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1991-10-17
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Lotto Thunder 1.0
Copyright (c) 1991 By Charles P. Staats
All Rights Reserved
_______
____|__ | (R)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER
Contents
1 PROLOG . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.1 DISCLAIMER . . . . . . . . . . . . . . . . . . . . . 2
1.2 LICENSE . . . . . . . . . . . . . . . . . . . . . . . 3
2 INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . 4
2.1 PREDICTION METHODS . . . . . . . . . . . . . . . . . 5
2.1.1 Method #1 . . . . . . . . . . . . . . . . . . . 5
2.1.2 Method #2 . . . . . . . . . . . . . . . . . . . 5
2.1.3 Method #3 . . . . . . . . . . . . . . . . . . . 6
2.2 AUTO LOTTO PREDICTIONS . . . . . . . . . . . . . . . 7
2.3 COMPUWHEEL WHEEL SYSTEMS . . . . . . . . . . . . . . 8
2.3.1 What is ComPuWheels? . . . . . . . . . . . . . . 8
2.3.2 ComPuWheels List . . . . . . . . . . . . . . . . 9
3 SYSTEM REQUIREMENTS . . . . . . . . . . . . . . . . . . . 10
3.1 Installing . . . . . . . . . . . . . . . . . . . . . 10
3.2 Tutorial . . . . . . . . . . . . . . . . . . . . . . 11
4 MAIN MENU FEATURES . . . . . . . . . . . . . . . . . . . . 12
4.1 ADD new game records . . . . . . . . . . . . . . . . 12
4.2 ANALYZE database numbers . . . . . . . . . . . . . . 12
4.3 CHANGE database file . . . . . . . . . . . . . . . . 12
4.4 CREATE new database file . . . . . . . . . . . . . . 12
4.5 EDIT Menu . . . . . . . . . . . . . . . . . . . . . . 13
4.5.1 Edit Game Records in Current Database . . . . . 13
4.5.2 Delete a Game Record in Current Database . . . . 13
4.5.3 Sort Current Database by Date . . . . . . . . . 13
4.6 PRINT existing game records . . . . . . . . . . . . . 13
4.7 VIEW existing game records . . . . . . . . . . . . . 13
5 PREDICTION MENU . . . . . . . . . . . . . . . . . . . . . 14
5.1 Prediction Method #1 . . . . . . . . . . . . . . . . 14
5.2 Prediction Method #2 . . . . . . . . . . . . . . . . 15
5.2.1 Manual Selection of Previous Games . . . . . . . 15
5.2.2 Change Previous Game Block Size . . . . . . . . 15
5.3 Prediction Method #3 . . . . . . . . . . . . . . . . 16
5.4 Auto Lotto All Three Prediction Methods . . . . . . . 17
5.5 ComBine ComPuWheel Files . . . . . . . . . . . . . . 18
5.6 ComPuWheels Menu . . . . . . . . . . . . . . . . . . 18
5.7 SCAN Menu . . . . . . . . . . . . . . . . . . . . . . 19
5.7.1 Auto Scan ComPuWheel Files for Winning Plays . . 19
5.7.2 Scan a ComPuWheel File, to check for Past
Performance . . . . . . . . . . . . . . . . . . 20
6 REGISTRATION . . . . . . . . . . . . . . . . . . . . . . . 21
6.1 Questions and Help . . . . . . . . . . . . . . . . . 21
i
Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
1 PROLOG
This program is produced by a member of the Association of Shareware
Professionals (ASP). ASP wants to make sure that the shareware principle
works for you. If you are unable to resolve a shareware-related problem with
an ASP member by contacting the member directly, ASP may be able to help. The
ASP Ombudsman can help you resolve a dispute or problem with an ASP member,
but does not provide technical support for members' products. Please write to
the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-9427 or send a
Compuserve message via CompuServe Mail to ASP Ombudsman 70007,3536.
1.1 DISCLAIMER
Charles P. Staats hereby disclaims all warranties relating to this
product, whether express or implied, including without limitation any implied
warranties of merchant ability or fitness for a particular purpose. Charles
P. Staats cannot and will not be liable for any special, incidental,
consequential, indirect or similar damages due to loss of data or any other
reason, even if Charles P. Staats or an authorized agent for Charles P.
Staats has been advised of the possibility of such damages. In no event
shall the liability for any damages ever exceed the price paid for the
license to use software, regardless of the form and/or extent of the claim.
