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GameLogic_agl
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glCharacters.agl
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2004-03-05
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# influences of the character conditions:
# CHAR_EXTROVERTEDNESS
# NEED_RELATIONSHIP_FRIENDSHIP is rising and sinking faster
# CHAR_PLAYFULLNESS
# NEED_FUN is rising and sinking faster
# NEED_LIBIDO_EROTIC is rising and sinking faster
#
# CHAR_TIDINESS
# influences CHAR_MESSY
# if the value is low, the character is often late for/from work
# if the value is high, the appartment value decreases with its dirtiness
#
# CHAR_FRIENDLYNESS
# NEED_RELATIONSHIP_ROMANTIC is rising and sinking faster
#
# CHAR_NEUROTIC
# influences CHAR_CHAOTIC
# NEED_TIREDNESS is sinking slower
# NEED_HYGIENE is sinking faster
# the character is thinking faster
#
# hidden condition:
# CHAR_MESSY
# influences how much dirt the character makes
# the value depends on the CHAR_TIDINESS level
#
# CHAR_CHAOTIC
# influences how faithful the character is to his dayly schedule
# the value depends on the CHAR_NEUROTIC level
#
GLCharacters object
{
# initial update values: after how many hours falls the need from 100% to 0%?
conditionUpdateValues
{
# NEED_HUNGER
0 = 12
# NEED_COMFORT
1 = 48
# NEED_HYGIENE
# 2 = 0
# NEED_TIREDNESS
3 = 19
# NEED_FUN
4 = 48
# NEED_RELATIONSHIP
# 5 = 0
# NEED_LIBIDO
# 6 = 0
# NEED_APARTMENT
7 = 0
# NEED_HYGIENE_BODY
8 = 48
# NEED_HYGIENE_MOUTH
9 = 24
# NEED_HYGIENE_HAND
10 = 24
# NEED_LIBIDO_EROTIC
11 = 48
# NEED_LIBIDO_SEX
12 = 96
# NEED_RELATIONSHIP_FRIENDSHIP
13 = 48
# NEED_RELATIONSHIP_ROMANTIC
14 = 48
# NEED_JUSTICE
15 = -168
# NEED_WORK
16 = 0
# NEED_TROUBLE
17 = 0
# NEED_BLADDER
18 = 12
# NEED_TIDINESS_OBJECTS
19 = 0
# NEED_TIDINESS_FLOOR
20 = 0
# NEED_TIDINESS_PLATES
21 = 0
# NEED_TIDINESS_TRASH
22 = 0
}
# defines influences for the 11 (0-10) degrees of character conditions on
# the initial (standard) condition update values. If possible,
# skills are interpolated
characterConditionUpdateModifiers
{
# CHAR_EXTROVERTEDNESS
0
{
# NEED_RELATIONSHIP_FRIENDSHIP
13
{
# maps condition level to modifier
0
{
operation = MUL
value = 0.8
}
10
{
operation = MUL
value = 1.25
}
}
}
# CHAR_PLAYFULLNESS
1
{
# NEED_FUN
4
{
# maps condition level to modifier
0
{
operation = MUL
value = 0.8
}
10
{
operation = MUL
value = 1.25
}
}
# NEED_LIBIDO_EROTIC
11
{
# maps condition level to modifier
0
{
operation = MUL
value = 0.8
}
10
{
operation = MUL
value = 1.25
}
}
}
# CHAR_TIDINESS
2
{
# schlaf erholsamer
}
# CHAR_FRIENDLYNESS
3
{
# NEED_RELATIONSHIP_ROMANTIC
14
{
# maps condition level to modifier
0
{
operation = MUL
value = 0.8
}
10
{
operation = MUL
value = 1.25
}
}
}
# CHAR_NEUROTIC
4
{
# NEED_TIREDNESS
3
{
# maps condition level to modifier
0
{
operation = MUL
value = 1.05
}
10
{
operation = MUL
value = 0.95
}
}
# NEED_HYGIENE_BODY
8
{
# maps condition level to modifier
0
{
operation = MUL
value = 0.8
}
10
{
operation = MUL
value = 1.25
}
}
# NEED_HYGIENE_MOUTH
9
{
# maps condition level to modifier
0
{
operation = MUL
value = 0.8
}
10
{
operation = MUL
value = 1.25
}
}
# NEED_HYGIENE_HAND
10
{
# maps condition level to modifier
0
{
operation = MUL
value = 0.8
