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Text File | 1991-10-17 | 46.6 KB | 1,452 lines |
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- Lotto Thunder 1.0
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- Copyright (c) 1991 By Charles P. Staats
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- All Rights Reserved
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- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
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- |___|___| MEMBER
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- Contents
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- 1 PROLOG . . . . . . . . . . . . . . . . . . . . . . . . . . 2
- 1.1 DISCLAIMER . . . . . . . . . . . . . . . . . . . . . 2
- 1.2 LICENSE . . . . . . . . . . . . . . . . . . . . . . . 3
- 2 INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . 4
- 2.1 PREDICTION METHODS . . . . . . . . . . . . . . . . . 5
- 2.1.1 Method #1 . . . . . . . . . . . . . . . . . . . 5
- 2.1.2 Method #2 . . . . . . . . . . . . . . . . . . . 5
- 2.1.3 Method #3 . . . . . . . . . . . . . . . . . . . 6
- 2.2 AUTO LOTTO PREDICTIONS . . . . . . . . . . . . . . . 7
- 2.3 COMPUWHEEL WHEEL SYSTEMS . . . . . . . . . . . . . . 8
- 2.3.1 What is ComPuWheels? . . . . . . . . . . . . . . 8
- 2.3.2 ComPuWheels List . . . . . . . . . . . . . . . . 9
- 3 SYSTEM REQUIREMENTS . . . . . . . . . . . . . . . . . . . 10
- 3.1 Installing . . . . . . . . . . . . . . . . . . . . . 10
- 3.2 Tutorial . . . . . . . . . . . . . . . . . . . . . . 11
- 4 MAIN MENU FEATURES . . . . . . . . . . . . . . . . . . . . 12
- 4.1 ADD new game records . . . . . . . . . . . . . . . . 12
- 4.2 ANALYZE database numbers . . . . . . . . . . . . . . 12
- 4.3 CHANGE database file . . . . . . . . . . . . . . . . 12
- 4.4 CREATE new database file . . . . . . . . . . . . . . 12
- 4.5 EDIT Menu . . . . . . . . . . . . . . . . . . . . . . 13
- 4.5.1 Edit Game Records in Current Database . . . . . 13
- 4.5.2 Delete a Game Record in Current Database . . . . 13
- 4.5.3 Sort Current Database by Date . . . . . . . . . 13
- 4.6 PRINT existing game records . . . . . . . . . . . . . 13
- 4.7 VIEW existing game records . . . . . . . . . . . . . 13
- 5 PREDICTION MENU . . . . . . . . . . . . . . . . . . . . . 14
- 5.1 Prediction Method #1 . . . . . . . . . . . . . . . . 14
- 5.2 Prediction Method #2 . . . . . . . . . . . . . . . . 15
- 5.2.1 Manual Selection of Previous Games . . . . . . . 15
- 5.2.2 Change Previous Game Block Size . . . . . . . . 15
- 5.3 Prediction Method #3 . . . . . . . . . . . . . . . . 16
- 5.4 Auto Lotto All Three Prediction Methods . . . . . . . 17
- 5.5 ComBine ComPuWheel Files . . . . . . . . . . . . . . 18
- 5.6 ComPuWheels Menu . . . . . . . . . . . . . . . . . . 18
- 5.7 SCAN Menu . . . . . . . . . . . . . . . . . . . . . . 19
- 5.7.1 Auto Scan ComPuWheel Files for Winning Plays . . 19
- 5.7.2 Scan a ComPuWheel File, to check for Past
- Performance . . . . . . . . . . . . . . . . . . 20
- 6 REGISTRATION . . . . . . . . . . . . . . . . . . . . . . . 21
- 6.1 Questions and Help . . . . . . . . . . . . . . . . . 21
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
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- 1 PROLOG
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- This program is produced by a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the shareware principle
- works for you. If you are unable to resolve a shareware-related problem with
- an ASP member by contacting the member directly, ASP may be able to help. The
- ASP Ombudsman can help you resolve a dispute or problem with an ASP member,
- but does not provide technical support for members' products. Please write to
- the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-9427 or send a
- Compuserve message via CompuServe Mail to ASP Ombudsman 70007,3536.
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- 1.1 DISCLAIMER
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- Charles P. Staats hereby disclaims all warranties relating to this
- product, whether express or implied, including without limitation any implied
- warranties of merchant ability or fitness for a particular purpose. Charles
- P. Staats cannot and will not be liable for any special, incidental,
- consequential, indirect or similar damages due to loss of data or any other
- reason, even if Charles P. Staats or an authorized agent for Charles P.
