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1990-08-05
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SANDIEGOPOLY COMPUTER GAME
Overview
The Sandiegopoly computer version is an automated
version of the board game developed by Nationalopoly,
Incorporated. The computer game is a full graphic
representation of the game that allows automated
features to track the status of property and money.
The computer also allows the status of a game to be
saved so play can be resumed later and allows
automated play for one or more players.
Required Hardware
Running the Sandiegopoly computer version requires an
IBM or IBM compatible personal computer with a minimum
of 512K bytes of memory. Version 2.0 or later of DOS
is required. Because of the extensive graphics used
by Sandiegopoly best performance is obtained when
running a 80286 or 80386 processor.
The graphics provided with Sandiegopoly require a VGA
or EGA monitor. A text mode version of the game is
also available and must be specifically requested, the
text mode version obviously does not provide the
detailed graphics present in the EGA version.
Acknowledgements
The original Sandiegopoly board game is a trademark of
Nationalopoly, Incorporated.
Warranty
Computer Graphic Solutions (CGS) warranties the
original diskette and physical documentation to be
free from defects for a 60 day period from purchase.
Any defective materials will be replaced free of
charge. This warranty shall not encompass any other
damages. All other warranties expressed or implied
are disclaimed.
License
This program is a Share-Ware program. If you enjoy
the game and intend to play it you are encouraged to
become a licensed user. The cost to simply register
as a user is $15.00. In order to become a registered
user, receive a copy of the Users Manual and
notification of all program upgrades the cost is
$25.00. Please mail payments to the following
address:
COMPUTER GRAPHIC SOLUTIONS
P.O. Box 29157
San Diego, CA 92129
Copyright
This computer program is copyrighted through the
Copyright Office, Library of Congress, Washington, DC,
by Computer Graphic Solutions, 1990.
Installation
A self extracting file is provided that will unarchive
the program files from the installation disk. To
execute the install program simply load the program
disk in the A drive and type the command INSTALL. The
install program will create a subdirectory below the
active directory on the specified drive and copy an
uncompressed version of the program and data files to
that directory. The INSTALL program also creates a
small batch program in the active directory that
allows running the Sandiegopoly game so you do not
have to move to the \SANDIEGO subdirectory to run the
program. To run install type:
INSTALL <drive letter>:
For example: INSTALL C:
Approximately 1.5 megabyte of space on a hard disk is
required to store the graphics files. The
installation program provided automatically creates a
subdirectory for storage of the these files. To save
disk space when you are not running the program the
files can be compressed as on the initial delivery
disk.
How to start Sandiegopoly
When you install Sandiegopoly a batch program is
created in the current directory that allows you to
start the program without going to the \SANDIEGO
subdirectory. To run Sandiegopoly simply type the
command "SANDIEGO". The program can also be executed
by changing to the \SANDIEGO subdirectory and then
typing "SANDIEGO".
Keystrokes
Sandiegopoly is designed to be easy to use and require
a minimum input from the user. The few keys that are
needed to execute the game are explained below:
Arrow Keys -> The arrow keys are used to select
from menus. Several menus are
used throughout the program to
allow selection of players,
properties, and game functions.
F1 -> The F1 key is used to select the
main game operations including
exiting or quitting the game and
changing players from automated
to regular players and back.
TAB -> The TAB key is used to select
between windows when two windows
are active. This occurs when a
player is viewing their own
assets and the assets of another
player.
ENTER -> The ENTER key is used to execute
the current highlighted menu
action or to acknowledge messages
from the computer.
Operations associated with these keys are explained in
greater detail in the sections of this manual
describing the applicable functions.
Interrupting Program Play
The F1 key will bring up the menu that allows the game
to be ended through saving the status of the game so
it can be resumed at a later time or to quit the game
without saving the game status. The F1 key can be
entered from anywhere within the program but will only
be activated when the program comes to a menu
selection option.