The user of this program bears all risk as to the quality and performance of
the software.
- 2 -
Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
1.2 LICENSE
Lotto Thunder is a Shareware product. As such, it is made available to
the general computing public for evaluation. Users are licensed to operate
Lotto Thunder on their personal computers for the purpose of test and
evaluation on a trial basis for a limited trial period. It is not possible
to reasonably define any definitive limits of a fair and equitable time
period for evaluation, therefore it is left to the user's judgment and sense
of fair play as to the time required to make a decision as to its usefulness.
If the user decides the program is not of sufficient merit to warrant
purchase through registration with Charles P. Staats, the program should be
removed from their personal computer. Otherwise, if the program is deemed
useful and is in regular use on the user's personal computer system,
registration with Charles P. Staats is required.
Registered users are those users that elect to pay for Lotto Thunder and
register that payment with Charles P. Staats. By virtue of registration and
payment for the program, registered users are granted a license to continue
to utilize the program on their personal computer for as long as they choose.
This license authorizes the user to use the program on any personal computer
system he or she may own so long as the program is operated on only one
computer system at a time.
- 3 -
Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
2 INTRODUCTION
You now have a copy of the newest version of the Lotto Thunder
series.The Lotto Thunder (formerly Lotto Prophecy) series has been in
development and testing for over three years. Created and tested in
California using the lotto 6/49+Bonus. Which the odds of predicting the
winning numbers equals 1:13,983,816. The system has proved itself time and
time again, in one of the hardest lotteries to predict winning numbers. If it
can work in a 6/49+Bonus lotto, it should work very well in lotteries with
lower odds.
Lotto Thunder, written in Dbase, and compiled with Clipper. What does
this mean to you? First, Dbase is one of the best in keeping track of large
database files. Also using the power of Dbase is one of the best ways to
predict trends.
There are three complete and different prediction systems. Method #1
uses REPEAT RATIO, PERCENTAGE, AVERAGE, FREQUENCY ANALYSIS, PAIRS, TRIPLES
and LONG SHOT. Method #2 employ numbers from PREVIOUS GAMES, using variable
game blocks from 3 through 9 games. Method #3 uses Top 20 numbers, Sizzling
numbers, Constant numbers, Inconstant numbers, and Frozen numbers. The three
different methods can be used with any pick 6 lotto game with or without
bonus or substitute number.
Also there is a complete wheeling system (Wheeling systems are
scientific, mathematical tools). The wheeling system allows you to choose a
large group of numbers in any lotto game (from Lotto Thunder, or your own).
Then play a special set of combinations of those numbers and get a minimum
win guarantee. Lotto Thunder can wheel from 15 through 54 numbers, with a
win guarantee of 3 out of 6 if 6 winning numbers guessed correctly.
Clipper and Nantucket are trademarks of Nantucket Corporation
- 4 -
Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
2.1 PREDICTION METHODS
2.1.1 Method #1
How often have you wondered when the last drawing winners were going to
hit again in the next game? REPEAT RATIO will make this decision for you. The
average Repeat Ratio is 1:6. This means that for every six single hits a
number has, it will have one double hit (two wins in a row). According to the
database, a number with a Repeat Ratio of 1:5, or lower, has the best
probability of winning two in a row.
PERCENTAGE is a prediction method based on the mathematical probability
on the percentage of times a number has hit. Usually a number that has hit
between 13 through 20 percent has the highest probability of consistently
winning.
AVERAGING and FREQUENCY Analysis is two types of number analysis using
total winners, and total games played. Using this type of examination a
pattern of winning often can be plotted.
Any predicted numbers (using any of the other prediction methods), also
bring other numbers into the prediction field using PERCENTAGE on PAIRS.
How does PERCENTAGE on PAIRS work? If number 5 comes up into the
prediction field, and Percentage on Pairs equals 15%. Lotto Thunder will
check the number before and after the predicted number, 4, and 6. If either 4
or 6 has some hits with number 5 of 15% or more. Those numbers will be added
to the prediction field.
TRIPLES operate much in the same way as does PAIRS. For example, If
number 10 comes into the prediction field, and Percentage on TRIPLES equals
5%. Lotto Thunder will check the number before and after the predicted
number, 8, 9 and 11, 12. If either 8, 9 or 11, 12 has some hits with number
10 of 5% or more. Those numbers will be added to the prediction field.
