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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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shadow.ams
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Text File
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2004-03-05
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2KB
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162 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0 0 0 1
dstBlend = 5
name = phong1
power = 80
specular = 0 0 0 0.5
srcBlend = 1
texture = shadow
type = 538968077
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 0 1
1 = 0 0 1
2 = 0 0 1
3 = 0 0 1
4 = 0 0 1
5 = 0 0 1
6 = 0 0 1
7 = 0 0 1
8 = 0 0 1
}
positionVertex
{
0 = 0.353553 0.353553 0.0100001
1 = 0 0.5 0.0100001
2 = -0.353553 0.353553 0.0100001
3 = -0.5 0 0.0100001
4 = -0.353553 -0.353553 0.0100001
5 = 0 -0.5 0.0100001
6 = 0.353553 -0.353553 0.0100001
7 = 0.5 0 0.0100001
8 = 0 0 0.0100001
}
textureTriangle
{
0
{
0 = 0 1 2
1 = 3 1 0
2 = 5 1 3
3 = 7 1 5
4 = 8 1 7
5 = 6 1 8
6 = 4 1 6
7 = 2 1 4
}
}
textureVertex
{
0
{
0 = 1 0.5
1 = 0.5 0.5
2 = 0.853553 0.853553
3 = 0.853553 0.146447
4 = 0.5 1
5 = 0.5 0
6 = 0.146447 0.853553
7 = 0.146447 0.146447
8 = -2.84348e-008 0.5
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 7 0 8
positionVertexNr = 1 8 0
smoothingGroup = 192
}
1
{
materialNr = 0
normalVertexNr = 6 0 7
positionVertexNr = 2 8 1
smoothingGroup = 96
}
2
{
materialNr = 0
normalVertexNr = 5 0 6
positionVertexNr = 3 8 2
smoothingGroup = 48
}
3
{
materialNr = 0
normalVertexNr = 4 0 5
positionVertexNr = 4 8 3
smoothingGroup = 24
}
4
{
materialNr = 0
normalVertexNr = 3 0 4
positionVertexNr = 5 8 4
smoothingGroup = 12
}
5
{
materialNr = 0
normalVertexNr = 2 0 3
positionVertexNr = 6 8 5
smoothingGroup = 6
}
6
{
materialNr = 0
normalVertexNr = 1 0 2
positionVertexNr = 7 8 6
smoothingGroup = 3
}
7
{
materialNr = 0
normalVertexNr = 8 0 1
positionVertexNr = 0 8 7
smoothingGroup = 129
}
}
}