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- on enterFrame
- global firstTime
- if firstTime = 1 then
- sprite(1).isFullScreen = 1
- firstTime = 0
- end if
- end
-
- on exitFrame
- if sprite(1).isFullScreen = 0 then
- go(the frame + 1)
- else
- if sprite(1).playbackState = #finished then
- go(the frame + 1)
- else
- go(the frame)
- end if
- end if
- end
-