LONG SHOT was design to fill a wheel after a prediction run. For
example, you did a prediction run to pick 28 numbers. After the prediction
run, you find Lotto Thunder picks only 20 numbers or so. You now have the
option to fill the rest of the wheel with numbers that have the longest odds
of being picked.
2.1.2 Method #2
Using PREVIOUS GAMES, a very popular one for selecting lotto numbers.
What Lotto Thunder does is instead of using single numbers for predictions,
it uses blocks of games. Lotto Thunder employs variable game blocks. The
size of the game blocks can be from 3 through 9 games. The theory is that a
large percentage of winning numbers do, come from a catalog of recently drawn
numbers.
For example, if the game block size equals 7 games, the database file
has 100 games in it. You have chosen Previous Games 1-7, the program will use
lotto games #99, #98, #97, #96, #95, #94, #93. Filter out any duplicate
numbers, and wheel the remaining numbers. This remains true for through out
the Previous Games options, the only difference is the counting back from the
end of the database file.
You have several options when using this portion of the prediction
system. AUTO SELECTION designed to scan your database and pick the top five
Previous Games for you (250 scan limit). MANUAL SELECTION can pick Previous
Games by entering a game number (unlimited).
- 5 -
Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
2.1.3 Method #3
Method #3 has three stages to complete. The first stage is scanning the
database. During the scanning of the database the numbers of the database
will be displayed in a chart format. The display of the chart has the
following heading.
Wins Total: Total number of times a number was a winner within the range
of selected games.
Wins %: The percentage of times a number was a winner within the range
of selected games.
No-Wins Total: Total number of times a number was a loser within the
range of selected games.
No-Wins %: The percentage of times a number was a loser within the range
of selected games.
Average of Wins: The average number of games that have elapse between
wins within the range of selected games for a number.
Last Wins: The number of games that has elapse since a number was a
winner.
Low/High: The lowest and highest number of games that elapse since a
number was a winner within the range of selected games.
Current Position: The current position of a number using the Low/High
range compared with the Last Wins data.
The second stage is after scanning is completed a window will open and
display the numbers from the database in five categories. The categories are
Top 20, Sizzling, Constant, Inconstant, Frozen.
The Top 20 numbers are twenty numbers that have been picked from the
database because of their performance. The user can choose the Top 20 four
different ways. By entering a number from 1-4 Lotto Thunder will display a
new list of the Top 20 Numbers.
I found that giving the user a choice of four different ways for the Top
20 Numbers seems to work very well. I have seen lotto magazines pick twenty
numbers only one way. Often those numbers never come up. In Method #3 you may
find more winning numbers in one group of the Top 20 then another group.
All numbers in the database are broken down into four main categories
(Sizzling, Constant, Inconstant, Frozen). It doesn't matter if the numbers
are in the Top 20 or not. If a number fits into a category it will be
displayed in that category. If a certain number is not display at all, it
doesn't fit into any category.
Sizzling numbers are the hot numbers. Numbers with the most wins using
the current database data.
Constant numbers are numbers that have a good wins percentage, but are
not hot enough to be Sizzling numbers.
Inconstant numbers are numbers that have a very low win percentage. Most
numbers will be Inconstant numbers.
Frozen numbers are numbers with the lowest win percentage.
The final stage is wheeling the numbers. This is where the user comes
in. It's up to the user to pick the numbers to wheel. The first question to
answer is how many numbers you would like to wheel. A window will pop-up to
help you decide how many numbers to wheel and games to play.
The numbers can come from the five categories displayed on the screen.
Or the numbers can be picked from a printout from the scan of selected games
showing the numbers in the chart format. After the numbers are in the
ComPuWheel you can output the ComPuWheel to the screen, printer, or a file.
- 6 -
Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
2.2 AUTO LOTTO PREDICTIONS
AUTO LOTTO is a section of Lotto Thunder that automatically runs one, or
all three prediction methods for you. You tell AUTO LOTTO how numbers you
want to play and AUTO LOTTO does the rest.
AUTO LOTTO may run each prediction method(s) up to ten times to pick
your chosen amount of numbers within plus or minus three numbers. After each
prediction method(s) predicts your numbers AUTO LOTTO wheels your numbers,
save the predictions in a ComPuWheel file, display the results automatically.