}
10
{
operation = MUL
value = 1.25
}
}
}
}
# defines influences for the 11 (0-10) degrees of character conditions on
# derived character conditions
derivedCharacterConditions
{
# CHAR_MESSY
5
{
# CHAR_TIDINESS
2
{
0
{
operation = SET
value = 5
}
10
{
operation = SET
value = 3
}
}
}
# CHAR_CHAOTIC
6
{
# CHAR_NEUROTIC
4
{
0
{
operation = SET
value = 3
}
10
{
operation = SET
value = 7
}
}
}
}
characterConditionValues
{
# any characters
-1
{
# any archtypes
-1
{
# CHAR_EXTROVERTEDNESS
0 = 5
# CHAR_PLAYFULLNESS
1 = 5
# CHAR_TIDINESS
2 = 5
# CHAR_FRIENDLYNESS
3 = 5
# CHAR_NEUROTIC
4 = 5
# # CHAR_MESSY
# 5 = 4
# # CHAR_CHAOTIC
# 6 = 5
}
}
# female character
0
{
# any archtypes
-1
{
}
# BOSS
0
{
# CHAR_EXTROVERTEDNESS
0 = 8
# CHAR_PLAYFULLNESS
1 = 4
# CHAR_TIDINESS
2 = 8
# CHAR_FRIENDLYNESS
3 = 5
# CHAR_NEUROTIC
4 = 3
# # CHAR_MESSY
# 5 = 3
# # CHAR_CHAOTIC
# 6 = 2
}
# SEDUCTRESS - Natasha
1
{
# CHAR_EXTROVERTEDNESS
0 = 2
# CHAR_PLAYFULLNESS
1 = 8
# CHAR_TIDINESS
2 = 5
# CHAR_FRIENDLYNESS
3 = 8
# CHAR_NEUROTIC
4 = 8
# # CHAR_MESSY
# 5 = 3
# # CHAR_CHAOTIC
# 6 = 7
}
# SPUNKY_KID - Lisa
2
{
# CHAR_EXTROVERTEDNESS
0 = 8
# CHAR_PLAYFULLNESS
1 = 8
# CHAR_TIDINESS
2 = 8
# CHAR_FRIENDLYNESS
3 = 8
# CHAR_NEUROTIC
4 = 3
# # CHAR_MESSY
# 5 = 3
# # CHAR_CHAOTIC
# 6 = 3
}
# FREE_SPIRIT - Linda
3
{
# CHAR_EXTROVERTEDNESS
0 = 9
# CHAR_PLAYFULLNESS
1 = 8
# CHAR_TIDINESS
2 = 2
# CHAR_FRIENDLYNESS
3 = 7
# CHAR_NEUROTIC
4 = 8
# # CHAR_MESSY
# 5 = 3
# # CHAR_CHAOTIC
# 6 = 9
}
# INNOCENT_GIRL - Tom (Gay)
4
{
# CHAR_EXTROVERTEDNESS
0 = 1
# CHAR_PLAYFULLNESS
1 = 9
# CHAR_TIDINESS
2 = 7
# CHAR_FRIENDLYNESS
3 = 9
# CHAR_NEUROTIC
4 = 1
# # CHAR_MESSY
# 5 = 3
# # CHAR_CHAOTIC
# 6 = 3
}
# SCIENTIST - Ellen
5
{
# CHAR_EXTROVERTEDNESS
0 = 1
# CHAR_PLAYFULLNESS
1 = 2
# CHAR_TIDINESS
2 = 9
# CHAR_FRIENDLYNESS
3 = 5
# CHAR_NEUROTIC
4 = 6
# # CHAR_MESSY
# 5 = 3
# # CHAR_CHAOTIC
# 6 = 4
}
# ACTIVIST - Red
6
{
# CHAR_EXTROVERTEDNESS
0 = 8
# CHAR_PLAYFULLNESS
1 = 3
# CHAR_TIDINESS
2 = 5
# CHAR_FRIENDLYNESS
3 = 1
# CHAR_NEUROTIC
4 = 2
# # CHAR_MESSY
# 5 = 3
# # CHAR_CHAOTIC
# 6 = 8
}
# NURSE - mary - not uses
7
{
# CHAR_EXTROVERTEDNESS
0 = 7
# CHAR_PLAYFULLNESS
1 = 3
# CHAR_TIDINESS
2 = 8
# CHAR_FRIENDLYNESS
3 = 9
# CHAR_NEUROTIC
4 = 1
# # CHAR_MESSY
# 5 = 3
# # CHAR_CHAOTIC
# 6 = 2
}
}
# male character
1
{
# any archtypes
-1
{
}
# CHIEF - Mark
0
{
# CHAR_EXTROVERTEDNESS
0 = 8
# CHAR_PLAYFULLNESS
1 = 4
# CHAR_TIDINESS
2 = 8
# CHAR_FRIENDLYNESS
3 = 4
# CHAR_NEUROTIC
4 = 2
# # CHAR_MESSY
# 5 = 5
# # CHAR_CHAOTIC
# 6 = 2
}
# BAD_BOY - Bad Boy Bob
1
{
# CHAR_EXTROVERTEDNESS
0 = 8
# CHAR_PLAYFULLNESS
1 = 8
# CHAR_TIDINESS
2 = 5
# CHAR_FRIENDLYNESS
3 = 4
# CHAR_NEUROTIC
4 = 8
# # CHAR_MESSY
# 5 = 5
# # CHAR_CHAOTIC
# 6 = 7
}
# BEST_FRIEND - Bernie
2
{
# CHAR_EXTROVERTEDNESS
0 = 6
# CHAR_PLAYFULLNESS
1 = 3
# CHAR_TIDINESS
2 = 8
# CHAR_FRIENDLYNESS
3 = 9
# CHAR_NEUROTIC
4 = 2
# # CHAR_MESSY
# 5 = 5
# # CHAR_CHAOTIC
# 6 = 3
}
# CHARMER - Mike
3
{
# CHAR_EXTROVERTEDNESS
0 = 9
# CHAR_PLAYFULLNESS
1 = 8
# CHAR_TIDINESS
2 = 2
# CHAR_FRIENDLYNESS
3 = 6
# CHAR_NEUROTIC
4 = 8
# # CHAR_MESSY
# 5 = 3
# # CHAR_CHAOTIC
# 6 = 5
}
# LOST_SOUL - Nicolas
4
{
# CHAR_EXTROVERTEDNESS
0 = 1
# CHAR_PLAYFULLNESS
1 = 5
# CHAR_TIDINESS
2 = 2
# CHAR_FRIENDLYNESS
3 = 5
