 = elaineEyeShadow
}
# FREE_SPIRIT
3
{
0 = elaineFreeSpirit
1 = elaineFreeSpiritEyes
2 = elaineFreeSpiritHair
3 = elaineFreeSpiritEyeShadow
}
# TOM
4
{
0 = mikeTom
1 = mikeTomEyes
2 = mikeTomHair
3 = mikeTomEyeShadow
}
# INNOCENT_GIRL
#~ 44
#~ {
#~ 0 = elaine
#~ 1 = elaineEyesBlue
#~ 2 = elaineHairLongFlowing
#~ 3 = elaineEyeShadow
#~ }
# SCIENTIST
5
{
0 = elaineScientist
1 = elaineScientistEyes
2 = elaineScientistHair
3 = elaineScientistEyeShadow
}
# ACTIVIST
6
{
0 = elaineActivist
1 = elaineActivistEyes
2 = elaineHairActivist
3 = elaineActivistEyeShadow
}
# NURSE
7
{
0 = elaine
1 = elaineEyesBlue
2 = elaineHairLong
3 = elaineEyeShadow
}
}
archtypeOutfitMeshResourceNameMap
{
# BOSS
0
{
0
{
# level of nudity
0
{
0 = elaineBossShoes
1 = elaineBossSkirt
2 = elaineBossJacket
}
}
}
# SEDUCTRESS
1
{
0
{
# level of nudity
0
{
0 = elaineFemmeFatalDress
1 = elaineFemmeFatalShoes
}
}
# underwear
4
{
# level of nudity
0
{
0 = elaineSlipBlack
1 = elaineBraBlack
}
}
# naked, pubic hair
5
{
# level of nudity
0
{
0 = elaineCencored
}
# level of nudity
1
{
0 = elaineFigLeaf
}
# level of nudity
2
{
0 = elaineHairPubicSmallBlack
}
}
}
# SPUNKY_KID
2
{
0
{
# level of nudity
0
{
0 = elaineSpunkyKidShoes
1 = elaineSpunkyKidJeans
2 = elaineSpunkyKidTShirt
}
}
# underwear
4
{
# level of nudity
0
{
0 = elaineSlip
1 = elaineBra
}
}
# naked, pubic hair
5
{
# level of nudity
0
{
0 = elaineCencored
}
# level of nudity
1
{
0 = elaineFigLeaf
}
# level of nudity
2
{
0 = elaineHairPubicBlonde
2 = elaineHairPubicBreit
}
}
}
# FREE_SPIRIT
3
{
0
{
# level of nudity
0
{
0 = elaineFreeSpiritTop
1 = elaineFreeSpiritSkirt
2 = elaineFreeSpiritSandals
3 = elaineFreeSpiritAccessoire
4 = elaineSlipForSkirts
}
}
# underwear
4
{
# level of nudity
0
{
0 = elaineSlipPink
1 = elaineBraPink
}
}
# naked, pubic hair
5
{
# level of nudity
0
{
0 = elaineCencored
}
# level of nudity
1
{
0 = elaineFigLeaf
}
# level of nudity
2
{
0 = elaineHairPubicSmall
}
}
}
# TOM
4
{
0
{
# level of nudity
0
{
0 = mikeTomShoes
1 = mikeTomPants
2 = mikeTomJacket
3 = mikeTomAccessoire
}
}
# standard outfit
1
{
# level of nudity
0
{
0 = mikeTomStandardPants
1 = mikeTomStandardTShirt
2 = mikeStandardShoes
}
}
# towel
2
{
# level of nudity
0
{
0 = mikeTomTowel
}
}
# swimwear
3
{
# level of nudity
0
{
0 = mikeTomSwimmingShorts
}
}
# underwear
4
{
# level of nudity
0
{
0 = mikeTomRetroShorts
}
}
# naked
5
{
# level of nudity
0
{
0 = elaineCencored
}
# level of nudity
1
{
0 = mikeTomFigLeaf
}
# level of nudity
2
{
0 = mikeSchniepi
}
}
# naked sex
6
{
# level of nudity
0
{
0 = elaineCencored
}
# level of nudity
1
{
# 0 = mikeTomFigLeaf
}
# level of nudity
2
{
# 0 = mikeSchniepi
}
}
}
# INNOCENT_GIRL
44
{
0
{
# level of nudity
0
{
0 = elainePrincessSandals
1 = elainePrincessPants
2 = elainePrincessBelt
3 = elainePrincessTop
}
}
}
# SCIENTIST
5
{
0
{
# level of nudity
0
{
0 = elaineScientistShoes
1 = elaineScientistPants
2 = elaineScientistPullover