- Staats has been advised of the possibility of such damages. In no event
- shall the liability for any damages ever exceed the price paid for the
- license to use software, regardless of the form and/or extent of the claim.
- The user of this program bears all risk as to the quality and performance of
- the software.
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- - 2 -
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
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- 1.2 LICENSE
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- Lotto Thunder is a Shareware product. As such, it is made available to
- the general computing public for evaluation. Users are licensed to operate
- Lotto Thunder on their personal computers for the purpose of test and
- evaluation on a trial basis for a limited trial period. It is not possible
- to reasonably define any definitive limits of a fair and equitable time
- period for evaluation, therefore it is left to the user's judgment and sense
- of fair play as to the time required to make a decision as to its usefulness.
- If the user decides the program is not of sufficient merit to warrant
- purchase through registration with Charles P. Staats, the program should be
- removed from their personal computer. Otherwise, if the program is deemed
- useful and is in regular use on the user's personal computer system,
- registration with Charles P. Staats is required.
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- Registered users are those users that elect to pay for Lotto Thunder and
- register that payment with Charles P. Staats. By virtue of registration and
- payment for the program, registered users are granted a license to continue
- to utilize the program on their personal computer for as long as they choose.
- This license authorizes the user to use the program on any personal computer
- system he or she may own so long as the program is operated on only one
- computer system at a time.
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
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- 2 INTRODUCTION
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- You now have a copy of the newest version of the Lotto Thunder
- series.The Lotto Thunder (formerly Lotto Prophecy) series has been in
- development and testing for over three years. Created and tested in
- California using the lotto 6/49+Bonus. Which the odds of predicting the
- winning numbers equals 1:13,983,816. The system has proved itself time and
- time again, in one of the hardest lotteries to predict winning numbers. If it
- can work in a 6/49+Bonus lotto, it should work very well in lotteries with
- lower odds.
- Lotto Thunder, written in Dbase, and compiled with Clipper. What does
- this mean to you? First, Dbase is one of the best in keeping track of large
- database files. Also using the power of Dbase is one of the best ways to
- predict trends.
- There are three complete and different prediction systems. Method #1
- uses REPEAT RATIO, PERCENTAGE, AVERAGE, FREQUENCY ANALYSIS, PAIRS, TRIPLES
- and LONG SHOT. Method #2 employ numbers from PREVIOUS GAMES, using variable
- game blocks from 3 through 9 games. Method #3 uses Top 20 numbers, Sizzling
- numbers, Constant numbers, Inconstant numbers, and Frozen numbers. The three
- different methods can be used with any pick 6 lotto game with or without
- bonus or substitute number.
- Also there is a complete wheeling system (Wheeling systems are
- scientific, mathematical tools). The wheeling system allows you to choose a
- large group of numbers in any lotto game (from Lotto Thunder, or your own).
- Then play a special set of combinations of those numbers and get a minimum
- win guarantee. Lotto Thunder can wheel from 15 through 54 numbers, with a
- win guarantee of 3 out of 6 if 6 winning numbers guessed correctly.
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- Clipper and Nantucket are trademarks of Nantucket Corporation
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
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- 2.1 PREDICTION METHODS
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- 2.1.1 Method #1
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- How often have you wondered when the last drawing winners were going to
- hit again in the next game? REPEAT RATIO will make this decision for you. The
- average Repeat Ratio is 1:6. This means that for every six single hits a
- number has, it will have one double hit (two wins in a row). According to the
- database, a number with a Repeat Ratio of 1:5, or lower, has the best
- probability of winning two in a row.
- PERCENTAGE is a prediction method based on the mathematical probability
- on the percentage of times a number has hit. Usually a number that has hit
- between 13 through 20 percent has the highest probability of consistently
- winning.
- AVERAGING and FREQUENCY Analysis is two types of number analysis using
- total winners, and total games played. Using this type of examination a
- pattern of winning often can be plotted.
- Any predicted numbers (using any of the other prediction methods), also
- bring other numbers into the prediction field using PERCENTAGE on PAIRS.
- How does PERCENTAGE on PAIRS work? If number 5 comes up into the
- prediction field, and Percentage on Pairs equals 15%. Lotto Thunder will
- check the number before and after the predicted number, 4, and 6. If either 4
- or 6 has some hits with number 5 of 15% or more. Those numbers will be added
- to the prediction field.
- TRIPLES operate much in the same way as does PAIRS. For example, If
- number 10 comes into the prediction field, and Percentage on TRIPLES equals
- 5%. Lotto Thunder will check the number before and after the predicted
- number, 8, 9 and 11, 12. If either 8, 9 or 11, 12 has some hits with number
- 10 of 5% or more. Those numbers will be added to the prediction field.