# CHAR_NEUROTIC
4 = 9
# # CHAR_MESSY
# 5 = 5
# # CHAR_CHAOTIC
# 6 = 9
}
# PROFESSOR - Deryl
5
{
# CHAR_EXTROVERTEDNESS
0 = 2
# CHAR_PLAYFULLNESS
1 = 7
# CHAR_TIDINESS
2 = 5
# CHAR_FRIENDLYNESS
3 = 8
# CHAR_NEUROTIC
4 = 8
# # CHAR_MESSY
# 5 = 5
# # CHAR_CHAOTIC
# 6 = 8
}
# SWASHBUCKLER - Pilot - not used
6
{
# CHAR_EXTROVERTEDNESS
0 = 8
# CHAR_PLAYFULLNESS
1 = 8
# CHAR_TIDINESS
2 = 3
# CHAR_FRIENDLYNESS
3 = 8
# CHAR_NEUROTIC
4 = 3
# # CHAR_MESSY
# 5 = 5
# # CHAR_CHAOTIC
# 6 = 4
}
# WARRIOR - Pacifica (Lesbian)
7
{
# CHAR_EXTROVERTEDNESS
0 = 7
# CHAR_PLAYFULLNESS
1 = 4
# CHAR_TIDINESS
2 = 3
# CHAR_FRIENDLYNESS
3 = 2
# CHAR_NEUROTIC
4 = 3
# # CHAR_MESSY
# 5 = 5
# # CHAR_CHAOTIC
# 6 = 8
}
}
}
# defines influences for the 11 (0-10) degrees of character conditions: if possible,
# skills are interpolated
characterConditionActivityModifiers
{
# treiben gerne sport wenn extrovertiert, lesen gerne Bⁿcher wenn introvertiert
# CHAR_EXTROVERTEDNESS
0
{
talkCasual
{
0
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_FRIENDSHIP
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_FRIENDSHIP
type = value
operation = MUL
value = 1.25
}
}
}
}
talkGossip
{
0
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_FRIENDSHIP
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_FRIENDSHIP
type = value
operation = MUL
value = 1.25
}
}
}
}
talkHobby
{
0
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_FRIENDSHIP
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_FRIENDSHIP
type = value
operation = MUL
value = 1.25
}
}
}
}
talkComfort
{
0
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_FRIENDSHIP
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_FRIENDSHIP
type = value
operation = MUL
value = 1.25
}
}
}
}
talkJoke
{
0
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_FRIENDSHIP
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_FRIENDSHIP
type = value
operation = MUL
value = 1.25
}
}
}
}
callFriends
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
chatComputer
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
1
{
condition = NEED_RELATIONSHIP_FRIENDSHIP
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
1
{
condition = NEED_RELATIONSHIP_FRIENDSHIP
type = value
operation = MUL
value = 1.25
}
}
}
}
box
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
run
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
swim
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
makePushups
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
playComputer
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
}
playGuitar
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
}
readNovel
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
}
readSpecBook
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
}
}
# CHAR_PLAYFULLNESS
1
{
talkTease
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
playBoardgame
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
playComputer
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
playGuitar
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
readNovel
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
readSpecBook
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
box
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