AUTO LOTTO has printout options for data analysis for each prediction
method(s), printouts of ComPuWheels when saved, printout results of AUTO
LOTTO. All printouts can be directed to either to the printer or a file.
Let's do an example prediction run using AUTO LOTTO. We will run all
three prediction methods to pick twenty two numbers. When AUTO LOTTO starts
each prediction method it resets the parameters back to the defaults for each
prediction method.
After each prediction method has picked it numbers it checks to see if
it's within the plus or minus three numbers of twenty two. If not, AUTO LOTTO
will adjust the parameters for that prediction method it's running and try
again.
After each prediction method picks within the twenty two numbers. Auto
Lotto will wheel the numbers, save the wheel to disk (automatically naming
the file for you), print the wheel (optional), display the results. If a
prediction method fails to pick twenty two numbers AUTO LOTTO will display
the results from each attempt.
- 7 -
Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
2.3 COMPUWHEEL WHEEL SYSTEMS
2.3.1 What is ComPuWheels?
ComPuWheels are computer generated wheels systems. Also, ComPuWheels are
perfectly balanced, and ComPuWheels always brings in the prize guarantee.
I always had the desire designing my own wheel systems using my
computer. After months of work, I discovered the secret, and then wrote a
program to develop ComPuWheels. Being I live in California, the first wheel
was a 49 number wheel. After the wheels were developed, I then wrote a
program to test the 49 number wheel. By checking the past winning games of
the California Lotto with the wheel to see what the results would be. If
someone would have used the 49 number wheel on 3-28-87, they would have had a
5 number plus bonus number winner. This paid out over 1.1 million dollars.
There were also many 5 winners, 4 winners, and hundreds of 3 winners during
the testing of the 49 number wheel using the California database.
- 8 -
Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
2.3.2 ComPuWheels List
ComPuWheels (TM)
Copyright (c) 1990,1991 By Charles P. Staats
All ComPuWheels within Lotto Thunder has a prize guarantee of 3 out of 6
if 6 winning numbers are guessed correctly.
15 Numbers, 7 Plays 35 Numbers, 164 Plays
16 Numbers, 9 Plays 36 Numbers, 184 Plays
17 Numbers, 14 Plays 37 Numbers, 199 Plays
18 Numbers, 20 Plays 38 Numbers, 221 Plays
19 Numbers, 28 Plays 39 Numbers, 244 Plays
20 Numbers, 30 Plays 40 Numbers, 275 Plays
21 Numbers, 26 Plays 41 Numbers, 285 Plays
22 Numbers, 77 Plays 42 Numbers, 307 Plays
23 Numbers, 77 Plays 43 Numbers, 330 Plays
24 Numbers, 74 Plays 44 Numbers, 355 Plays
25 Numbers, 78 Plays 45 Numbers, 380 Plays
26 Numbers, 80 Plays 46 Numbers, 411 Plays
27 Numbers, 86 Plays 47 Numbers, 440 Plays
28 Numbers, 91 Plays 48 Numbers, 477 Plays
29 Numbers, 94 Plays 49 Numbers, 496 Plays
30 Numbers, 115 Plays 50 Numbers, 542 Plays
31 Numbers, 125 Plays 51 Numbers, 575 Plays
32 Numbers, 131 Plays 52 Numbers, 609 Plays
33 Numbers, 139 Plays 53 Numbers, 647 Plays
34 Numbers, 152 Plays 54 Numbers, 672 Plays
- 9 -
Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
3 SYSTEM REQUIREMENTS
- IBM PC, XT, AT and 100% IBM PC-AT compatibles
- MS-DOS OR PC-DOS version 2.0 or later operating system
- 640K bytes of RAM (approx, 512k bytes free)
- One hard-disk (Must). Lotto Thunder also needs 25k of disk space
during execution.
- A monochrome or color monitor with 80 column display.
- Printer is optional. All predictions, and ComPuWheels output to either
screen, printer, or file.
3.1 Installing
Lotto Thunder is very easy to install. The first time Lotto Thunder
executes, you will define your monitor type, color or mono. Then a directory
of all database files are shown. Enter the name of the database you like to
use, or press ENTER for the default. The default file (Lotto.dbf) can be a
file you create, or can be a renamed database file.
Every time you exit Lotto Thunder, the program will leave a file on you
disk called thunder.sys. This file is a memory dump of all the variables used
during execution, and the last database file used. The next time Lotto
Thunder is executed, the program will remember all program variables,
database file, and monitor type.