The capability to select players as human or computer
through the F1 key as well as the options to end
program play allows some interesting variations to
traditional monopoly type games. Through this feature
all players can be defined as computer players to let
the game automatically play by itself for some time
period. At the end of some elapsed time the game can
and then be interrupted by the F1 key and the players
can be redefined as the initial human players. This
provides a significant number of options that are not
available in board games that are not automated.
File Structure
Sandiegopoly provides the capability to allow the user
to store the status of a game so the game can be
restarted at a later time. The status of the game is
saved in an ASCII text file called GAME.PLY. This
file can be edited with any ASCII text editor. The
fields associated with this file are explained below.
The first two fields define the number of players
and whose turn it is when the game is to be
resumed.
First field - > Number of the player whose
turn it will be when the
game resumes
Second field- > Total number of players
The next group of eight fields each are used to
define the players, there will be a set of eight
fields for every active player. Each of these
fields are explained below:
First field - > Icon number
Second field - > Square number
Third field - > Dollars currently held
Fourth field - > Number of turns in jail
Fifth field - > Number of out of jail cards
Sixth field - > Name of the player
Seventh field - > Whether the player is
presently a computer player
(T for TRUE or F if a person
playing)
Eighth field - > If this player misses the
next turn
The next fields are used to define the squares on
the program board. Three fields that are used to
describe each of the 36 squares for a total of
108 additional file entries. The data contained
within each of these three fields is explained
below:
First field - > The number of local offices
displayed on this field, if
the value of this field is 5
it signifies a corporate
office.
Second field - > The number of the player who
owns this property.
Third field - > A boolean field (True or
False) to signify whether
this property is mortgaged.
Knowledge of the structure of the GAME.PLY file will
allow any player to modify the file and associated
player assets when a saved game is restored for
continued play. If a player wishes to see if the
GAME.PLY file has been modified the date and time
stamp can be checked, however, Computer Graphic
Solutions takes no responsibilities for any conflicts
that result from accusations that GAME.PLY files have
been changed.
Program Files
SANDIEGO EXE : The self extracting program
containing the game files.
INSTALL BAT : This will install the
program on a hard disk
SANDIEGO BAT : This batch file allows the
execution of the game by
typing SANDIEGO
README TXT : This file provides an
introduction to the program
and explains basic operation
features
The following files are required to run Sandiegopoly:
CARDS PIX : Graphics for the property
cards
ICONMASK PIX : Graphics for masking of the
icons
ICONS PIX : Graphics for icons
OFFICES PIX : Graphics files for offices
SANDAG1 PIX : Graphics for board file
SANDAG2 PIX : Graphics for board file
SDGAME EXE : Run the program
SD_INTRO TXT : Introductory screen
SQUARES DAT : Information on board squares
SURPRISE TXT : Surprise card file
SANDIEGOPOLY
A Nationalopoly game by Computer Graphic Solutions.
This program is a Share-Ware program. If you enjoy
the game and intend to play it you are encouraged to
become a registered user.
You are free to use, copy and distribute this game
providing:
1. No fee is charged beyond a nominal
copying and handling charge.
2. The game is not modified in any way.
A contribution of $15 is required to become a
registered user. With a contribution of $25 or more
you will receive a copy of the user manual and
notification of all upgrades...
COMPUTER GRAPHIC SOLUTIONS
P.O. Box 29157
San Diego, CA 92129
Copyright (c) 1990 Computer Graphic Solutions
ORDER FORM
FROM: Name :______________________
Address :______________________
City, State :______________Zip :_______
TO: COMPUTER GRAPHIC SOLUTIONS
P.O. Box 29157
San Diego, CA 92129
Registration as a user at $15.00 each: ________
(No tax or shipping charge required for registration)
Registration and program documentation at
$25.00 each: ______
Add $3.50 for shipping and handling:
$ 3.50
Add sales tax if California resident (7.5%): ________
Total enclosed: ________
Diskette format (chose one) 5.25" disk ____
3.5" disk ____
Checks must be drawn on a US bank in US funds.