- LONG SHOT was design to fill a wheel after a prediction run. For
- example, you did a prediction run to pick 28 numbers. After the prediction
- run, you find Lotto Thunder picks only 20 numbers or so. You now have the
- option to fill the rest of the wheel with numbers that have the longest odds
- of being picked.
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- 2.1.2 Method #2
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- Using PREVIOUS GAMES, a very popular one for selecting lotto numbers.
- What Lotto Thunder does is instead of using single numbers for predictions,
- it uses blocks of games. Lotto Thunder employs variable game blocks. The
- size of the game blocks can be from 3 through 9 games. The theory is that a
- large percentage of winning numbers do, come from a catalog of recently drawn
- numbers.
- For example, if the game block size equals 7 games, the database file
- has 100 games in it. You have chosen Previous Games 1-7, the program will use
- lotto games #99, #98, #97, #96, #95, #94, #93. Filter out any duplicate
- numbers, and wheel the remaining numbers. This remains true for through out
- the Previous Games options, the only difference is the counting back from the
- end of the database file.
- You have several options when using this portion of the prediction
- system. AUTO SELECTION designed to scan your database and pick the top five
- Previous Games for you (250 scan limit). MANUAL SELECTION can pick Previous
- Games by entering a game number (unlimited).
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
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- 2.1.3 Method #3
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- Method #3 has three stages to complete. The first stage is scanning the
- database. During the scanning of the database the numbers of the database
- will be displayed in a chart format. The display of the chart has the
- following heading.
- Wins Total: Total number of times a number was a winner within the range
- of selected games.
- Wins %: The percentage of times a number was a winner within the range
- of selected games.
- No-Wins Total: Total number of times a number was a loser within the
- range of selected games.
- No-Wins %: The percentage of times a number was a loser within the range
- of selected games.
- Average of Wins: The average number of games that have elapse between
- wins within the range of selected games for a number.
- Last Wins: The number of games that has elapse since a number was a
- winner.
- Low/High: The lowest and highest number of games that elapse since a
- number was a winner within the range of selected games.
- Current Position: The current position of a number using the Low/High
- range compared with the Last Wins data.
- The second stage is after scanning is completed a window will open and
- display the numbers from the database in five categories. The categories are
- Top 20, Sizzling, Constant, Inconstant, Frozen.
- The Top 20 numbers are twenty numbers that have been picked from the
- database because of their performance. The user can choose the Top 20 four
- different ways. By entering a number from 1-4 Lotto Thunder will display a
- new list of the Top 20 Numbers.
- I found that giving the user a choice of four different ways for the Top
- 20 Numbers seems to work very well. I have seen lotto magazines pick twenty
- numbers only one way. Often those numbers never come up. In Method #3 you may
- find more winning numbers in one group of the Top 20 then another group.
- All numbers in the database are broken down into four main categories
- (Sizzling, Constant, Inconstant, Frozen). It doesn't matter if the numbers
- are in the Top 20 or not. If a number fits into a category it will be
- displayed in that category. If a certain number is not display at all, it
- doesn't fit into any category.
- Sizzling numbers are the hot numbers. Numbers with the most wins using
- the current database data.
- Constant numbers are numbers that have a good wins percentage, but are
- not hot enough to be Sizzling numbers.
- Inconstant numbers are numbers that have a very low win percentage. Most
- numbers will be Inconstant numbers.
- Frozen numbers are numbers with the lowest win percentage.
- The final stage is wheeling the numbers. This is where the user comes
- in. It's up to the user to pick the numbers to wheel. The first question to
- answer is how many numbers you would like to wheel. A window will pop-up to
- help you decide how many numbers to wheel and games to play.
- The numbers can come from the five categories displayed on the screen.
- Or the numbers can be picked from a printout from the scan of selected games
- showing the numbers in the chart format. After the numbers are in the
- ComPuWheel you can output the ComPuWheel to the screen, printer, or a file.
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
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- 2.2 AUTO LOTTO PREDICTIONS
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- AUTO LOTTO is a section of Lotto Thunder that automatically runs one, or
- all three prediction methods for you. You tell AUTO LOTTO how numbers you
- want to play and AUTO LOTTO does the rest.
- AUTO LOTTO may run each prediction method(s) up to ten times to pick
- your chosen amount of numbers within plus or minus three numbers. After each
- prediction method(s) predicts your numbers AUTO LOTTO wheels your numbers,
- save the predictions in a ComPuWheel file, display the results automatically.