If you like to install Lotto Thunder for a different monitor type, erase
the file thunder.sys and execute Lotto Thunder.
- 10 -
Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
3.2 Tutorial
Lotto Thunder uses windows and menus to drive the program. All menus can
accept either letters as input, or by moving a menu highlight bar. Using the
escape key can move the program back to the previous menu, or to dos from the
main menu. All inputs into the program being data, options, defaults is also
highlighted.
Before getting started you must have or get the winning numbers for your
lotto. If you can, get all the winning numbers for your lotto since the
beginning of your lotto. The more data you have, the more accurate Lotto
Thunder will predict. Contact your local lotto office for more details about
getting the winning numbers.
The first time you execute Lotto Thunder, a directory of all database
files will be shown. Enter the database name you would like to use, or press
ENTER for the default file. The default file (Lotto.dbf) can be a file you
create, or can be a renamed database file. If you would like to create a new
file, use the option from the main menu (CREATE new database file). Note: you
must add at least one game to the new data file for the program to continue.
After the file creation, you are put into the ADD new game records option of
the main menu. From there you can add as many games as you would like.
Lotto Thunder uses a higher speed input system. For example, you are
adding lotto numbers to your data file. You have entered the number six, the
highlighted area expects a two digit number. Thus, you would need to push the
enter key to move to the next highlight area. Or, you could enter a zero and
then the number six. This will move the cursor to the next highlight area.
Using this method on single digits numbers, or characters, can speed-up
inputting data. This method holds true throughout Lotto Thunder. You only
need to push the enter key if the highlight area isn't fulfilled.
- 11 -
Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
4 MAIN MENU FEATURES
4.1 ADD new game records
Adds new lotto game numbers to the current lotto data file. Input the
date of the game, then the numbers (up to seven). This can be six numbers
plus a bonus or alternate number. If you don't use all the number inputs, you
can leave them blank.
After you have entered you numbers, Lotto Thunder will ask you if you
would like to Auto Scan the ComPuWheel Files for winning plays. If you enter
the letter "Y" (for yes), the Auto Scan feature starts looking for ComPuWheel
Files. If it finds any ComPuWheel Files, all winning Plays in each file will
be display.
4.2 ANALYZE database numbers
Before you can start doing any analyzing, you must specify the game
range to scan. Lotto Thunder will show the game range that you can choose
from. You can scan anywhere within the game range. All analyzing totals will
be from the game range chosen.
You are given a choice to enter a number from 1 through the high number
of your lotto game. Or, you can enter the letter "A" (for All), to scan all
the lotto numbers. With the letter "A" option, you also can printout all data
for the lotto numbers.
4.3 CHANGE database file
If you are using multiple lotto data files, you can use this option to
change to other files. A list of all data files on the program root directory
is displayed. You can type in the file name of choice, or push enter, for the
default file. It's recommended that all data files be retained in the program
root directory.
4.4 CREATE new database file
You must add at least one game to a new data file for Lotto Thunder to
continue. You also have to input the highest number your lotto plays. For
example, in California, the lotto game is a 6/53. This means that the game
plays with six numbers, with the highest number being 53. Incorrect input of
this number could cause Lotto Thunder not to scan to the proper number.
After the file creation, you are put into the ADD new game records
option of the main menu. From here you can add as many games as you would
like.
- 12 -
Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
4.5 EDIT Menu
4.5.1 Edit Game Records in Current Database
The worse thing that can happen is to input the wrong winning numbers.
By using EDIT game records a display of 15 game records will be shown. Using
the arrow keys or the pageup - pagedown keys you may scan the file to place
the cursor. Pushing the ENTER key will start the edit feature. Using the
ESCape key will exit EDIT game records.
4.5.2 Delete a Game Record in Current Database
If you find a need to Delete a game record this option will do it for
you. Lotto Thunder will ask which game record number to Delete. After the
game record number is entered, that game record will be displayed. Lotto
Thunder will prompt you if this is the game record to Delete. A positive
answer will Delete the current game record being displayed.
4.5.3 Sort Current Database by Date
Sometimes a game is entered out of order (by date), or a game is
forgotten and entered later. This option will take the current database and
Sort the database by date.
4.6 PRINT existing game records
If you have a printer, you can printout all the games in the current
database. Anytime during the printout, pushing the ESCape key will abort this
function.
