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Shareware Supreme Volume 6 #1
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1980-01-01
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JUNIOR MUSIC MACHINE
I developed this program as a part of a process of my learning about
music. Not being a musician nor knowing very much about music, I
found that the machine that I had, my little PC Jr. had some
tremendous capabilities not found in the other members of the PC
family. These include music with as many as four voices and graphics
which allow for as many as 16 colors where the PC has only one voice
and 4 colors. It was a natural for a novice like myself to experiment
with something that was really fun, music. After I finished the
program, I wanted to share it with someone else. So, I sent it off to
some publishers for evaluation. About that time, the Junior was
having extremely poor sales due to the bad press and other problems so
that no one in their right mind wanted to invest in a venture like
publishing programs for the Junior. I got a couple of polite refusal
letters and so I put it on the shelf and forgot about it in my persuit
of other pleasures. It just occurred to me that although the Junior
is not being manufactured any more, there must be many Junior users
still out there. Why not make it available through the freeware
concept and allow the users to judge for themselves if it is worth
their investment in time and perhaps a modest contribution. I will
let you all be the judge.
I would like to make this program available to as many people as
possible. Clubs and individuals are invited to copy and distribute
it. Share it freely with your friends and copy as many personal disks
for your own personal use as you wish. I believe that a program of
this quality would easily retail for about $30 and feel justified in
requesting a contribution of $10 if you find it to be useful and fun.
I do this for several reasons. First, copy protection would nullify
the usefulness of the program. Second, you should have the chance to
evaluate the software yourself before you commit to its purchase.
Third, personal computer software should be supported by those who use
it. Fourth, if the response is satisfacory, I will make subsequent
efforts available in the same freely distributed way. Fifth, where
are good future programs for the Junior going to come from except from
the public domain?
Make some copies and give them to some friends because the more people
that get it, the more opportunities there are for those who might
support such a distribution concept.
Finally, I am interested in hearing about your experiences with the
program. How effective is it in learning or having fun with music?
What features should it have? How can it be improved? Drop me a line
with your contribution. I can not promise an answer because frankly I
do not know what I am getting into. I hope that sufficient interest
is generated so that I can become motivated to enhance the program
further and send you the updates. I will provide you as a registered
user with opportunities to obtain all enhancements that I am able to
insert into the program. To become a registered user, drop a ten
spot, a $10 check or money order to:
Sidney D. Nolte
13858 Peyton Drive
Dallas, Texas 75240
JUNIOR MUSIC MACHINE
TABLE OF CONTENTS
INTRODUCTION........................................................2
HOW TO CREATE A PERSONAL DISK.......................................2
HOW TO GET THE PROGRAM STARTED......................................3
THE MAIN MENU.......................................................3
HELP!...............................................................3
OLD AND NEW.........................................................4
HOW TO ENTER AND PLAY MUSIC.........................................4
HOW SELECTION IS PERFORMED.........................................4
SELECT THE TIME SIGNATURE..........................................5
SELECT THE KEY.....................................................5
SELECT THE VOLUME..................................................5
SELECT THE TEMPO...................................................6
SELECT THE NOTES...................................................6
NOTE VALUES AND DOTTED NOTES.......................................6
SPECIAL EFFECTS - STACATTO AND SLUR................................7
REST...............................................................7
SELECT THE MUSICIAN................................................7
PLAY YOUR SONG.....................................................7
INSERT AND DELETE..................................................8
SAVE YOUR MUSIC ON A DISK..........................................7
page 1
INTRODUCTION
Junior Music Machine introduces you to an exciting musical experience
that lets you play and see music simultaneously. Take any piece of
sheet music with as many as three distinct voices and enter the notes
just as they are written. Not only will you see them on the PC Junior
screen, but you will hear them played at any volume and speed that you
choose. If you are a musical novice it will provide you with an
educational experience made available in a new and exciting manner
that only the computer can provide. If you are an experienced
musician, use it to compose your own music or to experiment with ways
to use this new multi-sensory manner of presenting music to you. The
program is intended to provide an educational experience while at the
same time making music fun for you no matter what your musical
background may be. Just read these few pages that explain how to use
Junior Music Machine and then have fun with music.
Junior Music Machine will operate on an IBM PC Jr with a color display
and a sound connection to the monitor. It takes advantage of the
three voice sound capabilities available only on the PC Jr and will
not function on any other member of the IBM PC family. The program
takes advantage of the color capabilities not found on the original
IBM PC, XT or other members of the IBM PC family except the Junior.
HOW TO CREATE A PERSONAL DISK
You will want to create your own musical compositions or enter your
favorite songs from sheet music. These songs will reside on your own
personal disk. Do not use the original program disk for this purpose
but rather make a copy of it for each person who will create their own
songs.
Follow the procedure outlined in your DOS manual to format a new disk.