talkJoke
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
chatComputer
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
paint
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
dance
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
flirtDancing
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
checkGift
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
callFriends
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
swim
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
watchAction
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
watchNews
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
watchRomantic
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
watchSitcom
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
watchHorror
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
takePicture
{
0
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_FUN
type = value
operation = MUL
value = 1.25
}
}
}
}
kissIntimate
{
0
{
influenceModifiers
{
0
{
condition = NEED_LIBIDO_EROTIC
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_LIBIDO_EROTIC
type = value
operation = MUL
value = 1.25
}
}
}
}
getIntimateBed
{
0
{
influenceModifiers
{
0
{
condition = NEED_LIBIDO_EROTIC
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_LIBIDO_EROTIC
type = value
operation = MUL
value = 1.25
}
}
}
}
kissBed
{
0
{
influenceModifiers
{
0
{
condition = NEED_LIBIDO_EROTIC
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_LIBIDO_EROTIC
type = value
operation = MUL
value = 1.25
}
}
}
}
kissSexy
{
0
{
influenceModifiers
{
0
{
condition = NEED_LIBIDO_EROTIC
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_LIBIDO_EROTIC
type = value
operation = MUL
value = 1.25
}
}
}
}
holdBehind
{
0
{
influenceModifiers
{
0
{
condition = NEED_LIBIDO_EROTIC
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_LIBIDO_EROTIC
type = value
operation = MUL
value = 1.25
}
}
}
}
talkFlirt
{
0
{
influenceModifiers
{
0
{
condition = NEED_LIBIDO_EROTIC
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_LIBIDO_EROTIC
type = value
operation = MUL
value = 1.25
}
}
}
}
flirtDancing
{
0
{
influenceModifiers
{
0
{
condition = NEED_LIBIDO_EROTIC
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_LIBIDO_EROTIC
type = value
operation = MUL
value = 1.25
}
}
}
}
}
# CHAR_TIDINESS
2
{
}
# CHAR_FRIENDLYNESS
3
{
# reduziertes Gerechtigkeitsempfinden
# tr÷sten besser
# guter kⁿsser
kissFriendly
{
0
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 1.25
}
}
}
}
kissIntimate
{
0
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 1.25
}
}
}
}
kissNice
{
0
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 1.25
}
}
}
}
holdNice
{
0
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 1.25
}
}
}
}
holdBehind
{
0
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 1.25
}
}
}
}
talkRelation
{
0
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 1.25
}
}
}
}
talkCompliment
{
0
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 1.25
}
}
}
}
talkILoveYou
{
0
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 0.8
}
}
}
10
{
influenceModifiers
{
0
{
condition = NEED_RELATIONSHIP_ROMANTIC
type = value
operation = MUL
value = 1.25
}
}
}
}
}
# CHAR_NEUROTIC
4
{