4.7 VIEW existing game records
This is basically the same as print existing games. Except the output is
to the screen, not the printer. Also using the ESCape key, will abort this
function.
- 13 -
Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
5 PREDICTION MENU
5.1 Prediction Method #1
This method is the most powerful, and has more options to predict
numbers. Number analysis in Method #1 can be user adjusted.
The first thing you may want to do, decide how many numbers you are
going to play. You can do this by going to the ComPuWheels Menu and picking
out how many numbers and total plays you are going to predict. After you have
decided how many numbers you are going to play, you are ready to do some
predictions.
Before you can start doing any predictions, you must specify the game
range to scan. Lotto Thunder will show the game range that you can choose
from. You can scan anywhere within the game range.
Now, lets predict some winning lotto numbers. Start doing prediction
runs using the default settings in Lotto Thunder .
Enter the Min. and Max. Game for this scan, from 1 - ????
Enter # for spread on Predictions, default (2)
Enter # for Repeat Ratio, default (5)
Enter # for Percentage on Predictions, default (18%)
Enter # for Percentage on Pairs, default (15%)
Enter # for Percentage on Triples, default (5%)
To answer any questions about SPREAD on PREDICTIONS, This is a setting
to adjust the spread on when a number will hit on a game. For example, if
spread equals zero, only numbers that hit exactly on the predicted game will
be put into the prediction field. If spread equals 1, numbers selected to hit
on the predicted game, and numbers that hit plus or minus one game will be
put into the prediction field.
Also if spread equals 2, numbers selected to hit on the predicted game,
and numbers that hit plus or minus two games, will be put into the prediction
field.
For the first few prediction runs, leave PERCENTAGE on PAIRS, and
PERCENTAGE on TRIPLES set at its defaults. I found the defaults setting to
work very well for prediction processing. Setting PERCENTAGE on PAIRS, or
PERCENTAGE on TRIPLES higher, will bring fewer numbers into the prediction
field.
ONLY predicted numbers will do PERCENTAGE on PAIRS, or PERCENTAGE on
TRIPLES processing. PERCENTAGE on PAIRS, or PERCENTAGE on TRIPLES predicted
number will not do PERCENTAGE on PAIRS, or PERCENTAGE on TRIPLES processing.
The cliche, do prediction runs, and try to get your total picks around
about three quarters of your total numbers that you decided to play. The
easiest way to do this is by changing the setting on PERCENTAGE (higher,
fewer numbers, lower, more numbers). Then fill the rest of the prediction
field with LONG SHOTS.
Also, if you notice that Lotto Thunder starts counting backwards, this
is normal.
- 14 -
Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
5.2 Prediction Method #2
Before you start using Method #2, check, or set, the scan size of game
blocks. This can be done from the Method #2 main menu. The game block size
can be set from 3 through 9 games. In the examples below, Previous Game block
size equals 7 games.
AUTO SELECTION will scan your database and pick the top five Previous
Games for you. To start, you enter a starting game number, lets say a 1. Then
you enter a 100 for the ending game number. The scan would be from Previous
Games 1-7 through Previous Games 94-100 (game block size set at 7 games). You
can scan the database from any starting game, through any ending game. AUTO
SELECTION can decide the beginning and ending games to scan for you. Just use
the defaults that Lotto Thunder picks for you.
If you have a 200 game database, and you scan from Previous Games 1-7
through Previous Games 94-100. The scan would be for a total of 100 games for
all computations. Or, if the scan was from Previous Games 1-7 through
Previous Games 44-50, the scan and computations would cover 150 games.
Smaller scans, equals, higher totals, and higher averages.
There are some limits. First, MAXIMUM scan size limited to 250 Games
from starting to ending games. Also the larger the scan (from start to end),
the total winners, and average winners may be lower (unless you have a very
large database).
Using AUTO SELECTION can take some time to complete. Depending on the
size of the database, it could take more then 30 minutes. A disk cache, or
Ramdisk can increase speed.
After the auto scan you then have a choice to wheel part of, or all five
Previous Games if you like. During the auto scan you can see the data
calculate, and the top five Previous games sort.
5.2.1 Manual Selection of Previous Games
The second half of Previous Games is the MANUAL SELECTION. You can pull
games in from the end of the database, or the beginning. It doesn't matter,
pick a game number, and Lotto Thunder will pull in games from there.