3 = elaineScientistGoogles
}
}
# underwear
4
{
# level of nudity
0
{
0 = elaineSlipVelvet
1 = elaineBraVelvet
}
}
# naked, pubic hair
5
{
# level of nudity
0
{
0 = elaineCencored
}
# level of nudity
1
{
0 = elaineFigLeaf
}
# level of nudity
2
{
0 = elaineHairPubicRed
}
}
}
# ACTIVIST
6
{
0
{
# level of nudity
0
{
0 = elaineActivistBoots
1 = elaineActivistPants
2 = elaineActivistTankTop
}
}
# underwear
4
{
# level of nudity
0
{
0 = elaineSlipRed
1 = elaineBraRed
}
}
# naked, pubic hair
5
{
# level of nudity
0
{
0 = elaineCencored
}
# level of nudity
1
{
0 = elaineFigLeaf
}
# level of nudity
2
{
0 = elaineHairPubicBreit
}
}
}
# NURSE
7
{
0
{
# level of nudity
0
{
0 = elaineNurseShoes
1 = elaineNurseDress
2 = elaineNurseCap
}
}
# underwear
4
{
# level of nudity
0
{
0 = elaineSlipBlack
1 = elaineBraBlack
}
}
# naked, pubic hair
5
{
# level of nudity
0
{
0 = elaineCencored
}
# level of nudity
1
{
0 = elaineFigLeaf
}
# level of nudity
2
{
0 = elaineHairPubicBlonde
}
}
}
}
outfitNameMap
{
0 = <archtype>
1 = outfit_summerdress
2 = outfit_towel
3 = outfit_bikini
4 = outfit_underwear
5 = outfit_naked
}
outfitMeshResourceNameMap
{
# archtype
0
{
}
# standard / summerdress
1
{
# level of nudity
0
{
0 = elaineSummerdress
1 = elaineSummerShoes
#2 = elaineSlipForSkirts
}
}
# towel
2
{
# level of nudity
0
{
0 = elaineTowelDress
}
}
# swimmwear
3
{
# level of nudity
0
{
0 = elaineBikini
}
}
# underwear
4
{
# level of nudity
0
{
0 = elaineSlip
1 = elaineBra
}
}
# naked
5
{
# level of nudity
0
{
0 = elaineCencored
}
# level of nudity
1
{
0 = elaineFigLeaf
}
# level of nudity
2
{
0 = elaineHairPubicBrown
}
}
# naked sex
6
{
# level of nudity
0
{
# 0 = elaineCencored
}
# level of nudity
1
{
# 0 = elaineFigLeaf
}
# level of nudity
2
{
# 0 = elaineHairPubicBrown
}
}
}
archtypeOutfitNameMap
{
# BOSS
0
{
0 = outfit_boss
}
# SEDUCTRESS
1
{
0 = outfit_seductress
}
# SPUNKY_KID
2
{
0 = outfit_spunky_kid
}
# FREE_SPIRIT
3
{
0 = outfit_free_spirit
}
# INNOCENT_GIRL
4
{
0 = outfit_tom
1 = outfit_blue_jeans
2 = outfit_towel
3 = outfit_trunks
4 = outfit_underwear
5 = outfit_naked
}
# SCIENTIST
5
{
0 = outfit_scientist
}
# ACTIVIST
6
{
0 = outfit_activist
}
# NURSE
7
{
0 = outfit_nurse
}
}
buttonTextureNames
{
0 = elaineActivityIcon
1 = elaineActivityIcon
2 = elaineActivityIcon
3 = elaineActivityIcon
4 = elaineActivityIcon
5 = elaineActivityIcon
6 = elaineActivityIcon
7 = elaineActivityIcon
}
stateMachineResourceNameArray
{
0 = character
}
characterID = 0
skeletonName = elaine
archtypeSkeletonNameMap
{
# BOSS
# SEDUCTRESS
# SPUNKY_KID
# FREE_SPIRIT
# INNOCENT_GIRL
# SCIENTIST
# ACTIVIST
# NURSE
# TOM
4 = mikeSmall
}
animationSuffix = Elaine
gender = FEMALE
transgenderMap
{
# BOSS
0 = false
# SEDUCTRESS
1 = false
# SPUNKY_KID
2 = false
# FREE_SPIRIT
3 = false
# MR PINK
4 = true
# SCIENTIST
5 = false
# ACTIVIST
6 = false
# NURSE
7 = false
}
walkStateMachineName = walk
defaultArchtype = SEDUCTRESS
behavior
{
0 = character
}
}