- AUTO LOTTO has printout options for data analysis for each prediction
- method(s), printouts of ComPuWheels when saved, printout results of AUTO
- LOTTO. All printouts can be directed to either to the printer or a file.
- Let's do an example prediction run using AUTO LOTTO. We will run all
- three prediction methods to pick twenty two numbers. When AUTO LOTTO starts
- each prediction method it resets the parameters back to the defaults for each
- prediction method.
- After each prediction method has picked it numbers it checks to see if
- it's within the plus or minus three numbers of twenty two. If not, AUTO LOTTO
- will adjust the parameters for that prediction method it's running and try
- again.
- After each prediction method picks within the twenty two numbers. Auto
- Lotto will wheel the numbers, save the wheel to disk (automatically naming
- the file for you), print the wheel (optional), display the results. If a
- prediction method fails to pick twenty two numbers AUTO LOTTO will display
- the results from each attempt.
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
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- 2.3 COMPUWHEEL WHEEL SYSTEMS
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- 2.3.1 What is ComPuWheels?
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- ComPuWheels are computer generated wheels systems. Also, ComPuWheels are
- perfectly balanced, and ComPuWheels always brings in the prize guarantee.
- I always had the desire designing my own wheel systems using my
- computer. After months of work, I discovered the secret, and then wrote a
- program to develop ComPuWheels. Being I live in California, the first wheel
- was a 49 number wheel. After the wheels were developed, I then wrote a
- program to test the 49 number wheel. By checking the past winning games of
- the California Lotto with the wheel to see what the results would be. If
- someone would have used the 49 number wheel on 3-28-87, they would have had a
- 5 number plus bonus number winner. This paid out over 1.1 million dollars.
- There were also many 5 winners, 4 winners, and hundreds of 3 winners during
- the testing of the 49 number wheel using the California database.
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
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- 2.3.2 ComPuWheels List
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- ComPuWheels (TM)
- Copyright (c) 1990,1991 By Charles P. Staats
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- All ComPuWheels within Lotto Thunder has a prize guarantee of 3 out of 6
- if 6 winning numbers are guessed correctly.
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- 15 Numbers, 7 Plays 35 Numbers, 164 Plays
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- 16 Numbers, 9 Plays 36 Numbers, 184 Plays
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- 17 Numbers, 14 Plays 37 Numbers, 199 Plays
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- 18 Numbers, 20 Plays 38 Numbers, 221 Plays
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- 19 Numbers, 28 Plays 39 Numbers, 244 Plays
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- 20 Numbers, 30 Plays 40 Numbers, 275 Plays
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- 21 Numbers, 26 Plays 41 Numbers, 285 Plays
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- 22 Numbers, 77 Plays 42 Numbers, 307 Plays
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- 23 Numbers, 77 Plays 43 Numbers, 330 Plays
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- 24 Numbers, 74 Plays 44 Numbers, 355 Plays
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- 25 Numbers, 78 Plays 45 Numbers, 380 Plays
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- 26 Numbers, 80 Plays 46 Numbers, 411 Plays
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- 27 Numbers, 86 Plays 47 Numbers, 440 Plays
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- 28 Numbers, 91 Plays 48 Numbers, 477 Plays
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- 29 Numbers, 94 Plays 49 Numbers, 496 Plays
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- 30 Numbers, 115 Plays 50 Numbers, 542 Plays
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- 31 Numbers, 125 Plays 51 Numbers, 575 Plays
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- 32 Numbers, 131 Plays 52 Numbers, 609 Plays
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- 33 Numbers, 139 Plays 53 Numbers, 647 Plays
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- 34 Numbers, 152 Plays 54 Numbers, 672 Plays
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
-
-
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- 3 SYSTEM REQUIREMENTS
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- - IBM PC, XT, AT and 100% IBM PC-AT compatibles
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- - MS-DOS OR PC-DOS version 2.0 or later operating system
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- - 640K bytes of RAM (approx, 512k bytes free)
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- - One hard-disk (Must). Lotto Thunder also needs 25k of disk space
- during execution.
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- - A monochrome or color monitor with 80 column display.
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- - Printer is optional. All predictions, and ComPuWheels output to either
- screen, printer, or file.
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- 3.1 Installing
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- Lotto Thunder is very easy to install. The first time Lotto Thunder
- executes, you will define your monitor type, color or mono. Then a directory
- of all database files are shown. Enter the name of the database you like to
- use, or press ENTER for the default. The default file (Lotto.dbf) can be a
- file you create, or can be a renamed database file.
- Every time you exit Lotto Thunder, the program will leave a file on you
- disk called thunder.sys. This file is a memory dump of all the variables used
- during execution, and the last database file used. The next time Lotto
- Thunder is executed, the program will remember all program variables,
- database file, and monitor type.