It is sugested that you format the disk with the \S option so that the
program will operate with only the single personal disk. Then type
"copy A:*.* B:" to copy the contents of the original disk to the newly
formatted personal disk. Write JUNIOR MUSIC MACHINE and your name on
the new disk. Each session will end with your music being saved onto
your disk so that you can start again exactly where you left off at
the last session.
page 2
HOW TO GET THE PROGRAM STARTED
Insert your personal disk into the disk drive and turn on the power to
the machine. After responding to the request to enter the time and
date, just type JMM. The program will begin with a title screen and
an introductory song. It is fun to watch the title song but of course
after a while you will not want to hear it so press any key to stop
the song and to get on with your session.
THE MAIN MENU
Any activity for a new creation or a song that has been saved on your
personal disk will begin from the main menu. There are three
selections available to you from the main menu, HELP, PLAY MUSIC, and
STOP. HELP will give you some hints on how to enter music and is
available any place in the program as well as from the main menu.
PLAY MUSIC is the selection that allows playing and entering all
songs. STOP allows you to return to the DOS operating system. You
may wish to play or to enter several songs at any session. Each song
is started from the main menu and you will always be returned to it
after your activity when any one song is completed.
HELP!
You will soon learn what keys you will need to enter and play music.
Even so, you will not want to keep reading this paper until you learn
how to do it. Whenever you want help in remembering, it is right
there for you to use. Several pages of help are presented until you
find the one you want to use. Select the HELP option from the main
menu or press the ALT key and hold it down while you press the H key.
When you find what you want to see, press the ESC key to get you back
to where you were before you asked for help. Not all of the things
you might want to know are there, just some hints. If you do not
find what you want, you will find it in this manual. After a while,
you will not need either the help pages or this manual.
page 3
OLD AND NEW
When you select PLAY MUSIC from the main menu, you will be asked if
your song is old or new. An old song is one that is saved on the
disk. A new song is one you are going to create and then save. In
either case, a song must have a name which will serve to form a file
name when it is saved to disk after you are through with it. If you
select OLD, the light on the disk will turn on which indicates that
the ones that are saved will be presented to you for selection. They
will be presented one at a time and you can select any one simply by
pressing the ENTER key. Press the space bar to see the next one that
is available to you for selection. If you select the NEW, then you
will be requested to provide a name. Eight characters are provided
for you to name the song in keeping with the DOS file name convention.
Since most songs have more than eight characters, you will want to
provide some abreviation to name your song. After you have typed the
name, press ENTER to proceed. If you select the wrong option, before
you have your song named, you may go back to the main menu to start
over simply by pressing the ESC key.
HOW TO ENTER AND PLAY MUSIC
When you select OLD, your song will be retrieved from the disk just
as you left it at the last session. The volume, tempo, key and time
signature will be exactly the same as had been entered. You will see
the beginning notes for the first musician. If you selected NEW then
you will wish to describe the volume, tempo, key and time signature
for your new creation. In either event, you are now in the music
editor mode. You can play what is available or change any key as you
desire. In case you want help, press the ALT key and while holding it
down, press the H key. The help pages will be displayed one at a time
to refresh your memory.
HOW SELECTION IS PERFORMED
The following sections explain how to select the time signature, key,
volume, tempo and the notes. In all cases, the selection is performed
the same way. When the selection is called for, it is done by
pressing the up and the down arrow until the desired selection is
shown graphically on the screen. When the proper value is displayed,
it is selected by pressing the ENTER key. For example, the current
note will be displayed in a color that is distinct from the other
notes. Pressing the up or down arrows will place it where you desire
it to be. When you get it where you want it, press ENTER to hear it
and to have it entered into your composition.
page 4
SELECT THE TIME SIGNATURE
The most commonly used time signatures are available. If the one you
need is not displayed, press the up arrow or the down arrow keys found
on the lower right of the keyboard. The time signatures will be
displayed one at a time until the one you wish is displayed. When you
see the one you want to use, press ENTER to select it. As you enter
your song, each note has a time value and the time values are used to
define a measure for the song. Notes can be entered only if they do
not exceed the proper count for a measure. When a full measure has
been entered, a measure bar will appear indicating the start of a new
one. This measure count is determined solely by the time signature
selected at the beginning of the session for that song.
SELECT THE KEY
After you have selected the time signature, you will be asked to
select the key. All of the 12 major keys are available. The current
key will be displayed on the screen as well as on the musical staff.
Press the up or the down arrows to present a different key. When you
see the one you wish, press the ENTER key. The key you have selected
will determine which notes of the scale will be selected for you.
SELECT THE VOLUME
The key and the time signature remain the same for the entire
composition. The volume can be changed as frequently as desired. As
notes are entered, the current volume value is preserved for each
note. Changing the volume does not change the volume for any of the
notes already saved, only the ones that will be entered. To change
the volume for notes already entered, change the displayed volume
number, select the note to be altered and press enter. The note and
its new volume will be preserved.
