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- Instructions
- Conquest has much in common with other
- 'Conquer the World' games. Up to 8 players can
- play, any or all of whom can be computer
- controlled. The goal is to defeat all of the
- opposing armies, and occupy every territory on
- the Map. The game objective can be different
- depending on selections made in the game set-up
- menu. Conquest is different from other games in
- this genre because of its point & click user
- interface and the strength of the rule-based
- algorithm used by the computer opponents.
- Winning a game of Conquest requires good
- placement of armies, outnumbering your opponent
- in critical battles, and luck. Each player's
- turn is divided into 3 phases: Placement,
- Attack, and Freemove.
- The Placement phase consists of selecting a
- territory owned by you and putting some or all
- of your new armies for that turn on it. The
- number of new armies is determined by the
- number of territories owned by the player and
- the number of bonus armies received from the
- occupation of whole continents. This phase
- continues until all of armies have been placed.
- During the Attack phase, you can attack a
- bordering territory owned by another player as
- long as you have 2 or more armies on your
- territory (NOTE: If you are using the Even
- Chances attack scoring, then your armies must be
- greater than or equal to your opponent's). If
- you defeat all of the armies on the Defending
- territory, you can then move some of your armies
- on to your new territory (NOTE: Each territory
- must have at least one army at the end of your
- move). To end this phase, select the 'EXIT' box.
- After the Attack phase, a player is allowed
- to move armies from one territory to an adjacent
- territory, provided he owns both of them. The
- purpose of this Freemove is to reinforce your
- current position until your next turn.
- Conquest has a variety of options. Options
- set in the game set-up menu are discussed in the
- 'Opening Menu' HELP selection and options that
- are selectable during the game are discussed in
- the 'Options' HELP selection.
- Opening Menu
- >> To change the game set-up, just place the
- arrow in a box you want to change, then click
- the LEFT mouse button. Some options such as
- player color and Map selection will bring up a
- separate menu, while others such as mouse
- sensitivity will cycle through all possible
- alternatives. The current game setup can be
- saved as the default set-up (loaded at the
- start of each game) if the 'Save Current Set-
- up' selection is used.
- >> Each game requires at least 3 players, so
- if you have less than 3, the game will prompt
- you to add additional players. The number of
- players is determined by the number of boxes on
- the left side of the screen that have an 'x.'
- >> To change a player's name, just click on
- the appropriate box, and type in the new name.
- >> A player's type can be changed from Human to
- Computer Aggressive - attacks often.
- Computer Defensive - hordes armies.
- Computer Balanced - mixture of the two
- preceding types.
- Computer Random - any of the above 3,
- changes each turn.
- Any or all of the players in a game can be
- controlled by the computer.
- >> Player colors can be exchanged by selecting
- the colored box.
- >> The 10 game objectives fall in 3 categories:
- First player to occupy a set % of the Map.
- Player with most armies after # rounds.
- Player with most territories after # rounds.
- >> There are 4 types of Attack Scoring used to
- determine the losses in an attack:
- Even Chances - even odds for the attacker and
- defender, regardless of the # of armies.
- To attack, your armies must be greater
- than or equal to your opponents.
- Weighted by # of Armies - odds for each
- battle favor the player with the most
- armies on his territory (but independent
- of armies he owns elsewhere).
- Wildly Random - unpredictable.
- Unknown - randomly chooses one of the above
- during each player's turn.
- >> The Maximum # of starting armies is used to
- determine the highest number of armies on each
- territory at the start of the game.
- >> Territory selection determines the method
- used for picking each player's territories:
- Automatic & Random - Territories are
- automatically picked for each player on a
- random basis at start of the game.
- Automatic & Partioned - Similiar to the first
- method, however the territories are
- clustered for each player, so the starting
- positions are better.
- Manual - When the game is started, the Human
- players determine which territories belong
- to a player, and how many armies are on a
- territory. Also, the player starting the
- game is selected.
- >> If Bonus armies for each opponent eliminated
- is ON, then each time a player removes a player
- from the game, an escalating number of new
- armies will be awarded (can be placed anywhere).
- >> Current map brings up a directory of maps.
- Only registered users can use Maps other than
- the default Map ('Conquest'), however anyone
- can view a Map. To select a map, just point to
- the name of the Map, and click.
- >> Game Difficulty changes the algorithm used
- by the computer opponents. It does not affect
- human players.
-
- Placement
- At the start of each turn, a player is given
- new armies to place on any of his territories.
- To place the armies, just point to the
- territory, and click the LEFT mouse button.
- Then select the number of armies to place on
- that state. The computer will not let you
- select a territory that does not belong to you.
- The number of new armies is derived from the
- total number of territories owned by you divided
- by three, plus additional armies for each
- continent you own (the armies gained by owning
- a continent is displayed by selecting 'Show
- Values'). At least two new armies will be
- awarded each turn.