- If you like to install Lotto Thunder for a different monitor type, erase
- the file thunder.sys and execute Lotto Thunder.
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
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- 3.2 Tutorial
-
- Lotto Thunder uses windows and menus to drive the program. All menus can
- accept either letters as input, or by moving a menu highlight bar. Using the
- escape key can move the program back to the previous menu, or to dos from the
- main menu. All inputs into the program being data, options, defaults is also
- highlighted.
- Before getting started you must have or get the winning numbers for your
- lotto. If you can, get all the winning numbers for your lotto since the
- beginning of your lotto. The more data you have, the more accurate Lotto
- Thunder will predict. Contact your local lotto office for more details about
- getting the winning numbers.
- The first time you execute Lotto Thunder, a directory of all database
- files will be shown. Enter the database name you would like to use, or press
- ENTER for the default file. The default file (Lotto.dbf) can be a file you
- create, or can be a renamed database file. If you would like to create a new
- file, use the option from the main menu (CREATE new database file). Note: you
- must add at least one game to the new data file for the program to continue.
- After the file creation, you are put into the ADD new game records option of
- the main menu. From there you can add as many games as you would like.
- Lotto Thunder uses a higher speed input system. For example, you are
- adding lotto numbers to your data file. You have entered the number six, the
- highlighted area expects a two digit number. Thus, you would need to push the
- enter key to move to the next highlight area. Or, you could enter a zero and
- then the number six. This will move the cursor to the next highlight area.
- Using this method on single digits numbers, or characters, can speed-up
- inputting data. This method holds true throughout Lotto Thunder. You only
- need to push the enter key if the highlight area isn't fulfilled.
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
-
-
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- 4 MAIN MENU FEATURES
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- 4.1 ADD new game records
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- Adds new lotto game numbers to the current lotto data file. Input the
- date of the game, then the numbers (up to seven). This can be six numbers
- plus a bonus or alternate number. If you don't use all the number inputs, you
- can leave them blank.
- After you have entered you numbers, Lotto Thunder will ask you if you
- would like to Auto Scan the ComPuWheel Files for winning plays. If you enter
- the letter "Y" (for yes), the Auto Scan feature starts looking for ComPuWheel
- Files. If it finds any ComPuWheel Files, all winning Plays in each file will
- be display.
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- 4.2 ANALYZE database numbers
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- Before you can start doing any analyzing, you must specify the game
- range to scan. Lotto Thunder will show the game range that you can choose
- from. You can scan anywhere within the game range. All analyzing totals will
- be from the game range chosen.
- You are given a choice to enter a number from 1 through the high number
- of your lotto game. Or, you can enter the letter "A" (for All), to scan all
- the lotto numbers. With the letter "A" option, you also can printout all data
- for the lotto numbers.
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- 4.3 CHANGE database file
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- If you are using multiple lotto data files, you can use this option to
- change to other files. A list of all data files on the program root directory
- is displayed. You can type in the file name of choice, or push enter, for the
- default file. It's recommended that all data files be retained in the program
- root directory.
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- 4.4 CREATE new database file
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- You must add at least one game to a new data file for Lotto Thunder to
- continue. You also have to input the highest number your lotto plays. For
- example, in California, the lotto game is a 6/53. This means that the game
- plays with six numbers, with the highest number being 53. Incorrect input of
- this number could cause Lotto Thunder not to scan to the proper number.
- After the file creation, you are put into the ADD new game records
- option of the main menu. From here you can add as many games as you would
- like.
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
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- 4.5 EDIT Menu
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- 4.5.1 Edit Game Records in Current Database
-
- The worse thing that can happen is to input the wrong winning numbers.
- By using EDIT game records a display of 15 game records will be shown. Using
- the arrow keys or the pageup - pagedown keys you may scan the file to place
- the cursor. Pushing the ENTER key will start the edit feature. Using the
- ESCape key will exit EDIT game records.
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- 4.5.2 Delete a Game Record in Current Database
-
- If you find a need to Delete a game record this option will do it for
- you. Lotto Thunder will ask which game record number to Delete. After the
- game record number is entered, that game record will be displayed. Lotto
- Thunder will prompt you if this is the game record to Delete. A positive
- answer will Delete the current game record being displayed.
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- 4.5.3 Sort Current Database by Date
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- Sometimes a game is entered out of order (by date), or a game is
- forgotten and entered later. This option will take the current database and
- Sort the database by date.
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- 4.6 PRINT existing game records
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- If you have a printer, you can printout all the games in the current
- database. Anytime during the printout, pushing the ESCape key will abort this
- function.