To change the volume at any time, press the "V" key and then press the
up and down arrows to select the desired value. When the proper value
is displayed, press ENTER to select the volume. The volume values
will range from 0, so soft that it can not be heard to 15 which is the
loudest. Of course, you also have the volume control knob on the
monitor that you are using to actually determine how loud the 15 value
actually is.
page 5
SELECT THE TEMPO
The tempo represents the speed that the music is to be played. When
you enter music and find that it is played too slow or too fast to
suit you, a tempo change is in order. The number displayed for the
tempo value actually represents the number of quarter notes or their
time equivalents that will be played in one minute. To select the
tempo, simply press "T" followed by the up and down arrows until the
value desired is displayed and then select the tempo by pressing
ENTER. When your music is saved on the disk, so also will be your
tempo, key and volume values for each voice so that it will sound
exactly as it did when you played it last.
SELECT THE NOTES
To select what note is to be played, press the up or the down arrow to
move the note correspondingly up or down the scale. A five octave
range is available. As the arrow is depressed, the note will be
displayed at its newly selected value and the key on the piano
keyboard will be highlighted.
Once the key is in the position desired, press the ENTER key to have
the note entered into your composition. The note that is currently
being selected, by pressing the ENTER key, will be highlighted in the
color unique for the active musician. When the note is selected, you
will hear exactly how it sounds. If you make a mistake, that is all
right, it can be corrected by pressing the left arrow to select the
note again and it can be moved to the position that you desired in the
first place. Selecting the note positions on the scale is a series of
up and down motions to select the notes and choosing them one by one
by pressing the ENTER key.
The notes made available for selection are only those that are used
for the key selected. Occassionally, however, certain exceptions are
called for in the musical score. If such is the case, the exception
may be entered by pressing the: + (plus) to raise the note a half
step, - (minus) to lower the note a half step, or n (letter n) to play
a natural.
NOTE VALUES AND DOTTED NOTES
Music is made up of notes of various time durations. The JUNIOR MUSIC
MACHINE provides for notes with values of whole note, half note,
quarter note, eighth note and sixteenth note. These are selected
respectively with the W, H, Q, E, and S keys. If your note is a
dotted note as well, press the D key. Press the D key again to cancel
the dotted note in case that is not what you wanted.
page 6
SPECIAL EFFECTS - STACATTO AND SLUR
JUNIOR MUSIC MACHINE will play the note for most of the time interval
with a short off time to allow for articulation between notes. This
can be changed however by selecting the stacatto or slur. The
stacatto selection will play the note for only a short time at the
beginning of the time allowed for the note and the slur will play the
note for the entire period of time allotted to the note. To select
the stacatto property of a note press the ALT key and while holding
it down, press the "S" key. To select the slur, press the CTRL key
and while holding it down, press the "S" key. Like the dotted note,
the stacatto and slur are self canceling, that is to say, selecting
them again will cancel the selection.
REST
If the note to be played is to be a rest, simply press the "R" key to
make the current note silent during its alloted time. Again, the rest
selection is self cancelling, press "R" again to cancel the rest.
SELECT THE MUSICIAN
As many as three voices may be played simultaneously. This allows for
the melody as well as two other musical parts. After the notes have
been selected for one of the musical parts or musicians, pressing the
"M" key will display the musicians in turn. All of the notes entered
for that musician will be displayed and the new musician will have an
alternate color for the active note and the keyboard key displayed.
PLAY YOUR SONG
At any time, you may hear either the entire composition with all
musicians playing or you may hear only the currently selected
musician. Press the "P" key to hear all music and press the ALT key
and while holding it down, press the "P" key to hear only the current
musician.
page 7
INSERT AND DELETE
Entering music, like typing is prone to errors. Fortunately it is
easy to correct mistakes with JUNIOR MUSIC MACHINE. Any note may be
changed, deleted, or a new one inserted. The note that has the color
of the current musician is the one that will be affected by the change
actions. As you have seen, pressing the left or the right arrows will
position you to the desired key. To insert another just like the
present one, press the insert key. It may be that the new key will be
one of another note value. That is all right, simply press the up or
down arrows, the note selection keys, or the stacatto, slur, or rest
selection keys to make the new inserted note what you wanted it to be.
To delete an unwanted key from the list, simply press the delete key
and it will disappear from the current music list.
It is important to know however that when notes are inserted or
deleted, some of the subsequent notes may not align on a measure just
as they should be. You should follow insertion and deletion by taking
care that measures are preserved.
SAVE YOUR MUSIC ON A DISK
Your music will be saved for you any time that you press the ESC key
while in the music creation mode. Just think of the ESC key as the
one that takes you back to where you were before you got into the
present state of the program. When you are in the help mode, ESC
takes you back to where you were. When in the music edit mode, ESC
takes you back to the main menu and saves your music as well.
page 8
------------------------------------------------------------
This disk copy provided as a service of
The Public (Software) Library
the software library of
The Houston Area League of PC Users
Program disks are available for as little as $2 each and a
20-page monthly newsletter reviewing all the latest public
domain and shareware software plus a listing of all the
disks in our library is available for just $12 a year.
For a copy of the latest monthly software library newsletter
and program directory, send a self-addressed, stamped (with
two stamps), legal-size envelope or send $1 to
The Public (Software) Library
P.O.Box 61565
Dept. D
Houston, TX 77208