-
- Attack
- To attack, just click on your territory (the
- Attacker), and then on the territory you wish
- to attack (the Defender). If you can attack
- it, the attack will automatically take place.
- If one of your territories does not border any
- of your opponents, or the attacker does not
- border the defender, you will not be able to
- select it.
- Attacks can only occur between bordering
- territories. Territories that border each
- other are sometimes indicated by a white line
- representing a sea lane.
- To exit this mode, select 'Exit.'
-
-
- Freemove
- At the end of each turn, a player may move
- armies from one territory to another, provided
- he owns both of them, and they border each
- other. This allows each player to reinforce his
- position. After the freemove, at least one army
- must remain on each territory. Only one
- freemove is allowed per turn.
- To make a freemove, just select the territory
- to move the armies from (the Donor), and then
- select the territory you wish to move to (the
- Receiver). You will then be prompted for the
- number of armies to move. If only one army can
- be moved, the move will be automatic. If you
- wish to abort the freemove after you are
- prompted for the number of armies, select zero.
- Options
- Options may be selected by pointing and
- clicking on the box marked 'Options' or by
- pressing the 'Escape' key when the Options box
- is visible (Note: if you press the 'Escape' key
- during a computer player's move, there may be a
- slight delay before the menu is displayed).
- >> Statistics - Shows the current standings of
- all players. This is useful for determining
- which players you should watch out for.
- >> Settings - Shows the current game settings.
- The settings can't be changed during the game.
- >> HELP! - Displays the help menu.
- >> Show/Hide Values - Shows or hides the new
- army continent values awarded to the owner of
- the entire continent.
- >> Speed - Changes the game's playing speed
- from 0 (very slow) to 10 (very fast).
- >> Sound - Toggles the sound on and off.
- >> Mouse - Changes the mouse's tracking
- sensitivity from LOW to HIGH.
- >> New Game - Abandons the current game, and
- returns you to the Game Setup Menu.
- >> Save Game - Saves the current game under a
- name you select (with the extension '.sav').
- This does not end the current game.
- >> Quit Game - Exits Conquest.
-
-
-
-
- Hints
- >> Most placement and attack decisions are a
- trade off between conquering a continent (to
- obtain the new armies awarded for owning that
- continent), and defending your position.
- >> The algorithm for the computer opponents
- balances a desire to occupy entire continents
- with a paranoia of attacks from other players
- (be they human or computer). If a computer
- opponent feels that another player is getting
- too strong, he will shift his focus slightly
- to weaken the adversary.
- >> To decide which continent is best for
- placing armies in (and attacking in), consider
- how many territories you own in it, and how
- difficult it is to obtain and defend. Usually
- the higher value continents are more difficult
- to get and keep.
- >> Try to place your armies in an area that
- the other opponents are not trying to conquer.
- Sometimes it is possible to win by collecting
- armies and letting your opponents weaken
- each other.
- >> Try not to attack each turn to the point
- you can not attack anymore. This keeps enemies
- from taking your territories too easily.
- >> Sometimes you may need to sacrifice part
- of your forces to keep your opponent(s) from
- controlling a complete continent. Consider
- placing a few armies on one or two remote
- territories even if you do not want to
- acquire that continent in the near future. This
- makes the other opponents work harder to improve
- their positions.
- >> Check the Statistics from the Options menu
- to gauge how your opponents are doing. If one
- opponent is getting too strong, try to
- concentrate your attacks on him. Even though he
- may help you in the short run by weakening the
- other opponents, sooner or later he will come
- after you.
- >> Use a variety of computer opponents,
- including the 'Aggressive' type. The computer
- opponents do not recognize if the defender is
- human (unless you are playing at the 'Very Hard'
- difficulty level), instead they try to
- concentrate their attacks on territories they
- want to occupy and opponents they perceive are
- 'threatening' their position.
- >> The 'Very Hard' difficulty level is
- different from the other levels in the sense
- that it modifies the computer opponent's
- algorithms to make them more aggressive toward
- Human players. None of the other levels have
- the ability to distinguish an opponent's type.
- >> If you use the 'Weighted by # of Armies'
- attack scoring option, then attack any time
- you have more armies than an opponent, even
- if you don't want that territory. This allows
- you to reduce your opponents armies when the
- odds favor you.
- >> If you want to reset the game to its
- original configuration, just delete the file
- 'CONQUEST.DFT' from your disk. This file is
- created by the game when you save the current
- game setup.
- >> Menus can also be controlled by the cursor
- and 'Enter' keys if desired.
- >> About Conquest Version 1.2:
-
- Code: 6000+ lines of Borland C++.
- Algorithm: Adaptive Rule-based system
- for each computer opponent type.
- Dev Envir: 25 MHz 386 w/ 4 Megs of RAM.
- Released: 5 July 91
-
- Registration
-