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- 4.7 VIEW existing game records
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- This is basically the same as print existing games. Except the output is
- to the screen, not the printer. Also using the ESCape key, will abort this
- function.
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
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- 5 PREDICTION MENU
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- 5.1 Prediction Method #1
-
- This method is the most powerful, and has more options to predict
- numbers. Number analysis in Method #1 can be user adjusted.
- The first thing you may want to do, decide how many numbers you are
- going to play. You can do this by going to the ComPuWheels Menu and picking
- out how many numbers and total plays you are going to predict. After you have
- decided how many numbers you are going to play, you are ready to do some
- predictions.
- Before you can start doing any predictions, you must specify the game
- range to scan. Lotto Thunder will show the game range that you can choose
- from. You can scan anywhere within the game range.
- Now, lets predict some winning lotto numbers. Start doing prediction
- runs using the default settings in Lotto Thunder .
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- Enter the Min. and Max. Game for this scan, from 1 - ????
- Enter # for spread on Predictions, default (2)
- Enter # for Repeat Ratio, default (5)
- Enter # for Percentage on Predictions, default (18%)
- Enter # for Percentage on Pairs, default (15%)
- Enter # for Percentage on Triples, default (5%)
-
- To answer any questions about SPREAD on PREDICTIONS, This is a setting
- to adjust the spread on when a number will hit on a game. For example, if
- spread equals zero, only numbers that hit exactly on the predicted game will
- be put into the prediction field. If spread equals 1, numbers selected to hit
- on the predicted game, and numbers that hit plus or minus one game will be
- put into the prediction field.
- Also if spread equals 2, numbers selected to hit on the predicted game,
- and numbers that hit plus or minus two games, will be put into the prediction
- field.
- For the first few prediction runs, leave PERCENTAGE on PAIRS, and
- PERCENTAGE on TRIPLES set at its defaults. I found the defaults setting to
- work very well for prediction processing. Setting PERCENTAGE on PAIRS, or
- PERCENTAGE on TRIPLES higher, will bring fewer numbers into the prediction
- field.
- ONLY predicted numbers will do PERCENTAGE on PAIRS, or PERCENTAGE on
- TRIPLES processing. PERCENTAGE on PAIRS, or PERCENTAGE on TRIPLES predicted
- number will not do PERCENTAGE on PAIRS, or PERCENTAGE on TRIPLES processing.
- The cliche, do prediction runs, and try to get your total picks around
- about three quarters of your total numbers that you decided to play. The
- easiest way to do this is by changing the setting on PERCENTAGE (higher,
- fewer numbers, lower, more numbers). Then fill the rest of the prediction
- field with LONG SHOTS.
- Also, if you notice that Lotto Thunder starts counting backwards, this
- is normal.
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
-
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- 5.2 Prediction Method #2
-
- Before you start using Method #2, check, or set, the scan size of game
- blocks. This can be done from the Method #2 main menu. The game block size
- can be set from 3 through 9 games. In the examples below, Previous Game block
- size equals 7 games.
- AUTO SELECTION will scan your database and pick the top five Previous
- Games for you. To start, you enter a starting game number, lets say a 1. Then
- you enter a 100 for the ending game number. The scan would be from Previous
- Games 1-7 through Previous Games 94-100 (game block size set at 7 games). You
- can scan the database from any starting game, through any ending game. AUTO
- SELECTION can decide the beginning and ending games to scan for you. Just use
- the defaults that Lotto Thunder picks for you.
- If you have a 200 game database, and you scan from Previous Games 1-7
- through Previous Games 94-100. The scan would be for a total of 100 games for
- all computations. Or, if the scan was from Previous Games 1-7 through
- Previous Games 44-50, the scan and computations would cover 150 games.
- Smaller scans, equals, higher totals, and higher averages.
- There are some limits. First, MAXIMUM scan size limited to 250 Games
- from starting to ending games. Also the larger the scan (from start to end),
- the total winners, and average winners may be lower (unless you have a very
- large database).
- Using AUTO SELECTION can take some time to complete. Depending on the
- size of the database, it could take more then 30 minutes. A disk cache, or
- Ramdisk can increase speed.
- After the auto scan you then have a choice to wheel part of, or all five
- Previous Games if you like. During the auto scan you can see the data
- calculate, and the top five Previous games sort.
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- 5.2.1 Manual Selection of Previous Games
-
- The second half of Previous Games is the MANUAL SELECTION. You can pull
- games in from the end of the database, or the beginning. It doesn't matter,
- pick a game number, and Lotto Thunder will pull in games from there.