5.2.2 Change Previous Game Block Size
The default size of the game blocks is 5 games (up to 35 numbers). The
minimum size is 3 games (up to 21 numbers), to a maximum of 9 games (up to 63
numbers). If you use this option to change the game block size, pick this
option from the Method #2 main menu. You then can enter a number from 3
through 9.
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Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
5.3 Prediction Method #3
Before you can start scanning you must specify the game range to scan.
Lotto Thunder will show the game range that you can choose from. You can
scan anywhere within the game range.
Once the scanning starts, up to 8 numbers will be displayed in a chart
format on the screen. After each screen a pause will hold scanning. This
gives you a moment to review the data for each number.
When scanning has finish a window will open to display the numbers in
five categories. The categories are Top 20, Sizzling, Constant, Inconstant,
Frozen.
The Top 20 numbers are twenty numbers that have been picked from the
database because of their performance. You can choose the Top 20 four
different ways. By entering a number from 1-4 Lotto Thunder will display a
new list of the Top 20 Numbers.
Enter a zero will continue Method #3 to the wheeling section. Lotto
Thunder will then ask you if you would to wheel some numbers. A positive
answer will display a list of ComPuWheels available for you to choose from.
Once you decided on a CompuWheel a window will open to let you enter
numbers from the screen, or printouts, or whatever. After you finish you can
output your ComPuWheel the same way as in other sections of Lotto Thunder.
When finish with wheeling the first wheel, you have a choice to wheel
more numbers if you like. In Method #3 you can wheel as many numbers in as
many wheels as you would like.
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Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
5.4 Auto Lotto All Three Prediction Methods
Auto Lotto is very simple to use. Auto Lotto in Lotto Thunder operates
in the same way for one, or all three prediction methods.
When you first start Auto Lotto you will be asked how many numbers you
would like Auto Lotto to predict from each prediction method. To help you
decide how many numbers to play a window will open showing how many numbers
and plays for each ComPuWheel in Lotto Thunder.
Once you decide the amount of numbers to play, you then have the option
for a printout of data analysis for each prediction method when it's
predicting. If you use this option and output to the printer, make sure you
have plenty of paper on hand.
The last option is if you would like a printout of the ComPuWheels when
saved to disk. If you plan to play the numbers that Auto Lotto predicts you
will need to answer this question with a positive answer. As with all print
options in Lotto Thunder you can output to either the printer or a file.
After Lotto Auto has finish running the prediction method(s) a screen
will be shown showing the numbers picked for each prediction method(s). Also
shown are filenames for ComPuWheel and printout files for each prediction
method(s). Before you exit Auto Lotto you have the option for a printout of
the Auto Lotto results.
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Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
5.5 ComBine ComPuWheel Files
This section of the program is designed to read all Lotto Thunder
ComPuWheel files. ComBine and convert the ComPuWheel files, and save them
into a Lotto Thunder database file. You then can load this new database
(into Lotto Thunder), and do Predictions on your Predictions. Or, whatever
else you like Lotto Thunder to do with this new and unique database file.
You can do predictions on your predictions to as many levels as you
like. For example, do some predictions on your regular lotto database and
save them into ComPuWheel files. Execute ComBine, to convert your ComPuWheel
files to a Lotto Thunder database file. Then do some more predictions on
your new database. Execute ComBine again to build even a bigger database
file.
5.6 ComPuWheels Menu
If you like to wheel your own numbers, here is where you can do this.
You can wheel from 15 to 54 numbers. You have also a choice to send output to
the screen, to printer, or file. This section also uses the higher speed
input method (see tutorial).
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Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
5.7 SCAN Menu
5.7.1 Auto Scan ComPuWheel Files for Winning Plays
Anywhere you have access to ComPuWheels (Method #1, Method #2, Method
#3, ComPuWheels Menu), you can save your ComPuWheels to a file (ComPuWheel
file). After the Lotto numbers are drawn, you can SCAN the ComPuWheel Files
for winning plays.
As you finish a Prediction run, or after inputting numbers into a
ComPuWheel at the ComPuWheels menu. You are given a choice for your output
(Screen, Printer, File). If an "F" for file output is entered, Lotto Thunder
will show a directory display of all files with the file extension DBF
(*.DBF). Lotto Thunder will then prompt you for a filename using the file
extension DBF. If you don't enter a file extension, the file extension DBF
will be added for you.