# eventuell gesteigerte LΣrmempfindlichkeit
}
}
initialConditions
{
-1
{
-1
{
# NEED_HUNGER
0 = 0.9
# NEED_COMFORT
1 = 0.80
# NEED_HYGIENE
# 2 = 0.0
# NEED_TIREDNESS
3 = 1.0
# NEED_FUN
4 = 0.95
# NEED_RELATIONSHIP
# 5 = 0.4
# NEED_LIBIDO
# 6 = 1.0
# NEED_APARTMENT
7 = 0.0
# NEED_HYGIENE_BODY
8 = 0.8
# NEED_HYGIENE_MOUTH
9 = 0.6
# NEED_HYGIENE_HAND
10 = 0.8
# NEED_LIBIDO_EROTIC
11 = 0.5
# NEED_LIBIDO_SEX
12 = 0.5
# NEED_RELATIONSHIP_FRIENDSHIP
13 = 0.5
# NEED_RELATIONSHIP_ROMANTIC
14 = 0.5
# NEED_JUSTICE
15 = 1.0
# NEED_WORK
16 = 1.0
# NEED_TROUBLE
17 = 0.0
# NEED_BLADDER
18 = 1.0
# NEED_TIDINESS_OBJECTS
19 = 1.0
# NEED_TIDINESS_FLOOR
20 = 1.0
# NEED_TIDINESS_PLATES
21 = 1.0
# NEED_TIDINESS_TRASH
22 = 1.0
}
}
}
initialSkills
{
# any character
-1
{
# any archtypes
-1
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
}
}
# female character
0
{
# any archtypes
-1
{
}
# BOSS
0
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
4 = newsLover
5 = sitcomHater
6 = talkCasualLover
7 = talkGossipHater
}
# SEDUCTRESS
1
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
8 = romanticLover
9 = newsHater
10 = talkCasualLover
11 = talkHobbyHater
}
# SPUNKY_KID
2
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
4 = sitcomLover
5 = horrorHater
6 = talkCasualLover
7 = talkGossipHater
}
# FREE_SPIRIT
3
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
4 = horrorLover
5 = sitcomHater
6 = talkCasualHater
7 = talkGossipLover
}
# INNOCENT_GIRL
4
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
4 = romanticLover
5 = horrorHater
6 = talkGossipLover
7 = talkHobbyHater
}
# SCIENTIST
5
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
4 = newsLover
5 = horrorHater
6 = talkGossipHater
7 = talkHobbyLover
}
# ACTIVIST
6
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
4 = actionLover
5 = romanticHater
6 = talkCasualHater
7 = talkHobbyLover
}
# NURSE
7
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
4 = romanticLover
5 = actionHater
6 = talkGossipLover
7 = talkHobbyHater
}
}
# male character
1
{
# any archtypes
-1
{
}
# CHIEF
0
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
4 = newsLover
5 = romanticHater
6 = talkCasualLover
7 = talkGossipHater
}
# BAD_BOY
1
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
4 = actionLover
5 = newsHater
6 = talkCasualLover
7 = talkHobbyHater
}
# BEST_FRIEND
2
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
4 = sitcomLover
5 = actionHater
6 = talkCasualHater
7 = talkHobbyLover
}
# CHARMER
3
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
4 = romanticLover
5 = sitcomHater
6 = talkGossipLover
7 = talkHobbyHater
}
# LOST_SOUL
4
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
4 = horrorLover
5 = romanticHater
6 = talkCasualHater
7 = talkHobbyLover
}
# PROFESSOR
5
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
4 = newsLover
5 = actionHater
6 = talkGossipHater
7 = talkHobbyLover
}
# SWASHBUCKLER
6
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
4 = actionLover
5 = horrorHater
6 = talkCasualLover
7 = talkGossipHater
}
# WARRIOR
7
{
0 = cooking1
1 = cleaning1
2 = repair1
3 = career1
4 = actionLover
5 = sitcomHater
6 = talkGossipHater
7 = talkHobbyLover
}
}
}
initialCareers
{
-1
{
-1 = career1
}
0
{
-1 = career1
}
1
{
-1 = career1
}
}
}