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- 5.2.2 Change Previous Game Block Size
-
- The default size of the game blocks is 5 games (up to 35 numbers). The
- minimum size is 3 games (up to 21 numbers), to a maximum of 9 games (up to 63
- numbers). If you use this option to change the game block size, pick this
- option from the Method #2 main menu. You then can enter a number from 3
- through 9.
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- - 15 -
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
-
-
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- 5.3 Prediction Method #3
-
- Before you can start scanning you must specify the game range to scan.
- Lotto Thunder will show the game range that you can choose from. You can
- scan anywhere within the game range.
- Once the scanning starts, up to 8 numbers will be displayed in a chart
- format on the screen. After each screen a pause will hold scanning. This
- gives you a moment to review the data for each number.
- When scanning has finish a window will open to display the numbers in
- five categories. The categories are Top 20, Sizzling, Constant, Inconstant,
- Frozen.
- The Top 20 numbers are twenty numbers that have been picked from the
- database because of their performance. You can choose the Top 20 four
- different ways. By entering a number from 1-4 Lotto Thunder will display a
- new list of the Top 20 Numbers.
- Enter a zero will continue Method #3 to the wheeling section. Lotto
- Thunder will then ask you if you would to wheel some numbers. A positive
- answer will display a list of ComPuWheels available for you to choose from.
- Once you decided on a CompuWheel a window will open to let you enter
- numbers from the screen, or printouts, or whatever. After you finish you can
- output your ComPuWheel the same way as in other sections of Lotto Thunder.
- When finish with wheeling the first wheel, you have a choice to wheel
- more numbers if you like. In Method #3 you can wheel as many numbers in as
- many wheels as you would like.
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- - 16 -
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
-
-
-
- 5.4 Auto Lotto All Three Prediction Methods
-
- Auto Lotto is very simple to use. Auto Lotto in Lotto Thunder operates
- in the same way for one, or all three prediction methods.
- When you first start Auto Lotto you will be asked how many numbers you
- would like Auto Lotto to predict from each prediction method. To help you
- decide how many numbers to play a window will open showing how many numbers
- and plays for each ComPuWheel in Lotto Thunder.
- Once you decide the amount of numbers to play, you then have the option
- for a printout of data analysis for each prediction method when it's
- predicting. If you use this option and output to the printer, make sure you
- have plenty of paper on hand.
- The last option is if you would like a printout of the ComPuWheels when
- saved to disk. If you plan to play the numbers that Auto Lotto predicts you
- will need to answer this question with a positive answer. As with all print
- options in Lotto Thunder you can output to either the printer or a file.
- After Lotto Auto has finish running the prediction method(s) a screen
- will be shown showing the numbers picked for each prediction method(s). Also
- shown are filenames for ComPuWheel and printout files for each prediction
- method(s). Before you exit Auto Lotto you have the option for a printout of
- the Auto Lotto results.
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
-
-
-
- 5.5 ComBine ComPuWheel Files
-
- This section of the program is designed to read all Lotto Thunder
- ComPuWheel files. ComBine and convert the ComPuWheel files, and save them
- into a Lotto Thunder database file. You then can load this new database
- (into Lotto Thunder), and do Predictions on your Predictions. Or, whatever
- else you like Lotto Thunder to do with this new and unique database file.
- You can do predictions on your predictions to as many levels as you
- like. For example, do some predictions on your regular lotto database and
- save them into ComPuWheel files. Execute ComBine, to convert your ComPuWheel
- files to a Lotto Thunder database file. Then do some more predictions on
- your new database. Execute ComBine again to build even a bigger database
- file.
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- 5.6 ComPuWheels Menu
-
- If you like to wheel your own numbers, here is where you can do this.
- You can wheel from 15 to 54 numbers. You have also a choice to send output to
- the screen, to printer, or file. This section also uses the higher speed
- input method (see tutorial).
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
-
-
-
- 5.7 SCAN Menu
-
- 5.7.1 Auto Scan ComPuWheel Files for Winning Plays
-
- Anywhere you have access to ComPuWheels (Method #1, Method #2, Method
- #3, ComPuWheels Menu), you can save your ComPuWheels to a file (ComPuWheel
- file). After the Lotto numbers are drawn, you can SCAN the ComPuWheel Files
- for winning plays.
- As you finish a Prediction run, or after inputting numbers into a
- ComPuWheel at the ComPuWheels menu. You are given a choice for your output
- (Screen, Printer, File). If an "F" for file output is entered, Lotto Thunder
- will show a directory display of all files with the file extension DBF
- (*.DBF). Lotto Thunder will then prompt you for a filename using the file
- extension DBF. If you don't enter a file extension, the file extension DBF
- will be added for you.