There are two places you can Auto Scan ComPuWheel files for Winning
Plays in Lotto Thunder . From ADD New Game Records (from main menu), or from
Auto Scan ComPuWheel Files (from prediction menu).
When you enter the winning numbers (in ADD New Game Records), you will
be asked if you would like to use the Auto Scan feature looking for
ComPuWheel Files with the file extension DBF. If you enter the letter "Y"
(yes), the Auto Scan feature will start. If it finds any ComPuWheel Files,
all winning plays in each file will be display.
In the Auto Scan ComPuWheel Files section, if no ComPuWheel files are
found using Auto Scan, Lotto Thunder will prompt you for a filename. Then
scan that file for winning plays and display them.
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Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
5.7.2 Scan a ComPuWheel File, to check for Past Performance
Have you ever had that what if question? What if I played my numbers a
week ago, a month ago, a year ago. You now can get the answer with SCAN FOR
PAST PERFORMANCE.
SCAN FOR PAST PERFORMANCE takes you favorite ComPuWheel files and
processes your database games through it. This can be the complete database,
sections of the database, or even one game from the database.
During the SCAN FOR PAST PERFORMANCE you will see individual games and
their winners from your ComPuWheel file displayed. As each game is process
through your ComPuWheel file a display of subtotals of winners will be
displayed. At the end of the complete scan a grand total of winners also will
be displayed (also, all info can be sent to your printer).
To start, SCAN FOR PAST PERFORMANCE will prompt you for a ComPuWheel
filename. This can be any ComPuWheel file that is compatible with Lotto
Thunder.
Before you can start SCANNING FOR PAST PERFORMANCE, you must specify the
range of games to insert into your ComPuWheel file. Lotto Thunder will show
the game range that you can choose from. You can insert games anywhere within
the game range.
You will next have the option to have a printout of the results. The
printouts contain the subtotals for each game that is inserted. After the
scan is completed, a grand total result is also printed.
Your last option before scanning is if you would like to pause after
each game is inserted. If this option is used, the scanning will pause after
each game and display the subtotals for that game. If this option is not
used, the scanning will continue until completed. Displaying the grand totals
after the scan is done. Note: This option is disabled if the printout option
is used.
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Lotto Thunder 1.0
Copyright (C) 1991 By Charles P. Staats
All rights reserved
6 REGISTRATION
Lotto Thunder is sole property of Charles P. Staats. The Shareware
version, and ONLY that version, may be freely copied and transferred to
individual parties for evaluation purposes. The Shareware version, and ONLY
that version, may be posted on Bulletin Board systems (BBS) for electronic
access as long as NO FEE is charged for its distribution except for private
BBS operations that charge a regular user subscription fee. Computer
information services such as SUMMIT, Compuserve (CIS), Genie, Delphi, etc.,
are authorized to post this product for subscriber access. The Shareware
version of Lotto Thunder may NOT be distributed on diskette by any disk
distributor/vendor that charges more than $12.00 for the diskette upon which
the program and attendant files are recorded without written consent from
Charles P. Staats.
Lotto Thunder is a fully functional Shareware product. Shareware is
a computer program distribution/marketing method that permits potential
buyers to thoroughly try the program prior to purchase. It is NOT free and it
is not in the Public Domain. If, after evaluating the program, you find it
to be useful enough to use it on a regular basis, you are expected to pay for
it by registering with Charles P. Staats. The registration fee is $20.00
and the registered version (with manual), which is NOT distributed as
Shareware, will not contain the opening Shareware screen nor the closing
messages. Also with registration receive copies of the Lotto Thunder
Update Newsletter. More database files are available, because of
limited space only a few are supplied with Lotto Thunder. Most database
files will need to be updated.
Send check or money order in U.S. Dollars for $20.00
To: Charles P. Staats
P.O. Box 6514
Thousand Oaks, CA. 91359
6.1 Questions and Help
If you are NOT a registered user of Lotto Thunder (or Lotto Prophecy), please
do not leave any messages (E-MAIL), or write letters. If you are, send
letters with a self addressed and stamped envelope. Or E-MAIL, to Compuserve
user ID: 72747,2474. Because of my limited availability, I feel it's only
fair, to support registered users only.
Note: Most of the hardware and software names are trademarks or trade names
of specific manufacturers.
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