- There are two places you can Auto Scan ComPuWheel files for Winning
- Plays in Lotto Thunder . From ADD New Game Records (from main menu), or from
- Auto Scan ComPuWheel Files (from prediction menu).
- When you enter the winning numbers (in ADD New Game Records), you will
- be asked if you would like to use the Auto Scan feature looking for
- ComPuWheel Files with the file extension DBF. If you enter the letter "Y"
- (yes), the Auto Scan feature will start. If it finds any ComPuWheel Files,
- all winning plays in each file will be display.
- In the Auto Scan ComPuWheel Files section, if no ComPuWheel files are
- found using Auto Scan, Lotto Thunder will prompt you for a filename. Then
- scan that file for winning plays and display them.
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
-
-
-
- 5.7.2 Scan a ComPuWheel File, to check for Past Performance
-
- Have you ever had that what if question? What if I played my numbers a
- week ago, a month ago, a year ago. You now can get the answer with SCAN FOR
- PAST PERFORMANCE.
- SCAN FOR PAST PERFORMANCE takes you favorite ComPuWheel files and
- processes your database games through it. This can be the complete database,
- sections of the database, or even one game from the database.
- During the SCAN FOR PAST PERFORMANCE you will see individual games and
- their winners from your ComPuWheel file displayed. As each game is process
- through your ComPuWheel file a display of subtotals of winners will be
- displayed. At the end of the complete scan a grand total of winners also will
- be displayed (also, all info can be sent to your printer).
- To start, SCAN FOR PAST PERFORMANCE will prompt you for a ComPuWheel
- filename. This can be any ComPuWheel file that is compatible with Lotto
- Thunder.
- Before you can start SCANNING FOR PAST PERFORMANCE, you must specify the
- range of games to insert into your ComPuWheel file. Lotto Thunder will show
- the game range that you can choose from. You can insert games anywhere within
- the game range.
- You will next have the option to have a printout of the results. The
- printouts contain the subtotals for each game that is inserted. After the
- scan is completed, a grand total result is also printed.
- Your last option before scanning is if you would like to pause after
- each game is inserted. If this option is used, the scanning will pause after
- each game and display the subtotals for that game. If this option is not
- used, the scanning will continue until completed. Displaying the grand totals
- after the scan is done. Note: This option is disabled if the printout option
- is used.
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- Lotto Thunder 1.0
- Copyright (C) 1991 By Charles P. Staats
- All rights reserved
-
-
-
- 6 REGISTRATION
-
-
- Lotto Thunder is sole property of Charles P. Staats. The Shareware
- version, and ONLY that version, may be freely copied and transferred to
- individual parties for evaluation purposes. The Shareware version, and ONLY
- that version, may be posted on Bulletin Board systems (BBS) for electronic
- access as long as NO FEE is charged for its distribution except for private
- BBS operations that charge a regular user subscription fee. Computer
- information services such as SUMMIT, Compuserve (CIS), Genie, Delphi, etc.,
- are authorized to post this product for subscriber access. The Shareware
- version of Lotto Thunder may NOT be distributed on diskette by any disk
- distributor/vendor that charges more than $12.00 for the diskette upon which
- the program and attendant files are recorded without written consent from
- Charles P. Staats.
-
- Lotto Thunder is a fully functional Shareware product. Shareware is
- a computer program distribution/marketing method that permits potential
- buyers to thoroughly try the program prior to purchase. It is NOT free and it
- is not in the Public Domain. If, after evaluating the program, you find it
- to be useful enough to use it on a regular basis, you are expected to pay for
- it by registering with Charles P. Staats. The registration fee is $20.00
- and the registered version (with manual), which is NOT distributed as
- Shareware, will not contain the opening Shareware screen nor the closing
- messages. Also with registration receive copies of the Lotto Thunder
- Update Newsletter. More database files are available, because of
- limited space only a few are supplied with Lotto Thunder. Most database
- files will need to be updated.
-
- Send check or money order in U.S. Dollars for $20.00
-
- To: Charles P. Staats
- P.O. Box 6514
- Thousand Oaks, CA. 91359
-
- 6.1 Questions and Help
-
- If you are NOT a registered user of Lotto Thunder (or Lotto Prophecy), please
- do not leave any messages (E-MAIL), or write letters. If you are, send
- letters with a self addressed and stamped envelope. Or E-MAIL, to Compuserve
- user ID: 72747,2474. Because of my limited availability, I feel it's only
- fair, to support registered users only.
-
- Note: Most of the hardware and software names are trademarks or trade names
- of specific manufacturers.
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